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	<title>Comments on: It&#8217;s Portal 2, And It&#8217;s Co-Op</title>
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		<title>By: Revenger</title>
		<link>http://www.rockpapershotgun.com/2010/03/05/its-portal-2/#comment-443143</link>
		<dc:creator>Revenger</dc:creator>
		<pubDate>Fri, 14 May 2010 16:02:51 +0000</pubDate>
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		<description>it would be cool if you played as freeman XD dr freeman is epic</description>
		<content:encoded><![CDATA[<p>it would be cool if you played as freeman XD dr freeman is epic
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		<title>By: jarvoll</title>
		<link>http://www.rockpapershotgun.com/2010/03/05/its-portal-2/#comment-412213</link>
		<dc:creator>jarvoll</dc:creator>
		<pubDate>Mon, 08 Mar 2010 09:09:21 +0000</pubDate>
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		<description>...and somehow this has ended up BEFORE my original post.  Hmm.  Well, even if no-one reads my reply, it was therapeutic to type it out.</description>
		<content:encoded><![CDATA[<p>&#8230;and somehow this has ended up BEFORE my original post.  Hmm.  Well, even if no-one reads my reply, it was therapeutic to type it out.
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		<title>By: jarvoll</title>
		<link>http://www.rockpapershotgun.com/2010/03/05/its-portal-2/#comment-412212</link>
		<dc:creator>jarvoll</dc:creator>
		<pubDate>Mon, 08 Mar 2010 09:07:31 +0000</pubDate>
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		<description>I shan&#039;t comment on being taken for an anti-Valve fanatic, as I feel I&#039;ve done my best to explain how far from the truth that is, and Vinraith has probably done a much better job at same.  

I feel pretty disappointed that my opinion necessitates my being &quot;pulled up&quot; in the first place.  I don&#039;t understand how any thinking person can say that someone&#039;s opinion and indeed *feelings* are wrong, and speak of me as though I were a naughty child who ought to be disciplined for having feelings others don&#039;t share.  I can certainly understand how the first sentence in my post my be taken for hyperbole, as it&#039;s a rather absolute statement.  However, I contend that even were it hyperbole, it would be exaggerated expression of my personal reaction, and so not subject to objective reason.  Perhaps people don&#039;t wish to read opinions that differ severely from their own; I would venture that the internet is probably not the ideal place to be, and comments threads in particular.  

Saying that Portal 2 is ruined for me is, however, most likey not hyperbole.  I thought I had explained *why* in my original post, and perhaps those accusing me of being wrong, ridiculous, silly, or confounded failed to read past the first sentence.  Perhaps I simply expressed myself poorly, however, and so in service to those people (and to my wounded ego that yearns for defense), I offer the following explanation, which I hope shall elucidate my feelings without risk of being taken for &quot;THIS IS TEH WORST MOVIE EVAR!!1&quot;.

I am very introverted.  On the Myers-Briggs personality scale, I have throughout my life scored 70 out of 70 on the introversion scale.  I feel uncomfortable being outside my bedroom, not such that I can&#039;t function in the world, but certainly such that I almost constantly yearn for solitude whenever I am not alone.  Games are one way in which I can express this personality trait; I&#039;m sure many people here are similar.  Games-as-escapism is well documented.  Portal, to me, represented one of the most wonderful escapes from the world I could ever imagine.  It was, to begin with, a perfect game - also well documented.  But it was also a game in which I was the only &quot;person&quot;.  Oh sure, there was a computer, but clearly I&#039;m comfortable with computers.  It was a game in which I solved problems and achieved things without a single piece of help from, or contact with, anyone (contrast with HL2, for example, where I am just one albeit powerful member of a larger resistance, in whose presence I must often fight).  It was a haven for me - Aperture Science my own private little getaway.

Hopefully, then, one can see how introducing ANY other character would immediately break this spell, and Portal 2 suddenly goes from More Paradise to Just Another Great Game From Valve, Only You Have to Share It With Someone Else Making It A Draining Experience Rather Than A Refreshing Experience.  Playing a co-op game for me is like being outside, at uni, at work, at friend&#039;s house.  Sure, I can do it, but not for very long stints, and I need to come home to relax and recharge afterwards.  I know this to be true from years of playing D&amp;D and a year of playing a co-op shooter whose name, for safety, I shall not utter here.  I find co-op gaming to be a mildly pleasant experience.  It&#039;s better than being at work, but worse than just about any other gaming experience I could be having.  To have Portal 2 go from More Paradise to Worse Than Just About Any Other Gaming Experience is pretty disappointing to me, and so it is not hyperbole to say that the co-op has ruined it.  

Of course, there is a single-player component as well.  As said, I will in all likelihood love this as I love HL2 and episodes, and many other games.  But it will never, to me, be as good as it might have been.  There is a chance that the co-op mode will not have anything to do with the story, and instead function like the advanced maps did in the original: purely building on the puzzler gameplay without any intrusion into the fictional world at all.  That, for me, is currently the best-case scenario, as I feel that that would make the minimal impact on my enjoyment of the presumably story-driven single-player component.  This is similar, I think, to how I and many others here feel about MMOs: sure, the big world is great, but it&#039;s ruined by all the other people breaking the illusion.

In summary: Portal, for me, was all about being alone.  Co-op obviously breaks that, which in turn ruins the game for me.  This is not something I am attempting to apply to anyone else, I am simply sharing my feelings on the matter.  (In addition, I feel the frustration of missing out that only Vinraith, of my respondants, has seemed to understand.)  If you find it difficult to understand how I feel this way, I&#039;m sorry, but I can&#039;t do much else to help you.  However, I suggest that you are barking up the completely wrong tree if your reaction to this lack of understanding is to tell me that I&#039;m ridiculous, silly, or &quot;confounded&quot; (whatever that means - sorry that I don&#039;t quite know).  I find it supremely narrow-minded to assume that when you can&#039;t find a reason to think a certain way, then no-one else ever could, which is how I interpret phrases like &quot;It’s a silly opinion&quot; and &quot;hyperbolic nonsense&quot;.  My opinion is, in fact, quite sensical; the only nonsense is treating it like an error of fact to be corrected.</description>
		<content:encoded><![CDATA[<p>I shan&#8217;t comment on being taken for an anti-Valve fanatic, as I feel I&#8217;ve done my best to explain how far from the truth that is, and Vinraith has probably done a much better job at same.  </p>
<p>I feel pretty disappointed that my opinion necessitates my being &#8220;pulled up&#8221; in the first place.  I don&#8217;t understand how any thinking person can say that someone&#8217;s opinion and indeed *feelings* are wrong, and speak of me as though I were a naughty child who ought to be disciplined for having feelings others don&#8217;t share.  I can certainly understand how the first sentence in my post my be taken for hyperbole, as it&#8217;s a rather absolute statement.  However, I contend that even were it hyperbole, it would be exaggerated expression of my personal reaction, and so not subject to objective reason.  Perhaps people don&#8217;t wish to read opinions that differ severely from their own; I would venture that the internet is probably not the ideal place to be, and comments threads in particular.  </p>
<p>Saying that Portal 2 is ruined for me is, however, most likey not hyperbole.  I thought I had explained *why* in my original post, and perhaps those accusing me of being wrong, ridiculous, silly, or confounded failed to read past the first sentence.  Perhaps I simply expressed myself poorly, however, and so in service to those people (and to my wounded ego that yearns for defense), I offer the following explanation, which I hope shall elucidate my feelings without risk of being taken for &#8220;THIS IS TEH WORST MOVIE EVAR!!1&#8243;.</p>
<p>I am very introverted.  On the Myers-Briggs personality scale, I have throughout my life scored 70 out of 70 on the introversion scale.  I feel uncomfortable being outside my bedroom, not such that I can&#8217;t function in the world, but certainly such that I almost constantly yearn for solitude whenever I am not alone.  Games are one way in which I can express this personality trait; I&#8217;m sure many people here are similar.  Games-as-escapism is well documented.  Portal, to me, represented one of the most wonderful escapes from the world I could ever imagine.  It was, to begin with, a perfect game &#8211; also well documented.  But it was also a game in which I was the only &#8220;person&#8221;.  Oh sure, there was a computer, but clearly I&#8217;m comfortable with computers.  It was a game in which I solved problems and achieved things without a single piece of help from, or contact with, anyone (contrast with HL2, for example, where I am just one albeit powerful member of a larger resistance, in whose presence I must often fight).  It was a haven for me &#8211; Aperture Science my own private little getaway.</p>
<p>Hopefully, then, one can see how introducing ANY other character would immediately break this spell, and Portal 2 suddenly goes from More Paradise to Just Another Great Game From Valve, Only You Have to Share It With Someone Else Making It A Draining Experience Rather Than A Refreshing Experience.  Playing a co-op game for me is like being outside, at uni, at work, at friend&#8217;s house.  Sure, I can do it, but not for very long stints, and I need to come home to relax and recharge afterwards.  I know this to be true from years of playing D&amp;D and a year of playing a co-op shooter whose name, for safety, I shall not utter here.  I find co-op gaming to be a mildly pleasant experience.  It&#8217;s better than being at work, but worse than just about any other gaming experience I could be having.  To have Portal 2 go from More Paradise to Worse Than Just About Any Other Gaming Experience is pretty disappointing to me, and so it is not hyperbole to say that the co-op has ruined it.  </p>
<p>Of course, there is a single-player component as well.  As said, I will in all likelihood love this as I love HL2 and episodes, and many other games.  But it will never, to me, be as good as it might have been.  There is a chance that the co-op mode will not have anything to do with the story, and instead function like the advanced maps did in the original: purely building on the puzzler gameplay without any intrusion into the fictional world at all.  That, for me, is currently the best-case scenario, as I feel that that would make the minimal impact on my enjoyment of the presumably story-driven single-player component.  This is similar, I think, to how I and many others here feel about MMOs: sure, the big world is great, but it&#8217;s ruined by all the other people breaking the illusion.</p>
<p>In summary: Portal, for me, was all about being alone.  Co-op obviously breaks that, which in turn ruins the game for me.  This is not something I am attempting to apply to anyone else, I am simply sharing my feelings on the matter.  (In addition, I feel the frustration of missing out that only Vinraith, of my respondants, has seemed to understand.)  If you find it difficult to understand how I feel this way, I&#8217;m sorry, but I can&#8217;t do much else to help you.  However, I suggest that you are barking up the completely wrong tree if your reaction to this lack of understanding is to tell me that I&#8217;m ridiculous, silly, or &#8220;confounded&#8221; (whatever that means &#8211; sorry that I don&#8217;t quite know).  I find it supremely narrow-minded to assume that when you can&#8217;t find a reason to think a certain way, then no-one else ever could, which is how I interpret phrases like &#8220;It’s a silly opinion&#8221; and &#8220;hyperbolic nonsense&#8221;.  My opinion is, in fact, quite sensical; the only nonsense is treating it like an error of fact to be corrected.
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		<title>By: Magic H8 Ball</title>
		<link>http://www.rockpapershotgun.com/2010/03/05/its-portal-2/#comment-412178</link>
		<dc:creator>Magic H8 Ball</dc:creator>
		<pubDate>Mon, 08 Mar 2010 07:36:55 +0000</pubDate>
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		<description>&lt;p&gt;I predict this time around it will be &lt;em&gt;four&lt;/em&gt; hours long.&lt;/p&gt;
&lt;p&gt;And a full $50. Because it&#039;s a full, stand alone game, right.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>I predict this time around it will be <em>four</em> hours long.</p>
<p>And a full $50. Because it&#8217;s a full, stand alone game, right.
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		<title>By: Tyshalle</title>
		<link>http://www.rockpapershotgun.com/2010/03/05/its-portal-2/#comment-412165</link>
		<dc:creator>Tyshalle</dc:creator>
		<pubDate>Mon, 08 Mar 2010 06:32:02 +0000</pubDate>
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		<description>Portal was what? Like a 2-3 hour long game? And 3 years later they&#039;re still asking for like $20.00 for it?

I&#039;m not suggesting it&#039;s not a spectacular game. I&#039;m not even suggesting that it&#039;s not worth the twenty bucks (though I am not sure that I&#039;d pay that much for it). But likewise, I don&#039;t think it&#039;s too outrageous for someone to hope that Portal 2 lasts a bit longer than two hours. And the argument that &quot;2 hours of tightly packed awesomeness is better than 20 hours of padded filler game&quot; doesn&#039;t hold any water whatsoever, because it doesn&#039;t have to be either or. Half-Life 2 was what? Like 25 hours long? Was pretty awesome all the way through, too.

So yes, hopefully Portal 2 will be longer. You can feel free to hope that it will only be about two hours long, but as someone who really loved the hell out of that game, I seriously hope that I can spend some serious amounts of time in it.</description>
		<content:encoded><![CDATA[<p>Portal was what? Like a 2-3 hour long game? And 3 years later they&#8217;re still asking for like $20.00 for it?</p>
<p>I&#8217;m not suggesting it&#8217;s not a spectacular game. I&#8217;m not even suggesting that it&#8217;s not worth the twenty bucks (though I am not sure that I&#8217;d pay that much for it). But likewise, I don&#8217;t think it&#8217;s too outrageous for someone to hope that Portal 2 lasts a bit longer than two hours. And the argument that &#8220;2 hours of tightly packed awesomeness is better than 20 hours of padded filler game&#8221; doesn&#8217;t hold any water whatsoever, because it doesn&#8217;t have to be either or. Half-Life 2 was what? Like 25 hours long? Was pretty awesome all the way through, too.</p>
<p>So yes, hopefully Portal 2 will be longer. You can feel free to hope that it will only be about two hours long, but as someone who really loved the hell out of that game, I seriously hope that I can spend some serious amounts of time in it.
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		<title>By: HermitUK</title>
		<link>http://www.rockpapershotgun.com/2010/03/05/its-portal-2/#comment-411861</link>
		<dc:creator>HermitUK</dc:creator>
		<pubDate>Sun, 07 Mar 2010 10:48:53 +0000</pubDate>
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		<description>The GameInformer atricle from April has leaked onto the net in its entirity. Quite frankly, the game sounds awesome. Especially the co-op stuff (Which is a seperate campaign involving androids).</description>
		<content:encoded><![CDATA[<p>The GameInformer atricle from April has leaked onto the net in its entirity. Quite frankly, the game sounds awesome. Especially the co-op stuff (Which is a seperate campaign involving androids).
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		<title>By: Santiago</title>
		<link>http://www.rockpapershotgun.com/2010/03/05/its-portal-2/#comment-411839</link>
		<dc:creator>Santiago</dc:creator>
		<pubDate>Sun, 07 Mar 2010 03:13:34 +0000</pubDate>
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		<description>Ah this saxons, amusing peoples.

Sometimes one takes a little step back from this modern world and then sees that, one culture, manages to control the oscillations of *subatomic particles*, tunneling their flow through special microscopic metal engravings, in such a way that not only such oscillations are propagated, but that *information* is transmitted within them. By some mysterious reason by fumbling with the engravings they manage to make the subatomic energy flow perform *calculations* on its own, without human assistance.

Then only two generations after such a development took place, this magnificent victory over the mystery of nature is used to *play games*, mainly within highly realistic *virtual worlds* that exists only encoded in the oscillations of *subatomic particles*.

But then, while in some parts of the world people eat dirt for a little fun, one guy seems *disappointed* that a *game* features the possibility of two human beings interacting in a virtual world thousands of miles away from each other using *equipment that costs about one week of labor* by a standard citizen... because he doesn&#039;t like it so much really.

Really, I&#039;ll take my step back forward. It all seems a joke from that distance.</description>
		<content:encoded><![CDATA[<p>Ah this saxons, amusing peoples.</p>
<p>Sometimes one takes a little step back from this modern world and then sees that, one culture, manages to control the oscillations of *subatomic particles*, tunneling their flow through special microscopic metal engravings, in such a way that not only such oscillations are propagated, but that *information* is transmitted within them. By some mysterious reason by fumbling with the engravings they manage to make the subatomic energy flow perform *calculations* on its own, without human assistance.</p>
<p>Then only two generations after such a development took place, this magnificent victory over the mystery of nature is used to *play games*, mainly within highly realistic *virtual worlds* that exists only encoded in the oscillations of *subatomic particles*.</p>
<p>But then, while in some parts of the world people eat dirt for a little fun, one guy seems *disappointed* that a *game* features the possibility of two human beings interacting in a virtual world thousands of miles away from each other using *equipment that costs about one week of labor* by a standard citizen&#8230; because he doesn&#8217;t like it so much really.</p>
<p>Really, I&#8217;ll take my step back forward. It all seems a joke from that distance.
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		<title>By: Uhm</title>
		<link>http://www.rockpapershotgun.com/2010/03/05/its-portal-2/#comment-411835</link>
		<dc:creator>Uhm</dc:creator>
		<pubDate>Sun, 07 Mar 2010 01:42:18 +0000</pubDate>
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		<description>If it involves portalling velociraptors, then apparently not enough.</description>
		<content:encoded><![CDATA[<p>If it involves portalling velociraptors, then apparently not enough.
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		<title>By: Vinraith</title>
		<link>http://www.rockpapershotgun.com/2010/03/05/its-portal-2/#comment-411831</link>
		<dc:creator>Vinraith</dc:creator>
		<pubDate>Sun, 07 Mar 2010 01:01:02 +0000</pubDate>
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		<description>@Starky

&lt;i&gt;that somehow valve should somehow cater just to them &lt;/i&gt;

Except, of course, that&#039;s not what he said. Nor, as clarified later, is it what he meant. 

I don&#039;t dispute that the first line of the comment was hyperbolic and unproductive, but I do understand being frustrated by included content that you won&#039;t be able to personally enjoy. It&#039;s not a matter of being mad at the devs for including it so much as it&#039;s a matter of being mad at the circumstances that prevent you from enjoying it. 

Plus, honestly, it&#039;s not &quot;pulling him up on it&quot; I have a problem with, it&#039;s people making this into another &quot;everyone is out to get Valve&quot; tirade when it really has nothing to do with who developed the game.</description>
		<content:encoded><![CDATA[<p>@Starky</p>
<p><i>that somehow valve should somehow cater just to them </i></p>
<p>Except, of course, that&#8217;s not what he said. Nor, as clarified later, is it what he meant. </p>
<p>I don&#8217;t dispute that the first line of the comment was hyperbolic and unproductive, but I do understand being frustrated by included content that you won&#8217;t be able to personally enjoy. It&#8217;s not a matter of being mad at the devs for including it so much as it&#8217;s a matter of being mad at the circumstances that prevent you from enjoying it. </p>
<p>Plus, honestly, it&#8217;s not &#8220;pulling him up on it&#8221; I have a problem with, it&#8217;s people making this into another &#8220;everyone is out to get Valve&#8221; tirade when it really has nothing to do with who developed the game.
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		<title>By: FunkyBadger</title>
		<link>http://www.rockpapershotgun.com/2010/03/05/its-portal-2/#comment-411830</link>
		<dc:creator>FunkyBadger</dc:creator>
		<pubDate>Sun, 07 Mar 2010 00:46:04 +0000</pubDate>
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		<description>Not aimed at you at all, but the internets would be a better place if a lot less people had opinions.</description>
		<content:encoded><![CDATA[<p>Not aimed at you at all, but the internets would be a better place if a lot less people had opinions.
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		<title>By: FunkyBadger</title>
		<link>http://www.rockpapershotgun.com/2010/03/05/its-portal-2/#comment-411829</link>
		<dc:creator>FunkyBadger</dc:creator>
		<pubDate>Sun, 07 Mar 2010 00:41:13 +0000</pubDate>
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		<description>Nice.</description>
		<content:encoded><![CDATA[<p>Nice.
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		<title>By: FunkyBadger</title>
		<link>http://www.rockpapershotgun.com/2010/03/05/its-portal-2/#comment-411828</link>
		<dc:creator>FunkyBadger</dc:creator>
		<pubDate>Sun, 07 Mar 2010 00:40:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=26495#comment-411828</guid>
		<description>TCM: that&#039;s got absolutely nothing to do with what Vin&#039;s written.</description>
		<content:encoded><![CDATA[<p>TCM: that&#8217;s got absolutely nothing to do with what Vin&#8217;s written.
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