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	<title>Comments on: Daddy Issues: BioShock 2 Launch Trailer</title>
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	<link>http://www.rockpapershotgun.com/2010/02/03/daddy-issues-bioshock-2-launch-trailer/</link>
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		<title>By: Miles of the Machination</title>
		<link>http://www.rockpapershotgun.com/2010/02/03/daddy-issues-bioshock-2-launch-trailer/#comment-396893</link>
		<dc:creator>Miles of the Machination</dc:creator>
		<pubDate>Fri, 05 Feb 2010 06:33:13 +0000</pubDate>
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		<description>@IvanHoeHo Although I agree that the architecture could have better reflected both the ubiquitous liberal freedom, and the undertones of political menace, this would probably wind up way too contrived a justification. So they found a satisfying medium in creating an art style that was essentially a big, extravagant version of the popular art deco style that was around decades before the game was set, and I think this raises an interesting point in proving just how institutionalised Rapture&#039;s citizens had become when its architecture and culture represented a bygone era.</description>
		<content:encoded><![CDATA[<p>@IvanHoeHo Although I agree that the architecture could have better reflected both the ubiquitous liberal freedom, and the undertones of political menace, this would probably wind up way too contrived a justification. So they found a satisfying medium in creating an art style that was essentially a big, extravagant version of the popular art deco style that was around decades before the game was set, and I think this raises an interesting point in proving just how institutionalised Rapture&#8217;s citizens had become when its architecture and culture represented a bygone era.
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		<title>By: clive dunn</title>
		<link>http://www.rockpapershotgun.com/2010/02/03/daddy-issues-bioshock-2-launch-trailer/#comment-396591</link>
		<dc:creator>clive dunn</dc:creator>
		<pubDate>Thu, 04 Feb 2010 16:19:22 +0000</pubDate>
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		<description>@IvanHoeHo

You have the first recorded case of Art-deco-itus.. Congratulations!  

You&#039;d absolutly hate the furniture in my house.  A small company in Brighton (UK) make exact reproductions of art deco furniture.  We got a couple of sofa&#039;s based on ones that were on the Normandie Cruise liner (at the time the largest on the ocean) .
Anyone with any taste and couple of grand to waste on furniture should check out http://www.artdeco-sofas.com/</description>
		<content:encoded><![CDATA[<p>@IvanHoeHo</p>
<p>You have the first recorded case of Art-deco-itus.. Congratulations!  </p>
<p>You&#8217;d absolutly hate the furniture in my house.  A small company in Brighton (UK) make exact reproductions of art deco furniture.  We got a couple of sofa&#8217;s based on ones that were on the Normandie Cruise liner (at the time the largest on the ocean) .<br />
Anyone with any taste and couple of grand to waste on furniture should check out <a href="http://www.artdeco-sofas.com/" rel="nofollow">http://www.artdeco-sofas.com/</a>
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		<title>By: Miles of the Machination</title>
		<link>http://www.rockpapershotgun.com/2010/02/03/daddy-issues-bioshock-2-launch-trailer/#comment-396428</link>
		<dc:creator>Miles of the Machination</dc:creator>
		<pubDate>Thu, 04 Feb 2010 09:46:38 +0000</pubDate>
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		<description>@Wulf Although I disagree with your assumptions of what the game will be before anybody has been given a chance to have a good look at it yet (exluding journalists who are locked away in their ivory towers, paved with non-disclosure agreements), I do agree that a fresh look would be great. Ages ago I wrote about the trends in plot and setting progressions in sequels and used Bioshock 2 as an example. At the time the only sparing information was on that Something in the Sea website, and this got me all excited about the potential for a first person adventure game in which a private detective follows the trail of the events mentioned in the news snippets. I never really bothered to develop the plot much further, but something like Bioshock could really benefit from radical plot directions, without feeling as if it is constrained to the events and locations in the first one. Also, I agree with what was said on the podcast, having a lot of the abitrary combat with splicers pruned down would greatly benefit the atmosphere.</description>
		<content:encoded><![CDATA[<p>@Wulf Although I disagree with your assumptions of what the game will be before anybody has been given a chance to have a good look at it yet (exluding journalists who are locked away in their ivory towers, paved with non-disclosure agreements), I do agree that a fresh look would be great. Ages ago I wrote about the trends in plot and setting progressions in sequels and used Bioshock 2 as an example. At the time the only sparing information was on that Something in the Sea website, and this got me all excited about the potential for a first person adventure game in which a private detective follows the trail of the events mentioned in the news snippets. I never really bothered to develop the plot much further, but something like Bioshock could really benefit from radical plot directions, without feeling as if it is constrained to the events and locations in the first one. Also, I agree with what was said on the podcast, having a lot of the abitrary combat with splicers pruned down would greatly benefit the atmosphere.
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		<title>By: The Sombrero Kid</title>
		<link>http://www.rockpapershotgun.com/2010/02/03/daddy-issues-bioshock-2-launch-trailer/#comment-396414</link>
		<dc:creator>The Sombrero Kid</dc:creator>
		<pubDate>Thu, 04 Feb 2010 08:55:16 +0000</pubDate>
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		<description>i wasn&#039;t stung by bioshock but i was stung by mass effect and vowed never to buy a game with install limits again, which i wont.</description>
		<content:encoded><![CDATA[<p>i wasn&#8217;t stung by bioshock but i was stung by mass effect and vowed never to buy a game with install limits again, which i wont.
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		<title>By: Johnny Go-Time</title>
		<link>http://www.rockpapershotgun.com/2010/02/03/daddy-issues-bioshock-2-launch-trailer/#comment-396396</link>
		<dc:creator>Johnny Go-Time</dc:creator>
		<pubDate>Thu, 04 Feb 2010 07:09:26 +0000</pubDate>
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		<description>On topic, I saw this over at Destructoid, and can&#039;t unsee it: http://www.game-rave.com/bomberman.jpg</description>
		<content:encoded><![CDATA[<p>On topic, I saw this over at Destructoid, and can&#8217;t unsee it: <a href="http://www.game-rave.com/bomberman.jpg" rel="nofollow">http://www.game-rave.com/bomberman.jpg</a>
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		<title>By: Kakrafoon</title>
		<link>http://www.rockpapershotgun.com/2010/02/03/daddy-issues-bioshock-2-launch-trailer/#comment-396393</link>
		<dc:creator>Kakrafoon</dc:creator>
		<pubDate>Thu, 04 Feb 2010 06:54:42 +0000</pubDate>
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		<description>Yes, but it&#039;s such a nice and jaunty song about shooting things... Very nice touch to include it.</description>
		<content:encoded><![CDATA[<p>Yes, but it&#8217;s such a nice and jaunty song about shooting things&#8230; Very nice touch to include it.
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		<title>By: poop</title>
		<link>http://www.rockpapershotgun.com/2010/02/03/daddy-issues-bioshock-2-launch-trailer/#comment-396386</link>
		<dc:creator>poop</dc:creator>
		<pubDate>Thu, 04 Feb 2010 06:22:02 +0000</pubDate>
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		<description>that trailer elevated the game from complete disinterest to $5 steam christmas sale for me :)</description>
		<content:encoded><![CDATA[<p>that trailer elevated the game from complete disinterest to $5 steam christmas sale for me :)
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		<title>By: Piotr_Skut</title>
		<link>http://www.rockpapershotgun.com/2010/02/03/daddy-issues-bioshock-2-launch-trailer/#comment-396383</link>
		<dc:creator>Piotr_Skut</dc:creator>
		<pubDate>Thu, 04 Feb 2010 05:58:44 +0000</pubDate>
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		<description>Funny that they have &quot;Praise the Lord and Pass the Ammunition&quot; playing in the background in this trailer when there are no firearms on screen.</description>
		<content:encoded><![CDATA[<p>Funny that they have &#8220;Praise the Lord and Pass the Ammunition&#8221; playing in the background in this trailer when there are no firearms on screen.
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		<title>By: IvanHoeHo</title>
		<link>http://www.rockpapershotgun.com/2010/02/03/daddy-issues-bioshock-2-launch-trailer/#comment-396379</link>
		<dc:creator>IvanHoeHo</dc:creator>
		<pubDate>Thu, 04 Feb 2010 05:24:53 +0000</pubDate>
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		<description>Yeah, you know what else was popular around that time? (well, -25 years, but who&#039;s counting?) Nazi-Roman architecture! I might not be a big fan of imperialism, but the shit they build is always awe-inspiring. 

There&#039;s this retro diner near my university when I was studying not 2 months ago; the food&#039;s great, but their furnishings literally made me cringe every time I went. I&#039;m not saying I prefer intimidating columns and long, featureless hallways next time I visit, but I guess art deco architecture is just really not for me.</description>
		<content:encoded><![CDATA[<p>Yeah, you know what else was popular around that time? (well, -25 years, but who&#8217;s counting?) Nazi-Roman architecture! I might not be a big fan of imperialism, but the shit they build is always awe-inspiring. </p>
<p>There&#8217;s this retro diner near my university when I was studying not 2 months ago; the food&#8217;s great, but their furnishings literally made me cringe every time I went. I&#8217;m not saying I prefer intimidating columns and long, featureless hallways next time I visit, but I guess art deco architecture is just really not for me.
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		<title>By: Lemon scented apocalypse</title>
		<link>http://www.rockpapershotgun.com/2010/02/03/daddy-issues-bioshock-2-launch-trailer/#comment-396330</link>
		<dc:creator>Lemon scented apocalypse</dc:creator>
		<pubDate>Thu, 04 Feb 2010 01:01:28 +0000</pubDate>
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		<description>@IvanHoeHo 
This comment made me sad</description>
		<content:encoded><![CDATA[<p>@IvanHoeHo<br />
This comment made me sad
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		<title>By: Ushao</title>
		<link>http://www.rockpapershotgun.com/2010/02/03/daddy-issues-bioshock-2-launch-trailer/#comment-396315</link>
		<dc:creator>Ushao</dc:creator>
		<pubDate>Thu, 04 Feb 2010 00:08:31 +0000</pubDate>
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		<description>It&#039;s called Art Deco. Rather popular style around the time that Rapture was built.</description>
		<content:encoded><![CDATA[<p>It&#8217;s called Art Deco. Rather popular style around the time that Rapture was built.
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		<title>By: Polysynchronicity</title>
		<link>http://www.rockpapershotgun.com/2010/02/03/daddy-issues-bioshock-2-launch-trailer/#comment-396308</link>
		<dc:creator>Polysynchronicity</dc:creator>
		<pubDate>Wed, 03 Feb 2010 23:46:32 +0000</pubDate>
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		<description>I think it&#039;s an ammo feed, good sir.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s an ammo feed, good sir.
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