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	<title>Comments on: Subversion Unveiled</title>
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		<title>By: Josh</title>
		<link>http://www.rockpapershotgun.com/2010/02/20/subversion-unveiled/#comment-407809</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Sun, 28 Feb 2010 03:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=25702#comment-407809</guid>
		<description>Oh I&#039;m so glad this turned out to be heading in the direction I hoped for! The thing about &quot;plan an attack&quot; games is that they cannot be played in the same way twice, because the unknown is not there. You can contrast this with the multiplayer FPSs, with their attempts in pathing, weapon choices etc to make the moment of actually meeting the enemy end up unpredictable. I&#039;ve played modern warfare for weeks now with freinds and rarely encountered the same specific combat situation. This seems amazing to me considering how limited the pallet we are using is. 

If introversion can pull the same off here; if like in multiplayer balancing they avoid simple best strategies that overrule large swathes of the possibilities of your opponent (in this case the fictional security designer of the installations), and have the right information/risk gradient to create a compelling mix of preparation and improvisation, then I&#039;m there!

This is the kind of game I&#039;ve been looking for for ages! Ideally I&#039;d like to see faction politics etc, but quite honestly I don&#039;t expect that to appear, which doesn&#039;t bother me, because I&#039;m hoping for a substantial enough expression of the set-mission-objective unknown-terrain paradigm to feel complete and satisfying, and if they release the code like with uplink people I might learn to code myself and put it in! This seems like the closest route to my &quot;procedural x-com apocalypse+4x&quot; I&#039;m going to get in the near future.</description>
		<content:encoded><![CDATA[<p>Oh I&#8217;m so glad this turned out to be heading in the direction I hoped for! The thing about &#8220;plan an attack&#8221; games is that they cannot be played in the same way twice, because the unknown is not there. You can contrast this with the multiplayer FPSs, with their attempts in pathing, weapon choices etc to make the moment of actually meeting the enemy end up unpredictable. I&#8217;ve played modern warfare for weeks now with freinds and rarely encountered the same specific combat situation. This seems amazing to me considering how limited the pallet we are using is. </p>
<p>If introversion can pull the same off here; if like in multiplayer balancing they avoid simple best strategies that overrule large swathes of the possibilities of your opponent (in this case the fictional security designer of the installations), and have the right information/risk gradient to create a compelling mix of preparation and improvisation, then I&#8217;m there!</p>
<p>This is the kind of game I&#8217;ve been looking for for ages! Ideally I&#8217;d like to see faction politics etc, but quite honestly I don&#8217;t expect that to appear, which doesn&#8217;t bother me, because I&#8217;m hoping for a substantial enough expression of the set-mission-objective unknown-terrain paradigm to feel complete and satisfying, and if they release the code like with uplink people I might learn to code myself and put it in! This seems like the closest route to my &#8220;procedural x-com apocalypse+4x&#8221; I&#8217;m going to get in the near future.
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		<title>By: geldonyetich</title>
		<link>http://www.rockpapershotgun.com/2010/02/20/subversion-unveiled/#comment-407763</link>
		<dc:creator>geldonyetich</dc:creator>
		<pubDate>Sat, 27 Feb 2010 20:09:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=25702#comment-407763</guid>
		<description>&quot;That&#039;s a very nice city.&quot;
&quot;Thank you.&quot;
&quot;What does it do?&quot;
&quot;Do?&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;That&#8217;s a very nice city.&#8221;<br />
&#8220;Thank you.&#8221;<br />
&#8220;What does it do?&#8221;<br />
&#8220;Do?&#8221;
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		<title>By: CdrJameson</title>
		<link>http://www.rockpapershotgun.com/2010/02/20/subversion-unveiled/#comment-404769</link>
		<dc:creator>CdrJameson</dc:creator>
		<pubDate>Mon, 22 Feb 2010 12:01:01 +0000</pubDate>
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		<description>Aces! Another game in the good, cyberpunk tradition.

It&#039;s Max Headroom meets Neuromancer meets Syndicate meets Interphase... on Disprin!

I&#039;m glad to see they found something to do with their city generator other than, um, generate cities.</description>
		<content:encoded><![CDATA[<p>Aces! Another game in the good, cyberpunk tradition.</p>
<p>It&#8217;s Max Headroom meets Neuromancer meets Syndicate meets Interphase&#8230; on Disprin!</p>
<p>I&#8217;m glad to see they found something to do with their city generator other than, um, generate cities.
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		<title>By: Stompywitch</title>
		<link>http://www.rockpapershotgun.com/2010/02/20/subversion-unveiled/#comment-404681</link>
		<dc:creator>Stompywitch</dc:creator>
		<pubDate>Mon, 22 Feb 2010 00:04:34 +0000</pubDate>
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		<description>Wow. This doesn&#039;t quite sound like it&#039;s the Sense/Net run game I&#039;ve always wanted, but it&#039;s so very, very close!</description>
		<content:encoded><![CDATA[<p>Wow. This doesn&#8217;t quite sound like it&#8217;s the Sense/Net run game I&#8217;ve always wanted, but it&#8217;s so very, very close!
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		<title>By: nabeel</title>
		<link>http://www.rockpapershotgun.com/2010/02/20/subversion-unveiled/#comment-404640</link>
		<dc:creator>nabeel</dc:creator>
		<pubDate>Sun, 21 Feb 2010 20:17:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=25702#comment-404640</guid>
		<description>Chris Delay &lt;a href=&quot;http://forums.introversion.co.uk/introversion/viewtopic.php?t=2313&quot; rel=&quot;nofollow&quot;&gt;posted on the Introversion blog&lt;/a&gt; about the launch party, and there are pics of the Subversion demo there. It certainly looks earlyish, but still very cool.</description>
		<content:encoded><![CDATA[<p>Chris Delay <a href="http://forums.introversion.co.uk/introversion/viewtopic.php?t=2313" rel="nofollow">posted on the Introversion blog</a> about the launch party, and there are pics of the Subversion demo there. It certainly looks earlyish, but still very cool.
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2010/02/20/subversion-unveiled/#comment-404602</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Sun, 21 Feb 2010 17:32:14 +0000</pubDate>
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		<description>Heh I had a hunch that this was the direction the game was taking, so glad to see I was on the right path. Looking forward to purchasing this when it eventually comes out.</description>
		<content:encoded><![CDATA[<p>Heh I had a hunch that this was the direction the game was taking, so glad to see I was on the right path. Looking forward to purchasing this when it eventually comes out.
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		<title>By: PHeMoX</title>
		<link>http://www.rockpapershotgun.com/2010/02/20/subversion-unveiled/#comment-404548</link>
		<dc:creator>PHeMoX</dc:creator>
		<pubDate>Sun, 21 Feb 2010 14:40:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=25702#comment-404548</guid>
		<description>What makes you think you won&#039;t be able to explore the city? One could assume that&#039;s the infiltration / exploration part of the main game, right?

I really hope they will add a pretty serious Uplink edge or similar atmosphere to this game. That would be incredibly cool.</description>
		<content:encoded><![CDATA[<p>What makes you think you won&#8217;t be able to explore the city? One could assume that&#8217;s the infiltration / exploration part of the main game, right?</p>
<p>I really hope they will add a pretty serious Uplink edge or similar atmosphere to this game. That would be incredibly cool.
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		<title>By: Lambchops</title>
		<link>http://www.rockpapershotgun.com/2010/02/20/subversion-unveiled/#comment-404525</link>
		<dc:creator>Lambchops</dc:creator>
		<pubDate>Sun, 21 Feb 2010 11:43:36 +0000</pubDate>
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		<description>Wrong target audience methinks. 

HANDBAG!

http://www.youtube.com/watch?v=7oBU02jtvsA</description>
		<content:encoded><![CDATA[<p>Wrong target audience methinks. </p>
<p>HANDBAG!</p>
<p><a href="http://www.youtube.com/watch?v=7oBU02jtvsA" rel="nofollow">http://www.youtube.com/watch?v=7oBU02jtvsA</a>
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		<title>By: terry</title>
		<link>http://www.rockpapershotgun.com/2010/02/20/subversion-unveiled/#comment-404518</link>
		<dc:creator>terry</dc:creator>
		<pubDate>Sun, 21 Feb 2010 10:49:47 +0000</pubDate>
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		<description>No, really?

Do tell!

Oh wait, you did.</description>
		<content:encoded><![CDATA[<p>No, really?</p>
<p>Do tell!</p>
<p>Oh wait, you did.
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		<title>By: Dan</title>
		<link>http://www.rockpapershotgun.com/2010/02/20/subversion-unveiled/#comment-404517</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Sun, 21 Feb 2010 10:48:20 +0000</pubDate>
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		<description>@JuJuCam
The demo was point and click, so I wouldn&#039;t count on too many action sequences. They did cite Oceans 11 though, so I&#039;m thinking there could be somthing involving multiple targets in a single mission (one team takes out the power, another infiltrates).

I&#039;m also visualising uplink&#039;s market of potential missions, but spread out across the entire city, maybe with particular factions involved.</description>
		<content:encoded><![CDATA[<p>@JuJuCam<br />
The demo was point and click, so I wouldn&#8217;t count on too many action sequences. They did cite Oceans 11 though, so I&#8217;m thinking there could be somthing involving multiple targets in a single mission (one team takes out the power, another infiltrates).</p>
<p>I&#8217;m also visualising uplink&#8217;s market of potential missions, but spread out across the entire city, maybe with particular factions involved.
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		<title>By: terry</title>
		<link>http://www.rockpapershotgun.com/2010/02/20/subversion-unveiled/#comment-404516</link>
		<dc:creator>terry</dc:creator>
		<pubDate>Sun, 21 Feb 2010 10:46:47 +0000</pubDate>
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		<description>I still have my red glossy manual for that with all the terrorist artist&#039;s impressions in it :-)  Weirdly, I had the cracked version for the Amiga and some plum had gone through editing all the mission text, so the chief would say stuff like &quot;We&#039;ve received information that a terrorist op is planned at the Olympic Games.  Boy George is known to be involved.&quot;  Later in the game it would degenerate into random curses and gibberish.  Mildly amusing, but not all that playable.

I still play the PC version a lot (handy hint - the abandonware version appears to crash when breaking and entering for the first time, but if you just wait it will start after about 30 secs) and it&#039;s in my all-time top 10, for sure.  Aside from the driving part which is pants.</description>
		<content:encoded><![CDATA[<p>I still have my red glossy manual for that with all the terrorist artist&#8217;s impressions in it :-)  Weirdly, I had the cracked version for the Amiga and some plum had gone through editing all the mission text, so the chief would say stuff like &#8220;We&#8217;ve received information that a terrorist op is planned at the Olympic Games.  Boy George is known to be involved.&#8221;  Later in the game it would degenerate into random curses and gibberish.  Mildly amusing, but not all that playable.</p>
<p>I still play the PC version a lot (handy hint &#8211; the abandonware version appears to crash when breaking and entering for the first time, but if you just wait it will start after about 30 secs) and it&#8217;s in my all-time top 10, for sure.  Aside from the driving part which is pants.
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		<title>By: terry</title>
		<link>http://www.rockpapershotgun.com/2010/02/20/subversion-unveiled/#comment-404515</link>
		<dc:creator>terry</dc:creator>
		<pubDate>Sun, 21 Feb 2010 10:36:30 +0000</pubDate>
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		<description>Every time I watch that Subversion video (and it has been many times, in lieu of any other footage), some part of my brain starts to scream &quot;MINIGUN&quot;, and &quot;UZI&quot; and &quot;PERSUADERTRON&quot; in capital letters.
Never has an engine been screaming more for idiots with rocket launchers mowing down innocents.

Don&#039;t get me wrong, I&#039;m sure the game that emerges will be compelling in a different way, but goddamn do I want my procedural Syndicate :-)</description>
		<content:encoded><![CDATA[<p>Every time I watch that Subversion video (and it has been many times, in lieu of any other footage), some part of my brain starts to scream &#8220;MINIGUN&#8221;, and &#8220;UZI&#8221; and &#8220;PERSUADERTRON&#8221; in capital letters.<br />
Never has an engine been screaming more for idiots with rocket launchers mowing down innocents.</p>
<p>Don&#8217;t get me wrong, I&#8217;m sure the game that emerges will be compelling in a different way, but goddamn do I want my procedural Syndicate :-)
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