By Jim Rossignol on March 12th, 2010 at 3:40 pm.

If the internet is a space marine, then GameTrailers is surely his large, red bionic eye, which sees all, and gives a +1 bonus to hit. This week the bionic eye has seen things at GDC, including a bunch of CryEngine 3 footage, some of which could be indicative of what to expect from Crysis 2. It’s filmed off a screen, but worth taking a look at: especially the bit where a dude shoots stuff with a gun. I like that bit best of all.


Looks good but the leap isn’t nearly as great. I wonder what it would’ve looked like if it were a PC only engine like CryEngine 2.
Also, NY isn’t as pretty as clouds, mountains, jungles etc.
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if this was a pc only skew it would almost certainly have hardware tesselation as a feature, they basically don’t give a fuck about shader model 5 and the advancements that have come to the PC. (although the upgrades they have made will allow it to run better on PCs)
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i Agree.
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Am I right in saying that they’ve expressed a desire to make this a bit more viable for less spangly rigs?
Looks shiny, anyway.
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Well I think the whole point of Cry 3 is to get the Cry 2 engine into lower specs such as consoles.
So yeah.
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I doubt we’ll see much performance improvement over CryEngine 2 on the PC. It looks like they spent most of their time moving it to console and adding a few features.
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I was like “This is a quantum leap in graphics quality, the most amazing shit I’ve ever seen!”
Turns out that it was just a random ad that was delivered by GameTrailers before the actual video starts.
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Looks real pretty, but i hope a city isn’t the only environment in crysis 2 they show off with this.
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Casuals, casuals everywhere……..
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Lol.
Great satire on pc elitists there.
Was a joke right?
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Crysis in New York? Yes please.
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Clearly your HARD SURFACE is no match for my super assault rifle.
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I see what you did there. Well played.
I do love me some destructible environments.
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The dynamic cover reaction bit looks INSANE.
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I liked the polygons best!
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I do hope its not much of an improvement over warhead, which looked pretty amazing anyway…
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Is there anyway that dynamic cover can ever be achieved without looking a bit silly? The only game I’ve really encountered it in properly is ME2 and while, as a mechanic, it was rather cool and made you feel as though you were in a real firefight, visually it was ludicrous. Worst of all was the game telegraphing the location of every battle by littering the level with obvious cover everytime you walked into an ambush.
Could it work though? Is there a way of not making it look crap?
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@Tom
I think you misunderstand what they mean – this was in the AI section of the video. They were suggesting that AI characters will dynamically make use of cover in the environment I think. (possible I misread this one). Would perhaps have been more convincing if their example weren’t waist-high walls.
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real men dont use cover systems
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I would use Chuck Norris as cover.
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Girly men live longer
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if you call that living…
Anyways, the cover was on console, so maybe it won’t tarnish our glorious PC gaming master race.
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Looks like something I won’t be able to run properly. Then again, until there is a non-Crysis game that uses this, there won’t be a need to upgrade I guess :)
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I heard that license for the CryEngine was almost USD 1 million. Not many studios that can afford that and don’t already have a more than capable engine themselves.
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More procedurally generated engine content should be the main focus, even a randomly generated visual such as textures would help out anyone wanting to replay a game/enviroment.
Like having a film with the same scene shot using different camera angles/tints/etc. that could then be randomly picked and shown to viewers, with a different combination upon viewing the same scenes the next time the film is viewed again. Wonder if that concept has been patented…
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@blah
Watch the ‘Endless Eight’ episodes of The Melancholy of Haruhi Suzumiya. It’s anime, not a game, but it’s a groundhog day-style scenario, the same situations over and over again, just with minor differences. Sounds a bit like what you’re getting at. :)
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Don’t watch it because ITS THE SAME EPISODE EIGHT TIMES.
I watched it but I’m Yuki Nagato, as you can see.
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In fact I watched it 15000+ times.
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I LOLed hard when someone on gametrailers commented “this looks dumbed down. Hope I’m wrong”
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If the 360 can run it a medium spec PC will have no trouble, and will probably run it better.
Remember that a lot of 360 and PS3 games run at sub-HD resolutions and are upscaled to 720p, while PCs nearly always render to native screen resolutions, such as 1680×1050 or higher at faster frame rates (60fps+ vs 30fps on the consoles).
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Looks like an in-game footage. Someone posted some screenshots (or rather touched-up promo pics) on crymod and it looked exactly like that. Hope it will play as good as an original Crysis, I loved it.
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Yay, I was just getting a new gaming pc anyway
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“Xbox 360 | PS3 | Next gen consoles”.
PC doesn’t seem important anymore.
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I have to be honest, that wasn’t very impressive at all. The physics looked so-so, the shaders and graphics looked perhaps worse than Crysis, and the facial animation/voice acting has nothing on the Half Life episodes, and perhaps even falls below Crysis level. This certainly looks more like Crysis: For Consoles! rather than Crysis 2.
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@Carra, A-Scale
This is a demo of the engine, not Crysis 2. The engine has been built with the hardware capabilities of consoles in mind, so it’s not surprising that this video targets them.
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It really looks suspiciously similiar to the promo pics for Crysis 2. Actually it looks exactly like them.
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Breaking up the game Crysis 2 and the engine created to house Crysis 2 seems strange, particularly when the tech demo takes place (largely) in the very city that is the location of Crysis 2!
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@A-Scale
Not at all. Epic used Gears of War to show off Unreal Engine 3, because it was the only game they’d got developed enough to show it off with. It makes sense to use a game made in the engine to show that engine off with. :)
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The “physics” on show didn’t even seem to match Bad Company 2, let alone the Red Faction: Guerilla standard I was hoping for. If you can’t demolish buildings at all I shall be the very definition of sad.
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Are they taking the mickey? “Destructable terrain”. Video: shooting out glass panes, something we’ve had since the early ’90s. And shooting up a vehicle, which is clearly not level geometry. “Facial animation”. Video: back of somebody’s head, and then a few seconds of fat-faced flubbering. “Advanced A.I. hit reactions”? What, damage animations, like Half-Life and Unreal 1 had?
It’s all the more ludicrous when CryEngine 2 was clearly a very capable engine, and presumably they haven’t gone backwards. They’ve just put together a /really/ bad way of showing it off.
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They also had footage of concrete breaking up where it’s shot, which would work under destructible terrain in my book. The damage animations are specific to the point where they’re hit, which older games didn’t have.
I think people need to go watch the HD version of the vid. The camcorder footage isn’t helping either. There are obviously some nifty improvements in there, but they’re all subtle compared to what CryEngine2 originally brought to the table.
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On the topic of shooting concrete, how many hardware cycles is it going to take before we see concrete that actually acts like concrete i.e concrete that doesn’t bounce.
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Until enemies grab their crotch and fall to the ground in a fetal position when you shoot them in the groin, we can’t say that our “A.I. hit reactions” are even up to the level of Soldier of Fortune 1.
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I scoffed at the shattering windows.
One of the disappointing bits of CryEngine 2 was the mediocre physics… it looks like physics are a second class citizen when compared to shininess in CryEngine 3, as usual.
(I watched the HD version twice… I fail to see anything that seems close to “cutting-edge”, physics-wise)
@Jad:
Or Goldeneye, for that matter. :)
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That’s pretty much exactly how I felt when I watched it.
Advanced AI? Advanced in 2003 maybe.
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fuck “shakeycam” vids..its all marketing you morons….
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Most of that footage was from the console versions, so it’ll be a notch down from what the PC version would look like. I thought most of the physics and such looked good though. How extensively they’ll be used is up to the level designers, not the tech-demo.
Valve still has the edge in facial animation though.
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The facial animation looked really good. Other than that, I wasn’t particular impressed by the graphical step forward. Now, if they can make the AI better than 95% of shooters, then I will start caring.
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So if this is a post-”apocalyptic” something version of NY why are the neon still on in Times Square?
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Because the person that flicks the switch is dead
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That looks extremely promising, I have to say. I always like it when a developer prioritizes AI, its such an important part of the experience. It’s also profoundly pretty, of course, but it’s not like we weren’t expecting that.
I’ve enjoyed the fairly small slice of the original I’ve had a chance to play. I really do need to go back and make a proper stab at that, but decided I needed to up the difficulty as normal was a bit too cake-walk with all those powers.
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@Vinraith
Delta should’ve been the easiest difficulty in Crysis. If one uses his/her a brain a little, it’s quite easy even on that difficulty too. Though the endgame gets a little bit too actiony, but most of the game is meant to be played on Delta.
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CASUAAAAAAAAAALS!
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oh, bugger. that was supposed to be a reply that said “causals, casuals everywhere”.
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Wait, as deferred lighting is only shown for pc is it a PC exclusive? Because that seems a bit strange, is deferred lighting really so processor intensive that even the PS3 Cell can’t cope? If so then my poor old rig won’t stand a chance.
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On the contrary: it’s very *GPU* intensive, but I see no reason why it couldn’t be implemented on 360/PS3 GPUs, if a bit crippled when compared to the beefier PC GPUs.
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there’s another video on gametrailers that shows deffered lightning on consoles
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Draw distance is shocking.
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I think it’s a DX10 feature. Or at least works better under it.
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But will it be balanced for prone?
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Crysis was a beautiful pile of crap….mmmmm…icy goodness
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actually, yes it is. Verbal irony, kids
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The implications for STALKER 2 are easily enough reason for me to gobble up every bit of cryengine news I can get my mits on. If this iteration of cryengine runs smoother and easier than cryengine2 as a result of its consolification, then it will be a perfect storm of awesomeness.
The incentive is there for this performance boost to apply to the pc’s too, right? Making cryengine3 a better choice for games on all platforms, financially sound?
ALSO CAN THE CAPTCHA SYSTEM REMEMBER WHAT I TYPE IN THIS BOX PLEASE. aaaaaahhhhhhhhh
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Meh. They should use Unlimited Detail.
So long as they fire creepy voiceover guy it’ll all be okay.. *rocks back and forth, hugging knees*
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Mer formellt genererat motorn innehåll bör vara huvudfokus, även ett slumpmässigt Environment genererat visuellt såsom Texturer skulle hjälpa alla som vill spela ett spel.
Som att ha en film med samma scen med olika skjuten kameravinklar / nyanser / etc. som sedan kan slumpmässigt utvalda term visas och för tittarna, med en annan combination på samma visning scener nästa gang movies visas. Om detta är Undrar begrepp patenterad …
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After Singapore and Copenhagen, New York City has to be one of cleanest city’s I’ve lived in.
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@blah
“apocalypse-ravaged” was the key part of the sentence.
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LOL! I think confused yourselves, irony is not the same as sarcasm.
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I’ll try. “Crysis 3 maligns NYC’s image, says Mayor.”
Damn, I failed.
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