Renaissance Man: GDC Deus Ex 3 trailer

By Quintin Smith on March 12th, 2010 at 12:59 pm.

look at the cool man smoke, cooly

Looks like somebody left the keys in the ignition! And just as well, because even while none of the RPS crew are around you guys still need to know about the new Deus Ex 3: Human Revolution trailer that’s being shown at GDC. The 2 minute cinematic can be found after the jump, but be warned: There’s still no footage of the game proper just yet.

…that said, this video still makes me produce a noise somewhere between a squeak and a lusty growl.

So, they’re pushing that Neo-Renaissance theme pretty hard while sticking to Deus Ex’s schlocky cyberpunk sunglasses-and-booze imagery. A combination that sounds disastrous in text, yet seems oddly comfortable in the trailer.

I had no idea what I wanted from Deus Ex 3 and still don’t. For now, I’m over the moon that Eidos Montreal seem to have done the hard work for me- this definitely looks like something I’ll enjoy playing.

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166 Comments »

  1. Greg Wild says:

    Eidos Montreal =/= Ubisoft Montreal >_>

    :)

    Spiffy looking trailer. I’m certainly looking forwards to it.

  2. Leonard Hatred says:

    dunno about androids, but i for one am relieved we can confirm that cyborgs don’t dream of electric sheep.

  3. Rick says:

    Whisky solves all sleep problems. And I love the new glasses.

  4. Ian says:

    Not much to be taken from the trailer or the interview over on IGN, but I remain ever hopeful.

  5. Quasar says:

    Looks exciting, thematically anyway. Whether or not the game lives up to that…

    As a side note, while I loved Deus Ex, I never bothered with the sequel, as I heard it was pants. Is there any real reason to bother? Are there likely to be any plot links that I’ll miss?

    • Premium User Badge

      AndrewC says:

      Play it!

    • Premium User Badge

      tikey says:

      Or don’t.
      Even though it isn’t exactly a “bad game” I wouldn’t recommend anyone to spend money on it.

    • SpinalJack says:

      The 2nd game was set after the 1st game, this is a prequel to both so you wont be missing anything. essentially you are playing the Gunther type agent with the metal cyborg parts before the fancy new nanite JC Denton agents appear.

    • Premium User Badge

      AndrewC says:

      It costs, like £2 on Steam!

    • Vague-rant says:

      Thats 6 pounds on steam. Was 3 on Monday though. Its a good game- not a great game, but still something thats worth playing if you’re in the middle of a gaming drought.

      As someone who played the second before the first, I have to say that whilst I preferred the first, there are definitely features to enjoy in the second.

    • El Stevo says:

      @ Quasar:

      I actually quite enjoyed it when I picked it up cheap on Steam. It had been a long time since I’d played the original Deus Ex, so I didn’t have it fresh in my mind to make comparisons to. I can remember being quite annoyed by the demo when it was first released. It’s not really as good as the original, but I’d say it’s worth playing.

    • Web Cole says:

      I’ve never actually played it myself, however, I believe I’m correct in saying that its one of the RPS 4s favourite games (Alec maybe?) if that means anything to you :)

    • tapanister says:

      Look, Deus Ex 2 is not as good as the first for when they first came out – and personally, I found the ending(s) too boxed in. Still, it’s leaps and bounds better than many of the shit games being produced and published right now and selling like crazy.

      The people who say it’s bad only say so (imo) because it failed to live up to the excellence of the first Deus Ex. I suggest you play it.

    • karthik says:

      I second that. Play Deus Ex 2! It’s a good game, just not as good as Deus Ex was.

  6. Casimir's Blake says:

    At this point I’m just hoping this game is a) not as clunkily designed, mapped and controlled as the first game, and b) actually runs which Invisible War never did, for me.

  7. NukeLord says:

    I’m not getting my hopes up about any of this. The early previews of Invisible War I read looked pretty interesting, and then it seemed they did a complete heel turn and removed everything good.

    I’m also unsure why everything is so renaissance-styled when the game is set 17 years from now and the original was fairly modern in setting.

    • Poltergeist says:

      I think it’s great that there are still big games that try something different! I am sure that this game will look lovely design-wise, and the whole renaissance-theme fits the theme of the Deus Ex universe in a really clever way. The original Deus Ex was very bleak and certainly not something to look at. Would you really want this for this game, now that graphics are capable of so much more?

    • NukeLord says:

      I’m not saying I don’t like the style, it’s looking good. I’m just amused by the fact that people are still doing the whole ‘things will be completely different in the future’ thing, even if that future is less than two decades away.

      Though I guess the fact that everything is back to normal in 2050 suggests that they feel much the same way as we do now with regards to fashion in the 70s/80s, ie. what were we thinking when we dressed like that? :)

    • Web Cole says:

      2 decades ago we didn’t have an internet (or close enough, before all you pedants start :p)

      Anyway, who says it has to be set in ‘our’ future? Alternate timelines and all that.

  8. Poltergeist says:

    This trailer made me very excited, but the best thing are the SUNGLASSES EMBEDDED INTO HIS SKULL.

    • Leonard Hatred says:

      fact is, if super-advanced cybernetics were available we wouldn’t be spending out hard-earned on gadgets and gizmos to increase our combat efficiency. We’d be clamouring over built-in sunglasses, robo-elbows that make us excellent at pool and special organs that allow us to gland a variety of recreational narcotics.

    • The Dark One says:

      Sounds like the Culture books are right up your alley.

    • PleasingFungus says:

      When he activated the sunglasses, I began laughing, and I could not stop.

      SO EXCELLENT.

  9. CMaster says:

    The trailer looks like they may “get” the thematic ideas and scale of Deus Ex. Be interesting to see if they succeed with the much more important gameplay side. Seriously, as much as I loved discussing philosophy with barmen in Deus Ex, I loved the fact that there were 10 ways to get past one door even more, and this trailer doesn’t (and I’m not sure if any trailer can) let us know about that.

    Also, I’d rather than instead of trying to make more Deus Ex games, people made games with different themes and philosophies that embodied Deus Exian gameplay choice.

  10. toni says:

    i have never asked for this.

    sums up everything about Eidos doing DX3 and Thi4f. and DX: Human Revolution ??? that’s preschool wordplay right there. let’s hope the ludicrous script of the teaser is no indication of the game. Visuals are pretty but that’s about as interesting as a pimple on my ass concerning a DeusEx game.
    Well, for me this is just “another franchise” after Mafia2 and before MassEffect3.

    • The Colonel says:

      Second.

      Deus Ex had the edge. You can’t very easily recapture that. Especially when you involve a cover system and regen health. Can’t wait for that painfully repetitive combat… OOooooohh yeah

  11. ChaosSmurf says:

    The. Sunglasses.

    • Premium User Badge

      phuzz says:

      They are now, officially, the Sunglasses of Awesomeness.

    • Manwe says:

      Bitmap Shades :D

      There you go Steam\GOG, get with the program, and dig out the Bitmap Brothers back catalogue.

      I’d buy the lot.

  12. Cooper says:

    This trailer simply stirred an odd, heavy, vaguely nauseous response somewhere deep in my bowels. Something like that excitement you get when falling in love, and something like that feeling you get when things are wrong, terribly wrong, but you just can’t express why or how – you just know.

    An odd excitement twinged with a foreboding. I got a similar response to the early Bioshock trailers. And we all know how that turned out (read: Good game, utter disregard for the heritage)

    • subversus says:

      Bioshock wasn’t “good”. It was a fucking masterpiece.

    • diebroken says:

      Uh-oh, now you’ve done it. Good thing you didn’t mention Fallout 3, instead…. err, I mean Far Cry 2, damn, (sigh) …

    • DrGonzo says:

      Is it just me worried ’bout Square Enix? First they simplify Supreme Commander and by doing so ruin it. Now they are taking on Deus Ex?

      Just wait till they announce Square Enix will be publishing the follow up to Planescape…

    • kyrieee says:

      Orly? I didn’t like BioShock much
      SS2 though? Loved it

    • Bret says:

      Ruin?

      Really?

      I mean, the singleplayer looks bad, but Tom Francis’s description of Skirmish sounds badass.

    • Zerotime says:

      DrGonzo: At least with Square-Enix involved you can be sure that a prototype Dragon’s Tooth sword will be in the game. It’ll be the size of a motorcycle.

  13. Jonas says:

    I’m just happy with how deliciously disgusting those mech augs look. The original teaser shots left me thinking they were going for a sleek plastic prosthetics theme, when we know the mechanical augmentations looked grotesque and scary from the very beginning. It’s good to see they’re on board with that.

    I’m also hearing rumours that they’ve switched from the TR: Underworld engine to Unreal Engine 3, can anybody confirm that?

    • ZIGS says:

      I guess that’d explain the lengthy development and lack of media release

  14. Mr Pink says:

    The sunglasses though… really?

    I’m not going to get my hopes up over this game, but I hope they surprise me.

    • Poltergeist says:

      I knew the guy with the Reservoir Dogs avatar and name would talk about the sunglasses!

  15. Theory says:

    I want those glasses. They are the greatest thing in videogames.

    Also, loving the Blade Runner riff they’ve got going.

    • DD says:

      Yea I got the same blade runner vibe. Wasn’t much of a deus ex fan (i know) but liking the look of this more then expected.

  16. aldo_14 says:

    I hope that trailer means you’ll be powered by alcohol, like Bender.

    • FhnuZoag says:

      You’re powered by jagged shards of broken glass. The whiskey is just to wash it all down.

  17. Theory says:

    http://deusex.com/ has been updated too, folks. Still nothing much beyond the videos, but the age gate suggests the infrastructure for a lot more is in place.

  18. destroy.all.monsters says:

    Hmm. I’ve gone from dread to cautious optimism. I wonder if that says more about me than about this trailer though.

  19. Diogo Ribeiro says:

    I wanted orange. It gave me lemon lime.

  20. Jimbo says:

    Icarus and Daedalus were in Deus Ex, right? It’s been a long time.

    • SpinalJack says:

      Yup, they were two AI. Icarus merges with Daedalus to form a new AI, Helios, with the ability to control the global communication network

  21. Frenz0rz says:

    I want those retractable face-sunglasses

  22. brkl says:

    This shouldn’t be a good game or sequel, but it just might be one anyway.

  23. Premium User Badge

    Lambchops says:

    The trailer was all a bit ‘meh’ for me. It’s empty fluff, neither exciting me nor unduly worrying me about the qaulity of the game.

    Far more interesting was the Q&A on IGN

    http://uk.xbox360.ign.com/articles/107/1077019p1.html

    Where there are many encouraging words about the first game being their main inspiration. They also explain the Icarus thing in the trailer for the slower people among us who couldn’t get our heads round such horribly obvious metaphor. So in short; some good noises and some bad. i can’t help but get a tad excited though.

  24. whaleloever says:

    Oh god. It all looks a bit Assassin’s Creed. It doesn’t look like a Deus Ex game at all. It’s going to be a generic 3rd-person shooter. Those sunglasses look like something from some sick the 1990s did. GOD.

    As a side note, is this going to tie into THIA4F? I’m guessing it will, because that way Square Enix can ruin two franchises at once.

    • jon_hill987 says:

      I thought dream bit looked like Asscreed as well. If they include the dream bit in the game as more than just a “this guy is not right in the head” thing or if it turns out to be third person for some or all of the time then Eidos Montreal will be first up against the wall when the revolution comes.

    • The Colonel says:

      Looks like this game won’t take itself seriously. Not sure of that bodes well or not.

      They’ll probably use the same assets for Thiaf since the setting is some kind of mechanical pre-renaissance conspiracy theory job.

  25. Metal_Circus says:

    To be honest, I thought the trailer was pants, but then again, just thinking about it, I think I just want it to be better than Deus Ex 2. If they can do that i’ll be happy. But it’ll never beat my beloved Deus Ex. :)

  26. Mario Figueiredo says:

    Please, please, please, please, please, Eidos, don’t ruin this game. Please.

  27. Schadenfreude says:

    The sunglasses are very Neuromancer. Me likey.

  28. Tom OBedlam says:

    Please, Eidos, do not fuck this up for me. I was one of the people who thought Invisible War was alright…

  29. ThePinkNinja says:

    I wear my sunglasses at night

    So I can

    So I can

    • LionsPhil says:

      Sunglasses at night, eh?
      http://www.it-he.org/deus.htm
      Modern games are too tightly bound by “LOL CINEMATIC” scripting for such shenanigans.

    • Bret says:

      Also, as Tom Francis pointed out, their AI isn’t dumber than a Ubisoft executive in charge of DRM.

      Somehow, in Deus Ex, that stupidity becomes a virtue.

  30. diebroken says:

    For a moment there I thought I was watching the next instalment of the Final Fantasy series… either way I’m not sure I’m glad I was wrong. I hope this DX game isn’t going to be all action…

  31. Yehat says:

    Good thing his vision is augmented.

  32. int says:

    I always wanted to play a game as Dr. No.

  33. Mistabashi says:

    I’ve tried to remain optimistic about DX3 but it’s very hard and this trailler does nothing to put my fears to rest. The art style is fine, as are sunglasses embedded in your skull, but that really isn’t what Deus Ex was about, and so far the only solid gameplay information we have from the developers is that there will be a regenerating health system (because having to look for medkits is apparently bad design these days), a “contextual” third-person camera, a cover system, and various augmentations with names like “multi-kill”. In other words, it sounds like they’re not making a Deus Ex game, they’re just grafting the IP onto a pretty standard console action shooter framework.

    I’m not saying the game will be terrible, I’m just saying it makes me sad
    : (

    • shalrath says:

      Where do they say Third Person Camera?

      There will be fucking murders…

    • shalrath says:

      “It features changes to the series such as camera switches that move from the first- to third-person perspectives during special attacks and in cover situations.”

      Aaarrrggggghhhhhhh…

    • jon_hill987 says:

      Third person? You have to be f-ing kidding me.

      If there is any third person outside of conversations (note I don’t say cut scenes, Deus Ex didn’t have many of those) then, as I said up the page, “Eidos Montreal will be first up against the wall when the revolution comes”.

    • The Colonel says:

      Please GOD let them put in a Quick-time Event Ultra-Kill button!!!!!!! “Repeatedly tap X and drool on the power cable of your Xbox 360″.

      I’m still greatly surprised that they’ve not ditched the 3 in an effort to achieve MAXIMUM sales on console.

      I shpill my franchichz

  34. wcaypahwat says:

    *fangirl squeal*

    Yeah, I’m a dude.

    I’ll be most unhappy if I don’t get a head-gun, though.

  35. Scabrous120 says:

    While I can easily see this resulting in flimsy action-orientated game, I find encouragement in the fact that the character is shown smoking, of all things.

  36. Klick says:

    1:22…is that…SHODAN?

    How a character can say “I didn’t ask for this” without the scriptwriter’s laughter emanating through the fourth wall I don’t know. Doesn’t bode well, that bit.

    • LionsPhil says:

      @Klick: It’s Squeenix. You heard the godawful dialogue from the SupComm 2 demo, yeah? Their writers are apparently all thirteen and trapped in a time vortex to the mid-’90s.

    • Tei says:

      I have, and It put your skin outsideout.

  37. Man Raised By Puffins says:

    Subject: Skul-shades

    Might I sugest agin, a pair of skul-shades for my head. Yesterday in Batery Park, some
    scum we all know pushes smack for NSF gets jumpy and draws. I take 2 .22′s,
    1 in flesh, 1 in augs, befor I can get my dam shads on.

    If I could flic them on jst by thought, it would be beter. Is it my job to be a
    human target-practis backstop?

    Adam Jensen

    • robrob says:

      @Man Raised By Puffins

      Wonderful.

    • Man Raised By Puffins says:

      As for the game itself, there’s not really much to say until Squeidos throw out a few more details. The setting is certainly looking about right now; earlier screens seemed to suggest a look a bit too futuristic for a Deus Ex prequel, but I can buy the Jensen shown in the trailer being a clunking Gunther Herman-esque mech by the time JC Denton is applying the infinite power of nanoaugmentation to the denizens of New York.

    • Theory says:

      You win.

    • Wulf says:

      Well played, Puffin Man, well played.

      The game needs that in it as an easter egg.

  38. Max says:

    It will be a disappointment no matter what. Deus Ex is one of the best games ever made and so far they seem to care a lot more about the art direction than any aspect of the gameplay.

    It’s going to be just like every other big-name console game. Pretty graphics and copy-n-paste gameplay with a few slight variations from the standard formula.

  39. Count Zero says:

    I was thinking the same thing when I saw those. Molly Millions had a pair of lens over her eye sockets if I remember correctly, only they weren’t retractable. Since it was early cyberpunk they had to be mirrorored. Here’s to hoping there will be a flechette gun in DeusEx 3 to match those.

  40. Gorgeras says:

    We seem to be forgetting, the game uses a ‘cover system’ for stealth and ‘health regeneration’ as standard.

    Do I need to remind anyone how un-Deus Ex they are? I don’t think this non-Ion Storm team working on it really understand what it’s about any more than the Invisible War plebs did.

    • Tom O'Bedlam says:

      What? seriously? how will they justify health regen? it made sense in DX before because of the nanotech. Is jensen going to have a medbot built in?

    • The Hammer says:

      Or maybe they do, and they’re updating the concept so they get they get more sales to cover the costs of a game that’s bound to be expensive to make. Deus Ex has never been a great seller, and it’s taken around 10 years for it to reach one million sales ( http://ve3d.ign.com/images/45577/PC/Deus-Ex/Photo/Square-Enix-Sales-Reports ). So yes, in order for a sequel to make profit, it needs to be more accessible.

      I just don’t get the cynicism levelled at the developers of this game, and others. So they can’t possibly understand what Deus Ex was really about, but you do? Were they thick or something?

    • Ragnar says:

      @The Hammer

      No, they can’t possibly know what Deus Ex was all about for me. They have never asked me so they can’t know.

    • Wulf says:

      @The Hammer

      I’m going to give them the benefit of the doubt on this, as cover and health regeneration are by no means bad things. Besides, that has no impact on what Deus Ex was about for me. It was about choices: choices I’d make with the storyline, choices I’d make in regards to my environment, choices I’d make in regards to how I’d combat my foes, and taking control of all that and making it mine. If I can still do those things, it’s still Deus Ex for me, and if I can’t, it’s not.

    • Dante says:

      “We seem to be forgetting, the game uses a ‘cover system’ for stealth and ‘health regeneration’ as standard.

      Do I need to remind anyone how un-Deus Ex they are?”

      Apparently you do, because they’ve never struck me as un-Deus Ex at all, not particularly Deus Ex either, just, you know, largely irrelevant to the game as a whole.

      What made Deus Ex what it was, more than anything, more than the setting, more than the gameplay and certainly more than health recovery mechanics was choice. Big levels with loads of different ways to accomplish your goal. If they nail that, I honestly couldn’t care less if they have you gain health by picking up roast turkey dinners.

    • Gorgeras says:

      Apparently a flatly transparent stealth system where you *know* absolutely will and won’t get you detected, combined with a health system where simply sitting there will bring you back to a significant safety margin has absolutely no effect on choices at all.

      They ARE what choices are about. Multiple inconsequential choices are….inconsequential, no matter how many you are given: the result is the same except for what a developer decides to literally and ironically deus ex machina into it.

      The first important choice you make in Deus Ex isn’t whether to go into the statue the back way, hack the front door or go get the key and then decide if it’s worth getting Gunther out. The first important choice is when Sam Carter offers you a lockpick, a multi-tool or you can ask for pistol clips. Where it differs from both the statue approach and Paul giving you a choice of weapons at the beginning is that these are things you will use frequently, you will have to budget them and plan your development around them. There weapons can be replaced by other weapons, the entrances can be replaced by other entrances. But if you don’t have a lockpick or multi-tool at the right time, then your ability to make choices is compromised. The choice of keeping your options open is by far the most important one; they are consequential.

      The use of health kits and medbots was a major balancing factor in Deus Ex. If your arm was buggered, you weren’t going to be shooting very well. If you lost a leg you were shambling, both and you’re crawling. Having to invest in medical skill prevented you being the idiotic Rambo that comes with every other dull brown action game. The later part of the game changes dramatically if you choose the health regeneration augmentation and upgrade it to full.

      Deus Ex’s gameplay was about avoidable and unavoidable pressures, managed with limited means.

    • shalrath says:

      I think he meant you can’t justify health regen because it was in the first game, but required nano tech to work, and was an upgrade.

      Now, you get it standard, and.. you don’t even have nano tech upgrades.

      This is similar to ‘old’ vs. ‘new’ star wars. My eldest son asked me why, in the past, they had better technology.

      That seems to be occurring here.

    • Dante says:

      I’m not entirely sure how a cover system has translated in your head into ‘flatly transparent stealth system’ but hey, whatever helps you in the eternal AIM quest to slag off games you don’t know anything about yet.

      Truly health regen is completely un-Deus Ex, which is exactly why it was in the first game, good old regenerate mod, you saved my ass many a time.

      As for the garbage about the first real choice being lockpicks or multitools, well it’s just that, garbage. Deus Ex wasn’t made on sometimes not having enough lockpicks, thankfully so as that sounds like an utterly terrible game mechanic. It was made on clever, unique choices, flooding the air vents in Hong Kong for example.

      Deus Ex was about handing you the tools and saying ‘figure it out yourself’ your handing you less tools would defeat the object, if anything health regen would offer even more choices, allowing you to try one angle of attack, fail, recover and try another, rather than simply reloading.

      I’ve never understood the hatred for health regen, I can only assume it’s a simple knee jerk hatred of change. It’s a wonderful little gameplay mechanic, it rewards tactical retreats and cautious play, allows you to keep going rather than reloading constantly and, most importantly, allows the developers to focus on other areas, rather than carefully balancing how many health kits to give you.

    • Gorgeras says:

      No, it makes ‘tactical retreats’ and caution the only viable option. Anything else becomes pointless masochism unless the game explicitly requires non-fluff decisions to be made. RTS games are the worst case example of this: cautious play was the only viable strategy in single-player, with developers having to often artificially increase the difficulty of later maps by simply adding a time limit.

      If anyone is ever in a situation in Deus Ex where they have to make a ‘tactical retreat’ then they’ve already failed, unless it was all part of the plan to lead someone into a LAM or turret. Reactionary defence is for players who already have a vast market of good-to-awful shooters to choose from.

  41. Count Zero says:

    ups, that was meant as a reply to Schadenfreude

  42. Dominus says:

    I do like the trailer (except the blade thingie…) it has a certain “Blade Runner” flavor that I want to see in the game too

    • Wulf says:

      Agreed, it does feel a lot like Blade Runner. I knew it felt familiar but I couldn’t put my finger on it.

  43. Taione says:

    I’m a little wary. Ok, more than a little. Seeing what the square enix logo did to Supreme commander 2′s story may mean that Deus Ex 3 turns out to be permiated with JRPG wankery.

    Just putting that out there

  44. jarvoll says:

    Yeah, it really is looking worrying, isn’t it? This is pretty much how I felt in the run-up to Invisible War: sure, there are some worrying signs, but surely it won’t be *that* bad? Well, no, it wasn’t, but it was pretty far from DX, and quite acutely disappointing. I guess I’ll hope beyond all hope that it’ll be good, but expect to be disappointed when I read Wot RPS Thinks.

    But I really am hoping.

    • MD says:

      Someone will correct me if I’m wrong, but from memory Gillen gave Invisible War a glowing review and a score in the 90s. Personally I’ll be trusting the mass of Deus Ex fans (with their opinions filtered through my own preferences and shit-filter, of course) rather than any given site or reviewer.

    • MD says:

      That might have sounded a bit inflammatory; I should clarify that when I implied a lack of ‘trust’ I was just referring to a disconnect between my preferences/experiences/expectations/opinions and those of Gillen et al.

    • MD says:

      Also to the whole concept of quickie deadline-pressured reviews, as opposed to someone playing the game for the love of it, taking their time, letting it sink in, playing it again if that’s their style, etc.

    • MD says:

      Although – and after this one I promise to stop posting – I guess RPS’s Wot I Thinks address that last point, as they’re usually in no great hurry to crank one out in time for a game’s release.

  45. ZIGS says:

    Am I the only one worried about the fact that the trailer seems to allude to a “go apeshit and kill everyone” approach?

    • diebroken says:

      No, you’re not. In fact it with those arms he reminds me of Mortal Kombat’s Jax. :S

      (sigh/cry)

    • august says:

      You’re right, it would have been a much more thrilling trailer if he had resolved the confrontation via dialogue.

    • Theory says:

      No, he should have pointed a multitool at the door and locked it, then proceeded to smoke fifty cigarettes in under three seconds.

    • LionsPhil says:

      I think you mean nano-keyring, because nothing else in DX could lock doors.

      If they wanted to impress, release the trailer again. This time, have him respond by cloaking (Anna Navarre showed that mechborgs can do this too) and readying a minicrossbow.

      Then do a third one, planting a LAM on the doorframe.

    • Wulf says:

      @august

      Actually, if done right, that would’ve been thrilling.

      Of course, I’m hoping that I’ll be able to get through the game with nothing but talking and non-fatal approaches. Yes, I am Paul. If I can’t, I’m really not interested.

    • Pantsman says:

      @Theory: I actually, honest-to-goodness lol’d. Well played.

  46. Pax says:

    Cool game is cool!

    I, for one, would applaud greatly if DX3 manages to do for modern shooters what DX did for the FPS. Not that any one really took that ball and ran with it after the first game, but who would’ve thought a FPS/RPGish hybrid would’ve been a good idea before it? It’s a sign of the times; if they can add the depth to a modern shooter that DX added to FPSes back in the day, then I will announce success.

    …whether or not the cynism built into the internet will allow anyone to believe that a modern development studio could pull off such an idea is up in the air, but hey, that’s how this old DX fan gives himself hope.

  47. Theory says:

    Has anyone else noticed how the surface of the table ripples like a liquid when Jensen picks his glass up from it?

  48. LionsPhil says:

    - Click play.
    - See “SQUARE ENIX” appear.
    - Click stop. Shudder.

    • Jason Moyer says:

      Square Enix are making the CGI, not the game itself. Which is fine, since they’re really really good at making cutscenes.

      I love DX, I’m looking forward to DX3, but I think my favorite part of the lead-up to the game coming out are seeing the reactions to things like short pre-rendered trailers. Totally predictable on one hand, yet fascinating on the other. This should be fun.

  49. Premium User Badge

    Jeeva says:

    Very much liked the trailer… but as with some of the above, am still a little worried that it won’t turn out to be 100% DE1 material. Without thinking about the game, loving the imagery in the trailer.
    Though to be fair, these days I would be disappointed if what we got wasn’t improved- I guess it’s closer to say I want it to be improved only in ways that I agree with. ;)

  50. Wulf says:

    I’m greatly amused by the whole Icarus thing, it was wonderfully ludicrous in a particularly good sort of way, in the same sort of way that Max Payne got a chuckle out of me. I just hope they’re not trying to be too serious with that.

    That said, the art of the arms is absolutely scrumptious and rather well done. They look almost chitinous, which says interesting things about the way technology went in that reality.

    Beyond that, I have nothing to say, really. Um, yay D3US 3X?