By Jim Rossignol on February 2nd, 2010 at 8:00 am.

The third Stalker game, Call Of Pripyat, has been out in Europe and Russia for quite some time, but it has only just made the leap to English-language release. The UK version due on Friday. I’ve recently completed that edition of the game and my account of that experience follows.
Call Of Pripyat is almost certainly less frightening than the original, much-lauded game, Shadow Of Chernobyl. It doesn’t quite muster the extreme tension of the underground “dungeon” sequences, even though it returns to them on occasion. Nevertheless I found myself rigid with adrenaline as I entered one of the tougher complexes in the game, at night, low on ammunition. I expected trouble, but I figured I’d wing it.

Stalker has a 24-hour day-night cycle, and CoP finally features sleep as one of the basic features of the game. I could have skipped forward and gone to this hostile venue in daylight, but instead I thought it might be a good idea to creep around a biohazardous post-Soviet military facility in the middle of the night, during a lightning storm. Through the rain and thunder I could hear something lurking in the ruins, and the fear rose the longer I couldn’t see it. I swept my flashlight about, leaned around corners, peered into the gloom… There was definitely something there, but HOLYFUCK! I blasted my now-cold tea across the desk. Unbeknownst to me, my cat had silently entered the room behind me, and chose that moment to leap up onto the desk. Having mopped up the mess, I took my stalker back to base and got a good night’s sleep before trying again. As I said, Call Of Pripyat is on the whole less frightening than the original, but it is nevertheless and experience that engulfs you with atmosphere.

In case you’ve been trapped under a radioactive concrete slab for the past few years, I should explain a bit about what Stalker is. There was once a book called Roadside Picnic, written by the Strugatsky brothers in Soviet Russia, and published in 1977. It was about contaminated zones on the Earth – places which had been radically warped by a brief alien visitation. It didn’t take long for people to associate this fiction with the zones of contamination and pollution that existed all across the Soviet bloc. When the book was was made into a film by Andrei Tarkovsky in 1979 it wasn’t hard to find appropriately polluted settings in Estonia. By the time the 1986 nuclear plant incident at Chernobyl created a huge exclusion zone within the Ukrainian countryside, many people were familiar enough with Roadside Picnic to point out that mankind had once again managed to make its own zone, thanks to our own high technologies going haywire. People even became real-life “stalkers”, going into the zone around Pripyat to live, scavenge, or to give tours to visitors.
Skip forward to 2007 and we get to see this mythologisation of the Chernbobyl incident used as the backdrop for a videogame. it’s a ready-made inspiration for a Ukrainian team, who wanted to make an ambitious shooter in which everything as good as it could be. Stalker: Shadow Of Chernobyl therefore takes its environmental templates from the abandoned Chernobyl zone, its science fiction setting from Roadside Picnic’s tale of supernatural artifacts and anomalies, and its videogame mechanisms from Western shooters and RPGs. This ambitious hybridisation of ideas – and the limiting factors a budget and an inexperienced team – created an open-ended survival shooter that is brutal, glitchy, clumsy, weird, and ultimately brilliant. It’s a singularity that could only have come about thanks to both its ideological ancestors and real world events.

Call Of Pripyat is the third game in the series, each one being built incrementally on the achievements of the former. Clear Sky was a flawed remix of the original game with some new areas and an ill-fated faction system. Call Of Pripyat is again the same engine, models, textures, and fiction (it’s set after the events of SoC) but this time it’s an entirely new game. The maps in this new game are only three in number, but each one is around three times larger than the original levels from Shadow Of Chernobyl. In many ways this is the zone as so many veterans of the original wanted it to be: wide-open, filled with more weird corners and creaking ruins, ripe for exploration and horror. It’s in the same X-Ray engine, which still looks fantastic, but seems even less optimised than before, and stutters and locks up in a way that previous games do not, on exactly the same PC.
Fortunately that does not seem to matter, because there’s enough essentially new Stalker game here to keep me transfixed for hours. The larger areas are filled with a kind of strangeness that the previous games didn’t seem to dare to deliver. Anomalies are no longer simply semi-visible areas of radiation or crackling electrical hotspots, they’re great holes in the earth, or pits filled with spirally flame, or haunted slices through the landscape: places where standing water curves like a hill, or where it looks like God took a blowtorch the landscape. Overall the environments feel less detailed than the previous games, and they’re obviously fairly recycled in terms of texture and theme, but it does feel like the team are more comfortable with creating their own world this time. Some of the locations feel a little arbitrary, but equally there are areas that are lavish in their dereliction. Pripyat itself (the abandoned city of Chernobyl) is fully explorable, and while you can’t roam about the interior of every building, you do come and go from this dark heart of the zone, and find yourself exploring it over time. Things like the rotting children’s playground and once-playful statues are now mired in the sinister murk of abandonment.

Call Of Pripyat manages to strike a commendable balance between open-ended messing around in the world, and the core story of lost military teams. You play a major, a special military agent, who has been sent in on foot to investigate the loss of a number of helicopters. You do hook up with the military from time to time, but the overall story is still of you as a lone stalker within the three new sectors of the zone. You find yourself ill-equipped for the task at hand, you are forced to work alongside other denizens of the wilderness, and skirmish with mutants and bandits, much as before. Only this time it feels rather more like an RPG. All those side missions do add up to quite a lot of material, and many of them are essential to getting the materials – and people – you need to complete your mission. You aren’t just relying on weapons. Although the faction aspect of the previous games has taken a back seat in CoP, you do need to get Stalkers on side for your descent into Pripyat. One of the key scenarios sees you assembling a small team of men to travel through a gas-filled tunnel into Pripyat itself, and this entire sequence is about as ambitious a scripted sequence as we’ve seen in any of the Stalker games.
I’d argue that this all amounts to is the best story we’ve seen in a Stalker game. It’s sprawling and undramatic in places – and there’s still some wacky English voice acting – but there are so many individual events, and so much mounting mystery to what’s happening in the zone, that you can’t help but find yourself a little bit invested in finding out what’s going on.

What the design team have not done is fiddle too much with the basics of the game. You remain Mr Motorbike-Legs when getting about, but the larger zones mean that your stamina huffing out is far more of an issue than it might have been before. I think I’d have been tempted to buff that a little in testing, but I suppose it’s not a major issue. Combat has been tweaked a little from Clear Sky, but all the basics remain solid and recognisable: enemies seem slightly too tough, but combat is otherwise realistic and brutal. The AI will attack where it last saw you, and cover and flanking and essential to victory. Enemies use grenades, but it’s far less of a problem than it might have been, and you can usually take the blast, or just about manage to duck out of range. There are a handful of new weapons in the mix too, although this time the focus is definitely on upgrading and maintaining particular firearms. By the end of the game I had spent so much on my stalker suit and main assault rifle that there was no way I could reasonably consider trading them in for anything else that the game world could cough up. This repair and upgrade is performed by a number of technicians across the game, and you will need to go on missions to find these guys tools. The location of these items is deeply obscure, however, and it does take some serious rooting around – or lazy Googling – to find them. Things like this mean that the game rewards deep exploration. It’s huge, and you’re going to want to see it all – and do all those side missions – to make the most of it.
It seems fairly certain that this is the last in this particular Stalker trilogy. GSC have said a few times that a genuine Stalker 2 is something they see in the future, and I think Call Of Pripyat may point the way to that game. It also points the way to some epic modding exploits. I couldn’t read this game as anything other than ludicrously fertile fodder for Stalker’s energetic modding communities, and I’ll fascinated to see what overhauls they can come up with.

To sum up, I know it’s basically meaningless for me to recommend this to people who have played the previous games, because most of them will just buy it anyway. But the recommendation is there to all of you. You should play this. Yes, it is simply more of the same survival FPS we’ve seen twice before, with new and interesting bugs (such as a broken cut-scene in which I found myself hunched over the corpse I had been examining) but this time it feels freer, and more relaxed. It’s been executed imaginatively and competently, and delivers genuine surprises. The rough edges remain, and still they do nothing to diminish its charm. Call Of Pripyat is a vital excursion to the zone and probably the most interesting shooter we’re going to see on the PC in 2010.


02/02/2010 at 08:11 DarkNoghri says:
I really must get around to finishing/starting the original again.
I think I made it through the first area the second time I tried.
02/02/2010 at 08:17 j c says:
Thanks for the words. It’s nice to know from reading around the web that Call of Pripyat will impress is ways Clear Sky didn’t.
Curious how this isn’t available on Steam yet, or any other Digital Distribution site. What the heck is GSC’s new publisher doing?
02/02/2010 at 08:20 Jim Rossignol says:
As I understand it, the game will hit Steam on Friday, along with retail.
02/02/2010 at 08:26 j c says:
Oh, good to know then. The US release date is tomorrow based on what I’ve read, so I figured it would be good to go at that point. Still planning to play some other games first, but I just hope BitComposer doesn’t end up screwing this up for GSC.
02/02/2010 at 10:04 Katsumoto says:
Hmm I wonder what the price will be like on Steam? I do prefer my games on Steam but I suppose it will be £30 or something silly.
I’ve preordered from Zavvi now anyway – special edition complete with “MAP OF THE ZONE” (god, I love maps) for 18 quid. Marvellous!
I can always add it to Steam in the 2010 Winter Holiday Sale when it will inevitably be £6 tops.
02/02/2010 at 11:37 plugmonkey says:
Can’t you just add it to Steam using the CD Key you get with the retail version?
02/02/2010 at 08:17 choconutjoe says:
“To sum up, I know it’s basically meaningless for me to recommend this to people who have played the previous games, because of them will just buy it anyway.”
Yep. Pre-ordered mine ages ago. But now I’m really looking forward to it!
02/02/2010 at 11:40 x25killa says:
Second this. Always loved the stalker atmosphere.
02/02/2010 at 08:25 marktime says:
I’m totally psyched for this game. Clear Sky may have dropped the ball a bit, though it still delivered an enjoyable experience, but Shadow of Chernobyl is one of my favorite games. I can’t wait to get back into the universe.
02/02/2010 at 08:34 Mike says:
Oof. Sounds great, honestly great. I loved what little I played of STALKER, but I will never get any further into it. It’s one of the rare games that is so frightening for me I just can’t bear to play on.
Manliness!
I think it’s time for GSC to go and do something new, though. They’re clearly very inventive and quite talented. Whatever’s next should be good too.
02/02/2010 at 17:28 kalidanthepalidan says:
I had the same experience with the original STALKER. I was so terrified at one point that I stopped playing the game for months. I finally went back to it, but I really had to talk myself into it.
02/02/2010 at 19:18 JonFitt says:
In the original Stalker, those invisible beasts scared the crap out of me every now and then. One dungeon I remember had me creeping around while being hunted by lots of troops and the odd invisible beast, and it was extremely tense.
Oddly, going back to AvP recently, I have found it still gives me the heeby jeebies. From the dated look of it, it must be the sound that’s doing it; the bleep of the motion detector and the scrabbling in the darkness never fails to freak me out.
02/02/2010 at 20:00 mejobloggs says:
Yep, original scared the pants off me.
Funnily enough when it got too much for me to play, my little brother would happily complete that section for me. Just didn’t seem to bother him
Or maybe I’m just a panzy :p
02/02/2010 at 08:41 Centy says:
It was all sounding good until
” It’s in the same X-Ray engine, which still looks fantastic, but seems even less optimised than before”
BALLS! My Pc just can’t handle that then I can barely get SoC to play nice nevermind Clear Sky, perhaps this is a result of forcing DX11 in at the last minute.
I couldnt even get past the Freedom base in the original because the AI has a crisis and kept changing what side it thought I was on from one day to the next.
I think best hope is that, as you say, is that the modders come in and fill in the blanks and as much as I love Stalker that attitude will only get GSC so far I mean with the highly polished Metro 2033 just a month away they will have proper competition in this area and no news on the supposedly Cry Engine 3 powered Stalker 2 will it still be something we go back to in a few months to run through with another mod?
02/02/2010 at 08:53 Edd says:
How buggy is the game? the previous 2 titles on release have been a nightmare at times and I’m thinking of waiting until either they’ve patched the game up again or the price comes down even more
02/02/2010 at 08:58 Grey Cap says:
Edd: pretty stable. One or two minor bugs, but nothing serious (not like the first two at all).
02/02/2010 at 09:53 Muzman says:
The game’s already been patched a couple of times before the English release, so there’s that. But I guess it depends if Jim’s playing the final English release build as to whether it’ll be slightly better for us lot than for him.
02/02/2010 at 11:01 Edd says:
ok thanks guys
02/02/2010 at 08:55 Turin Turambar says:
It’s nice to see confirmation, that this time, they nailed the game, after the underwhelming CS. Will buy.
02/02/2010 at 09:14 Cael says:
I can’t wait to see what the mod community will do with this, it sounds like it has the potential to be even better than shadow of chernobyl.
02/02/2010 at 09:16 Spacewalk says:
What I’m curious about is how much more the game hates you than the first one.
02/02/2010 at 09:27 MinisterofDOOM says:
I never really understood the popularity of the original Stalker game. I tried to play it several times and failed to find anything outstanding. Lots of walking, shooting, and reading quest text. But none of it was done particularly well as far as I am concerned. Not poorly, but certainly not worthy of the praise the game gets. Maybe I need to play more and get to the truly atmospheric bits, but the early parts of the game are so flat and generic I don’t WANT to play more. I shouldn’t have to wade through mediocrity to get to the good parts.
02/02/2010 at 09:31 skalpadda says:
The early parts of SoC are a bit rubbish, yes, not least because your equipment is so utterly shit but also (at least for me) because it took a little while to truly get into the mindset of the game.
02/02/2010 at 13:56 merc says:
Same, I found the opening parts of SoC underwhelming at best and even downright frustrating. Tried to get into it several times, and every time I never get into it and end up being pissed by various things and give up. Maybe Call of Pripyat will be better, but I just don’t know.
02/02/2010 at 09:39 skalpadda says:
I’m really happy to see you give the thumbs up on this. To be honest I can’t say I mind if the scary bits are dialled back a bit. While they were certainly a very memorable part of SoC and successful at what they were doing, a few of them also had me so stressed out that I had to put the game down and go watch TV to calm my nerves.
I never went back to Yantar.
02/02/2010 at 09:47 Lewis says:
Jim, you are the only person I know to have experienced more bugs in Call of Pripyat. In the whole game, I found one: an animation glitch on a bandit. Compared to Clear Sky – which I literally couldn’t finish, thanks to the same crash bug happening again and again – I found it to be delightfully constructed, despite its expected shakiness.
02/02/2010 at 15:45 Jim Rossignol says:
No major bugs, but generally NPC-interaction-with-scenery stuff. It locked up a couple of times too.
02/02/2010 at 09:56 Grey Cap says:
The early bit of SoC, rubbish? Gaaah!
My fanboyism aside, they’re pretty demanding games- not just because they’re pretty difficult, all that atmosphere we gush about isn’t necessarily for everyone.
I think many games invite you to impose yourself on them, not the other way round.
02/02/2010 at 11:51 skalpadda says:
Well I meant from a gameplay perspective. You’re given an absolutely rubbish gun (no one firing up the game for the first time will know you can get an early assault rife by looting the military) and a leather jacket for protection and then you’re expected to actually go assaulting a bandit camp and take out fast moving targets (dogs, boars). I didn’t find the actual running and shooting much fun until I got to Garbage and Agroprom and I’ve seen plenty of people saying it put them off the game entirely.
What kept me playing though the first bit was purely a fascination with the game world, which is fantastic from start to finish.
02/02/2010 at 09:59 Taillefer says:
I can’t wait to head back into The Zone. It’s arrived at just the right time as I haven’t played a decent FPS for a while, or any FPS for that matter; it’ll be refreshing for both the style and the play.
02/02/2010 at 10:00 Psychopomp says:
Well, that’s a relief.
02/02/2010 at 10:04 Dlarit says:
I’d been hoping this new stalker would include ai npc stalkers…
I know they have been in the other 2 but they always seemed scripted, I’d love to see the AI stalkers just exploring on thier own or talking my quests if I was too slow. Also then leveling up equipment as they are sucsessful or fresh blood stalkers entering the game if they die, that worl would truely feel real.
Maybe I’m wishing for something that just can’t be made yet? Where did I put that time machine???
02/02/2010 at 10:07 Zerotime says:
Time to start thinking about getting a working video card for my PC, then.
02/02/2010 at 10:20 nutterguy says:
That 3rd paragraph is why I love RPS. You guys are un-replaceable.
Also can’t wait to play this now…
02/02/2010 at 10:27 smac says:
Ah, Jim – nice to see someone placing STALKER into its cultural context; it used to bug me that interviews with the developers never mentioned such clear inspirations for the game.
So I used to bang on about it in forums to no avail – but no need here, oh no; my work is done.
Actually, done bar mentioning the 1996 Horizon documentary, Inside Chernobyl’s Sarcophagus, about the scientists scurrying about the interior of the containment shell, like rats. Tragically, selflessly doomed rats in lightweight cotton overalls with Marigolds duct-taped on for radiation suits (you think being low on ammunition in a videogame is scary?).
Looks like it’s up in Youtube-o-vision, albeit in crackle-o-sound; well worth a watch, if only to remind yourselves just how noble a calling science can be:
http://www.youtube.com/watch?v=vdK943-dNhs&feature=related
Oh, and read the book, folks; it’s great. If a bit Russian.
02/02/2010 at 11:54 skalpadda says:
Thanks for the link, that was fascinating :)
02/02/2010 at 14:51 the wiseass says:
I also recommend this very powerful journal of a woman exploring Chernobyl and the dead zone on her motorbike:
http://www.kiddofspeed.com/chapter1.html
02/02/2010 at 19:04 Muzman says:
wiseass: For what it’s worth kidofspeed’s been exposed as a bit of a hoax. Or exaggeration might be a better word. She apparently took most of those pictures on guided tours of the zone. It’s still cool stuff though.
There’s another Horizon doco on radiation from about five years ago. A woman who gave birth to her daughter on the day or the day after of the Chernobyl disaster goes back to Pripyat and visits her old flat (with her daughter who has the usual number of arms and legs).
They don’t have to wear suits or anything. Nor are they attacked by shreiking mutants. It’s quite disappointing.
02/02/2010 at 10:45 stormbringer951 says:
It’s better optimised. Especially if you use the nHancer you can find on the forums (if you have an nVidia card). My PC can barely run Clear Sky, but it is perfectly capable on CoP.
02/02/2010 at 10:49 Diogo Ribeiro says:
Stalker cat is stalking.
02/02/2010 at 10:58 Sarlix says:
Excellent read Jim, I have my pre-order down.
And in-case anyone is wondering: S.T.A.L.K.E.R. stands for:
Scavengers. Trespassers. Adventurers. Loners. Killers. Explorers. Robbers.
Edit: @ smac Thanks for the youtube link
02/02/2010 at 11:00 Nero says:
Thanks for your impressions. Time to preorder it now I guess. So, English voice acting huh? No option for Ukrainian with subtitles? Oh well, can’t wait to get into the world of STALKER again.
02/02/2010 at 11:22 Sarlix says:
*Heavy Russian Accent* Hey Marked One!
Sorry couldn’t resist….
02/02/2010 at 12:02 FunkyB says:
SoC was unplayable for me. No sound attenuation, dialogue choice automatically selected, shadows glitching across the floor, NPCs disappearing leaving quests uncompleted…
I bought it on release, but had to wait about 2 years to play it, relying on a community patch to bugfix it. Enjoyed it lots though once I finally got to play it!
02/02/2010 at 12:04 FunkyB says:
Gah, my first reply fail :( I was trying to reply to Lewis’ post.
Still, I’m glad it sounds like they’ve tightened up their Q/A.
02/02/2010 at 12:46 tomeoftom says:
Shadow of Chernobyl (played initially with the Complete 2009 overhaul mod) had me utterly enraptured with it at almost every stage. It was simply incredible in so many subtle and esoteric ways, capturing feelings I couldn’t have known how to feel; giving me the most absorbing senses of existence, isolation, and purpose I’ve ever seen in a game.
SoC was so good, in fact, that I’m now hesitant to buy Call of Pripyat for fear of diluting those memories – standing, watching the silhouetted panorama of grasslands and dark figures in the rain for minutes on end while dogs bark at the night – you know, that inimitable Stalkery air. Even though CoP might share much of the same resources, it could throw the balance off just slightly enough to lose what made SoC so great. Hence I ask: how exactly does CoP capture that kind of thing?
02/02/2010 at 12:56 Dr.Danger says:
I’ve been playing the russian version for about a month now (despite not being able to read russian, google is a good friend!) and love it to bits. Its certainly very close to what I always imagined the Stalker game to be. It encourages exploration and gives you a feeling of true survival. The only thing I would love to add is more RPG elements and some sort of skill and level system. Sometimes you dont want to fight anyone in the game when there is no point to do it, you’ll just spend more ammo and damage your suit\weapon, if you gained some XP for it, things would be different. I guess it makes it a realistic survival but at the same time i just reload to avoid a particular encounter and take a different route if I want to. Brillian overall, highly recommended to everyone.
02/02/2010 at 13:02 parker says:
If this inspires anyone to go back and play STALKER: SoC, you’d be well served to install the Stalker Complete 2009 mod to go along with it. It doesn’t affect the core gameplay (much) but vastly improves the graphics and atmosphere of the game and adds a few community bugfixes as well. Highly recommended!
02/02/2010 at 13:12 tomeoftom says:
I endorse this endorsement! Heartily!
02/02/2010 at 13:04 Arca says:
HOWDY HO STALKER is the new GET OUT OF HERE STALKER.
Get used to it.
The voice acting ranges from alright to weird. I particularly like how the Duty Commander is obviously only just managing to be polite and ends up coming across rather terse and a little impatient.
02/02/2010 at 13:22 rei says:
Your information might be of some use to me.
02/02/2010 at 13:52 Lilliput King says:
Let’s have a little chat.
02/02/2010 at 15:14 Psychopomp says:
Hidely-ho, stalkerino!
02/02/2010 at 13:21 Duoae says:
I know i’ll probably get shouted at but i was wondering what sort of authentication/DRM the game uses. Is it the same as Clear Sky?
02/02/2010 at 13:37 Casimir's Blake says:
This is a 10/10 game. You can pick it apart like anything, but the fact of the matter is, GSC fixed almost all the problems, and crafted a piece of first-person stalking excellence. The quests are always fun, the maps are fascinating, the shooting has been tweaked to perfection, and the atmosphere and sound design is as compelling as always.
Between this and Mass Effect 2, 2010 has started fantastically well for PC gamers.
02/02/2010 at 13:56 Collic says:
Hooray, More Stalker !
It’s a shame to hear the horror aspects have been played down ( I loved that about SoC), but ill definitely take that for larger environments and a game that hangs together better than the previous two.
I’m not concerned with omission of the faction elements. I didn’t feel they worked in either of the previous games, and just added needless complication and half-finished feeling game mechanics.
02/02/2010 at 14:32 Aganazer says:
Is there still a ton of re-spawning enemies that you need to re-fight everywhere you go? That is why I stopped playing the original STALKER.
02/02/2010 at 14:35 Italian Prick says:
Is there woman in this games this always bothered me in the others STALKER games.
02/02/2010 at 15:11 Lewis says:
No. That’s always irked me too.
02/02/2010 at 14:36 Italian Prick says:
gah, i forgot a interrogation mark
02/02/2010 at 14:40 Lucas says:
Dying to play this.
Newegg.com has it for $39.99 with free 3 day UPS shipping. I just ordered mine.
Amazon is the only other US retailer that seems to be carrying it, but their page still shows “ships in 1-2 months” (though they’ll probably get in shortly), and are notably slow with free shipping and new releases sometimes.
02/02/2010 at 14:45 Jeremy says:
Bit of a typo in the final paragraph: “To sum up, I know it’s basically meaningless for me to recommend this to people who have played the previous games, because of them will just buy it anyway.”
I played a fair bit of SoC when it was on sale on Steam, and bought Clear Sky when it came out though I hardly played it at all (got it just before Fallout 3 came out and that consumed all my time). SoC was terrifying, but I’m just too lazy to sift through all the mods to find the good ones to fix everything that was wrong with it. That an having gotten more than halfway through and my hard disk crashed, I don’t want to suffer through it again.
My relationship with these games has been very much one of hope and disappointment.
02/02/2010 at 15:09 noom says:
£17.99 on play.com for anybody interested, (with the usual free delivery)
02/02/2010 at 15:25 LewieP says:
Or four pennies less for the special edition from Zavvi
http://tinyurl.com/ylanjof
02/02/2010 at 15:46 Arsewisely says:
Wow, that is something.
02/02/2010 at 16:06 Kong says:
Thx RPS. I am still enjoying CS despite its flaws. Good to know that my Stalker experience will not end so fast.
02/02/2010 at 16:24 IdleHands says:
I had similar problems with the original as well. I caught glimpses of why everyone loved the game so much and just as I found myself getting drawn in, I’d be yanked right back out by one of the numerous immersion breaking bugs and glitches. I know there are fan patches to fix the bugs but I really dislike that the game has done so well but the creators aren’t bothering to even fix it to a reasonable level.
Though if this game is more bug free I may be tempted to get it.
02/02/2010 at 16:26 Jim Rossignol says:
There were some minor bugs in this, but on the whole it’s in a better state than SoC was at launch.
02/02/2010 at 16:30 Cooper says:
I bought Clear Sky on the super extreme cheapness of the Xmas steam sale, but have yet to download it. Still halfway through an OL modded stalker game and wanting to start a new one with the ‘stalker complete’ patch, and have just bought the special edition of this.
When the hell am I gonna find the time to play this damned stuff?
02/02/2010 at 17:00 Vague-rant says:
Completed SoC a few years ago. Enjoyed it so much but then got so angry when I ended it with a fake ending… It was so unsatisfying. Since then I’ve tried to replay though with oblivion lost, but I can’t seem to get back into it.
Thanks to the guy who explained what a S.T.A.L.K.E.R was btw, someone once asked me and I had to respond lamely with “they stalk the land?”.
As for Call of Pripyat, would you say there are more neutral zones? One thing I remember disliking about the first was that the feeling of threat was almost unrelenting. The only safety was the barkeep, and the odd small safe house. Other than that there was about a 50-50 chance of a bad guy waiting to kill you round every corner
02/02/2010 at 17:07 Jim Rossignol says:
Actually the name “stalker” was coined in the book Roadside picnic, to describe people who illegally entered the zone. The acronym was invented by GSC later, for some reason.
02/02/2010 at 17:48 Collic says:
I’ve never understood what the anacronym meant. And I’ve played all of them. Was it ever explained? At least the fear games went so far as to make something up to justify the extra punctuation ( still bloody silly, of course).
04/02/2010 at 01:09 Zerotime says:
@Jim: It’s probably also worth mentioning that the Chernobyl cleanup teams called themselves “stalkers”, after the book.
02/02/2010 at 17:26 Doctor Doc says:
Please, report what DRM it use. I want this game bad but I absolutely cannot buy it if it requires activations or anything like that.
02/02/2010 at 22:51 Donkeydeathtasticelastic says:
If it’s anything like the original, I’d guess a CD check and that’s it.
Those East Europeans know that their shit is going to get pirated anyway.
02/02/2010 at 17:46 1nightstand says:
I’m considering getting the Russian version, if there’s a good English translation out there.
Has anyone walked that road?
02/02/2010 at 17:56 IvanHoeHo says:
Man, I’m so stoked for this!
Too bad I can’t find ANY place where I can get my hands on a hard copy in the Canada, and my bandwidth limit’s already almost up because of Mass effect 2…
02/02/2010 at 18:11 Durns says:
So I got the original (SOC) on the Steam sale, and have been playing little bits of it over January (in between playing little bits of the 20 other games Steam forced on me over Christmas (boycott Steam sales!!)).
It seems incredibly difficult and I die repeatedly to everyone and everything – am I just crap and need to get better, or is this the nature of the game? Playing on Normal.
02/02/2010 at 18:23 Smithee says:
Based on my experience, frequent death is a feature, not a bug. The Zone is unremittingly cruel, but that’s part of the charm.
Don’t give up on it. Take it slow, use cover, avoid getting into fights if the odds don’t look good. If all else fails, run away screaming – that worked pretty well for me.
02/02/2010 at 18:21 l1ddl3monkey says:
Have it on pre-order. Hope it’s shipped in a timely fashion; needz moar STALKER!
02/02/2010 at 18:25 Bender says:
It’s out in both Europe and Russia? well I say.. lol
02/02/2010 at 19:08 OJ287 says:
Disappointment is canceled. I was expecting to hear this is another Clear Sky and Stalker was following other titles (ie Total War) and getting worse with each release. Good news and well done GSC.
I would have liked to support the devs and give them my cash now but I’ll wait and pick it up when its been patched and modded. Once bitten and all that…
02/02/2010 at 19:09 Steerpike says:
I’ve been trying to find it here in the States all day, but it’s got such a nobody publisher that most of my common haunts don’t seem to carry it. It doesn’t look like Steam or Impulse are options either.
Thanks for the great review, Jim. We are of the same mind when it comes to the Stalker games.
02/02/2010 at 19:25 solipsistnation says:
I haven’t run into it either… Man.
By the way, are you the Steerpike who wrote for Four Fat Chicks? We swapped emails a couple of years ago about the first Stalker game and Tarkovsky movies. And we both know Darius…
02/02/2010 at 19:34 solipsistnation says:
Okay, I just checked. Amazon in the US says it will be in stock February 4th. So if it’s not on Steam at the same time, that may be another place to go.
02/02/2010 at 19:51 jrmyers says:
It’s great to hear such a great review of Pripyat, from a fellow Stalker player.
I LOVED Stalker SOC, and even have a real affection for Clear Sky. IMHO, SOC ranks up there with Fallout 3, Mass Effect 2, and Oblivion. I’ve ordered my copy of COP, and it should arrive by Friday. I hope my friends and family don’t miss me too much.
02/02/2010 at 20:12 Gromit says:
Should I play one of the previous incarnations or just jump into this?
02/02/2010 at 20:46 ilurker says:
You’ll probably be a bit disoriented if you haven’t played the first one. The game opens with you being rather unceremoneously dumped on the map without much backstory or tutorial.
02/02/2010 at 20:51 aldrenean says:
Play SoC if you play either, Clear Sky sounds a bit rubbish, though I haven’t tried it. SoC, especially with some graphics mods, is fairly amazing.
03/02/2010 at 02:06 Fumarole says:
I’d advise giving weight to the opinion of one who has actually played the games in question.
03/02/2010 at 03:38 DXN says:
@Fumarole
Like me? Yeah, play SoC over CS.
06/02/2010 at 01:26 Nick says:
Even with patches and mods Clear Sky was abysmal, espcially compared to a patched/modded SoC, which is brilliant.
02/02/2010 at 20:38 IvanHoeHo says:
Actually, can anyone comment on the state of shotguns in this game?
I started another playthrough with Priboi Story a few weeks back and was elated to discover that their shotguns worked beyond the range of 5 meters, and were the best weapons until I ran into assholes with vests.
Thanks in advance.
02/02/2010 at 23:07 Casimir's Blake says:
You want a Protecta, then. Look forward to it.
02/02/2010 at 21:54 Nickosha says:
CoP is sounding sooooooo amazing. In addition to all the other improvements, apparently finding random stashes are actually filled with random items this time, instead of finding the clue to find pre-determined loot. It sounds small, but things like I that I hope will make the game everything that it can be.
However, I won’t be playing CoP for a little while, because I’m doing a 2nd run through SoC with Complete 2009.
02/02/2010 at 23:29 Thiefsie says:
Pre-ordered this yesterday… (lol)
now the wait to receive it from the UK.
03/02/2010 at 02:52 Justin says:
Found it at the local Target store tonight. (U.S.) This is the first boxed game I’ve bought in… years? I’d type more but when the alternative to this is a new trip to the Zone…
03/02/2010 at 04:20 sk4r says:
Shouldn’t we wait for some good mods to appear first?
03/02/2010 at 06:42 DrGonzo says:
Or me. Clear Sky was great after the patches, give it a try.
03/02/2010 at 08:20 pistolhamster says:
That was a great read and I am looking forward to Call of Pripyat with glee. I read Strugatskij’s sci-fi novels, saw the Stalker flick too by Tarkovskij. Anyone who loved the game should really read Roadside Picnic. In fact, most of the Strugatskij’s sci-fi is nosebleedingly funny and really well written.
I played SoC and CS back-to-back, and I must agree that the spook-factor of Clear Sky was low because you barely ever entered the underground complexes. The game wasn’t that rubbish, so if you can find it for a bargain it is an alright investment. I played it to the end at least.
But SoC was the best, no doubt.
03/02/2010 at 11:19 Miles of the Machination says:
Try watching Stalker after being awake for 24 hours, it gets into your head to say the least.
03/02/2010 at 11:18 Miles of the Machination says:
I’m debating whether I should get this, or Metro 2033 first. My undying attachment to STALKER and this reassuring review says CoP. Let’s just hope they bring a special editon to Australia.
03/02/2010 at 12:15 pistolhamster says:
Well, I remember the movie for its eerie musical score and the awesome imagery. Wasn’t awake for any amount out of the ordinary prior to watching. And I remember that strange cast very well, the Stalker himself was too much of a suffering Jesus compared to the protagonist in the books.
Sound track for Clear Sky was pretty good too.
@Jim: is there new music or are they recycling the same?
03/02/2010 at 13:44 Sean says:
Odd question: I have a baby at home and need to listen out for him at night, so I’ve been playing everything without sound lately…. sucks. But, gotta be able to hear the baby. :) Are there subtitles? I know I’m missing a LOT by not being able to hear the environmental sounds/effects, etc – but I do want to try the game out. What about with CS or and/or SoC?
Thanks!
03/02/2010 at 16:31 disperse says:
@Sean
I can only speak for STALKER: SOC but the sound was amazing. I highly recommend playing it with the lights turned low and good quality headphones.
Do you have an extra laptop or netbook lying about? What about installing teamspeak or ventrillo on both machines and using it as an in-game baby monitor?
03/02/2010 at 16:58 dhex says:
i’m in a similar boat, but i just crank the monitor without cranking the speakers. think of it as value-added atmospheric tension enhancement. :)
03/02/2010 at 20:25 Sean says:
Thanks for the responses guys! Yeah, I used to crank the baby monitor up, but we recently removed the monitor – he’s almost two now, but long story short – still having sleeping issues (ugh). Anyway, so we listen for him without the monitor now. Booo. hehe…
03/02/2010 at 20:52 DXN says:
@Sean:
AFAIK the games don’t come with subtitles as such, although some dialog, especially radio transmissions, will flash up a (sometimes abbreviated) text box off to the side.
However there are some mods that will add this… I know that there’s this for SoC:
http://stalker.filefront.com/file/In_Game_CC_and_Subtitles;90520
If you install one of the mods that translates the Russian version into English, I think the major contendors come with captions now… not sure how complete they are.
Mmm… this one MIGHT:
http://stalker.filefront.com/file/Call_of_Pripyat_FULL_English_Translaition;105893
And whichever was the original translation mod, I’m pretty certain they made full captions. I’m afraid I can’t remember the name of it though off hand.
03/02/2010 at 14:24 Mistabashi says:
@ Miles ~ Metro 2033 won’t be anything like Stalker beyond the similar setting and visual style – it’s a heavily scripted corridoor shooter (very literally – most of the game will be set in the metro tunnels). So those expecting a similar experience to Stalker will no doubt be disappointed. Still, looks like it may be worth a punt.
As for Call of Pripyat, Ive been playing it for ages and it’s damn fine, up there with the original (although not quite as spooky as mentioned), my only real criticism is that the main storyline seems a little short if you ignore all the side missions, but there’s plenty to do and the quality of the various quests is better than ever, with much more freedom of choice.
Oh, the English voice acting is pretty bad though.
03/02/2010 at 18:22 pistolhamster says:
How is the music like? I found the music of SoC quite spellbinding. But it occured to me as a regurgitation of SoC.
07/02/2010 at 12:13 Miles of the Machination says:
@Mistabashi Oh, I’m aware of that. It’s more that it boils down to “Which one of these crazy Russian games is going to be the craziest”. I loved Shadow of Chernobyl dearly, so it’s my greatest hope that they have really managed to build positively upon the formula.
To be honest, although the Zone has always been a fantastic game location, there are a ton of things I would have done differently in order to capture the essence and atmosphere of Tarkovsky’s film. The problem with sustaining the believability in this envrionment is that it’s just way too kind, and understandably. Where as in the film, they might as well have been in another dimension, isolated from all that is familier.
03/02/2010 at 16:29 disperse says:
You remain Mr Motorbike-Legs when getting about, but the larger zones mean that your stamina huffing out is far more of an issue than it might have been before.
So, no vehicles? That’s disappointing. With the wide open areas some sort of motorized transport seemed like an obvious addition to SOC. Didn’t the overhaul mods add vehicles to SOC?
03/02/2010 at 18:06 Dr.Danger says:
You learn pretty quickly that 99% of the vehicles are radiation contaminated (as they would be in reality) and stay away from them. With uneven terrain, broken roads and all the anomalies it doesnt really make sense to drive anywhere. I did miss vehicles in the first two but not here oddly.
04/02/2010 at 19:49 disperse says:
@ Dr. Danger
I have a very low tolerance for travel time in games, especially when there is fatigue built in. In SOC I hated having to run all the way across the map stopping occasionally to catch my breath. If I enjoyed that I’d leave my house and go for a run, at least I’d get some exercise out of it.
That said, I simply socketed a bunch of + Stamina artifacts and found I could run all the time.
If there was a ATV or Motorbike or something at least I could spice up my cross-country travel time by popping wheelies or jumping off dirt ramps. I guess I was spoiled by the sandbox experience of GTA where driving from mission to mission was fun.
03/02/2010 at 18:32 Pantsman says:
So is there an option to have the incidental dialog be in the original Ukranian? In SoC that contributed so much to the atmosphere, but in CS I heard it was gone. It would be a shame if it weren’t an option here.
03/02/2010 at 18:36 Pantsman says:
And by Ukranian, I of course mean Ukrainian.
03/02/2010 at 18:37 Grey Cap says:
The maps aren’t really very flat. Driving would probably tend to put you in a heap at the bottom of a cliff, or up to your hubcaps in a swamp. On the other hand, I’m sure there WILL be a mod soon that lets you spawn vehicles.
03/02/2010 at 20:55 DXN says:
Unfortunately it seems there probably won’t be any vehicle mods for this one — from what I understand the developers took out all the vehicle-related code that was present, but inactive, in the first two games.
03/02/2010 at 23:36 Frye says:
Nice to hear it’s good, great news. I hope the AI will still fight one another, that was the major appeal for me in the old games. Maybe it was in a mod though, can’t remember.
Fond memories of a handful of zombies wiping out Freedom base, all it took was one bullet and a lot of running and hiding.
04/02/2010 at 08:17 ed hardy says:
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04/02/2010 at 08:22 Mr_Bacco says:
I have to disagree. The “stoic masculinity” of the Stalker games, as someone on here once put it, is one of the things that makes them stand out from the usual “bullets, blood and tits” approach that most modern FPSes take.
04/02/2010 at 08:25 Mr_Bacco says:
Reply fail. Meant for Italian Prick and Lewis on the previous page.
04/02/2010 at 09:02 pistolhamster says:
Indeed. Women in computer games often are depicted as men with tits and they add nothing plausible. In other games it works well such as the female cast in Mass Effect. In Roadside Picnic no women was ever in The Zone, nor in Stalker the movie.
04/02/2010 at 11:01 Langman says:
Indeed, it’s rather a silly criticism in the context of Stalker. Just sounds like they’re predictably attempting to saddle that high old horse. Yet again.
04/02/2010 at 12:35 El_MUERkO says:
My copy arrived this morning but the game wont run, seems to be an issue for dozens of people on the GSC forums… unfortunately typical crap from the Stalker games, think I’ll leave it on the shelf for a few patches before trying again.
04/02/2010 at 18:21 Tim James says:
Rebooting worked for me. Probably some DRM crap.
04/02/2010 at 13:58 RogB says:
can you play this in its native language, with english subs like the Witcher?
For some reason the sternness of the language suits the characters and atmosphere more than the english dubs and Im expecting this would be the same.
04/02/2010 at 14:42 El_MUERkO says:
People on the GSC forums suggested I keep restarting the game till it worked, 27 attempts later it did, however no matter what setting changes I make the graphics options appear to be at their lowest settings and my sound cuts out after 20 to 30 seconds of play. The best part of this is it completely kills the sound on windows until I reboot :D
04/02/2010 at 19:01 sendmark says:
I bought stallker for 2 quid in the steam sale, absolute bargain and I was hooked right to the long and bloody end.
I will get this, but I will wait until there are some great mods out and it drops in price a bit.
05/02/2010 at 14:03 PUKED says:
I’ve played Pripyat and SoC, and I don’t think it really matters what order you play them in. They’re pretty different games though, so if you like one you should definitely track down the other.
05/02/2010 at 14:05 PUKED says:
@ Gromit, dammit
06/02/2010 at 10:43 Ralph says:
Is there any mod that changes the npc voices to the russian version? , I’d rather have russian voices with english subs.
06/02/2010 at 17:14 Deuteronomy says:
What the Hell. COP is NOT AVAILABLE IN CANADA!
06/02/2010 at 17:37 Mistabashi says:
This game is still available at amazon uk for less than £18, bargain-tastic!
As for availability in Canada, not sure if it will be coming eventually or not at all, but it will be available on Steam at some point, and you could always order from a US/UK website.
@ Ralph ~ I imagine a Russian audio mod will come eventually, although there will probably have to be some bits left in English, it’s really not practical to sub-title every quest related dialogue. The cut-scenes have already been subtitled in one of the previous translation mods though, so some of the work has been done.
Also a vehicle mod has appeared, but I wouldn’t really recommend it, it spoils the atmosphere of the game and the general feeling of scale.
06/02/2010 at 23:17 Brulleks says:
Started playing it today, loving it so far.
Particularly great for those who want to play as a cowardly, opportunist type. In the last session I sold a ton of stuff, mostly ham and grenades, to some guy who led me to the Claw anomaly. While I was searching for artefacts, bandits came along and shot him. I took all the stuff off his body and sold it to the bandits.
Only for them to turn round and get shot a few seconds later by a couple of Stalkers. I looted corpses, sold the stuff on again.
A few seconds later, some bandits came along. Ditto.
And finally, a couple more stalkers. By now, the ham and hand grenades are all at least fifth-hand, and my wallet is stuffed with about 10,000 more than I had when I’d arrived at the artefact.
Loving this game. The larger play areas really make a difference too – you can get yourself to the safety of a high point and watch groups of dogs, stalkers, boars and bandits all fighting it out through your binoculars, then go and raid the area once they’re all dead. Very satisfying.
06/02/2010 at 23:30 Torgen says:
Do mods work with the Steam version of the original Stalker? If so, which do I want to get? I think I’ll finally play the first one while saving the cash for the new one, (and skip the middle one.)
08/02/2010 at 07:47 Heliosicle says:
They’ve been good about allowing you to do whatever with the steam versio’sn.
And I’d agree that its better to skip the middle 1, I still enjoyed it alot though.
08/02/2010 at 08:48 Bonedwarf says:
Picked up the original Stalker for $5 a few months back and immediately grabbed the mods mentioned on THIS VERY WEBSITE. Game looks amazing. Game IS amazing. (But then I am fascinated with the general area involved.)
07/02/2010 at 05:13 poop says:
no mods at all for your first run through except for graphical improvements, the game really is actually good without shit tacked on
08/02/2010 at 11:14 Okami says:
So I just arrived in the second area of the, the vicinity of Jupiter station. I got myself two sidequests at the local Stalker meeting point and set off to explore the zone. After mucking about with my main objectives (checking out crashed helicopters as well as some areas that the crew of another helicopter seemed to be on their way to investigate, before they crased through mysterious circumstances) and not achieving very much, I decided to tackle the two sidequests.
Both were very close to each other, the one consisting of infiltrating an old cement factory and fetching some spare electronic parts for the medic and the other in killing a few bloodsucker mutants in the swamps next to said factory.
I arrived there in the late afternoon, plenty of time to get both jobs done and be nice and dry home in the evening. So I entered the factorys main office block through the front entrance only to find the stairs leading up have (in)conveniently broken off. Bollocks, I thought, looks like I have to find another way in.
There was a huge storage hall as well as something that looked vaguely like a water tower that. ahem, towered over the whole complex. The buildings’ roofs seemed to be connected by some kind of pipework or concrete slides or whatever and I figured that I could maybe access the storage hall’s roof from the tower and then get to the office building’s roof from there.
The tower was allready beeing used by Stalkers from the freedom faction who greeted me with the usual un-friendliness of typical zone residents but didn’t seem to mind me beeing there. Of course the second I set a foot on the topmost platform was also the moment in which an emission warning was broadcasted by radio. So I joined my fellow stalkers in the mad scramble for safety.
I sprinted down the tower and ducked into a little shed in order to not get fried by the mysterious forces ravaging the zone. Getting into the shed wasn’t enough though, so I entered the hole in the ground to get into the factories maintenance tunnels while the sky outside began glowing an evil green and the wind picked up.
While the tunnels offered me protection from the deadly emission it was apparent from the angry growls that I wasn’t alone down there. Only a second after realizing this a pack of giant mutated rats (which looked like the scarry, mangled and pure evil chihuaha of our lead game designer by the way, though the mutants in the game looked a little less mad and evil than that infernal rut) charged at me. Two shots from my shotgun later the last surviving beast fled into the tunnels. A short burst of automatic fire told me that the other Stalkers had made it into the tunnels as well.
The emission came and went and I left my hiding place in the ground in order to get back to the task of finding the electronic components for the mechanic. I limbed out of my hole and was almost immediately set upon by a blood sucking mutant that had allready killed one of the freedom stalkers.
What followed was a short and frantic battle between the Bloodsucker, the other Stalkers and myself. Since I accidentaly hit one of the other Stalkers during the melee, I had to kill them as well.
This whole mission was starting to get a lot more complicated than I had previously thought.
Once I was sure that everbody was dead, I climbed back to the top of the water tower. I was mildly relieved to discover that for once I was right in my assumption and that I could really get to the office building’s roof vie the route I had seen from the ground.
That the whole roof was covered in anomalies that almost fried me alive the instant I set foot upon it couldn’t really surprise me at this point. At least I had found a new helmet with inuilt night vision goggles (though very basic and cheap night vision) as well as an artifact on the roof. The nightvision goggles were a nice coincidence, since between the searching for a way in, the emission, the battle with the bloodsucker and the accidental firefight with my fellow stalkers, daylight had gone.
So I was now stuck upon the roof of a creepy, derelct, soviet era factory building and it was pitch dark. I tried switching to night vision, but since my helmet’s version was the really old and cheap version that did nothing but turning everything really green, I decided to explore the spooky building with my flashlight.
Five minutes of cursing, jumping at shadows, running into random anomalies and meeting with something I was almost sure was a poltergeist, I had gathered enough electronic junk for that stupid drunk back at the station to be satisfied. It should be noted at this point, that in Stalker you don’t find one item titled “Quest Item for Mechanic” but instead have to find a dozen different items, none of them highlighted in any way (except by their name beeing displayed if you move your cursor over them), so you really have to search the whole damn building.
So it was now in the middle of the night, I couldn’t see shit, I was wounded, hungry, tired and running low on ammu. So ideally I should head back to the local Stalker Hilton, get rested, stock up on supplies and maybe go vampire hunting durin the day, right?
Fuck that, I thought, I’m never coming back to this hellhole again. I’m going to end this now.
I’d allready seen my prey (ha!) from the rooftop, so I had a pretty good idea of wher I was headed. I switched to night vision, since in open ground even the worst kind of night vision is better than a flashlight and I figured that all I needed to see was the light green heat signature of the vampires against the dark green mish mash that was everything else.
Doubts began to enter my mind. Did these guys even have body heat? Sure, technically they were mutants and not real undead, but.. you never know, do you? Also… Wasn’t it only infra red vision that shows body heat?
Was it really such a good idea to go hunting for extremely fast, blood sucking mutants that could turn invisible at will in the middle of the night? Then again, with enemies that can turn invisible, does it really matter if it’s dark or not?
While I was thinking all these thoughts, the first bloodsucker attacked me and promptly started sucking me dry. I broke away from his grip, cursed, used a medkit and was promptly charged and clawed at by the second bastard. Damn those assholes were fast!
At least my night vision allowed me to see the suckers just a bit better, so it looked as if I might stand a chance against them. Still it was gruesome. When they turned invisible, they were also invisible to my night vision and since they onle turned visiblt the very last moment before swiping at me, it looked as if they would be able to wear me down.
Then another brilliant idea struck me: I had to enter the swamp! Surely I would be able to hear them splashing through the mud at me and see their footsteps in the water.
I was mad with joy to discover that this actually worked! Oh, they tried! They circled me and attacked me from different directions at once, and I had to do a whole lot of turning on the spot. But I could see their footsteps in the water and the wankers were eating hot soviet lead from my shotgun. After I had killed the first one, the second one even retreated deeper into the swamp, with me in hot pursuit.
I briefly wondered at the wisdom of following a blood sucking mutant into the middle of a swamp during nighttime, but for once I was not immediately punished for my recklesness. Ther wasn’t an army of bloodsuckers or other mutant scum waiting for me. There was just a wounded mutant, my shogtun and me.
I killed the sucker and then made my way home to the base where I cashed in on my two completed tasks. I spent almost all the money on repairing my body armor and guns and stockin up on ammunition, but I had still made enough profit to buy some augmentations to the new assault rifle I had taken off the body of the guy I had accidentaly killed.
A good night’s sleep later and I’m ready to venture forth into the zone again. I just hope I won’t have to go back to that god damn cement factory ever again.
10/02/2010 at 10:14 neems says:
Nice. I hadn’t realised the water thing, I’ll have to remember that. The bloodsuckers are a nightmare in this game, one of them treed me for 10 minutes at one point until I finally worked out it had gone.
08/02/2010 at 13:50 MartinNr5 says:
Watch the movie, Stalker. Quite fascinating and one of my fav movies of all time.
10/02/2010 at 14:18 Huggster says:
You should watch Solyaris as well
09/02/2010 at 16:09 Commissar Fuklaw says:
Stories like this are one of the reasons STALKER is so awesome
09/02/2010 at 17:31 solipsistnation says:
Time to game-breaking mission bug: 6 hours.
Then I reloaded before it and didn’t mess around on the way to where I was going. Still no dice.
Either I’m doing something wrong (and I checked other boards and I don’t think I am), or it’s busted and I need to (SIGH) start over.
I had me a nice upgraded rifle, too. :(
09/02/2010 at 20:23 darthpugwash says:
Played through to the second map and thus far am very pleased with it, in alot of ways it’s the game Clear Sky should have been.
12/02/2010 at 01:05 siliciferous says:
Stalker: Call of Pripyat is now on Steam as of an hour ago. It is a mere $30 brand new, but if you own either of the previous games on Steam you get a $10 discount.
12/02/2010 at 10:19 RawTheory says:
That was AWESOME! I’ve had similar experiences with this game and reading yours was almost as cool as experiencing it first hand! You really got yourself in a fucked situation there. If you were playing on the toughest difficulty I doubt you would have made it out alive….
12/02/2010 at 15:07 EBass says:
Completed it now, only one game breaking bug. Trigger didn’t fire on an animation during a cutscene, cutscene got stuck ctrl alt del and reload fixed it.
Shotguns are actually good in this game, superb against most mutants especially bloodsuckers.
15/02/2010 at 19:38 suibhne says:
I’ve played about 10 hours of this game, wandering around in the Creek map and upgrading my kit. I agree with the other positive assessments. CoP stutters a bit on my brand-spanking-new rig just as Clear Sky did on my old one – something to do with environmental audio requiring frequent disk access, I think – but it’s head and shoulders above Clear Sky. It has a different tone from SoC, of course, since SoC dropped you into the gameworld as a total amnesiac and here you’re supposed to be an experienced former Stalker.
The biggest problem that I’ve encountered is just the graphics. I’m a big STALKER fan, but I’ve been surprised by how just dated the game looks. The larger, more open levels don’t do the X-Ray Engine any favors – trees are chunky, distant textures are pretty bad, and the grass draw-in looks worse than ever. It’s especially frustrating to be reminded that the draw-in is hard-coded in the engine and can’t be edited, since my new rig can otherwise run the game beautiful with everything on High, or Ultra High, or even Colossally Cosmically High.
This isn’t diminishing my enjoyment of the game, but it has been a bit of a disappointment. I really hope GSC can deliver a full STALKER 2 with this quality but an up-to-date engine.
16/02/2010 at 03:00 RawTheory says:
@ SUIBHNE
Ditto. It stutters way too much for a current gen game. But I love it anyways. :)
16/02/2010 at 03:07 archonsod says:
Stuttered like hell for me, till I switched the renderer to DX10
11/03/2010 at 14:17 Sidorovich says:
Has anyone tried the Advanced Reconstruction Mod for this yet? Adds the ability to hunt for mutant body parts, introduces the need to sleep and drink – but more importantly adds dynamic anomalies that make traversing the Zone as perilous as it should be. Can’t recommend it enough!