By Jim Rossignol on April 7th, 2010 at 10:35 am.

Splendidly-named Polish developer Nicolas Intoxicate have announced they’ll be publishing an Unreal-powered horror shooter called Afterfall: Insanity via German publishers The Game Company. That’s pretty much all I’ve got, but I just liked the screenshot of some armoured dude wearing what look like fairy-wings. Yeah.



07/04/2010 at 10:42 Colthor says:
They’re wings like Polish Winged Hussars.
Should make going through low doorways fun.
07/04/2010 at 11:23 mlaskus says:
Yup, I wonder if they will be as badass as their historical counterparts.
07/04/2010 at 11:28 Andrew Dunn says:
Yeah it’s clearly a hussar homage/reference. God look at all these scrubs down there with their 40K and their biology! Aren’t they silly.
07/04/2010 at 20:10 Lack_26 says:
They’re a Polish developer, so the Hussars thing actual makes a lot of sense.
07/04/2010 at 10:43 The Dark One says:
A red cross, eh? While Fighting Templars in space doesn’t seem like the worst direction it could go.
07/04/2010 at 10:44 The Pink Ninja says:
Afterfall: Insanity = 40K + Star Wars + Doom
07/04/2010 at 10:47 battles_atlas says:
I’ve got a B in Biology at A level, and there is no way those wings are generating the uplift necessary to get an amoured dude off the ground. Devs are gonna have to patch this one.
07/04/2010 at 11:25 Drexer says:
Last time I checked it was physics that was used to calculate the necessary uplift, not biology.
They do seem awful small to be anything other than decoration though.
07/04/2010 at 12:48 Phoshi says:
How about if all of those feathers were big-ass rocket thrusters? That’d be awesome.
07/04/2010 at 13:38 TeeJay says:
“Unified Physics Theory Explains Animals’ Running, Flying And Swimming”
http://www.dukenews.duke.edu/2005/12/locomotiontheory.html
(First published in the January 2006 issue of The Journal of Experimental Biology by Adrian Bejan, J. A. Jones Professor of Mechanical Engineering at Duke University’s Pratt School of Engineering)
07/04/2010 at 14:24 battles_atlas says:
Yeah you could calculate it with physics, or you could just point at a bird and say “flying thing has big wings”
07/04/2010 at 14:28 mrmud says:
You could also point at a rocket and say “not necessarily”
07/04/2010 at 10:52 pkt-zer0 says:
Umm… horror shooter? Last I checked this game was supposed to be a turn-based isometric RPG in the vein of Fallout (official site seems down, but you can check NMA or RPG Codex for older news). Or did they just decide to start another project as well? Hmm.
07/04/2010 at 10:54 Jim Rossignol says:
“story based horror-shooter” according to press release.
07/04/2010 at 10:52 user@example.com says:
I’m sure I’ve seen those on a Deathwing Terminator. Yeah, even though they’re meant to be more native american than whoever really did use those things.
40K was never much for historical accuracy… and the Rainbow Warriors were awesome, screw the haters.
07/04/2010 at 10:55 taikonaut says:
The world SO much needs a 40k shooter…!
07/04/2010 at 10:56 taikonaut says:
add “proper” between “a” and “40k”…
07/04/2010 at 10:59 mrmud says:
What the world needs is a sequel to Chaos Gate
07/04/2010 at 11:19 taikonaut says:
Copy that…!
07/04/2010 at 11:01 abigbat says:
CRATES!
07/04/2010 at 14:14 Lunaran says:
Start to crate time: -2.4 years :(
07/04/2010 at 11:05 bill says:
Reminds me of the awesome Requiem: Avenging Angel for some reason.
Why have no other games allowed me to turn people into pillars of salt?
Or pepper?
07/04/2010 at 15:49 Jad says:
Oh man, I really want GOG to get that game. I tried downloading it off some abandonware site a year ago, but it didn’t play well with my modern computer and I didn’t feel like fiddling around to get it working.
07/04/2010 at 11:32 kikito says:
Call me crazy, but that white soldier doesn’t know anything about camouflage or cover.
07/04/2010 at 11:44 Pew says:
But what if he is too badass to care about camo or cover?
07/04/2010 at 12:34 Petethegoat says:
Mmmmmmmmmm.
I will be buying this unconditionally.
Sure, at first glance it may look like your average FPS staple; boxes, barrels, corridor, but then!
“some armoured dude wearing what look like fairy-wings.”
07/04/2010 at 13:34 Alexander Norris says:
It’d be super neat if devs could stop using Double: Barrelled names. They’re starting to seem more than a little bland.
Anyway, the concept of this looks pretty good; I just won’t be playing it, since I absolutely hate anything scary.
07/04/2010 at 17:00 Sonicgoo says:
Says you, Alexander: Norris!
07/04/2010 at 14:26 Gurrah says:
I don’t know why, but that screenshot reminds me of Morrowinds opening sequence.
07/04/2010 at 14:39 Blacktick says:
Like someone already said that this game was suppose to be a turn based rpg.
Too bad they changed the game altogether and decided to make a fps(like we don’t have enough of those already),only the name stayed the same.
I even donated to the development process years back when it was a rpg…lot of good that did!
It could have been something good and stand out,but now i’m afraid it’s like all the other shooters…
07/04/2010 at 16:25 Jacques says:
instead of like all the RPGs that exist…
40K is clearly an inspiration here, given, I wouldn’t wanna deal with Games Workshop either
07/04/2010 at 17:18 Navagon says:
Nothing too inspirational so far. What I want to see from smaller devs is the creativeness that the bigger publishers won’t touch. At face value, another FPS with a horror theme doesn’t really cut it.
07/04/2010 at 22:41 BeamSplashX says:
What is an Afterfall? Does it follow a Darkfall? Is Insanity the first phase of an Afterfall?
P.S. Those crates look Borderlands-ish…
08/04/2010 at 11:06 Kong says:
Bumble-Bees should not fly either.
Hussar Wings attached to a bright colored impractical armour.
Why must I always be reminded of the Star Wars desaster, when a bunch of teddy bears kick the mighty empire’s ass with sticks and stones. There is a message in the story, alright. The force is strong ok. But being a stromtropper is a shitty job to begin with, wearing a totally useless piece of white crap does not make it any better.
I hate such designs since The Return of the Jedi came out. I was 14 years old at the time. Age did not make me more forgiving. What I hate most: disfunctional shoulder pads.
Sigh, they will never learn.