<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Tower Attack and Stony Glory: Drone</title>
	<atom:link href="http://www.rockpapershotgun.com/2010/04/06/tower-attack-and-stony-glory-drone/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2010/04/06/tower-attack-and-stony-glory-drone/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 21:29:03 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: geldonyetich</title>
		<link>http://www.rockpapershotgun.com/2010/04/06/tower-attack-and-stony-glory-drone/#comment-442743</link>
		<dc:creator>geldonyetich</dc:creator>
		<pubDate>Thu, 13 May 2010 18:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=28081#comment-442743</guid>
		<description>&lt;blockquote&gt;for &lt;strike&gt;not&lt;/strike&gt; doing what’s boring&lt;/blockquote&gt;
Fixed that for me.</description>
		<content:encoded><![CDATA[<blockquote><p>for <strike>not</strike> doing what’s boring</p></blockquote>
<p>Fixed that for me.
<p class="report-comment">
				<span id="reportcomment_results_div_442743"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 442743 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_442743"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: geldonyetich</title>
		<link>http://www.rockpapershotgun.com/2010/04/06/tower-attack-and-stony-glory-drone/#comment-442741</link>
		<dc:creator>geldonyetich</dc:creator>
		<pubDate>Thu, 13 May 2010 18:20:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=28081#comment-442741</guid>
		<description>Found and finished it last week.  It really is an outstanding little game.  When I&#039;ve a few cents to rub together, I&#039;ll probably toss them in this guy&#039;s tip jar.

Did encounter one little bug where one of my two big resource mites in area 3 had a resource node spawn right off to its side in just the right place where it couldn&#039;t turn to reach it.  So it spent the remainder of the match endlessly circling the node.

Another critique: the game rewards you for not doing what&#039;s boring.  You get a little completion chit for going through the area with no structures or no weapons, when the game is at its best when you&#039;re mixing both.</description>
		<content:encoded><![CDATA[<p>Found and finished it last week.  It really is an outstanding little game.  When I&#8217;ve a few cents to rub together, I&#8217;ll probably toss them in this guy&#8217;s tip jar.</p>
<p>Did encounter one little bug where one of my two big resource mites in area 3 had a resource node spawn right off to its side in just the right place where it couldn&#8217;t turn to reach it.  So it spent the remainder of the match endlessly circling the node.</p>
<p>Another critique: the game rewards you for not doing what&#8217;s boring.  You get a little completion chit for going through the area with no structures or no weapons, when the game is at its best when you&#8217;re mixing both.
<p class="report-comment">
				<span id="reportcomment_results_div_442741"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 442741 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_442741"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2010/04/06/tower-attack-and-stony-glory-drone/#comment-426256</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Wed, 07 Apr 2010 08:47:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=28081#comment-426256</guid>
		<description>Instaclassic. 
I can even imagine a deathmatch mode, since this game flow freely from arcade shooter to slow pace turret defense, and everything in betweb. It even make me create new strategies. I have never seen that back on all other turret defenses.  I play all other turrets defense games starting with a bad strategy, and optimizing it, while I advance levels. Maybe upgrade to a good strategy.   On this game I have changed more than 4 types of strategies. It works to me, and works more than Dyson or any other game you can compare it to.
It has also very high production values (music, graphics, engine [but somewhat flicky things]) on his own style. 

I normally hate turret defense games that force me to use &quot;direct intervention powers&quot;. But on this one feel really smooth. I can even learn more about the enemies using my direct intervention skills, and use that new expertise to build better defenses. 

To say something negative, the interface could be a bit better, It works, but is a bit confusing and break some minor usability standards (read: work different than most normal UI&#039;s )</description>
		<content:encoded><![CDATA[<p>Instaclassic.<br />
I can even imagine a deathmatch mode, since this game flow freely from arcade shooter to slow pace turret defense, and everything in betweb. It even make me create new strategies. I have never seen that back on all other turret defenses.  I play all other turrets defense games starting with a bad strategy, and optimizing it, while I advance levels. Maybe upgrade to a good strategy.   On this game I have changed more than 4 types of strategies. It works to me, and works more than Dyson or any other game you can compare it to.<br />
It has also very high production values (music, graphics, engine [but somewhat flicky things]) on his own style. </p>
<p>I normally hate turret defense games that force me to use &#8220;direct intervention powers&#8221;. But on this one feel really smooth. I can even learn more about the enemies using my direct intervention skills, and use that new expertise to build better defenses. </p>
<p>To say something negative, the interface could be a bit better, It works, but is a bit confusing and break some minor usability standards (read: work different than most normal UI&#8217;s )
<p class="report-comment">
				<span id="reportcomment_results_div_426256"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 426256 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_426256"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SpinalJack</title>
		<link>http://www.rockpapershotgun.com/2010/04/06/tower-attack-and-stony-glory-drone/#comment-426152</link>
		<dc:creator>SpinalJack</dc:creator>
		<pubDate>Wed, 07 Apr 2010 02:06:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=28081#comment-426152</guid>
		<description>I found the command tower really hard to use if you want to command your units more than a screen away as the screen will keep trying to track back to the player making it impossible to hold your units in the right position.  Spamming axe factories is fun, after a while you save up so much money you just buy a juggernaut to piss about with.</description>
		<content:encoded><![CDATA[<p>I found the command tower really hard to use if you want to command your units more than a screen away as the screen will keep trying to track back to the player making it impossible to hold your units in the right position.  Spamming axe factories is fun, after a while you save up so much money you just buy a juggernaut to piss about with.
<p class="report-comment">
				<span id="reportcomment_results_div_426152"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 426152 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_426152"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: llasram</title>
		<link>http://www.rockpapershotgun.com/2010/04/06/tower-attack-and-stony-glory-drone/#comment-426131</link>
		<dc:creator>llasram</dc:creator>
		<pubDate>Wed, 07 Apr 2010 00:23:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=28081#comment-426131</guid>
		<description>I never could get into the way typical tower defense games make you spend so much time sitting around waiting to see if you&#039;ve lost.  I&#039;ve recently been playing the casual game &lt;a href=&quot;http://clockwords.us/act1.html&quot; rel=&quot;nofollow&quot;&gt;Clockwords&lt;/a&gt; which bills itself as a tower defense game, but completely inverts the action. The &quot;buying&quot; phase is pretty inconsequential, then during the &quot;defending&quot; phase you are so madly typing that you don&#039;t have any time to even glance at the pretty pictures.  Multiple examples of a new evolution of the genre in the works?</description>
		<content:encoded><![CDATA[<p>I never could get into the way typical tower defense games make you spend so much time sitting around waiting to see if you&#8217;ve lost.  I&#8217;ve recently been playing the casual game <a href="http://clockwords.us/act1.html" rel="nofollow">Clockwords</a> which bills itself as a tower defense game, but completely inverts the action. The &#8220;buying&#8221; phase is pretty inconsequential, then during the &#8220;defending&#8221; phase you are so madly typing that you don&#8217;t have any time to even glance at the pretty pictures.  Multiple examples of a new evolution of the genre in the works?
<p class="report-comment">
				<span id="reportcomment_results_div_426131"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 426131 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_426131"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2010/04/06/tower-attack-and-stony-glory-drone/#comment-426088</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Tue, 06 Apr 2010 22:26:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=28081#comment-426088</guid>
		<description>Really fun and original game. Its something new, I can say instaclassic?</description>
		<content:encoded><![CDATA[<p>Really fun and original game. Its something new, I can say instaclassic?
<p class="report-comment">
				<span id="reportcomment_results_div_426088"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 426088 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_426088"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PixelProspector</title>
		<link>http://www.rockpapershotgun.com/2010/04/06/tower-attack-and-stony-glory-drone/#comment-426049</link>
		<dc:creator>PixelProspector</dc:creator>
		<pubDate>Tue, 06 Apr 2010 20:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=28081#comment-426049</guid>
		<description>a really promising game! lets see what part 2 will deliver....
i think the site has currently problems to handle the RPS traffic...
heres an &lt;strong&gt;alternative download&lt;/strong&gt;
http://gamejolt.com/freeware/games/shooter/drone-part-1/1686/</description>
		<content:encoded><![CDATA[<p>a really promising game! lets see what part 2 will deliver&#8230;.<br />
i think the site has currently problems to handle the RPS traffic&#8230;<br />
heres an <strong>alternative download</strong><br />
<a href="http://gamejolt.com/freeware/games/shooter/drone-part-1/1686/" rel="nofollow">http://gamejolt.com/freeware/games/shooter/drone-part-1/1686/</a>
<p class="report-comment">
				<span id="reportcomment_results_div_426049"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 426049 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_426049"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wulf</title>
		<link>http://www.rockpapershotgun.com/2010/04/06/tower-attack-and-stony-glory-drone/#comment-426048</link>
		<dc:creator>Wulf</dc:creator>
		<pubDate>Tue, 06 Apr 2010 19:55:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=28081#comment-426048</guid>
		<description>Yeah, I remember playing Dyson on the TIG Source forums too.  It wasn’t that I disbelieved you, it’s just that it’s surprising… time really does fly, I hadn’t realised that it was so long ago, though World of Goo is probably much older than I think it is, too.  My perception of time is a little off in that regard.
</description>
		<content:encoded><![CDATA[<p>Yeah, I remember playing Dyson on the TIG Source forums too.  It wasn’t that I disbelieved you, it’s just that it’s surprising… time really does fly, I hadn’t realised that it was so long ago, though World of Goo is probably much older than I think it is, too.  My perception of time is a little off in that regard.
<p class="report-comment">
				<span id="reportcomment_results_div_426048"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 426048 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_426048"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Peat</title>
		<link>http://www.rockpapershotgun.com/2010/04/06/tower-attack-and-stony-glory-drone/#comment-426041</link>
		<dc:creator>John Peat</dc:creator>
		<pubDate>Tue, 06 Apr 2010 19:47:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=28081#comment-426041</guid>
		<description>Really quite enjoying this - love the look, the music and the tutorial style - but the actual game seems a little uneven in difficulty.

You can setup a nice defense only for 3 &#039;big axes&#039; to appear and destroying everything, for example.

Enormous potential tho - with a bit of tweaking and all that!!</description>
		<content:encoded><![CDATA[<p>Really quite enjoying this &#8211; love the look, the music and the tutorial style &#8211; but the actual game seems a little uneven in difficulty.</p>
<p>You can setup a nice defense only for 3 &#8216;big axes&#8217; to appear and destroying everything, for example.</p>
<p>Enormous potential tho &#8211; with a bit of tweaking and all that!!
<p class="report-comment">
				<span id="reportcomment_results_div_426041"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 426041 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_426041"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CMaster</title>
		<link>http://www.rockpapershotgun.com/2010/04/06/tower-attack-and-stony-glory-drone/#comment-426036</link>
		<dc:creator>CMaster</dc:creator>
		<pubDate>Tue, 06 Apr 2010 19:37:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=28081#comment-426036</guid>
		<description>Best use for the Juggernaut is to park it up somewhere and press fire to open the doors, letting out the constant stream of axebots. You can move it and repair it, but sitting in it for long periods seems ill advised as you will get hit a lot.</description>
		<content:encoded><![CDATA[<p>Best use for the Juggernaut is to park it up somewhere and press fire to open the doors, letting out the constant stream of axebots. You can move it and repair it, but sitting in it for long periods seems ill advised as you will get hit a lot.
<p class="report-comment">
				<span id="reportcomment_results_div_426036"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 426036 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_426036"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2010/04/06/tower-attack-and-stony-glory-drone/#comment-426033</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Tue, 06 Apr 2010 19:31:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=28081#comment-426033</guid>
		<description>I don&#039;t know, but seems wildly popular just now. Downloading it is a hell, here.

&lt;code&gt;
Tei@zulu ~
$ wget http://dwwilson.info/games/drone.exe
--2010-04-06 21:21:36--  http://dwwilson.info/games/drone.exe
Resolving dwwilson.info... 97.74.141.1
Connecting to dwwilson.info&#124;97.74.141.1&#124;:80... connected.
HTTP request sent, awaiting response... 200 OK
Length: 10492888 (10M) [application/octet-stream]
Saving to: `drone.exe&#039;

96% [===========================================================================&gt;   ] 10,095,599  --.-K/s  eta 15s
&lt;/code&gt;</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know, but seems wildly popular just now. Downloading it is a hell, here.</p>
<p><code><br />
Tei@zulu ~<br />
$ wget <a href="http://dwwilson.info/games/drone.exe" rel="nofollow">http://dwwilson.info/games/drone.exe</a><br />
--2010-04-06 21:21:36--  <a href="http://dwwilson.info/games/drone.exe" rel="nofollow">http://dwwilson.info/games/drone.exe</a><br />
Resolving dwwilson.info... 97.74.141.1<br />
Connecting to dwwilson.info|97.74.141.1|:80... connected.<br />
HTTP request sent, awaiting response... 200 OK<br />
Length: 10492888 (10M) [application/octet-stream]<br />
Saving to: `drone.exe'</p>
<p>96% [===========================================================================&gt;   ] 10,095,599  --.-K/s  eta 15s<br />
</code>
<p class="report-comment">
				<span id="reportcomment_results_div_426033"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 426033 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_426033"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PleasingFungus</title>
		<link>http://www.rockpapershotgun.com/2010/04/06/tower-attack-and-stony-glory-drone/#comment-426032</link>
		<dc:creator>PleasingFungus</dc:creator>
		<pubDate>Tue, 06 Apr 2010 19:24:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=28081#comment-426032</guid>
		<description>Well, if you want to be &lt;i&gt;picky&lt;/i&gt; about it, Tower Defenses really came from Starcraft, where they were called &quot;Matrix Defense&quot;...

So, let&#039;s not fuss. Game looks really interesting; will have a look once I get back to my computer!</description>
		<content:encoded><![CDATA[<p>Well, if you want to be <i>picky</i> about it, Tower Defenses really came from Starcraft, where they were called &#8220;Matrix Defense&#8221;&#8230;</p>
<p>So, let&#8217;s not fuss. Game looks really interesting; will have a look once I get back to my computer!
<p class="report-comment">
				<span id="reportcomment_results_div_426032"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 426032 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_426032"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

