By John Walker on March 31st, 2010 at 5:32 pm.
There are occasions where you can only desperately hope that a game’s name is literal. It’s a bit of a shame that’s not the case for the recently announced Sniper Ghost Warrior, which rather than being about playing a spectral sniper, who presumably uses his invisibility to excellent effect when using poltergeist skills to assassinate targets, is in fact about being an elite sniper carrying out missions in the fictitious South American island, Isla Trueno. In fact, it’s so contrary to my supernatural assumptions that City Interactive‘s game is focusing on creating something as realistic as possible.
According to the press release, the game “accounts for the distance of a shot, fall-off of the bullet’s trajectory, and environmental factors, such as wind direction.” It’s squad-based, your sniper surrounded by similarly skilled commandos, whom you can use to help you locate enemies for your targeting. “Spotting”, this is called. You even have to worry about your own breathing.
We’re assured it will be a smart game, the release explaining, “Sniper Ghost Warrior represents a clever take on the military simulation genre, and also allows users to hone their sniper skills in a series of unique multi-player modes, wherein up to 16 players can compete simultaneously.”
It’s out as soon as June this year, so there’s not long to wait to find out if this is the super-hardcore sniper sim you’ve been waiting for. I, meanwhile, am going to have a cry about it not featuring ghosties.