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	<title>Comments on: The Incredible Secret Future Of Videogames</title>
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		<title>By: Bong Ebbighausen</title>
		<link>http://www.rockpapershotgun.com/2010/03/03/the-incredible-secret-future-of-videogames/#comment-555552</link>
		<dc:creator>Bong Ebbighausen</dc:creator>
		<pubDate>Wed, 17 Nov 2010 21:47:55 +0000</pubDate>
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		<description>Is actually blogengine as good as wordpress for some reason? Really needs to be as it&#039;s ever more popluar recently.</description>
		<content:encoded><![CDATA[<p>Is actually blogengine as good as wordpress for some reason? Really needs to be as it&#8217;s ever more popluar recently.
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		<title>By: Anonymous this time</title>
		<link>http://www.rockpapershotgun.com/2010/03/03/the-incredible-secret-future-of-videogames/#comment-413884</link>
		<dc:creator>Anonymous this time</dc:creator>
		<pubDate>Wed, 10 Mar 2010 21:09:45 +0000</pubDate>
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		<description>Warwick is an attention whore who happily accepts the credit for the work of others in his department...</description>
		<content:encoded><![CDATA[<p>Warwick is an attention whore who happily accepts the credit for the work of others in his department&#8230;
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		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2010/03/03/the-incredible-secret-future-of-videogames/#comment-410962</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Fri, 05 Mar 2010 08:45:01 +0000</pubDate>
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		<description>A good engine and excellent presentation can substantially improve the user interface, if they are integrated and thought out properly. There&#039;s just too many cookie-cutter &#039;AAA&#039;-quality games spending too much time and energy on state of the art graphics and environments.\ I have no doubt that Dark Void would have been quite a bit better had they neglected graphics in favor of tuning up the game itself.</description>
		<content:encoded><![CDATA[<p>A good engine and excellent presentation can substantially improve the user interface, if they are integrated and thought out properly. There&#8217;s just too many cookie-cutter &#8216;AAA&#8217;-quality games spending too much time and energy on state of the art graphics and environments.\ I have no doubt that Dark Void would have been quite a bit better had they neglected graphics in favor of tuning up the game itself.
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		<title>By: WCG</title>
		<link>http://www.rockpapershotgun.com/2010/03/03/the-incredible-secret-future-of-videogames/#comment-410387</link>
		<dc:creator>WCG</dc:creator>
		<pubDate>Thu, 04 Mar 2010 15:20:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26317#comment-410387</guid>
		<description>Wow! Great article! Is it just my imagination, or am I seeing more and more of this kind of thing here? Either way, keep it up. You&#039;re giving me lots of food for thought (and plenty to blog about, frankly).</description>
		<content:encoded><![CDATA[<p>Wow! Great article! Is it just my imagination, or am I seeing more and more of this kind of thing here? Either way, keep it up. You&#8217;re giving me lots of food for thought (and plenty to blog about, frankly).
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		<title>By: EBass</title>
		<link>http://www.rockpapershotgun.com/2010/03/03/the-incredible-secret-future-of-videogames/#comment-410023</link>
		<dc:creator>EBass</dc:creator>
		<pubDate>Thu, 04 Mar 2010 01:18:34 +0000</pubDate>
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		<description>Thats bollocks half. By your argument if we could clone humans so they would not just be physically alike but have the exact same memories/thoughts/desires etc then murder would no longer be ethically wrong because now humans have no individual replaceable attributes.

The value of life comes from its perception to percieve the reality around it, In other words consciousness, self awareness and ability to feel pain. We don&#039;t mind slaughtering bacteria by the millions do we?</description>
		<content:encoded><![CDATA[<p>Thats bollocks half. By your argument if we could clone humans so they would not just be physically alike but have the exact same memories/thoughts/desires etc then murder would no longer be ethically wrong because now humans have no individual replaceable attributes.</p>
<p>The value of life comes from its perception to percieve the reality around it, In other words consciousness, self awareness and ability to feel pain. We don&#8217;t mind slaughtering bacteria by the millions do we?
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		<title>By: Mister Adequate</title>
		<link>http://www.rockpapershotgun.com/2010/03/03/the-incredible-secret-future-of-videogames/#comment-409986</link>
		<dc:creator>Mister Adequate</dc:creator>
		<pubDate>Thu, 04 Mar 2010 00:05:19 +0000</pubDate>
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		<description>I&#039;m not aware of anyone who has predicted the Singularity to be &quot;coming soon&quot; until fairly recent years, the last decade or two. And in fact whilst some of us Transhumanists reckon &quot;within our lifetimes&quot; is a plausible, if not guaranteed scenario, Kurzweil&#039;s one of very few who sets a date.

Before I read The Singularity Is Near I was very sceptical about these claims. But Kurzweil&#039;s evidence is extremely strong and I was convinced by it.

Finally I suppose it needs to be pointed out - talking and thinking about it IS trying to make it happen. It&#039;s like saying John Locke should have got out there and made things happen instead of just philosophising about it.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not aware of anyone who has predicted the Singularity to be &#8220;coming soon&#8221; until fairly recent years, the last decade or two. And in fact whilst some of us Transhumanists reckon &#8220;within our lifetimes&#8221; is a plausible, if not guaranteed scenario, Kurzweil&#8217;s one of very few who sets a date.</p>
<p>Before I read The Singularity Is Near I was very sceptical about these claims. But Kurzweil&#8217;s evidence is extremely strong and I was convinced by it.</p>
<p>Finally I suppose it needs to be pointed out &#8211; talking and thinking about it IS trying to make it happen. It&#8217;s like saying John Locke should have got out there and made things happen instead of just philosophising about it.
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		<title>By: Half</title>
		<link>http://www.rockpapershotgun.com/2010/03/03/the-incredible-secret-future-of-videogames/#comment-409934</link>
		<dc:creator>Half</dc:creator>
		<pubDate>Wed, 03 Mar 2010 23:08:42 +0000</pubDate>
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		<description>We do have floating cars, their just fucking useless, and we could build a nuclear rocket if it weren&#039;t for the damn conservatives worrying about irradiating the entirety of the Western Hemisphere.       That&#039;s the funny part.    Futurists predictions after the dawn of modern science have all been technically true, they just like to completely forget the sociological and ergonomical factors involved in technology as well.</description>
		<content:encoded><![CDATA[<p>We do have floating cars, their just fucking useless, and we could build a nuclear rocket if it weren&#8217;t for the damn conservatives worrying about irradiating the entirety of the Western Hemisphere.       That&#8217;s the funny part.    Futurists predictions after the dawn of modern science have all been technically true, they just like to completely forget the sociological and ergonomical factors involved in technology as well.
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		<title>By: Half</title>
		<link>http://www.rockpapershotgun.com/2010/03/03/the-incredible-secret-future-of-videogames/#comment-409929</link>
		<dc:creator>Half</dc:creator>
		<pubDate>Wed, 03 Mar 2010 23:03:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26317#comment-409929</guid>
		<description>The value of life isn&#039;t defined solely by its processing power, nor delusional religious values like souls.    The value of life is intrinsically linked to how much we value a individual of the agents variety.    We live in a society that values the individual of people, because we can distinguish the diverse array of personalities, identities, and contributions of diversity.    Even in a dog, we can value the individual dog because it exists as a unique entity in which we invest emotions into.    Even a mice carries a value, they are spatially individuals, simply put, if I have two mice, and eat one, I only have one mouse.     

A computer program, no matter how smart, simply possess no individual irreplaceable attributes, as it has lacks relative, spatial, and social individuality.      The only way to make a AI existence &quot;meaningful&quot; is if we allow it social individuality and the ability to relate with humans.    That won&#039;t exist outside of a lab environment.    (Obviously, programs cannot have spatial individuality by definition)</description>
		<content:encoded><![CDATA[<p>The value of life isn&#8217;t defined solely by its processing power, nor delusional religious values like souls.    The value of life is intrinsically linked to how much we value a individual of the agents variety.    We live in a society that values the individual of people, because we can distinguish the diverse array of personalities, identities, and contributions of diversity.    Even in a dog, we can value the individual dog because it exists as a unique entity in which we invest emotions into.    Even a mice carries a value, they are spatially individuals, simply put, if I have two mice, and eat one, I only have one mouse.     </p>
<p>A computer program, no matter how smart, simply possess no individual irreplaceable attributes, as it has lacks relative, spatial, and social individuality.      The only way to make a AI existence &#8220;meaningful&#8221; is if we allow it social individuality and the ability to relate with humans.    That won&#8217;t exist outside of a lab environment.    (Obviously, programs cannot have spatial individuality by definition)
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		<title>By: Half</title>
		<link>http://www.rockpapershotgun.com/2010/03/03/the-incredible-secret-future-of-videogames/#comment-409928</link>
		<dc:creator>Half</dc:creator>
		<pubDate>Wed, 03 Mar 2010 23:03:13 +0000</pubDate>
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		<description>The value of life isn&#039;t defined solely by its processing power, nor delusional religious values like souls.    The value of life is intrinsically linked to how much we value a individual of the agents variety.    We live in a society that values the individual of people, because we can distinguish the diverse array of personalities, identities, and contributions of diversity.    Even in a dog, we can value the individual dog because it exists as a unique entity in which we invest emotions into.    Even a mice carries a value, they are spatially individuals, simply put, if I have two mice, and eat one, I only have one mouse.     

A computer program, no matter how smart, simply possess no individual irreplaceable attributes, as it has lacks relative, spatial, and social individuality.      The only way to make a AI existence &quot;meaningful&quot; is if we allow it social individuality and the ability to relate with humans.    That won&#039;t exist outside of a lab environment.</description>
		<content:encoded><![CDATA[<p>The value of life isn&#8217;t defined solely by its processing power, nor delusional religious values like souls.    The value of life is intrinsically linked to how much we value a individual of the agents variety.    We live in a society that values the individual of people, because we can distinguish the diverse array of personalities, identities, and contributions of diversity.    Even in a dog, we can value the individual dog because it exists as a unique entity in which we invest emotions into.    Even a mice carries a value, they are spatially individuals, simply put, if I have two mice, and eat one, I only have one mouse.     </p>
<p>A computer program, no matter how smart, simply possess no individual irreplaceable attributes, as it has lacks relative, spatial, and social individuality.      The only way to make a AI existence &#8220;meaningful&#8221; is if we allow it social individuality and the ability to relate with humans.    That won&#8217;t exist outside of a lab environment.
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		<title>By: Half</title>
		<link>http://www.rockpapershotgun.com/2010/03/03/the-incredible-secret-future-of-videogames/#comment-409913</link>
		<dc:creator>Half</dc:creator>
		<pubDate>Wed, 03 Mar 2010 22:49:12 +0000</pubDate>
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		<description>meh.

Humans will always be Humans until their not anymore, and then it doesn&#039;t matter.    We&#039;ll still love and die and cry and laugh and create and destroy and hate and kill and dream.    Technology won&#039;t change that.    Whats all the hullabaloo about?   Nothing changes :/</description>
		<content:encoded><![CDATA[<p>meh.</p>
<p>Humans will always be Humans until their not anymore, and then it doesn&#8217;t matter.    We&#8217;ll still love and die and cry and laugh and create and destroy and hate and kill and dream.    Technology won&#8217;t change that.    Whats all the hullabaloo about?   Nothing changes :/
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		<title>By: TeeJay</title>
		<link>http://www.rockpapershotgun.com/2010/03/03/the-incredible-secret-future-of-videogames/#comment-409795</link>
		<dc:creator>TeeJay</dc:creator>
		<pubDate>Wed, 03 Mar 2010 20:55:24 +0000</pubDate>
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		<description>You are saying that PC games had revenue of 12 billion &#039;somethings&#039; in 2004?

Are you going to launch into one of your cut-and-paste &quot;we&#039;re all doomed&quot; posts where you pretend that annual NPD retail sales figures reflect total PC gaming revenue, that declining Gamespot scores &quot;prove&quot; that current games are not as good as in 1999 and that the thing that &quot;killed&quot; PC games was getting rid of &quot;big boxes&quot; and paper manuals? 

DFC Intelligence say that 2007 saw worldwide pc games sales of around $11 billion of which:

Retail 30%
Subs 44%
Digital downloads 18%
Adverts 7%

also 
Americas $2.7 bn
Europe $3.5 bn
Asia $4.5 bn

Kind of makes your prediction of 0.1 bn sales look kind of wierd. (nb the PC has a far bigger installed base around the world than anything else and this isn&#039;t going to change in the next 10 to 20 years - the opposite in fact).

I have asked you before and am still waiting to see your evidence that *overall* spending on PC games is falling. From my perspective the evidence suggests a fairly steady overall level of spending with a switch first from high-street to websites and then to downloads.</description>
		<content:encoded><![CDATA[<p>You are saying that PC games had revenue of 12 billion &#8216;somethings&#8217; in 2004?</p>
<p>Are you going to launch into one of your cut-and-paste &#8220;we&#8217;re all doomed&#8221; posts where you pretend that annual NPD retail sales figures reflect total PC gaming revenue, that declining Gamespot scores &#8220;prove&#8221; that current games are not as good as in 1999 and that the thing that &#8220;killed&#8221; PC games was getting rid of &#8220;big boxes&#8221; and paper manuals? </p>
<p>DFC Intelligence say that 2007 saw worldwide pc games sales of around $11 billion of which:</p>
<p>Retail 30%<br />
Subs 44%<br />
Digital downloads 18%<br />
Adverts 7%</p>
<p>also<br />
Americas $2.7 bn<br />
Europe $3.5 bn<br />
Asia $4.5 bn</p>
<p>Kind of makes your prediction of 0.1 bn sales look kind of wierd. (nb the PC has a far bigger installed base around the world than anything else and this isn&#8217;t going to change in the next 10 to 20 years &#8211; the opposite in fact).</p>
<p>I have asked you before and am still waiting to see your evidence that *overall* spending on PC games is falling. From my perspective the evidence suggests a fairly steady overall level of spending with a switch first from high-street to websites and then to downloads.
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		<title>By: Jason Moyer</title>
		<link>http://www.rockpapershotgun.com/2010/03/03/the-incredible-secret-future-of-videogames/#comment-409788</link>
		<dc:creator>Jason Moyer</dc:creator>
		<pubDate>Wed, 03 Mar 2010 20:50:13 +0000</pubDate>
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		<description>Ray Kurzweil is awesome.  I had no idea that he had any interest in gaming.</description>
		<content:encoded><![CDATA[<p>Ray Kurzweil is awesome.  I had no idea that he had any interest in gaming.
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