By Kieron Gillen on February 8th, 2010 at 11:25 am.

It’s Monday morning. As such, we should gracefully ease into the working, gaming week with a webgame. Too many to name people mailed us this over the weekend. It’s a one-button web-game based on a cheery Rick Dangerous/Spelunky theme. One Button Bob manages shows that, if you limit the context smartly, you can actually create a lot of the “traditional” gaming problems on a single button. It’s also a bit of a giggle. Go play.


08/02/2010 at 11:25 LewieP says:
Yeps, I liked this one.
08/02/2010 at 11:41 AndrewC says:
Liked it!
Do you get the treasure though? I hope there is a happy ending, but I stopped around click 200 because it was just repeating levels but with more and more cheaty cheap traps. Bats and lava and falling spikes and disappearing moving platforms? That’s just mean.
08/02/2010 at 11:45 Bobsy says:
Sweet little thing, but sadly it runs out of ideas way too early. Plus the mechanics are inconsistent – on one screen a full jump can take you halfway across, on another it might only go a short distance.
I did it in 506 clicks, but since some screens require you to click MORE often for success rather than the others which require FEWER clicks, I’m not sure how useful that is as a high score.
08/02/2010 at 13:42 Driadan says:
I believe that’s part of the game, you have lo discover what’s the mechanic in each room.
08/02/2010 at 11:46 Choca says:
Grah ! 484 clicks. The part where you have to jump from a moving platform to another ruined me.
08/02/2010 at 11:47 Vague-rant says:
Very nice, but I think it would’ve been better to use a key… Maybe its just because I’m using a crappy touch pad though.
A nice 10-15 minute break off of work.
08/02/2010 at 11:51 the wiseass says:
480 clicks, first try.
I liked the reductionist concept on this one. It’s like a silent protest against the every growing complexity of modern games often requiring you to remember bazillion button combinations. This game is proof of what you can do with one simple mouseclick.
08/02/2010 at 19:33 EthZee says:
‘Modern’ videogames? Lad, beat-em-ups have been splurging awful button combos on players since the early 1990s (possibly earlier).
Anyway. Good game. 396 clicks.
08/02/2010 at 12:05 CMaster says:
497
Nice idea, don’t think it demonstrates that much though – the “context” sensitivity just being down to what screen you are on. If it could be made cleverer, might be more impressed.
08/02/2010 at 12:08 HopperUK says:
476! Good fun, I thought.
08/02/2010 at 12:13 Nick says:
373 clicks, most of which were the fucking bastard boss over and over.
08/02/2010 at 12:16 Taillefer says:
I think using context sensitive controls per room like that is taking liberties with the one button concept, to some extent. It seems less pure. But it’s pretty fun.
Oh. 309, first try. Nyuuuh.
08/02/2010 at 12:34 Nick says:
Also it was pretty unfair with what it considered misses on platforms, still mostly quite fun and the context controls kept it from being tedious. Changing the jump rate for different screens is a bit mean though.
08/02/2010 at 12:52 RiptoR says:
355 clicks on first try, boss took about 100 clicks…
08/02/2010 at 13:02 TCM says:
706 clicks
08/02/2010 at 20:27 PleasingFungus says:
521 clicks! I liked this.
08/02/2010 at 13:08 Psychopomp says:
Clever girl
507 clicks
08/02/2010 at 13:27 Rosti says:
Gongratulations!
Lovely little diversion that.
08/02/2010 at 13:40 bradgoat says:
Love this. 699 clicks unfortunately.
This would make a great mobile game :)
08/02/2010 at 14:05 Collic says:
That was great
08/02/2010 at 14:28 Yhglokt says:
Quite fun. 490 clicks for me. Agree with the comments about moving platforms being unfair. The collision system seems extremely haphazard on these.
08/02/2010 at 15:24 Andy says:
Yeh I found this over the weekend and loved it. 642 clicks I think…though probably about 200 on the last boss….
08/02/2010 at 15:41 Rane2k says:
523 clicks, enjoyed the music. :-)
08/02/2010 at 16:19 Heliosicle says:
588, the music is what made it for me, the epic bolder run….
08/02/2010 at 16:38 Lambchops says:
Played this a few days ago – got to the boss in about 400 clicks then gave up.
08/02/2010 at 16:58 Persus-9 says:
Meh ’twas okay I guess and kept me interested enough to continue until the end but this hadn’t come close to changing my plan to spend the rest of my gaming life playing Canabalt if I ever end up only being able to use a single switch controller.
08/02/2010 at 17:20 kyynis says:
GAWDDAMIT THAT DROPPING SPIKY CEILING I CAN’T CLICK FAST ENOUGH ASLDKAJWRLKSDASRFSDFSDF
if my mouse wasn’t bust before, it is now
08/02/2010 at 17:26 Tom says:
278 till I hit the boss. Screw him, I gave up.
08/02/2010 at 17:36 Pod says:
452
Technically I didn’t defeat the boss — a boulder was a pixel above my head when he died :)
08/02/2010 at 18:06 MarvintheParanoidAndroid says:
Heh, I got hit by a boulder after killing him, but it still let me win. 465 clicks (took me forever to notice that the boss actually had a pattern and wasn’t just charging at me whenever I got close) :(
Fun though!
08/02/2010 at 17:36 Hmm-Hmm. says:
Nice. Liked this one a lot.
08/02/2010 at 17:40 RLacey says:
I’m inept, and just can’t get the hold-mouse-to-power-up-jump thing right consistently enough to avoid getting frustrated. Love the idea, though.
08/02/2010 at 17:40 Kakksakkamaddafakka says:
God, I was literally screaming at that boss level!
08/02/2010 at 17:53 Qjuad says:
406, and lots of strange looks from colleagues.
08/02/2010 at 17:55 Mike says:
Very, very good. Surely weeks away from an iPhone version?
08/02/2010 at 18:00 Jahkaivah says:
This game is dreadful.
I like it.
08/02/2010 at 18:07 ganggreen says:
Well worth it for the boss. That got really intense especially if you turned off the sound and put your own music to it
08/02/2010 at 18:08 Zyrxil says:
360 clicks. I’m guessing a lot of you didn’t figure out the up and down flying platform screens can be done by clicking and holding.
08/02/2010 at 18:16 Lucky Main Street says:
286!
08/02/2010 at 18:18 wiper says:
307 clicks, found the boss really easy though, which probably helped. It was the stop-start bits and ohgodtheceiling’sfalling level that really cost me.
08/02/2010 at 18:19 Rikard Peterson says:
Nice, but the boss is too old school/hard core for my taste. You can’t react to what’s happening, instead you need to have a plan (constructed piece by piece by failed attempts) and execute it flawlessly.
08/02/2010 at 21:55 Cheshire P says:
280, second try. I’m proud.
08/02/2010 at 22:51 Renzatic says:
435 clicks. I would’ve had less, but those stupid platforms require you land EXACTLY on them.
Now I’m going for less than 300. :D
08/02/2010 at 22:59 Renzatic says:
…352. I hate that screen where you have to time your jumps between two platforms flipping back and forth over lava. It takes me at least 5 tries to get through it, even though it looks like I’ve landed properly about each time.
And the boss is easy once you get the pattern down. I can kill him in about 4 clicks now.
08/02/2010 at 23:11 Renzatic says:
TWO HUNDRED AND FORTY ONE! BEAT THAT! WOOHOO!
I think I could finish the game in 200 clicks. I might be able to get a little less, but I bet it requires at least a minimum 190 or so to complete.
08/02/2010 at 23:39 Hybrid says:
531… moving platforms suck.
08/02/2010 at 23:59 sinister agent says:
463 here. I thought I did quite badly, but it seems to be middling. I’m pretty sure at least 200 were the boss.
09/02/2010 at 03:44 trias says:
#1 334
#2 246
#3 235
#4 197 yay!
Fun stuff.
10/02/2010 at 01:35 disperse says:
If you’re going to do a platformer stick with the tried and true press x to jump, hold x to jump further control scheme. The jump charging mechanic was awkward at best.