
Right – where were we?
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By Kieron Gillen on January 15th, 2010.

Right – where were we?
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By Jim Rossignol on January 15th, 2010.

We’re peering through the futurescope at the games we can expect to see in the coming year. There’s plenty to work through, so let’s get on with a look at some of the notable games of Spring and Summer 2010. (You can read part one here.)
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By Kieron Gillen on January 15th, 2010.

As you may know, Paradox are publishing the new game by King Arthur developers Neocore. This is a normal event in games development. However Paradox CEO Fredrik Wester has put his musical skills into play by co-producing a series of femme-vocal pop-metal metal for the soundtrack. This is less normal. We had to talk to him and reveal the tracks, all of which will be available to anyone who pre-orders. For those who are about to click, we salute you…
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By Kieron Gillen on January 15th, 2010.

For those whose memories stretch as far back as the mysterious times of yesterday, you may recall the news that the first add-on pack for AI War: Fleet Command has been released. Well, now the demo’s been released. The demo for AI war was enormous, and featured more actual play time than some commercial games, so this should be worth your strategic time. It also features the word golem, which is always a win. Oh – here’s the trailer again…
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By Kieron Gillen on January 15th, 2010.

There’s actually 3 feature-length things to go up this afternoon, but before then, let’s do some demo posts. Firstly, there’s a demo for retro-Amiga-style platformer Legend of Vraz. There’s footage below, the demo is available here and I’m primarily posting because it allows me to use a screenshot of a man shooting a bow and arrow at a monkey. There’s indie-marketing gold here, mark my words.
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By Jim Rossignol on January 15th, 2010.

Below is the first part of our intricate guide for PC gaming in 2010. There’s a horde of muscular-looking titles on the horizon, many of them likely to stop you and demand your money, like ludological bandits. Meanwhile, others that we expected to land, such The Old Republic, have already fled to 2011. Read on as the clouds in our crystal ball roll back…
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By John Walker on January 15th, 2010.

I feel like such a mug, but here we go again. Rumours are spreading that Beyond Good & Evil 2 is still in production. VG247 quotes French site Gamekult as evidence for its existence. The ambiguous quote comes in a reply from Ubisoft France CEO Geoffroy Sardin to a query about I Am Alive and BG&E2, and is, when translated by Google, in full, this: “They are still in production every two…” Although the French, “Ils sont toujours en production tous les deux…”, perhaps better ends up, rearranged, “They have both always been in production.”
By Kieron Gillen on January 14th, 2010.

Solium Infernum’s borders get set early, and then don’t move by much. By turn 11, things were in the basic formation they were for the rest of the game. And this is it…
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By Kieron Gillen on January 14th, 2010.

For many years, I have had a fantasy. My fantasy involves the Team Fortress 2 Spy, with a deformed parrot perched on his shoulder. Who could resist such a thing? A mustachioed bigamist, that’s who, and they should be shunned. But I’ve tried to forget about it, knowing it could never be. Except now, news reaches me – via blues via the TF2 blog – that Valve are now accepting submissions for in-game items and avatars from human beings who are not Valve software. Perhaps those high from the success of Rock Paper Shotgunity will join me? Perhaps, but I don’t care. I am making a parrot. I will make the parrot.
By John Walker on January 14th, 2010.

Update: And STOP! All 1000 have just gone. You’ll know if you were successful very soon.
We like to think we take care of you. For instance, if you were ever in trouble, we’d maybe look up from what we were doing. We also like to give you magical presents. So today we’ve got 1000 keys for the Star Trek Online open beta to give away. (All gone.)
We’re going to give them to the first 1000 people to email us at compo@rockpapershotgun.com (making sure to use the subject line “I would like to be a Star Trek Online Beta-zoid” or you definitely won’t get a key), nothing more complicated than that. So be quick, or be sad. Then so soon as the fine folk at Cryptic send them out, you’ll find out if you have free access to the open beta for the game until the 26th January. RPS subscribers have already had their chance to reserve a key, by the way. If you’d like to be a part of that exclusive crowd, you can click here.
Star Trek Online is out on the 29th of Jan, and you can find out more about it here.
By John Walker on January 14th, 2010.

Global Agenda is out on the 1st of February! How did that happen so fast? The online spy game (although still no one has figured out what it has to do with spying) is a fascinating mix of traditional MMO and multiplayer shooter. This is a claim that’s been made before, but when I played it at E3 I was confused to discover it actually seems to deliver this. I’m intrigued to see how it all plays out once it reaches its meta-game, which appears to introduce the third prong, strategic battles. Anyhow, there’s a new trailer out to remind us all it’s only a couple of weeks away, and you can see it below.