By John Walker on February 5th, 2010 at 3:54 pm.

Demos are great. Like when you go to the supermarket and they have those plates of demos at the cheese counter. You can download a small chunk of cheddar, and if you like it there’s this unlock code you type in to access the full wedge of cheese. Or at car showrooms, where you’re allowed to have a go in the car for free, see how realistic the driving is, find out if it’s one of the ones that lets you drive through barriers and run over spectators. Another place you can find demos is with videogames. Like, for instance, this one for Aliens Vs. Predator. It’s only available via Steam, and is 1.3 of your gigabytes. And here’s some video-isual watch-o-footage…


Not available in my Region (Germany)
I hate fucking region locking…
There is a way to download the demo through the US Store, but it seems its a breach of steam user agreement….
What a pity, would have liked to try out the demo… pah
report
Steam sucks cock and so do those lame little codes you have to type out to ‘confirm’ your post or download or whatever bull you’re trying to do on a website.
report
Aliens vs Predator vs Demo. Whoever wins, we lose.
Unless it’s the Demo, because the Demo couldn’t even beat the Soldier.
report
We beat you in kills and you only won because you’re make pretty pictures.
Why don’t you go paint us a picture, you nancy excuse for a soldier.
report
Hehe, excellent opening for this post.
I tried this demo last night. Hmm. Cons; no crouch, QTE’s, matchmaking – obv – and forced voice on :(
Pros; Pretty visuals, runs well, it’s AvP :D
Had a happy hour or so stalking people with the Pred. Enough to wash away any horrible lingering memories I had of the last online demo I played – L4D2.
report
Sometimes though the cheese is bad or you crash your car because the steering is off. Then you think to yourself ‘if only they would have put more thought into making this cheese’.
Which is what I thought after playing the AvP demo! What an underwhelming piece of cheese.
(Also, it takes about 20 clicks to get to the configure buttons menu in game).
On a totally unrelated note, am I the only one who finds the complete lack of coverage of Star Trek Online hilarious?
report
Yes, you’re the only one :D
report
Complaints about the quality of the matchmaking system aside, I can’t understand why they would release this with deathmatch as the only game mode.
report
So it’s multiplayer only then? This perhaps could have been mentioned?
report
ok, first try:
it spent literal 5 minutes looking for 8 people to play with. During the whole process, it hogged on bandwidth like madman, to the despair of my brother who was trying to play cod4 mp. After it found all the people, the connection timed out when i clicked “ready to fight” ,and promply went back to the menu. Fantastic.
Second try: couldnt connect to steam . I believe this was due to the whole steam and steam cloud migration thing…
i shall try again later….. not much hope for this however.
report
I heard freeze-you-in-place unskippable executing animations in a DEATHMATCH ENVIRONMENT are the latest craze.
report
Don’t forget the melee stun. That’s also brilliant.
report
It’s good fun if you can convince people to play team deathmatch.
I believe there’s a steam group for it (search avp demo).
report
Played it . . . not good.
It hardly shows off the best of what the game has to offer (well, I assume anyway)
Team Deathmatch. You have marines shooting other marines for god sake !!
Yes it has instant death animations too, so an alien can come up to you when you are in the middle of a fight and kill you with no chance to counter. Unless there is a counter. I don’t know.
report
The map layout seemed incredibly basic too. Felt like a 10 year old game.
Pulse rifles sounded OK though.
report
It’s consolised to the point that you’d think Rebellion would just for you to use an Xbox pad with it to overcome all the frustration about the controls. Some games really haven’t been properly optimised for mouse and keyboard.
report
@Monchberter
It controls no better on a pad either. It’s not a case of being consolised, it’s more a case of it just not feeling right regardless of your input device.
report
The alien controls in particular feel sloppy. The lack of dedicated wallwalk and pounce keys really hurts any sense of precision.
I still jump into avp2 multiplayer once in a while, and even though it’s starting to look long in the tooth, the gameplay and controls feel solid. I don’t get the same sense of solidity with this demo. It’s disappointing really, because I was genuinely looking forward to this.
report
Alien controls sloppy? I don’t get that. If you rebind the keys so they make sense, wallwalking is easy (and you can turn on auto-transition in the options), and besides that, its easy leaping from surface to surface. If you want to leap attack, use the focus mode and point at an enemy, then space. It feels very intuitive and just right, to me anyways.
report
Im a PC! and I was really looking forward to this game. Having played the demo though I’m unsure. The controls are horrible. heavily console based. The lobbies are dreadful, no chat, no server list, and about 6 of the 8 players mic spamming. Its going to be quite a hard game to get pretty good at this game and Deathmatch just makes it more frustrating. I would have prefered an empty level to just mess about in and get used to the characters tbh. I think if the demo had been Marine’s only in co-op mode against A.I. I’d be loving this game right now.
also…Movement in game feels horribly sluggish and turning around (even with mouse sensitivity on full) is near impossible to do quickly and accurately.
Lets hope they improve it for PC players anyway.
message ends….
report
If movement feels sluggish, turn off V-Sync (Vertical Sync), things will be snappy again, but there will be screen tearing.
report
Stinger88, everyone here is a PC. Or Mac. No one is a console.
report
I sat around a few times for a couple of minutes with nobody joining my game, apparently nobody else in the world was playing it cause i could never get in a game. Also the controls would let you bind multiple things to the same key and didn’t seem to point out how to unbind.
After a few attempts to play, and after downloading thinking that there would either be some singleplayer or a DECENT matchmaking system, i just got rid of it without even having played it. Game looks good, but this was a waste of time.
report
Everyone is so negative about this game. I absolutely loved it. And don’t worry about the matchmaking thing, it was only in the demo. Devs said there would be dedicated servers in the full version.
report
I agree, I loved it aswell. I avoided the 5-minute-matchmaking by waiting a day, and when I tried it it was brilliant. Couldn’t really figure out the predator, it seems like he’s the most complicated of the bunch (as it should be), but the alien was a joy to control and the soft, squishy human was terrifying.
Also, I didn’t have any trouble forcing people to play it as team deathmatch, it was just a matter of not trying to kill them and they returned the favour.
report
Is your name in reference to the awesome folk band that keep gigging in the westcountry Mad Dog Macrea???
report
I have been wondering why they released this mess of a demo on the PC.
When you get to know the game a bit it is a lot of fun, show real potential, and you can extrapolate what the more interesting game modes will be like without too much effort.
But all this is hidden behind a hateful matchmaking system and controls that are just different enough from your standard shooter that it really really needs a tutorial.
I see this doing a lot more harm than good. Many players will give it one attempt, wait for maybe one matchmaking effort to go through, get killed a bunch by more experienced players and give up.
report
@Yargh: Wow. Your post is entirely on point, and I couldn’t agree more. I’m actually really sad to see the response the game is getting in forums because I enjoy playing it so much. If only they’d put a little more forethought into the demo, this whole thing could’ve been avoided.
report
There are a lot of conflicting opinions on AvP. Some hate it, some are optimistic. The demo totally sold me on the game, though. I’m really enjoying it, especially since there are so many players that don’t have a clue yet, and it’s easy to get the most kills after having played it for a few matches. :P
report
Once they resolved the matchmaking issues on Steam (made getting a game rather hard most of the first day) I think the demo is actually pretty decent.
It’s open Deathmatch – probably my least favourite online sport and home of the sad and lonely – but it does force you into learning your craft or else…
There is a quite complex combat system – with blocks and counters available in a rock-paper-scissors way for all classes – it’s just that the demo fails rather badly to explain any of this to you.
There’s a video on Youtube – AvP Close Combat – which shows a lot of this stuff off – and it’s worth remembering that a LOT of combat in AvP will be close.
The other problem with the demo is that it’s player-hosted which means lag and disconnections are an issue – in fact it’s only when I started to gather friends into games that I realised most of the problems I’d seen upto then were lag related (when your host is a kid in lithustanville on 56k for example!!)
It IS worth sticking with it – I think they’ve captured the Alien/Predator/Marine thing really well – but Deathmatch isn’t the best place to show it (Marines are at a serious disadvantage in non-team play)
So gather your mates and learn – or just use this to prove it runs on your rig (seems pretty decent on my lowly hardware) and wait for retail!
report
Can you explain the PC version of the video? http://www.youtube.com/watch?v=rL7VrU6upCA
As a marine, theres only one melee key, so is block the melee key plus right mouse? A mini tutorial would be wonderful. All I know at the moment is to use the alien focus mode to leap attack (9 killstreak yeah baby).
report
@D:
As a marine, you only have the one melee key. Tap it to light attack, hold to block. Hope this helps!
report
Its almost impossible to play due most broken automatic matchmaking system ever seen in PC games until now.
Can somebody explain me why( and when) did game developers decide to forsake traditional internet server browser for PC games ?
Anyway. The game is actually pretty much fun. If you managed to connect. And if you manage to stay connected for longer than 4 minutes.
report
I gave this demo about 60 minutes. First 3 times I found a game I got timeout disconnect just before game started, last 2 tries the host left just before the start of the game. Between that was waiting in the damn matchmaking crap. My hate for matchmaking grows stronger every day. So yeah screw this game and from the footage I’ve seen I’m not missing much.
report
I liked it. Sure, it is deathmatch only, hardly AvP’s forte, but still, I had fun.
report
The matchmaking sucks.
Okay, got that out of the way – other than that, it feels like a return to form for Rebellion. It’s slower than AvP1, but feels much more in control because of it. The three races play very differently, and silently stalking your prey as an Alien is still great.
Also, 95% of Marine players never look up, because they are DUMB. The graphics are good, the sound is spot-on, and the special death animations/grapples are downright brutal. It’s pretty scary as an Alien to have a Predator grab you by the neck. First instinct changes from ‘kill the bastard’ to ‘get out and find somewhere dark to hide’.
I’m pleasantly surprised. I know most people will just see the matchmaking and immediately ignore it, though… guess I’ll be renting the 360 version, as nobody is going to even try playing the PC version online.
report
I remember developer commentary on Portal talking about how they had to use moving platforms and such to train the player to look up, and then repeat the lesson later because no-one ever did it. People aren’t sufficiently paranoid these days – they’ll look around and occasionally check windows for snipers, but they just don’t have a healthy fear of drop bears.
Or Aliens.
report
Drop bears are the leading cause of death in Australia, nationwide!
♫now you know♫
report
I had to leave several lobbies due to people having broken microphones that would transmit horrible ear-bursting static.
The alien wall-walking felt clumsy and sluggish.
The predators in the game kept using one hit kill shuriken things.
Don’t even get me started on the insta kill taunt things.
report
I loved the new gameplay, once I finally got into a game (now the matchmaking is actually fixed it’s alot easier to get into a game). The controls are a bit clunky but they’ve grown on me more than I thought they would. The instant kill attacks apparently can be countered, tho I have no idea how to do this other than panic button pressing. The instant kills aren’t that bad, the first few games people constantly used it leading to conga lines of death, but after a while they are rarer since they leave you wide open to attack.
There will be server browsing in the full game and dedicated servers, Rebellion are just doing this for the demo.
That said the demo is a poor affair as an actual demo, this coming from someone who loves the gameplay and has pre-ordered the game. Why would they want to use matchmaking and peer-2-peer games in their demo, the first taste of the game any gamer will have. Hardly sets aside PC gamers issues of it being a console port when they seemed to have just used the same demo structure for all platforms. Also why have a multiplayer only demo? People want to get used to the controls but there’s no area for them to do it, they have to be launched straight into a deathmatch and learn on the fly. Also some people just want to test out how it runs on their system.
They really should of put some more thought into the demo, because it is a fun game (well my opinion) but many gamers will be put off by the poor thought put into the demo.
report
@surprise:
steam://install/34200
report
Hmm. I still haven’t been able to get into a game (either can’t find any, or it disconnects me as soon as it starts), but I think I’ll persevere for a little longer, because I really want this to be good, and I need to check for myself.
It strikes me as a really horrible demo though. Broken matchmaking and deathmatch only? I wonder who thought that was the perfect way to market the game to prospective buyers?
report
I’m convinced they decided it was best for everyone to release a broken version of the demo. If they had released a team deathmatch level with a full server browser, the internet would likely have exploded with anticipation. It’s a humanitarian move most of all.
report
Try using ultrasurf to get past the region lock thingy. http://www.ultrareach.com/
But to be honest I have tried it with Steam before and Im at work so i cant try it now either.
Anyhow, why is this blocked for germany any?
report
Oops, that was supposed to be a reply to suprises post:
“Not available in my Region (Germany)
I hate fucking region locking…
There is a way to download the demo through the US Store, but it seems its a breach of steam user agreement….”
report
Demo is sounding a little meh… So I bought AvPClassic instead.
report
hate your government, not beautiful region lock.
report
I really like this game so far, but why did they choose deathmatch only? Team Deathmatch is what this game was designed for. So many of these games descend into Alien instakill clusterf*cks. Other than that it’s nice to see the races more or less balanced, although the predator can dominate when he finds all his gear; the shoulder cannon in particular is brutal.
report
They really, really needed a tutorial. When you have absolutely no idea how to block a one-shot-kill attack, the game devolves quickly.
I feel sorry for Rebellion, because i KNOW this was some genius at the Publishing companies doing. Devs always get fucked by publishers doing this kind of asinine stuff.
report
I thought it was in reference to the old time-y FMV game “Mad Dog McCree.”
report
The above in reference to @+–JAK–+’s post, of course. Stupid comment system, should have just used the forums grumble grumble.
report
It’s a horrific demo, but having pushed myself past the lack of a manual, tutorial or offline play, broken matchmaking (now fixed), everyone spamming insta-kill, dreadful listenserver performance and initially confusing vision modes and wall walking I’m quite enjoying it.
With all the crap I had to put up with to get to this stage it’s little wonder people have been cancelling pre-orders…
report
I’ve really enjoyed my time with it, even though my computer struggles with it at 800×600 with everything set to minimum(it’s way past time for a new pc). The framerate isn’t terrible, but there’s an input delay of about 1/3rd of a second or so, which makes playing the marine particularly impossible.
I did have a lot of fun as the Alien and predator though(my two favorites from the previous installments also). The alien’s wallwalk I feel is a little overly complicated compared to the previous games, but I’m willing to try and transition to it.
The predator is a joy to play, and most of the rules inherent in good predator play in avp 1/2 still apply here. Got to love all those toys you get right off the bat.
The melee system is pretty fun too, most people don’t seem to understand it yet(no tutorial was a bad idea) but I’ve been following the particulars of this game pretty closely so I knew what to expect. The Predators focus jump is good too, far from the pre-designated jump-to points some of us assumed it was.
Keen to play the full game with proper game modes. I really need a new PC.
report
“The alien’s wallwalk I feel is a little overly complicated compared to the previous games, but I’m willing to try and transition to it.”
I see wot you did there.
report
Very fun when you get a game but the matchmaking is really quite poor. Hopefully the full release will get a server browser and dedicated servers.
I’m not going to rush out and pre-order this one but if the reviews are good…
report
It’s a demo just limited enough to provide grave reservations, and not much else.
report
I am pretty old-school in my multiplayer tastes: I love every-man-for-himself deathmatch, I’m “meh” when it comes to team deathmatch or simple CTF, and more complex objective-based team games usually confuse and tire me. On that note: why the hell did they release this demo as straight deathmatch? Deathmatch should be the ugly stepchild, underpopulated game mode for a game like this, not the demo showcase! When there are aliens and predators running about, why the hell would humans be shooting at each other?
What is it with all these developers releasing utterly inappropriate demos lately, like that multiplayer-only Bionic Commando demo?
Just give us a taste of the singleplayer, maybe something simple like a horde/endless mode, and done!
report
When there are aliens and predators running about, why the hell would humans be shooting at each other?
You haven’t been a human very long, have you?
report
Seems people are more accepting of this compared to when it was previously mentioned.
In the couple of games I’ve actually managed to get into, I’ve reasonably enjoyed it. My only real problem so far is that I don’t really have any clue how to do the close combat moves. Yesterday, I only got the chance to play as Marine and found this to not be too much of an issue. Trying to play as Predator or Alien today and I found myself being completely hopeless, resorting to mashing the mouse buttons whenever some came near. Movement took me a little while to figure out and I’m still not hundred percent sure on whether I’m missing out on some things.
Basically, they really needed a tutorial or to include a single player level where you can test out these new toys. As it is, most people will be turning away from this (particular with it coupled to the horrific match making system – thank god that isn’t the only option in the full game,) thinking that it is just bad game.
report
I jumped in and had 2 games, as an alien and as a marine. It’s, hmm, kinda fun. It certainly looks very good and, importantly, the game doesn’t feel “consoley” – it feels mouse control was a priority rather than slapped on later. I found it fairly easy to find a game, though I do wish loading was quicker.
Playing alien was fun, but I kept getting absolutely creamed as a marine – even if I spotted an alien or predator at a distance and kept shooting, they always had enough health to kill me. Perhaps I’m just doing something wrong. Anyway, I’m certainly going to keep my eye on this game.
P.
report
Has anyone managed to get rid of the input lag? Or perhaps a better question, does everyone have input lag? It makes the controls so clunky it’s almost unplayable (sometimes it even affects the menu screens for me).
report
Totally fine for me. As I mentioned, I’m very impressed at how responsive and, well, just right-feeling mouse control is in this game, considering it’s multi-platform.
P.
report
I agree, but its always a good bet to turn off vsync (as mentioned earlier).
Hmm, this comment system/forum mashup could potentially cause some confusion.
report
I don’t have any input lag, Nehacoo. Sometimes, there is lag spikes and everything seems to freeze, and then returns to normality.
Input system is fast and responsive, special animations (stealth kills, predator jumping) withstanding..
report
I just wanted to say this is a 10 month old demo according to them, and the retail version has crouching, dedicated servers, DirectX11 and improved controls. Looking forward to it!
I wish they had released the demo as species deathmatch, though.
report
Is there somewhere to look at the controls?
It’s annoying being dumped into the game with new indication of how to play.
report
Profile/Options, etc.
report
Zanchito, from where is that info?
report
“Video-isual watch-o-footage” made my day.
report
Dunno, demo didn’t sell me. controls didn’t feel nearly as natural as AvP2, and for a brand new game i didn’t think the graphics were too terrific. Maybe if i tweaked the controls and graphical settings a bunch, but not really feeling a draw to go back to it. Couldn’t seem to do the bounding about the level you could with the alien in the last game :(
report
FlyingSquirrel, alien controls are different, because they are BETTER. But you need a few round of adaptation.
report
They fucked up the smartgun sound, it sound like a random machine gun now
THEY FUCKED UP THE SMARTGUN SOUND!!
..l..
report
@John Peat
I am from lithustanville! Why do you insult our poor yet proud people?
report
I like this demo as it has saved me £25.
report
Good point about the price. The GB version is £25, (in europe it’s 50€ ) so get a gift from a friend if you want to save some moneys.
report
How stupid do you have to be to release a demo with a disclaimer about its quality?
Tried it twice, couldn’t get into a game. Tried it again, saw that I couldn’t select which race I would be and pressed alt-F4
Also: smartgun sound. How hard can it be?
report
To select the race, you click anywhere on the big picture box. For such a large button, its very well hidden.
report
Plenty of companies, both smart and stupid, release demos with a disclaimer that it isn’t final code.
report
What? I can get it in South America and someone from Germany can’t? THIS IS MADNESS! D=
Maybe I broke something in Steam?
report
Germany are incredibly scrict when it comes to violence/gore in video games, so no doubt that’s why the demo isn’t available there. The final release in Germany will no doubt have a lot of the claret removed.
report
they said they ain’t changing it for anyone and the germans were down with that, i think they just can’t be bothered having the same fight over the demo and the final release.
report
There ain’t no final release in Germany. It won’t come out at all.
report
Another serious problem with STEAM, it’s obeying the localized versions stuff and makes games available to specific territories if a country doesn’t allow the game to be released somewhere.
Really annoying, especially because people should decide for themselves whether or not they want to play these games. The German politicians no nothing about games…. such a shame.
report
Ok, after trying it, I must say, it’s not that bad. Seriously need to do something with the insta-kills though.
report
its a fun game so far judging by the demo but the insta-rape kills are a bit annoying, apparently they can be countered but no one knows quite how yet, its a case of mashing the block and hoping for a lucky break, i’m yet to survive one myself.
Loving playing a the Alien tho, a little disillusioned by the wall walk situation tho, BRING BACK PRESS AND HOLD TO CLIMB!
report
I thought Rebellion refused to create a censored version for Germany, so it’s just not being released there at all…
report
That was the case in australia at least hence no demo for me…
report
Australia caved, they’re getting the uncensored version, germany never tried to censor it, the demo thing probably is fallout from all that though.
report
It’s a real shame that some matchmaking issues (mostly solved now) and the harsh reality of open deathmatch has marred the experience for some people – but I’d urge you to dig a little deeper before you write-it-off.
Not only is this a tiny fragment of the whole, but if you spend a while you’ll discover this is an entirely new beast – an FPS which majors on close combat and requires more understanding of combat that ‘fire like mad and hope’.
You need to reload? Block/counter that Alien/Predator to give yourself time.
You want to counter a heavy hit? Use a light hit…
You want to be real smart – start a heavy hit and cancel it – the enemy will see the heavy and counter but you’re already ahead of them.
Insta-kill moves are great but you’re exposed the whole time it’s going on – do it in the wrong place and you’ll start an insta-kill conga-chain and only the last person wins there!!
It’s hard to get this in the demo until you play with friends/experiment a little but there really is something special in there – something new, different and worth digging for.
In some ways I think we’d have been better off with more trailers and no demo – because too many closed-minded types are getting killed twice and writing endlessly about things they’ve not even bothered to discover – in 1 of 7 MP modes – without seeing SP – without understanding the game at all (and yes this is the fault of a demo with no hand-holding at all).
p.s. apologies to the people of lithustanville – the host was actually in Swindow using 3G mobile and speaking in a accent! :)
report
Re: Insta-kil conga lines / daisy chains: this is exactly what I experienced in 2 hrs of play.
Must fix!
report
My previous negative comments about the demo now make total sense. I’ve downloaded it for the Xbox and tried it there, and it fits right in.
Everything from not being able to turn around very fast with a thumbstick, to crouch being difficult on a controller, and QTE instakills, means that what I called meatheaded and sluggish works quite well.
I might buy it for Xbox, especially if the survival and single player turn out ok.
Not a good PC experience.
report
i havent played AVP on console yet but I thought the pc demo was rubbish.
Odd you mention that it wasnt a good PC experience as I had exactly the same thoughts about Bad company 2. I didnt like the pc one at all, and having played it on ps3 this morning it seems to fit and play a whole lot better. i hope this trend doesnt continue, as i would have disregarded both games due to preferring M+Kbd, but if ports continue to be ‘sloppy’ then i might just stick to console for multiplatform releases.
report
@ John Peat,
I completely agree. I was ready to uninstall and try and figure out how to cancel my pre-order, but decided to play a few more rounds and it just clicked. For me what it provided was a great sense of the role of each species. I found I really had to pick my battles as an alien, whereas with the predator I was almost always the one to dictate how a battle would start–I was truly the hunter. As a marine I was, of course, just trying to check over my shoulder and shine the light in every dark place.
It’s frustrating to have to spend several rounds completely fumbling around with the game mechanics, particularly with the predator, and so I can see why some people have been turned off of it. As you mentioned, most people really do seem to expect it to play as a team/species deathmatch (lots of complaining when I kill a marine as a marine), and that may have been a better choice for a demo gamemode.
report
+ releasing a demo of a game with upto directx 11 graphics limited to directx 9 isn’t the smartest thing in the world.
report
So, having played a fair few rounds of this demo…
This is a bad demo of a good game. No tutorial, no-team DM only, no singleplayer/survival/co-op stuff. It’s all stuff that they SHOULD have shown off, but didn’t. Word is that the full game has dedicated servers as well, but not the demo.
That said, once you get into it, it’s a damn fine game. It’s genuinely scary, paranoid stuff when playing as a marine, and evil, gleeful fun playing as an alien. The predator I still haven’t gotten my head around yet, either attacking or playing as – as an alien, I often get grabbed by the neck when trying to maul one, but can’t seem to consistently pull that off from the other perspective.
Someone on another forum said this feels like a quick trade-show demo repackaged for the internet. That rings pretty true to me. Bring on Demo 2.0, says I.
report
Agreed, you can see a good game here, t’s just being stifled by a very underwhelming demo.
report
agreed, aparently it’s a demo from e3 last year as in 9 months ago, which is why theres none of the dedicated servers/dx11/server browser or other game modes.
report
@Turin Turamba: maybe I’ll give it another shot this evening and see how another couple rounds go. I hope they include life-cycle mode for the full game, that was my favorite part of being an alien.
report
I see people in comments above talking about insta kill moves and blocking combos. I am mashing all my buttons and I can’t figure out any of this stuff. For example as predator I only seem to have a melee weapon – is that right?
I need a list of commands. Does anybody know where I can find one?
report
Copy pasted from elsewhere I explained this:
Totally awesome basic gameplay guide:
Predator:
R cloaks you. However, aliens can see you at all times, and if you run, your cloak flickers a lot (way more than in the previous games). If you use ctrl to walk around while cloaked though, you’re practically invisible unless they’re very close. Note that when you leap, your cloak will flicker for a second, and there will be a dust cloud where you land.
Walking (also goes for aliens and marines) still sets off the motion detector.
Left shift highlights items and targets, and also makes the leaping cursor appear. Move that around, and when you see the vertical circles, it means you can leap there. If it highlights a target, it will make you leap really close to them. The red icons that show up are the different weapons; you spawn with none.
All the weapons that you pick up are considered alt weapons and are fired with mouse 3. You can cycle through them with the number keys.
The plasmacaster requires you to be in the appropriate vision mode to target things (cycle with F), and then hold down middle mouse to lock on to the target closest to your reticle. The lock is slower than in previous avp games, and it’s a bit more visible to other players than before (the targeting laser is really hard to miss now). It usually kills marines in one shot (although I’ve had some variable results), and takes two or three to kill aliens – it will however knock them down.
It seems you are also able to lock on without vision modes, but every time I tried this it had disastrous results.
The same goes for the disc. At the moment, this is the predator’s uber weapon. It’s a one hit kill, has some pretty good range, and you can guide it quite a bit. It can also be pretty much rapid fired. Anything coming at a predator head on will get absolutely murdered by this weapon.
The spears you just ready with mouse 3, and chuck on release. I didn’t notice much arc to them, and they’re quite fast and deadly.
Note that all attacks will disable your cloak.
To heal, you use up energy with H. Your energy is the bar on the left (and not the right like I thought initially). You can recharge at the blue station thingies. I don’t recall if cloak used energy in the previous games, but it doesn’t any more, so there’s really no reason not to be cloaked at all times.
Alien:
If you haven’t looked at the options, the alien has a transition key (default mouse 3). Basically, you press it when you reach two surfaces that meet, and it will switch you (there’s an option to wall walk constantly); it’s also the button you want to press if you just want to drop down from wherever you are as opposed to pouncing with the spacebar (or in cases where the game won’t let you pounce because you’re too far). It takes about a second to register which seems sluggish at first, but then you get used to it and you’re spiralling down corridors like a maniac. Note that when you drop down from ceilings/walls, you will automatically stick to any geometry popping out.
Pouncing is done when the reticle shows three spikes; this means you will jump to whatever surface you’re pointing at. If they don’t appear, you’ll just do a pitiful hop.
Left shift lets you lock on to a target; when you see the reticle appear, it means you can pounce attack them with the spacebar. This usually staggers the target, but not always.
You can destroy lights with your secondary attack, and it’s also possible to use quick tail swipes when you’re wallwalking instead of the heavy attack (you can actually headshot people walking under you with the tail). Note that you are quite the shiny little bugger, and as such people can sometimes see you when you’re in darkness.
Also important to note if you like hiding, the marine flashlight does NOT accurately show what they’re looking at.
Marine:
The pulse rifle is a pretty good weapon. You can kill aliens/preds with one burst if you get a headshot (much easier to do on preds); otherwise it’s going to take a while.
Pulse grenades will knockdown if they hit close enough, and they have a lot of arc. Aiming high is necessary for anything other than short range. They don’t have that much splash damage though.
The smartgun in the demo has practically no ammo, and I haven’t lived long enough to find any reloads. The tracking is much slower than before, and it doesn’t do all that much damage, but it’s effective enough unless the alien is already in your face. Alt fire toggles the tracking.
Also the sound is horrible.
The flamethrower is broken, don’t bother with it. I have been on the receiving end several times, and the only way it’s going to kill you is if you let it. I basically had to stand still for 15 seconds before it could kill me. It doesn’t even set people on fire, but it does make a nice flashlight.
You can heal by using stimpacks with H. You can have up to three at any time.
Marine blocking is done by holding mouse 3. Tapping does a melee attack.
Now is probably a good time to explain the melee mechanics.
Left mouse is light attack, right mouse is heavy attack, and left + right is block. In the case of the marine you just use mouse 3 like I said above.
Light attack will interrupt heavy attacks, heavy attack will break through blocks (and does massive damage), and blocking will stagger anyone who light attacks you. It’s pretty simple, but also quick.
Generally, the first light attack will stagger someone if it lands.
Blocking will stagger the person being blocked for a second. This is usually enough for a pred or alien to get another swipe or two in, however marines absolutely have to follow up immediately with a melee attack – the stagger is not long enough to kill a full health enemy with gunfire before he can swipe again and kill you. Meleeing a predator or alien causes them damage, and can sometimes even knock them down (it’s incredibly satisfying) – this can also be done with the shotgun’s alt-fire which fires two rounds at once and staggers/knocks down the target.
Be aware that you can’t really dodge melee attacks by sidestepping due to the game’s aim assist. You can back up to avoid attacks, but keep in mind heavy attacks have a lot of range (and the aim assist seems to close the distance some). The aim assist does not seem to work every single time, but you should assume it will.
Trophy kills can be done on someone being staggered from the front. The timing is a bit unclear at this point, but you can counter these by blocking at the right time (I just mash block when the animation starts and it seems to work most of the time). These animations are quite long, so it’s not a terribly good idea to do it around people. There’s no way to counter instant kills from the back.
There, I think I’ve explained all the bits that are not obvious.
Whew, that was long.
report
Thank you mcnostril. That was exactly the missing manual I needed. Its quite a bit more complex than I realised. Looking forward to having another go.
report
What a disappointment. The game is slow as hell. Gameplay is nothing like the original AvP.
The menu is consolized into oblivion. It’s Unreal 3 all over again.
And why release a multiplayer demo without dedicated server support or a server browser? It takes 10 FUCKING MINUTES to start a game. And no, I’m not exaggerating. Not 5, not 9, 10 minutes! You can’t even adjust options or controls while waiting.
This game was almost an insta-buy for me on its first announcement. Now I’m staying the hell away from it.
report
Why should the gameplay be like the original AvP anyway? Go play that one, they recently added it to Steam with working MP. I like it that the new one is not at Quake 3 speed. The Alien and the Predator are very fast anyway.
I can handle a slower menu, and since the full game has dedis – I don’t see any problem. The demo update makes me find a match in about 30 seconds, and with Steam friends it’s even better.
report
After playing it a while i have to say: I AM GOING TO BUY THIS
At first i was not used to the slow marine speed, but now it is the selling point for me. Quake 3 speeds are for 12-year-olds on a sugar rush. The alien and the predator I haven’t tried much yet, but I think there is more work needed on my part (getting used to it) rather than on the part of the developer to make it a really satisfying experience.
Only real gameplay issues i found were:
1) flashlight is way too weak (maybe my screen setting were too dark?)
2) quick-time kills have too large a radius
3) please add a crouch button, friendly fire is an issue here mr. Developer!
Other than that, it’s like living the “Aliens” film.
Walking down a corridor when all of a sudden you hear a scream on your far right:
You turn and witness a fellow marine having his head ripped off by an Alien.
You charge after it firing wildly in its general direction as it scurries off.
As you run you notice a red beam flickering for a second in front of you before a flash of blue light pulverizes your body.
Freaking Awesome.
p.s. Marines DO NOT kill fellow marines. The monsters are hard enough as it is without the added challenge of n00bs trying to cash in on a easy kill.
My best experience so far was fighting as a marine along with another marine, against a single alien. We tried to keep together, but that just rendered our motion sensors practically useless, as they kept beeping all the time (maybe in other modes it won’t beep for friendly units?). Still, even though we had the numerical advantage, we were time and time again beaten by the cockroach-on-steroids.
Well, than and the time I spotted a clocked predator and through a grenade into his face from across the room, finishing him off with a burst of gunfire.
p.p.s. The smartgun from the film “Aliens” was modeled on the MG-42, a german WW2 machine gun. Its rate of fire was so great that human ears can not distinguish between the individual shots, thus its; characteristic sound. It was nicknamed “Hitler’s Zipper”. I do hope they change the current sound, as it is simply “generic”.
http://en.wikipedia.org/wiki/MG_42
report
You can’t block the sneak kill attacks from behind, but you can block the trophy kill attacks from the front (When they stagger you with a heavy attack and grab you.) by blocking, but only if you’ve got more than no health.
report
Tried it, and it’s not bad at all. Some minor issues with balancing maybe (insta kills, predator jump, marine weapons mostly), and the need to see what are other modes/maps in multiplayer (would very much like team based deathmatches, with different numbers/respawn time depending on the race), but from what I saw it’s far from the failure everyone feared.
Still have to see how good is the solo campaign though.
report
I don’t know why people are so negative, but I liked this demo a lot. I don’t think the final game will disappoint anyone, nor do I think this multiplayer-only demo will be the last and only demo we’ll get. But we’ll see.
If this is 9 months old, that’s good news in my book, assuming a lot has been updated by now. I’m still going to get this, even though they did change some of the original gameplay from AvP 1&2.
They did however do a good job looking better at the Predator movie with Schwarzenegger!
report
Your cheese metaphor totally made me think about demos in a new way. A piece of cheese in the free food tray at the supermarket is completely separate than the full chunk you buy.
Following this metaphor to it’s parallel in games would suggest that the demo should be completely separate from the game. So when you buy the game, you’re getting a 100% new thing. The demo wasn’t just a level of the game.
I don’t know why I haven’t thought about demos like that before. Not enough games do this.
report
The PS3 demo is now fixed and on PSN, very sorry for the delay
report
I’d love to see a “Wot I Think” review of AvP3 from any four of the core RPS journalists.
Cheers
report
I’d agree on that one. Not really expecting at this juncture, however.
report
Really very nice site!I have you bookmarked your site.
report