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	<title>Comments on: IGF Factor 2010: Today I Die</title>
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	<link>http://www.rockpapershotgun.com/2010/02/10/igf-factor-2010-today-i-die/</link>
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		<title>By: disperse</title>
		<link>http://www.rockpapershotgun.com/2010/02/10/igf-factor-2010-today-i-die/#comment-400171</link>
		<dc:creator>disperse</dc:creator>
		<pubDate>Fri, 12 Feb 2010 03:27:02 +0000</pubDate>
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		<description>Wow, controversy sparked...  It was more humorous in my head (with a southern US twang if you must know).  I apologize for any hard feelings, I thought it was an interesting typo is all.</description>
		<content:encoded><![CDATA[<p>Wow, controversy sparked&#8230;  It was more humorous in my head (with a southern US twang if you must know).  I apologize for any hard feelings, I thought it was an interesting typo is all.
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		<title>By: Lambchops</title>
		<link>http://www.rockpapershotgun.com/2010/02/10/igf-factor-2010-today-i-die/#comment-400119</link>
		<dc:creator>Lambchops</dc:creator>
		<pubDate>Thu, 11 Feb 2010 23:17:10 +0000</pubDate>
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		<description>Aww  . . . sweet.</description>
		<content:encoded><![CDATA[<p>Aww  . . . sweet.
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		<title>By: caesarbear</title>
		<link>http://www.rockpapershotgun.com/2010/02/10/igf-factor-2010-today-i-die/#comment-400114</link>
		<dc:creator>caesarbear</dc:creator>
		<pubDate>Thu, 11 Feb 2010 23:06:13 +0000</pubDate>
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		<description>Am I the only one that found this maudlin? As art games go it had little emotional impact for me. The music, the art, and especially the story did not work at all for me. It seemed juvenile, even compared to Passage.</description>
		<content:encoded><![CDATA[<p>Am I the only one that found this maudlin? As art games go it had little emotional impact for me. The music, the art, and especially the story did not work at all for me. It seemed juvenile, even compared to Passage.
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		<title>By: Ghil</title>
		<link>http://www.rockpapershotgun.com/2010/02/10/igf-factor-2010-today-i-die/#comment-399593</link>
		<dc:creator>Ghil</dc:creator>
		<pubDate>Thu, 11 Feb 2010 01:34:13 +0000</pubDate>
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		<description>These games are experiences that pushes reflexion inward, and makes me look at life a little bit differently, with each of those games. I remember Passage, Dear Esther, and now this...</description>
		<content:encoded><![CDATA[<p>These games are experiences that pushes reflexion inward, and makes me look at life a little bit differently, with each of those games. I remember Passage, Dear Esther, and now this&#8230;
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		<title>By: Lilliput King</title>
		<link>http://www.rockpapershotgun.com/2010/02/10/igf-factor-2010-today-i-die/#comment-399532</link>
		<dc:creator>Lilliput King</dc:creator>
		<pubDate>Wed, 10 Feb 2010 21:21:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=25225#comment-399532</guid>
		<description>That was Terry Cavanagh. He made Don&#039;t Look Back and VVVVVV. Good games, both.</description>
		<content:encoded><![CDATA[<p>That was Terry Cavanagh. He made Don&#8217;t Look Back and VVVVVV. Good games, both.
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		<title>By: A-Scale</title>
		<link>http://www.rockpapershotgun.com/2010/02/10/igf-factor-2010-today-i-die/#comment-399528</link>
		<dc:creator>A-Scale</dc:creator>
		<pubDate>Wed, 10 Feb 2010 21:05:52 +0000</pubDate>
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		<description>Or was that not this guy? In any case, the game was &quot;Don&#039;t Look Back&quot;. Liked that. Plenty of game, with the message important but secondary. Putting the message first and the gameplay second breaks the immersion and makes me feel like I&#039;m having a message forced on me.  I prefer my messages subtle and worked within something that is great on its own, like World of Goo, for instance.</description>
		<content:encoded><![CDATA[<p>Or was that not this guy? In any case, the game was &#8220;Don&#8217;t Look Back&#8221;. Liked that. Plenty of game, with the message important but secondary. Putting the message first and the gameplay second breaks the immersion and makes me feel like I&#8217;m having a message forced on me.  I prefer my messages subtle and worked within something that is great on its own, like World of Goo, for instance.
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		<title>By: A-Scale</title>
		<link>http://www.rockpapershotgun.com/2010/02/10/igf-factor-2010-today-i-die/#comment-399523</link>
		<dc:creator>A-Scale</dc:creator>
		<pubDate>Wed, 10 Feb 2010 20:57:04 +0000</pubDate>
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		<description>Indie contrarian? Hardly. I wasn&#039;t aware that it was an all or nothing proposition. I dig plenty of indie. In fact, I just played and enjoyed the hell-and-back game the creator of this very game came up with. I just thought this was lacking in gameplay.</description>
		<content:encoded><![CDATA[<p>Indie contrarian? Hardly. I wasn&#8217;t aware that it was an all or nothing proposition. I dig plenty of indie. In fact, I just played and enjoyed the hell-and-back game the creator of this very game came up with. I just thought this was lacking in gameplay.
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		<title>By: Vinraith</title>
		<link>http://www.rockpapershotgun.com/2010/02/10/igf-factor-2010-today-i-die/#comment-399506</link>
		<dc:creator>Vinraith</dc:creator>
		<pubDate>Wed, 10 Feb 2010 20:11:33 +0000</pubDate>
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		<description>I&#039;m usually not much on &quot;art games&quot; but I played this one when RPS first wrote about it awhile ago and found it surprisingly affecting. It&#039;s really a clever, well done little piece of art, and has generally driven me to try these sorts of games when they crop up just in the hopes they might have the same kind of impact.</description>
		<content:encoded><![CDATA[<p>I&#8217;m usually not much on &#8220;art games&#8221; but I played this one when RPS first wrote about it awhile ago and found it surprisingly affecting. It&#8217;s really a clever, well done little piece of art, and has generally driven me to try these sorts of games when they crop up just in the hopes they might have the same kind of impact.
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		<title>By: Igor Hardy</title>
		<link>http://www.rockpapershotgun.com/2010/02/10/igf-factor-2010-today-i-die/#comment-399472</link>
		<dc:creator>Igor Hardy</dc:creator>
		<pubDate>Wed, 10 Feb 2010 18:35:41 +0000</pubDate>
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		<description>Yey! I too had a similar experience with TID.</description>
		<content:encoded><![CDATA[<p>Yey! I too had a similar experience with TID.
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		<title>By: Lilliput King</title>
		<link>http://www.rockpapershotgun.com/2010/02/10/igf-factor-2010-today-i-die/#comment-399467</link>
		<dc:creator>Lilliput King</dc:creator>
		<pubDate>Wed, 10 Feb 2010 18:20:53 +0000</pubDate>
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		<description>I don&#039;t know what the literary technique is called, but you know how in Trainspotting and Finnegan&#039;s Wake the grammar and spelling are intentionally off to great artistic effect? 

Basically by making jibes directed at Tei you make yourself look foolish is what I&#039;m saying here.

Also what a beautiful little thing. This is what indie games do best, in my experience. There&#039;s something about the way large-scale games are produced that means they lose the little spark of wonder this game captures so well.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know what the literary technique is called, but you know how in Trainspotting and Finnegan&#8217;s Wake the grammar and spelling are intentionally off to great artistic effect? </p>
<p>Basically by making jibes directed at Tei you make yourself look foolish is what I&#8217;m saying here.</p>
<p>Also what a beautiful little thing. This is what indie games do best, in my experience. There&#8217;s something about the way large-scale games are produced that means they lose the little spark of wonder this game captures so well.
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		<title>By: Jayt</title>
		<link>http://www.rockpapershotgun.com/2010/02/10/igf-factor-2010-today-i-die/#comment-399465</link>
		<dc:creator>Jayt</dc:creator>
		<pubDate>Wed, 10 Feb 2010 18:14:49 +0000</pubDate>
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		<description>Remember playing this when it was released, love this kind of work.  Hope we see more of it!</description>
		<content:encoded><![CDATA[<p>Remember playing this when it was released, love this kind of work.  Hope we see more of it!
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		<title>By: ACS</title>
		<link>http://www.rockpapershotgun.com/2010/02/10/igf-factor-2010-today-i-die/#comment-399462</link>
		<dc:creator>ACS</dc:creator>
		<pubDate>Wed, 10 Feb 2010 18:06:41 +0000</pubDate>
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		<description>Frankly, Tei, your English is good enough.  I don&#039;t think I&#039;ve ever had much of a problem telling what you&#039;re saying. You&#039;ve just got some peculiar grammar habits which, unlike most peoples&#039;, sometimes produce results amusing to the Anglophone ear.

(And, yes, even though &#039;malus&#039; is the correct Latin antonym of &#039;bonus,&#039; it&#039;s not an English word. Even though it should be.)</description>
		<content:encoded><![CDATA[<p>Frankly, Tei, your English is good enough.  I don&#8217;t think I&#8217;ve ever had much of a problem telling what you&#8217;re saying. You&#8217;ve just got some peculiar grammar habits which, unlike most peoples&#8217;, sometimes produce results amusing to the Anglophone ear.</p>
<p>(And, yes, even though &#8216;malus&#8217; is the correct Latin antonym of &#8216;bonus,&#8217; it&#8217;s not an English word. Even though it should be.)
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