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	<title>Comments on: Mass Effect 2 Savegame Scandal/Salvation</title>
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	<link>http://www.rockpapershotgun.com/2010/01/29/mass-effect-2-savegame-scandalsalvation/</link>
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		<title>By: Arthur Barnhouse</title>
		<link>http://www.rockpapershotgun.com/2010/01/29/mass-effect-2-savegame-scandalsalvation/#comment-395494</link>
		<dc:creator>Arthur Barnhouse</dc:creator>
		<pubDate>Tue, 02 Feb 2010 03:39:15 +0000</pubDate>
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		<description>I&#039;d recommend using Amazon S3, with S3 Browser.  it&#039;s outlandishly cheap if you&#039;re working with small bits of data, like game saves.</description>
		<content:encoded><![CDATA[<p>I&#8217;d recommend using Amazon S3, with S3 Browser.  it&#8217;s outlandishly cheap if you&#8217;re working with small bits of data, like game saves.
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		<title>By: ascagnel</title>
		<link>http://www.rockpapershotgun.com/2010/01/29/mass-effect-2-savegame-scandalsalvation/#comment-395468</link>
		<dc:creator>ascagnel</dc:creator>
		<pubDate>Tue, 02 Feb 2010 00:41:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=24704#comment-395468</guid>
		<description>&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Jeremy &lt;a href=&quot;http://rockpapershotgun.com/rpsforum/topic.php?id=1561&amp;page=9#post-66494&quot;&gt;said&lt;/a&gt;:&lt;/cite&gt;&lt;br /&gt;
Remapped Shift and Spacebar and my game improved dramatically. Liking the fights&#8230; it&#8217;s not like cover is some new feature that wasn&#8217;t in the first game&#8230; it just makes more sense in ME2.  Your teammates actually stay IN the cover, and the enemies don&#8217;t just cluster and charge like wild men without regard to their personal safety.  Maybe it seems to gamey, but I prefer it by a mile to the confused mess of ME1 combat.
&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;I played through once on normal difficulty, but I might try this key-remapping malarkey on my &quot;insanity&quot; playthrough.&lt;/p&gt;
&lt;p&gt;As for the squaddies, they definitely do not stay in cover during firefights.  It looks like they can take a few more bullets than you, but they&#039;ll still do some patently stupid things, like slowly jogging to the middle of the battlefield while you&#039;re in a sniper fight.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<blockquote><p><cite>Jeremy <a href="http://rockpapershotgun.com/rpsforum/topic.php?id=1561&amp;page=9#post-66494">said</a>:</cite><br />
Remapped Shift and Spacebar and my game improved dramatically. Liking the fights&#8230; it&#8217;s not like cover is some new feature that wasn&#8217;t in the first game&#8230; it just makes more sense in ME2.  Your teammates actually stay IN the cover, and the enemies don&#8217;t just cluster and charge like wild men without regard to their personal safety.  Maybe it seems to gamey, but I prefer it by a mile to the confused mess of ME1 combat.
</p>
</blockquote>
<p>I played through once on normal difficulty, but I might try this key-remapping malarkey on my &#8220;insanity&#8221; playthrough.</p>
<p>As for the squaddies, they definitely do not stay in cover during firefights.  It looks like they can take a few more bullets than you, but they&#8217;ll still do some patently stupid things, like slowly jogging to the middle of the battlefield while you&#8217;re in a sniper fight.
</p>
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		<title>By: Jeremy</title>
		<link>http://www.rockpapershotgun.com/2010/01/29/mass-effect-2-savegame-scandalsalvation/#comment-395445</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Mon, 01 Feb 2010 22:42:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=24704#comment-395445</guid>
		<description>Remapped Shift and Spacebar and my game improved dramatically. Liking the fights... it&#039;s not like cover is some new feature that wasn&#039;t in the first game... it just makes more sense in ME2.  Your teammates actually stay IN the cover, and the enemies don&#039;t just cluster and charge like wild men without regard to their personal safety.  Maybe it seems to gamey, but I prefer it by a mile to the confused mess of ME1 combat.</description>
		<content:encoded><![CDATA[<p>Remapped Shift and Spacebar and my game improved dramatically. Liking the fights&#8230; it&#8217;s not like cover is some new feature that wasn&#8217;t in the first game&#8230; it just makes more sense in ME2.  Your teammates actually stay IN the cover, and the enemies don&#8217;t just cluster and charge like wild men without regard to their personal safety.  Maybe it seems to gamey, but I prefer it by a mile to the confused mess of ME1 combat.
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		<title>By: Jeremy</title>
		<link>http://www.rockpapershotgun.com/2010/01/29/mass-effect-2-savegame-scandalsalvation/#comment-395444</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Mon, 01 Feb 2010 22:36:13 +0000</pubDate>
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		<description>Maybe it&#039;s a matter of using the right powers at the right time... they seem to be working wonders for me, including cryo, pull, throw, shockwave, etc. Who knows?</description>
		<content:encoded><![CDATA[<p>Maybe it&#8217;s a matter of using the right powers at the right time&#8230; they seem to be working wonders for me, including cryo, pull, throw, shockwave, etc. Who knows?
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		<title>By: chadplusplus</title>
		<link>http://www.rockpapershotgun.com/2010/01/29/mass-effect-2-savegame-scandalsalvation/#comment-395432</link>
		<dc:creator>chadplusplus</dc:creator>
		<pubDate>Mon, 01 Feb 2010 21:38:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=24704#comment-395432</guid>
		<description>What I haven&#039;t seen mentioned yet is this ridiculous bit:  On the 360, you can only import your ME1 save if it was made on the same console as your are playing ME2.  My original 360 died (shocking, right?) but I was able to recover my saves by swapping my old hard drive into my new 360, but ME2 wouldn&#039;t recognize them.  So I had to buy ME1 to replay the final battle with Saren and get a new save at the end of ME1, which then imported into ME2.  

It was nice in that I got to relive those last few minutes of ME1 before started ME2, but it sucked because I had to pay an extra $20.</description>
		<content:encoded><![CDATA[<p>What I haven&#8217;t seen mentioned yet is this ridiculous bit:  On the 360, you can only import your ME1 save if it was made on the same console as your are playing ME2.  My original 360 died (shocking, right?) but I was able to recover my saves by swapping my old hard drive into my new 360, but ME2 wouldn&#8217;t recognize them.  So I had to buy ME1 to replay the final battle with Saren and get a new save at the end of ME1, which then imported into ME2.  </p>
<p>It was nice in that I got to relive those last few minutes of ME1 before started ME2, but it sucked because I had to pay an extra $20.
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		<title>By: Drew</title>
		<link>http://www.rockpapershotgun.com/2010/01/29/mass-effect-2-savegame-scandalsalvation/#comment-395192</link>
		<dc:creator>Drew</dc:creator>
		<pubDate>Mon, 01 Feb 2010 12:47:47 +0000</pubDate>
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		<description>neat, I chose this save to do my second runthrough of the game.  I had an equivalent character from ME1, but he was male and I wanted to try a female. 

Thanks!</description>
		<content:encoded><![CDATA[<p>neat, I chose this save to do my second runthrough of the game.  I had an equivalent character from ME1, but he was male and I wanted to try a female. </p>
<p>Thanks!
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		<title>By: jalf</title>
		<link>http://www.rockpapershotgun.com/2010/01/29/mass-effect-2-savegame-scandalsalvation/#comment-395161</link>
		<dc:creator>jalf</dc:creator>
		<pubDate>Mon, 01 Feb 2010 11:24:07 +0000</pubDate>
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		<description>They&#039;ve said several times that the Mass Effect *trilogy* is about Shepard. He/she will be there in the third game. If you die in ME2, it won&#039;t be canonical.

(They&#039;ve also hinted that after the trilogy, they&#039;ll still want to expand the ME universe &quot;beyond Shepard&#039;s story&quot;</description>
		<content:encoded><![CDATA[<p>They&#8217;ve said several times that the Mass Effect *trilogy* is about Shepard. He/she will be there in the third game. If you die in ME2, it won&#8217;t be canonical.</p>
<p>(They&#8217;ve also hinted that after the trilogy, they&#8217;ll still want to expand the ME universe &#8220;beyond Shepard&#8217;s story&#8221;
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		<title>By: Raquel</title>
		<link>http://www.rockpapershotgun.com/2010/01/29/mass-effect-2-savegame-scandalsalvation/#comment-395153</link>
		<dc:creator>Raquel</dc:creator>
		<pubDate>Mon, 01 Feb 2010 10:16:50 +0000</pubDate>
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		<description>Thank you very much for the tip. I&#039;m facing the same problem as you: I played the original Mass Effect on the XBox 360 and now decided to get the PC version.

Although it&#039;s not a perfect solution, since one can&#039;t change our character&#039;s name, it&#039;s much better than the default path you mentioned on ME2. :)</description>
		<content:encoded><![CDATA[<p>Thank you very much for the tip. I&#8217;m facing the same problem as you: I played the original Mass Effect on the XBox 360 and now decided to get the PC version.</p>
<p>Although it&#8217;s not a perfect solution, since one can&#8217;t change our character&#8217;s name, it&#8217;s much better than the default path you mentioned on ME2. :)
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		<title>By: Wraggles</title>
		<link>http://www.rockpapershotgun.com/2010/01/29/mass-effect-2-savegame-scandalsalvation/#comment-395139</link>
		<dc:creator>Wraggles</dc:creator>
		<pubDate>Mon, 01 Feb 2010 09:09:41 +0000</pubDate>
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		<description>Biotics seem powerful??!!....You must be playing a different game to me, only useful biotic powers are warp or Reave, throw/pull/shockwave/singularity don&#039;t affect any opponent with protections of any kind(except for extremely minor damage), and once an enemy is in the red a single headshot kills.  Tech on the other hand is obscene (except for cryo blast which is just as bad as the biotics), AI hacking is excellent, as is incinerate and overload.</description>
		<content:encoded><![CDATA[<p>Biotics seem powerful??!!&#8230;.You must be playing a different game to me, only useful biotic powers are warp or Reave, throw/pull/shockwave/singularity don&#8217;t affect any opponent with protections of any kind(except for extremely minor damage), and once an enemy is in the red a single headshot kills.  Tech on the other hand is obscene (except for cryo blast which is just as bad as the biotics), AI hacking is excellent, as is incinerate and overload.
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		<title>By: simonkaye</title>
		<link>http://www.rockpapershotgun.com/2010/01/29/mass-effect-2-savegame-scandalsalvation/#comment-395107</link>
		<dc:creator>simonkaye</dc:creator>
		<pubDate>Mon, 01 Feb 2010 00:01:47 +0000</pubDate>
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		<description>I&#039;m loving the combat! Playing as a Vanguard is enormously rewarding - biotics feel incredibly powerful this time around, my character feels mobile but vulnerable in the open: exactly what you&#039;d want. The squad is actually helpful and the bads have a fair mix of abilities to keep you on your toes.</description>
		<content:encoded><![CDATA[<p>I&#8217;m loving the combat! Playing as a Vanguard is enormously rewarding &#8211; biotics feel incredibly powerful this time around, my character feels mobile but vulnerable in the open: exactly what you&#8217;d want. The squad is actually helpful and the bads have a fair mix of abilities to keep you on your toes.
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		<title>By: Nalano</title>
		<link>http://www.rockpapershotgun.com/2010/01/29/mass-effect-2-savegame-scandalsalvation/#comment-395097</link>
		<dc:creator>Nalano</dc:creator>
		<pubDate>Sun, 31 Jan 2010 22:39:05 +0000</pubDate>
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		<description>I rather have to agree. My thought process in half the firefights is

&lt;i&gt;Why am I being shot all to hell&lt;/i&gt; - oh, because in my furious button-mashing I accidentally tapped spacebar and unglued myself from the low cover.

You already right-click to aim better. You already press number keys for special abilities. You already order mates around with Q, E and C. It&#039;s not any &lt;i&gt;less&lt;/i&gt; complicated than your average FPS, so where&#039;s the crouch key? Whatever happened to &lt;i&gt;crouching&lt;/i&gt;? Let the NPCs do the whole peekaboo from cover system. I stand up like a moron if there&#039;s not a waist-high fence around.</description>
		<content:encoded><![CDATA[<p>I rather have to agree. My thought process in half the firefights is</p>
<p><i>Why am I being shot all to hell</i> &#8211; oh, because in my furious button-mashing I accidentally tapped spacebar and unglued myself from the low cover.</p>
<p>You already right-click to aim better. You already press number keys for special abilities. You already order mates around with Q, E and C. It&#8217;s not any <i>less</i> complicated than your average FPS, so where&#8217;s the crouch key? Whatever happened to <i>crouching</i>? Let the NPCs do the whole peekaboo from cover system. I stand up like a moron if there&#8217;s not a waist-high fence around.
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		<title>By: Alexander Norris</title>
		<link>http://www.rockpapershotgun.com/2010/01/29/mass-effect-2-savegame-scandalsalvation/#comment-395080</link>
		<dc:creator>Alexander Norris</dc:creator>
		<pubDate>Sun, 31 Jan 2010 20:51:56 +0000</pubDate>
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		<description>Keldorn Firecam and I both approve of this reference.</description>
		<content:encoded><![CDATA[<p>Keldorn Firecam and I both approve of this reference.
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