By John Walker on January 28th, 2010 at 9:32 pm.
As all readers of RPS know, I love them very much. (Especially the subscribers who just received three awesome secret offers today.) But as in all relationships, sometimes there’s friction. Like when people complain that $15 is too much for an indie game. Michael Lee (I think – he could maybe put his name/business on his website) of Ludoko Studios and the incredibly bold One Week/Game project, has written a handy guide for how to be able to afford to spend such riches on a game on his blog, GameDrinkCode. You can read it here. (Via @MituK)