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	<title>Comments on: Atonement For Champions Online?</title>
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		<title>By: rockinrickowen</title>
		<link>http://www.rockpapershotgun.com/2010/01/28/atonement-for-champions-online/#comment-395440</link>
		<dc:creator>rockinrickowen</dc:creator>
		<pubDate>Mon, 01 Feb 2010 22:16:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=24700#comment-395440</guid>
		<description>That&#039;s exactly right.  A huge number of players are extremely upset by this, as it tops off the lack of content, the bugs &amp; lag, and the lack of communication.  

I don&#039;t think anybody wants to see the game die.  Most of us really enjoy it and want to see both it and Cryptic rise to their full potential.  It just seems as if Cryptic doesn&#039;t.</description>
		<content:encoded><![CDATA[<p>That&#8217;s exactly right.  A huge number of players are extremely upset by this, as it tops off the lack of content, the bugs &amp; lag, and the lack of communication.  </p>
<p>I don&#8217;t think anybody wants to see the game die.  Most of us really enjoy it and want to see both it and Cryptic rise to their full potential.  It just seems as if Cryptic doesn&#8217;t.
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		<title>By: Hmm-Hmm.</title>
		<link>http://www.rockpapershotgun.com/2010/01/28/atonement-for-champions-online/#comment-395158</link>
		<dc:creator>Hmm-Hmm.</dc:creator>
		<pubDate>Mon, 01 Feb 2010 11:13:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=24700#comment-395158</guid>
		<description>I heard on another site that quite a few people are annoyed that they&#039;re releasing a paid expansion for a level range which didn&#039;t have enough content in the first place.</description>
		<content:encoded><![CDATA[<p>I heard on another site that quite a few people are annoyed that they&#8217;re releasing a paid expansion for a level range which didn&#8217;t have enough content in the first place.
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		<title>By: Ganabul</title>
		<link>http://www.rockpapershotgun.com/2010/01/28/atonement-for-champions-online/#comment-394620</link>
		<dc:creator>Ganabul</dc:creator>
		<pubDate>Sat, 30 Jan 2010 03:21:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=24700#comment-394620</guid>
		<description>I&#039;ll add to the general head scratching at where it all went wrong - (not sufficiently With It to just blame Roper). I played for about 3 months, but quit thanks to the absence of stuff. There&#039;s the bones of a really good game somewhere in there. The overall game play, especially at higher levels, was very smooth, with the cylinder/aoe big hitters lending some nice positional tactical play &amp; there being a lot of fun in working out the fastest, most efficient way to stomp villains. It was also quietly successful, IMO, in producing levels designed with 3d movement in mind - drop in from above, go in from the side, or fight your way up were all viable options, especially in Millenium city. Despite the bugs, Lemuria was one of the most trippily beautiful levels I&#039;ve ever seen, and I really liked the whole inverted Cousteau feel, even if the only references they could think of were to the life aquatic.

But so much of the game was/is a mess - unbalanced (PFF v regen we&#039;re looking at YOU - although I hear they&#039;ve bandaged PFF); superficially easy game play with a complex build system that needed enormous care to produce something viable by end game; a difficulty curve that didn&#039;t curve, more oscillated violently, &amp; so on, and on. Above all, the linearity, the lack of content, and the shameful shortage of group instances.  Unless they&#039;ve REALLY changed their design philosophy for the game, I also don&#039;t think a paid for expansion is going to draw many back. 

Such a pity.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll add to the general head scratching at where it all went wrong &#8211; (not sufficiently With It to just blame Roper). I played for about 3 months, but quit thanks to the absence of stuff. There&#8217;s the bones of a really good game somewhere in there. The overall game play, especially at higher levels, was very smooth, with the cylinder/aoe big hitters lending some nice positional tactical play &amp; there being a lot of fun in working out the fastest, most efficient way to stomp villains. It was also quietly successful, IMO, in producing levels designed with 3d movement in mind &#8211; drop in from above, go in from the side, or fight your way up were all viable options, especially in Millenium city. Despite the bugs, Lemuria was one of the most trippily beautiful levels I&#8217;ve ever seen, and I really liked the whole inverted Cousteau feel, even if the only references they could think of were to the life aquatic.</p>
<p>But so much of the game was/is a mess &#8211; unbalanced (PFF v regen we&#8217;re looking at YOU &#8211; although I hear they&#8217;ve bandaged PFF); superficially easy game play with a complex build system that needed enormous care to produce something viable by end game; a difficulty curve that didn&#8217;t curve, more oscillated violently, &amp; so on, and on. Above all, the linearity, the lack of content, and the shameful shortage of group instances.  Unless they&#8217;ve REALLY changed their design philosophy for the game, I also don&#8217;t think a paid for expansion is going to draw many back. </p>
<p>Such a pity.
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		<title>By: RockinRICKowen</title>
		<link>http://www.rockpapershotgun.com/2010/01/28/atonement-for-champions-online/#comment-394492</link>
		<dc:creator>RockinRICKowen</dc:creator>
		<pubDate>Fri, 29 Jan 2010 20:22:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=24700#comment-394492</guid>
		<description>@Wulf

to my knowledge, and I googled this, the term &quot;Roper Syndrome&quot; is entirely unique to you.  You&#039;ve coined it, and it&#039;s good.  Very good.  Awesome.  :)

Anyways, I didn&#039;t experience Resin&#039;s problems.  I had enough difficulties with my own nemesis minions as it was.  I purposely chose &quot;darkness&quot; as a power for them because it fit the theme, and found them quite easy.  One unbalanced aspect of the game is that it pretty much sucks to be a melee fighter.  I&#039;ve got a super-strong guy who just seems aggro EVERYTHING, regardless of whether I want him too or not.  Ranged fighting is much, much easier.  

As for the watery environment of Lemuria being difficult, it is, especially when your movement controls rotate after a fight (another little bug that can happen in that fabled zone).   Nonetheless, I think it adds to the game.</description>
		<content:encoded><![CDATA[<p>@Wulf</p>
<p>to my knowledge, and I googled this, the term &#8220;Roper Syndrome&#8221; is entirely unique to you.  You&#8217;ve coined it, and it&#8217;s good.  Very good.  Awesome.  :)</p>
<p>Anyways, I didn&#8217;t experience Resin&#8217;s problems.  I had enough difficulties with my own nemesis minions as it was.  I purposely chose &#8220;darkness&#8221; as a power for them because it fit the theme, and found them quite easy.  One unbalanced aspect of the game is that it pretty much sucks to be a melee fighter.  I&#8217;ve got a super-strong guy who just seems aggro EVERYTHING, regardless of whether I want him too or not.  Ranged fighting is much, much easier.  </p>
<p>As for the watery environment of Lemuria being difficult, it is, especially when your movement controls rotate after a fight (another little bug that can happen in that fabled zone).   Nonetheless, I think it adds to the game.
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		<title>By: lafinass</title>
		<link>http://www.rockpapershotgun.com/2010/01/28/atonement-for-champions-online/#comment-394404</link>
		<dc:creator>lafinass</dc:creator>
		<pubDate>Fri, 29 Jan 2010 17:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=24700#comment-394404</guid>
		<description>@Resin

In short?  No.

In a bit more words, the Nemesis was an interesting concept with some glaring flaws.  The Nemesis creator itself was just as detailed as the creator used for your champion, but the minions were from a handful of generic pools.  And their power sets were completely unbalanced.  If you picked might for them, they became a speed bump of a nuisance out in the world- not a threat, but just enough knockdown skills to annoy you while you&#039;re fighting real enemies.  If you picked darkness, they were a death sentence if they happened to spawn on you while you were already fighting an enemy- burning agonizing death awaited.  And if that wasn&#039;t enough fun, they&#039;d spawn regardless of your elevation- so you get to enjoy getting slapped down by level 27 nemesis minions that spawned in your level 10 questing area because someone happened to be flying over it at the wrong time.  Of course, there were also the comical open world escort missions where it would spawn nemesis minions for every champion who was eligible IN THE ZONE, all at once.</description>
		<content:encoded><![CDATA[<p>@Resin</p>
<p>In short?  No.</p>
<p>In a bit more words, the Nemesis was an interesting concept with some glaring flaws.  The Nemesis creator itself was just as detailed as the creator used for your champion, but the minions were from a handful of generic pools.  And their power sets were completely unbalanced.  If you picked might for them, they became a speed bump of a nuisance out in the world- not a threat, but just enough knockdown skills to annoy you while you&#8217;re fighting real enemies.  If you picked darkness, they were a death sentence if they happened to spawn on you while you were already fighting an enemy- burning agonizing death awaited.  And if that wasn&#8217;t enough fun, they&#8217;d spawn regardless of your elevation- so you get to enjoy getting slapped down by level 27 nemesis minions that spawned in your level 10 questing area because someone happened to be flying over it at the wrong time.  Of course, there were also the comical open world escort missions where it would spawn nemesis minions for every champion who was eligible IN THE ZONE, all at once.
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		<title>By: RockinRickOwen</title>
		<link>http://www.rockpapershotgun.com/2010/01/28/atonement-for-champions-online/#comment-394374</link>
		<dc:creator>RockinRickOwen</dc:creator>
		<pubDate>Fri, 29 Jan 2010 16:31:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=24700#comment-394374</guid>
		<description>I&#039;ve played the game solidly for a month now, and finally reached the level cap.  

CONTENT:  there&#039;s a lot, and it looks good, and it&#039;s fun to play, but it really is linear.  If you want to level up and avoid mob grinding, you have to do ALL the missions, rather than just some.  The Nemesis feature is pretty cool, and while using the same customization feature for powers and costume, you&#039;ve only got three villain archetypes to choose from, and no options for genre.  In other words, your &quot;Mastermind&quot; will always act like Doctor Doom or early Magneto, not taking into account all the rich variety of motivations and goals comic book villains have.  The proposed &quot;expansion&quot; is just another city, which the game already has.  In my opinion, CO would be better served by improving the old zones, and adding an entirely unique place to go (a &quot;Latverian&quot; type place, for instance).  More power sets would be welcome.

CODE:  Cryptic has finally fixed the ever-broken Lemuria, which is now both challenging and gloriously beautiful, as opposed to hellishly unplayable.  There are still bugs here and there in the game, though.  

Still, an amazingly enjoyable game.  Very fun to play.  Lots of oomph in this one.  Just needs more content and better code.  Oh yeah, Cryptic has been really lousy about communicating with their customers, and their decision making process can only be described as self-destructive.  It&#039;s ruining an otherwise fantastic game.  No reason why CO and STO couldn&#039;t be the number one non-fantasy MMOs, other than the problems I just mentioned.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played the game solidly for a month now, and finally reached the level cap.  </p>
<p>CONTENT:  there&#8217;s a lot, and it looks good, and it&#8217;s fun to play, but it really is linear.  If you want to level up and avoid mob grinding, you have to do ALL the missions, rather than just some.  The Nemesis feature is pretty cool, and while using the same customization feature for powers and costume, you&#8217;ve only got three villain archetypes to choose from, and no options for genre.  In other words, your &#8220;Mastermind&#8221; will always act like Doctor Doom or early Magneto, not taking into account all the rich variety of motivations and goals comic book villains have.  The proposed &#8220;expansion&#8221; is just another city, which the game already has.  In my opinion, CO would be better served by improving the old zones, and adding an entirely unique place to go (a &#8220;Latverian&#8221; type place, for instance).  More power sets would be welcome.</p>
<p>CODE:  Cryptic has finally fixed the ever-broken Lemuria, which is now both challenging and gloriously beautiful, as opposed to hellishly unplayable.  There are still bugs here and there in the game, though.  </p>
<p>Still, an amazingly enjoyable game.  Very fun to play.  Lots of oomph in this one.  Just needs more content and better code.  Oh yeah, Cryptic has been really lousy about communicating with their customers, and their decision making process can only be described as self-destructive.  It&#8217;s ruining an otherwise fantastic game.  No reason why CO and STO couldn&#8217;t be the number one non-fantasy MMOs, other than the problems I just mentioned.
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		<title>By: Fun play online</title>
		<link>http://www.rockpapershotgun.com/2010/01/28/atonement-for-champions-online/#comment-394359</link>
		<dc:creator>Fun play online</dc:creator>
		<pubDate>Fri, 29 Jan 2010 16:14:11 +0000</pubDate>
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		<description>The graphics look really cool to say the least!</description>
		<content:encoded><![CDATA[<p>The graphics look really cool to say the least!
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		<title>By: LadyLynx</title>
		<link>http://www.rockpapershotgun.com/2010/01/28/atonement-for-champions-online/#comment-394095</link>
		<dc:creator>LadyLynx</dc:creator>
		<pubDate>Fri, 29 Jan 2010 07:37:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=24700#comment-394095</guid>
		<description>@Resin 

The Nemesis idea was a good one and I had fun creating mine.  The main problem with it was that the spawns of nemesis content dried up the higher the level you progressed.  i found getting a level 40 took surprising little time and once I got there, there was nothing much to do other than beat up minor npcs until i got a Nemesis mission drop, a process that turned very boring very quickly.  Due to a lot of the missions being broken (unable to be completed due to bug glitches), I gave up my subscription until they&#039;ve had a good chance to fix those all bugs before introducing fresh ones with new content.  On the plus side though, the devs at Cryptic were very helpful so i will be going back at some point to see if the world finally starts living up to the potential.</description>
		<content:encoded><![CDATA[<p>@Resin </p>
<p>The Nemesis idea was a good one and I had fun creating mine.  The main problem with it was that the spawns of nemesis content dried up the higher the level you progressed.  i found getting a level 40 took surprising little time and once I got there, there was nothing much to do other than beat up minor npcs until i got a Nemesis mission drop, a process that turned very boring very quickly.  Due to a lot of the missions being broken (unable to be completed due to bug glitches), I gave up my subscription until they&#8217;ve had a good chance to fix those all bugs before introducing fresh ones with new content.  On the plus side though, the devs at Cryptic were very helpful so i will be going back at some point to see if the world finally starts living up to the potential.
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		<title>By: Ayeohx</title>
		<link>http://www.rockpapershotgun.com/2010/01/28/atonement-for-champions-online/#comment-394017</link>
		<dc:creator>Ayeohx</dc:creator>
		<pubDate>Fri, 29 Jan 2010 01:24:29 +0000</pubDate>
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		<description>&quot;That was suppose to be I don’t think anyone has mentioned  if  Cryptic has addressed the concerns that Alec has.&quot;  Still poorly worded - meh.</description>
		<content:encoded><![CDATA[<p>&#8220;That was suppose to be I don’t think anyone has mentioned  if  Cryptic has addressed the concerns that Alec has.&#8221;  Still poorly worded &#8211; meh.
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		<title>By: Ayeohx</title>
		<link>http://www.rockpapershotgun.com/2010/01/28/atonement-for-champions-online/#comment-394003</link>
		<dc:creator>Ayeohx</dc:creator>
		<pubDate>Fri, 29 Jan 2010 00:52:35 +0000</pubDate>
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		<description>Wulf said it best.  The game rocked during open beta but the day one patch and Roper&#039;s influence damaged the game.  Oh, and water environments in games are universally reviled.  Slugging through the game with my concept characters only to reach the cluster that was Lemuria pretty much ended the game for me.

Also, I don&#039;t think anyone mentioned that Cryptic has addressed the concerns that Alec has (which I share).</description>
		<content:encoded><![CDATA[<p>Wulf said it best.  The game rocked during open beta but the day one patch and Roper&#8217;s influence damaged the game.  Oh, and water environments in games are universally reviled.  Slugging through the game with my concept characters only to reach the cluster that was Lemuria pretty much ended the game for me.</p>
<p>Also, I don&#8217;t think anyone mentioned that Cryptic has addressed the concerns that Alec has (which I share).
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2010/01/28/atonement-for-champions-online/#comment-393986</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Fri, 29 Jan 2010 00:02:15 +0000</pubDate>
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		<description>Well that sucks. Based on their track record with CoH of releasing plenty of entirely free &quot;expansions&quot; (the issues) and only one actual paid expansion (which was actually an entire standalone-but-similar game), I would have expected this to be one of those big content patches. Oh well. It&#039;s not like I own the game.</description>
		<content:encoded><![CDATA[<p>Well that sucks. Based on their track record with CoH of releasing plenty of entirely free &#8220;expansions&#8221; (the issues) and only one actual paid expansion (which was actually an entire standalone-but-similar game), I would have expected this to be one of those big content patches. Oh well. It&#8217;s not like I own the game.
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		<title>By: PixelCody</title>
		<link>http://www.rockpapershotgun.com/2010/01/28/atonement-for-champions-online/#comment-393974</link>
		<dc:creator>PixelCody</dc:creator>
		<pubDate>Thu, 28 Jan 2010 23:27:52 +0000</pubDate>
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		<description>Link Fail :(

-1 Internetitude</description>
		<content:encoded><![CDATA[<p>Link Fail :(</p>
<p>-1 Internetitude
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