Ghost Recon: Future Soldier Announced

By John Walker on February 10th, 2010 at 9:13 am.

Because we're nowhere near a screenshot.

Ubisoft made their promised announcement last night. Are we excited to hear the words: Ghost Recon: Future Soldier? Very little is known at this point, beyond that it’s the Ghost Recon Advanced Warfighter team, and seemingly with a multiplayer focus. A few scraps of detail below, and the teaser video.

There’s a short letter on the new site that lays out the challenge they see in front of them. Creative director Olivier Dauba explains that it’s been a while since they made GRAW 2.

“The landscape has changed since then, thanks to our competitors, who came out with some truly remarkable shooters (which makes our jobs harder, but more exciting at the same time).”

But what are they going to do?!

“Well, it’s time for us to fight back. We didn’t want to come out with another old-style GRAW game — as far as we were concerned there was no point in doing “just” that. That much was clear from the very beginning on this game. Everybody expects quality, and we’ll still deliver on it like we did on the previous games. True innovation, however, is definitely harder to come by these days. Our aim was to come up with something that would change the playing field, and go where others have not yet been. There’s room for improvement left in the shooter genre, folks, and we’re taking you there to the war of tomorrow. That was our challenge on this one: coming up with something that will change the way people play shooters together, something that is both incredibly simple and obvious, but that nobody has thought of before. We will be unfolding details as we go along, so stay tuned.”

Me too.

There’s to be an multiplayer beta this summer, and apparently access to this can be secured through the purchase of Splinter Cell: Conviction. However, it’s not clear at this point whether this relates to the PC version, so wait for news on that.

So, here’s the teaser, which reveals that future soldiers are apparently made of cloth:

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63 Comments »

  1. Alex Bakke says:

    Looks interesting, although the second one wasn’t much of an improvement, in my opinion.

  2. Antsy says:

    As a PC gamer I’m finding it difficult to get too excited about Ubisoft at the moment.

    • Hmm says:

      Indeed. A lot of people aren’t going to care what they announce until it’s “we’re getting rid of our DRM”. But even then, there will be bad will that they introduced it in the first place.

    • sigma83 says:

      I will happily forgive them if they go ‘we were wrong, we’re rescinding the idea cause it doesn’t give us what we wanted’ or some similar face-saving move.

      And if they announce Beyond Good & Evil 2, their stock will actually go up with me.

  3. The Bottom Bandito says:

    Multiplayer!??!

    Social interaction with “others” online?

    BAH! It’ll never catch on.

  4. Rich says:

    Wow looks awesome! Especially with Ubisoft’s new announced features. Pausing when our connection drops out, so we can stare blankly at the unmoving screen, as if it were in fact the connection to our brains that had been dropped. I suppose it might as well be if the wonderful Ubisoft can no-longer talk to our PCs. Also, saving to the cloud, good old, solid as a rock clouds. No more tiny little, unassuming save game files cluttering up our hard disks.

    Ubisoft, I want to have your babies.

  5. derFeef says:

    Nazguul!
    Hope this is more like the PC GR´s – not the Console GR´s

  6. sigma83 says:

    @Antsy This is destruction of goodwill in progress I guess.

    If they lose their Ubi.com drm nuttiness I will be excited about their games again. I was seriously considering buying two copies of Conviction; no way in hell now.

  7. GreatUncleBaal says:

    Hmmm, not too keen on the implied invisibility stealth ninja cloaking predator device – I’m sure it will have some sort of ludicrous limitation, like switching off when you move, but I liked that in GRAW, especially in co-op, if you were spotted you were in a stupid amount of trouble unless you worked quickly – if you can just vanish or not be seen in the first place, I’m not really interested. But since there’s practically no detail yet I will keep my fingers crossed.

  8. StalinsGhost says:

    Awesome. More future war-porn for the list.

  9. mrmud says:

    Always been a fan of the Ghost Recon/Rainbow Six series so this is good news.

  10. Vinraith says:

    I miss the days when Ghost Recon and Rainbow 6 were real tactical shooters.

    • Gabbo says:

      Ah the days of tactical R6 and GR. How I miss thee in the place of these pretenders to the throne.
      I doubt I’ll pick this up unless it completely bowls me over with something worthwhile in terms of tactical gameplay.
      What exactly is RedStorm (Or whatever Ubisoft has changed their name to) doing these days?

  11. sigma83 says:

    Actually an interesting question: What’s the difference between the two franchises?

    • Demon Beaver says:

      The way I see it (though it’s from far off memories) is that while Rainbow Six was all about planning in advance the movement of each squad, Ghost Recon was specifically about planning on the move. Today both of them are just a shooter where you walk a predetermined course, only with a squad following you.
      Feel free to correct me, as my memories of the series are rather vague…

    • Sweedums says:

      this may be kinda wrong, but i found the main difference (in the early ones at least) was that the Ghost Recon games put you in large battlefields, with a larger team (i think there were 6 of you in the first few games) whereas Rainbow Six put you in a smaller, often indoor battlefield with (i think) 3 men…. it has been years since i played the really early rainbow six games, but thats my general impression.

      i was personally a much bigger fan of the GR games, and really enjoyed the PC GRAW games, I am dreading the inclusion of an invisibility cloak, it seems to make the whole thing a bit pointless, but i guess we will have to see how it is implemented.

      also, i hope that, since they are not talking about the PC version yet, we get a different version to the consoles, like with the GRAW games

    • bill says:

      Now, there seems to be no real difference between R6 and GR, except the difference in characters (police vs military).

      In the old games the difference was mostly about the environments. GR was more battlefield environments with large, outdoor, natural environments. Plus camoflage and real-time orders.
      R6 was more like Swat, mostly indoor, confined enviroments with lots of hostages and bombs, and (at least before R63) pre-mission planning.

      Rainbow 6 3 was the best of the bunch imho, as it mixed pre-planning with real time, and fixed most of the flaws in 1 and 2.

  12. boommoob says:

    the cloth is of course some fancy light dissapation cloaking device. Cloth like that is already at experimental stages and likely to see the light (no pun intended) within a few years.

    Doesn’t show much else in the trailer than inclusion of optical camuflage. I hope UBI continues the recent quality streak of the the GhostRecon series.

    Looking forward to it.

  13. Heliocentric says:

    This game doesn’t seem too unsuited to ubi’s aggressive online policy if it truely has a multiplayer focus. But if i have a multiplayer shooter with under 64 players and no vehicles they by default have failed to drag me from ea’s clutches for multiplayer. Now coop might be interesting with a smaller base of players.

  14. mandrill says:

    Was there not some sort of chatter around the release of Hawx that Ubi would be turning the Tom Clancy franchise into some sort of full spectrum MMO type affair with ghost recon, rainbow six, splinter cell, Hawx, and endgame thrown into the mix?

  15. Subject 706 says:

    Ubisoft : Raping a franchise near you.

  16. destroy.all.monsters says:

    Blah blah blah Ubisoft.

    Insert gnashing of teeth and grandiose displays of hatred and loathing here.

  17. duel says:

    Got a big flash of NORWAY, with a targeting reticule at the end of that trailer. Is that where future wars will take place? only time will tell…

  18. MadMatty says:

    Goodie.. the original Ghost Recon was pretty great- with realistic shooting mechanics… hope they dont water it down to the typical console NERF guns where each man needs 6 AK shots to the chest to drop.

    Is it just me, or is the realistic shooter market a bit crowded? how many of these games can one person play??

    • sigma83 says:

      I suspect it’s because having guns that kill in one shot but are difficult to hit with isn’t fun from a gameplay perspective.

    • MadMatty says:

      Ah well Sigma, if only it was that simple- its like all the kids get easily frustrated if they get put down by a single bullet out of nowwhere, but the *gratification* of doing this unto someone is beyond reckoning :)
      Having lethal guns, also means you have to use cover, stealth and rifleman tatctics to win, of which the common 14 year old Modern Warfare player knows nothing about- hence, for him the game would probably suck, as he wants to run forward gunz blazing and so on.
      So, youre right, but youre also, very, very wrong.

      ps. its the same with realistic driving games vs arcadey ones

    • MadMatty says:

      - How dare they take the fun out of an AK anyway?? (ie. Farcry 2)

    • sigma83 says:

      Part of the problem is there is no mechanic (that I know of) for modeling suppressing fire. Being suppressed means nothing as most gamers would pop out and fire a few times despite having a HMG bearing down on their position. Instituting a suppression mechanic would induce more ‘rifleman-y’ tactics.

      Also high on my ‘WANT’ list for tactical FPS mechanics is an injury system that goes basically like this:

      I shoot A as he is sprinting for cover. A is non-fatally hit, and this drops him, sending him down to the ground. Now he can either get up with Space, or crawl, or return fire from his position on the ground.

      This penalty for being hit balances the extremes of ‘if I shoot you once you die’ versus ‘shots do nothing but flash the screen red.’

    • MadMatty says:

      @Sigma

      First, supression fire IS working in some games, as is damage model (although you dont go down, you do loose the ability to use the limb properly) in: Red Orchestra: Ostfront by Tripwire Interactive.
      You just need to make weapons more dangerous and supression fire works a charm.
      When the Machinegun is spraying lead right over your head, you definetly will not be sticking your head up from the ground – or youll b dead.
      That game has an almost perfect balance of realism and gameplay- its getting on a bit with the unreal 2 engine, but what the hell- great game, only around a tenner.
      Its world war 2, so theres not a huge amount of automatic weapons for infantry if thats your thing.
      Most rifle hits are insta-kill -i guess if the round doesnt kill you, youre put out of action, so you might aswell be dead for game purposes. You can take a few submachinegun shots if youre lucky, as the round is not that powerfull.
      Yeah i would like a proper damage system aswell, as i hate hitpoints basically.

    • MadMatty says:

      The more realistic they make game systems, the more you can actually use your real world knowledge, and real life-like scenarios start to occur in multiplayer games, and thats a lot of the fun for me.

      I also like just plain arcadey games too, so im no fanatic- Super Mario Galaxy? sure dude, but i prefer the first person shooters that rely on realism a lot better, because they force you to think hard- allready at this point, people will be dropping off, because fast and easy is the fad of the decade :P

    • sigma83 says:

      Oh lovely! I used to play Battle For Europe in Red Orchestra, back when it was a UT2004 mod. It was absolutely lovely, and very hard. Real firefights in that game.

    • MadMatty says:

      Yeah well the ´2 is coming this year : Red Orchestra: Heroes of Stalingrad
      http://www.heroesofstalingrad.com/ should be my kind of game

    • Fumarole says:

      … hope they dont water it down to the typical console NERF guns where each man needs 6 AK shots to the chest to drop.

      Methinks it is sliiightly too late for that.

  19. pkt-zer0 says:

    The folks who did the PC versions of GRAW1/2, Grin, have since closed their doors. That could mean multiple things for this game.

  20. Gabanski83 says:

    I thought Ubisoft dissolved the studio behind the GRAW games a while ago? Am I right, or did I imagine that? Who’s making this new game then?

    • Blather Blob says:

      @Gabanski83: GRIN was independent of Ubisoft and only did the PC “port” of GRAW/GRAW2, not the original console versions of either title. That said, the port was essentially a completely different game and as wikipedia says “only a few in-game assets such as voice-overs and Cross-Com and Narcom videos remain the same.” Which explains why briefings sometimes didn’t exactly match upcoming missions or previous events, since the missions and maps had been made from scratch by GRIN while trying to keep in sync with the consoles’ briefing videos.

      So the original GRAW team does still exist and are the ones making this, but it really has no relation to GRAW as it has ever existed on the PC before (or Ghost Recon 1 either, I suppose). GRAW and GRAW 2 were 3rd person shooters, with Gears of War-style cover mechanics, and this will presumably be the same. Unless Ubisoft is avoiding announcing PC details because they’re looking for someone to do another major remake of a port, this will probably have a more true straight port than the previous two games.

  21. Gabanski83 says:

    Yeah, GRIN filed for bankruptcy last August, according to the mighty wikipedia.

    I’d be wary of this game then, until I know more details.

  22. The Sombrero Kid says:

    snoozefest

  23. ChaK_ says:

    maybe insert some tactical-ness in your game now?

    I miss the old GR/DS/TI :(

  24. PixelCody says:

    I’m all for the multiplayer focus shabang.

    “There’s room for improvement left in the shooter genre, folks, and we’re taking you there to the war of tomorrow”

    That be fightin’ talk!

  25. jackflash says:

    The Ghost Recon series stopped being any good after, well, Ghost Recon.

    • Lemon scented apocalypse says:

      profoundly uninterested. Unless they plan to bring back the glory days. But then again perhaps Gorden Browns face really is a wax mask. – perhaps his brain is really is enclosed within a metal cylinder, and perhaps it really will begin the long trip to yuggoth after the next elections…

  26. Beh. says:

    Ubisoft and their new DRM scheme can go get lost in the woods. I no longer care what they put out.

    They can go F.O.A.D. imho.

  27. mrrobsa says:

    Guys?! Didn’t you see the trailer?!
    THEY’RE GIVING US AN F-16 WITH LEGS!
    Day one purchase.

  28. IvanHoeHo says:

    Good, the last ones weren’t very good in single player, anyway. But by god, they’ve got to add breathing in, so as to nerf the snipers a little bit.

    Oh, and they better cut that techy bullshit, because what I want is a pure shooter. I guess robots are fine, though, cause robots are cool.

    And exo-suits.

  29. joseph says:

    FUTURE SOLDIER … rofl

    p.s. i’m a future sailorrrrrr.

  30. Web Cole says:

    I have but one thing to say: DRM.

  31. PleasingFungus says:

    “Threats evolve. And yet war – war never changes.”

    Tell me I’m not alone, here.

  32. sinister agent says:

    Future soldier, eh? I can see it now. “Press A to release virus”. “Congraturation!”

    • sinister agent says:

      Erm… lovely RPS chaps, who I’ve loved and respected dearly for many years and are very pretty… could you slightly delete that comment, please? Only, I kind of put my email password into the next box out of stupid habit.

      Cheers!

      PS: I’ve since changed it, so don’t get any ideas, tricky tricksters. It’s now “password123″, obv.

    • MadMatty says:

      damn

  33. Clippit says:

    “something that is both incredibly simple and obvious, but that nobody has thought of before”

    gee those other game developers must be incredibly dim! good thing we have the best and the brightest working on games like this one! i simply cannot wait to see what the FUTURE of WARRR looks like! let’s bomb some peace into those clever norwegian bastards!

  34. MadMatty says:

    according to Strategy Informer (who apparently does action games?!?):

    “Ghost Recon: Future Soldier isn’t just for Xbox 360 but also PS3 and PC. The console versions offer “same” gameplay, dev team and date.

    The PC version will have its details spilled later, reveals Ubi’s Kimi Matsuzaki. Future Soldier releases this autumn after a summer beta.”

  35. bill says:

    “something that is both incredibly simple and obvious, but that nobody has thought of before”

    Anyone want to bet that someone’s already made a game with it?

  36. lill says:

    Me too, me too.

    I wonder if anything like them will ever come along again, or is the tactical shooter-genre really forever dead?

  37. Jadeslair says:

    This is going to be a good game, Tom Clancy games have been top notch lately, I am looking forward to splintercell and loved hawx so Ghost Recon will be another one for me soon.

  38. Terrance says:

    I can’t wait for this game to be released!

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