Retro News: Crysis 2 Trailer

By Kieron Gillen on April 13th, 2010 at 6:03 pm.

I will defend this Burger King until my final breath.

In our excitement of posting Pat’s shaky-hand-footage of Crysis 2 we didn’t actually post the full thing when it popped up on the 9th. We’d normally rather be never than late, being obsessed by appearances and fearing being mocked by our cool blogger friends, but we’ll make an exception in this case. Basically, because it looks pretty lovely, doing the Gears-of-War-esque SAD SAD SONG OVER RUINED LANDSCAPE thing and featuring shit getting real. I love it when shit gets real. When shit remains fake it’s distinctly inferior. Er… trailer follows.

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95 Comments »

  1. Rich says:

    That’s right, just stand there reading a leaflet, looking macho. Useless git.

    • Jimbo says:

      “Nano-soldiers Drink Free?!” YES!

    • dragon_hunter21 says:

      I think the real negligence here is that the pilots left their nanosuits on Strength mode! Everybody knows you switch back to Armor!

      Also, I’m kind of afraid that we’re either going to be fighing the sqiddly aliens the entire game (which would make me sad), or that the mooks are going to have pseudo-nanosuits too (Which would also make me sad- Seriously, the nanosuited NKs and one-on-one alien fighing were the worst parts of Crysis. Also, the flying section, I guess.)

  2. Humppakummitus says:

    Wow, I haven’t seen this tight buttocks technology since MGS4!

  3. westyfield says:

    When body armour is that form-fitting around the rear-end, the last thing I want to see is a lingering shot from behind and below.
    Other than that, pretty nice trailer!

  4. Deadjim says:

    So the game will give you “choices” will it?…read useless letters and let your allies die or wage in tooth and claw to the fight?

    • Jesse says:

      I don’t think he meant to let them die; possibly the player had rerouted all his suit’s power away from his headphones and hearing technology in order to optimize for Maximum Butt-Clenching Angst.

      In any case, that was clearly optimized.

  5. amishmonster says:

    Against all odds I’m actually interested in Crysis 2 now. Ruined cityscapes are my catnip.

  6. Marty Dodge says:

    Woah how much time did they spend on those butt muscles?

  7. akbar says:

    I didn’t like it.

  8. Dr Lulz says:

    DAT ASS!

  9. Schaulustiger says:

    If it wasn’t named “Crysis” I’m sure alot of people would react way more positive.

    I’m really looking forward to the full game (and more gamplay videos first), but I’m also one of the few RPS readers who actually liked the first Crysis. Well, the free-roam part in the first half at least.

  10. Alexander Norris says:

    After how utterly mediocre the first one was, I can’t say I’m particularly interested in this. Still, with it being a cross-platform release, maybe their engine won’t be nearly so shittily optimised, and with them actually having a writer onboard, maybe it’ll actually have a story worth taking seriously (instead of something out of a Cold War B-movie that takes itself far too seriously for its own good).

    Can’t help but presume it’ll still have the stupid pseudo-realism angle instead of letting us be what the concept of the nanosuit really begs for, which is super-powered gits punching men to the Moon while invisibly jumping over buildings. Really, if there ever was a game that was wasted potential, it was the first Crysis. Should’ve just been All-American Superhero Suit: the Alienning.

    • Monchberter says:

      Did you play Warhead? That had some of the most satisfying in-game swearing i’ve ever heared. Shame Psycho was all “gor, blimey!” the rest of the time but the gameplay was rock solid most of the time. Slowly but surely Crytek are getting things right.

      Still, i’m with you about the optimisation bit.

    • Wordy says:

      Utterly mediocre? You’re dead to me.

      One of the most underrated games of the last decade IMO (at least going by some people’s comments on here). For the story, no, but its average story was completely overshadowed by the truly brilliant gameplay. And I didn’t mind the aliens one bit (Core was one of the most tense levels I’ve ever played in an FPS). I certainly haven’t played another game quite like it since. Warhead’s pacing was better, though it obviously suffered from a lack of any new story material.

    • Ian says:

      I thought the bits with aliens were fairly dull and the bits in the ship were too long and a bit fiddly, but I loved running rings around KPA and lobbing them through tin huts and the like.

    • Alexander Norris says:

      @Wordy – underrated? Crysis is one of the most critically overrated games of the decade. It got a whole bunch of near-perfect review scores despite it’s un-innovative gameplay and atrocious performance, simply because it looked purdy.

    • Wordy says:

      As far a critical reviews go, they’re mostly in line with what I would award the game. But I see so many people who apparently didn’t ‘get’ the game and pan it because they didn’t enjoy it. The engine wasn’t well optimised, we know, but I can easily get 40FPS on my GTX 275, and the game looks stunning. And when you use a modded config file it looks even better and runs better too. The high critical scores are, of course, part reflection on the games visuals, as well they should be. The developers spent a lot of time making it the best looking game ever released on any platform (which it still is in my opinion), so they should be praised for that.

      As for the gameplay, well, it was only ever as innovative as the person behind the keyboard. You can play it like a linear shooter and run around in armour mode if you want, but that’s not the way it’s supposed to be played, and as a result you won’t experience everything it has to offer. Let’s also remember it’s an FPS, so there’s only so much you can innovate before it’s not an FPS any more.

  11. Monchberter says:

    Hmph, not sure about the aliens. I preferred them when they were more squiddy and inscrutable, no matter what the majority of people thought about the Crysis 1 enemies at least they made ‘some’ effort.

  12. Sagan says:

    OK how many of you ass-complainers also complained about Miranda’s ass?
     
    edit: shortened the comment to make it less reproachful.

  13. karthik says:

    Ooh, stare-over-shoulder shot.

    Crysis seems to own that posture.

  14. Lack_26 says:

    He let that poor marine die, who is the real monster, Nomad or the aliens.
    (the answer is still the aliens, Nomad is just an utter dick).

  15. Larington says:

    I rather like this trailer mostly because of the stretching and twisting of New York, New York, and I can’t help but feel there are a few people lining up looking for reasons to hate this, maybe its an anti-hype tactic to prevent a future dissapointment or something, not sure.

  16. terry says:

    The environments are pretty, and I like the blood-o-cam. The rest is pretty shiny and clenched. Which is nice if you like that sort of thing.

  17. Philip says:

    What was with the blood splatter?

    Also these comments are win.

    • Jesse says:

      The blood splatter/red sticker applied to camera lens follows the modus operandi of the rest of the trailer, which has no flipping clue what it’s trying to do.

      Protagonist has a big ass, check. Protagonist stands around sadly meditating on the human cost of war while steadfastly ignoring a hundred deaths right behind him, check. Once the last man kills himself with a grenade, protagonist looks moodily over his shoulder, oh yeah NOW it’s time to kick butt, check. WHAT ARE YOU FIGHTING FOR, MORON? If it’s pants, it’s too late, you let the last guy blow himself up and those pants are NOT going to be recoverable.

      I wish developers would stop trying to make me feel bad about simulated war. It’s a waste of space where something interesting could be.

    • Demon Beaver says:

      @Jesse: You just made me spill my drink all over the table. Thank you.

  18. Real Horrorshow says:

    Crysis was awesome. You’re all weirdos.

  19. Vinraith says:

    I thought Crysis was pretty entertaining, though I agree with Alexander Norris that it would have been nice if they’d taken the “superpower” thing a big further I appreciated the openness of the levels and encounters and consequent ability to make meaningful tactical decisions on the ground. This looks like it has the potential to be pretty cool, I’m sure I’ll pick it up at some point.

    • Malleus says:

      I personally liked the whole “pseudo realism” of Crysis. Being a superman throwing enemies to orbit and such would have been uninteresting for me, but being a soldier with some helpful gadgetry – that’s more like my style, and Crysis delivered. :) Looking forward to the sequel.

    • Jad says:

      I also loved the sort-of realism of Crysis. You were superpowered, yet still vulnerable. The nano-suit gave a justification for many cliched videogame tropes, like characters who can jump higher than Olympic high jumpers or people who take literally thosands of rounds over the course of a game and keep walking. In fact you were actually less powerful than many videogame protagonists.

      Which is to say, number of bullets to kill:

      Unarmored soldier in real war: 1-2 bullets
      Nano-suited soldier in real war (if nano-suits existed): 4-5 bullets
      Unarmored solder in videogame: 10+ bullets

      Crysis took more of the line of “what if real soldiers had nano-suits?” rather than “what if videogame characters had nano-suits?”.

      I don’t want to press this “realism” topic too far, of course; Crysis had cloaking devices and aliens and space ships after all. But the nano-suit was a brilliant feature in an underrated game.

    • Vinraith says:

      @Malleus

      I said a bit further, not all the way to super hero comics. :)

      Mostly I wish there had been a bit more flexibility in the suit modes, and more uses for a couple of them. There was rarely any reason to use something other than armor or stealth, unfortunately.

    • Skinlo says:

      I have a difference with you already then, I never used armour, always used strength and speed. Stealth up to someone and punch them with strength on, or speed into someone :D

    • Vinraith says:

      @Skinlo

      Interesting, what difficulty were you playing on? I ask because I never found strength punches to be good for anything other than getting me shot to death.

    • Malleus says:

      @Jad
      “Unarmored soldier in real war: 1-2 bullets
      Nano-suited soldier in real war (if nano-suits existed): 4-5 bullets
      Unarmored solder in videogame: 10+ bullets”

      Just pretend that the koreans are wearing some modern body armor, and it’s all cool. :) And I always thought the nanosiut sacrificed some defensive capability for, well, all those extra modes. Anyway, it regenerates you, and that’s already a huge advantage. Plus the game would be way too easy if the koreans dropped after one shot. It’sd already easy on Delta.

      @Vinraith
      “…I never found strength punches to be good for anything other than getting me shot to death.”

      You can wreak mad havoc with the speed and the strength modes even on Delta. Though you have to put some thought/planning into it, to avoid taking on too many enemies and such, but it’s doable.

    • Vinraith says:

      @Malleus

      I’m intrigued, is there some trick to this? Because, seriously, every time I’ve tried strength punching the guy I punch just looks at me like I’m an idiot for a second and then shoots me in the face.

    • Malleus says:

      @Vinraith

      Well, I don’t know, maybe you have to hit them right in the head? I didn’t try punching them too many times, but it almost always worked. Follow up with an another hit if the enemy is still moving. Grabbing them and then punching them should also be deadly.

    • Vinraith says:

      @Malleus

      Interesting, I’ll have to play with that the next time I give the game a whirl. I keep meaning to go back and play on Delta anyway.

  20. Malawi Frontier Guard says:

    So… will this also drag out the encounter with aliens a bit like the first game or will it be shit right away? Just give me something I can grab by the throat as a living shield, I don’t care about anything else.

  21. Ubiquitous says:

    I personally think that it will be pretty cool. It’s on a more optimized engine, and it’s in new york. What could be bad about that? I couldn’t dig that music in the trailer though, and I don’t think it fit the mood they were going for at all. If they had something else playing this trailer would be pure awesome.

  22. Nick says:

    Trigens in alien suits I tell you.

    • Akroyar says:

      LOLZ!, Trigens and FarCry, I remember that damn game. Was a kid back then ^^ scared me all to hell when they growled…

  23. MarkSide says:

    I liked the original better. It had more bounce the way Sinatra sang it.

  24. Uhm says:

    I think the difficulty levels should have done that. Almost limitless power on easy, leading up to more limited power and maybe even a malfunctioning suit which broke stealth mode, or something. Delta was surprisingly easy.

  25. Tim Ward says:

    Hands up everyone who things the nano guy should have had some kind of gun.

    • Koozer says:

      “Great job everyone! Crysis 2 has just gone gold! Dave, great work on the destructible terrain. Phil, the animation is just spot on. oh and Chris, I haven’t seen the final models, but those weapon concepts were amazing!”
      “Err…you actually wanted those in-game..?”

    • yhancik says:

      Maybe it will be a brawler ;)

  26. Monkeypeachy says:

    I’m just going to add to the “Why the Crysis hate?” pile. I don’t get it – largely linear but totally open in the close and near… never mind. In many ways Crysis and warhead were my perfect game.

    This vid makes me feel like the intro to Fallout 3. But Fallout 3 broke my heart (leveling enemies).

    Fashions in the industry much?

  27. Ian says:

    Hopefully the walking-on-legs aliens will be more susceptible to some physicsy, roughhousing fun. Or at least a bit more than the squids.

  28. Ganders says:

    As soon as you give a game protagonist some helpful special abilities within reasonably plausible limits, you’re apparently doing a gigantic injustice to a lot of people if you don’t throw cautious, tactical play out of the window altogether in favour of superman-style invincibility and matrix sequel antics.
    There is a middle road between realism and looney tunes, and you really don’t need to be so offended by that realization.

  29. Jochen Scheisse says:

    MEH SHOOTERS! THEY’RE NOT REAL RPGS!!!

  30. Langman says:

    I love how people are branded weirdos for not being overly keen on the original Crysis; it’s hardly a crazy opinion.

    Whatever its technical credentials, it wasn’t a balanced gaming experience and had certain flaws, some of them being quite glaring.

  31. Philip says:

    COOL GUYS DONT LOOK AT EXPLOSIONS

  32. Axeman89 says:

    That trailer really reminded me of the trailer/cutscene for World in Conflict, in which American helicopters flying over wartorn New York are torn to shreds by an AA ambush, as popular music plays.

  33. Warth0g says:

    Don’t understand the hate at all.. the trailer was cool, the music was cool, the buttocks were, I admit, over-clenched.. but basically this looks great.. the internet is indeed a tough crowd..

  34. Cinnamon says:

    Negativland by Neu would have been a much better choice for the music.

  35. the wiseass says:

    After I simply stopped playing the first Crysis midway through the game because I simply lost interest, I think I’m gonna pass on this one. I dunno, but I guess I’m just over these deadpan serious pseudo Wargames. Now give me something silly like Serious Sam or Just Cause2 that doesn’t take itself so serious but I’m pretty fed up with these uber serious “war is tough” games. It’s just so… macho… but in a bad way that the other games I mentioned aren’t.

    Maybe I’m just being nitpicky here but I think @Jesse pretty much nailed it. I’ll try to get a hold of this marvelous cover of “new york new york” though…

  36. Roadrunnerr says:

    I’m a sucker for games with good graphics.
    I just hope my PC hasn’t reached its final breaths and can play it in super high HD very-nifty-looking graphics.

  37. Pantsman says:

    This didn’t work when Gears did it, and it doesn’t work now.

    I’m still excited for the game, though. Quite liked the first two-thirds of the first one.

  38. Jesse says:

    I’m really excited to see how the game turns out. I, personally, am only criticizing the trailer. Dude is so sad. And so ineffectual. Not really what I’m looking for in my action heroes.

    Protagonist: [crying into helmet] ‘Why…why did so many have to…to die…?”

    [100 feet behind Protagonist, a dozen army helicopters are ambushed and destroyed.]

    Protagonist: ‘If only something could be done…’ [Clenches fist. (Butt has been clenched this whole time.)]

  39. Vandelay says:

    The difference between this trailer using a SAD, SAD SONG OVER RUINED LANDSCAPES compared to Gears of War using “Mad World” is that the song at least fits the trailer. I really found the Gears of War trailer to be one of the worst I had ever seen for a game, yet everyone else seemed to fawn over it. The music bared zero relation to what was going on on-screen and really stinked of them attempting to look all moody and failing miserable. This, on the other hand, works much better. Not perfectly, the song still doesn’t work when the action kicks in and they probably should have faded it into something a bit more into the action orchestral style, before shifting back to “New York, New York” for the final shot, but it is at least a good idea.

    As for the game itself, will probably be keeping an eye on it. I only played Warhead and enjoyed it enough (enough to probably pick up the original at some point when I have spare cash and nothing else to play.) Nothing spectacular, but fun when it allowed you to mess around with the nano-suit’s toys. I hope for some more in that department in the sequel. I also hope for something much better optimised. I do like the fact that Crytek stated that the original Crysis would never be playable on console hardware, but they then discovered they wouldn’t sell 5 million copies in the first month on PC so decided to move to multi-platform. Anyway, that should hopefully bring some benefits to us, if they give attention to all platforms.

    • Bret says:

      Oh?

      Well I’ve got a song for you!

      Momma’s little baby loves shortening, shortening, momma’s little baby loves shortening bread!

  40. Malleus says:

    @Vinraith
    “There was rarely any reason to use something other than armor or stealth, unfortunately.”
    “I keep meaning to go back and play on Delta anyway.”

    Might be a connection between these two. :) (at least if you mean you haven’t played it on delta)

    Strenght eliminates recoil, and scope sway, so it’s a must have if you’re sniping. Speed is the one I used least, but it’s useful for retreating if your assault goes wrong. :)

    And for the fistfight part – I even managed to beat up the small alien exosuits a few times. :) Also, the actual aliens in the ship too, though that needed perfect timing, since they can also punch you to death with one hit. :)

  41. Alexander Norris says:

    Incidentally: you can change almost anything about the various difficulty settings and the way the suit powers work by editing a bunch of text files, which is one of the few good aspects of Crysis. I think tweakguides has a fairly comprehensive page or two on how and what to do to do this.

    I finally started having fun with Crysis when (aside from having to drop it to Medium and run it windowed at half my native resolution on a mid-high end GPU that came out a year after Crysis itself, since the engine is so poorly optimised) I edited the config files to make the various suit powers much stronger and virtually free in terms of energy cost. Once you do that, it’s a corridor shooter with slightly wider corridors, and also you can clear skyscrapers in a single leap or just stealth past every encounter if you feel like doing tourism instead of murdering Korean soldiers (who can speak Korean, even on the easiest difficulties, thanks to the magic of this config file editing) or take a tank shell to the face or set the run power speed multiplier to 1500 times what it is by default so pressing shift pretty much instantly teleports you across the map and into the nearest solid whereupon you accidentally turn yourself into a pancake.

    Edit: scroll down to the section labelled “Diff_” then screw around with the files it mentions. The settings inside those files are named clearly enough that figuring out what’s what is really easy: http://www.tweakguides.com/Crysis_8.html

    • Alexander Norris says:

      Which reminds me – the biggest problem with Crysis was that all the suit modes took way too much energy. The amount of energy they take on easy is basically what they should take on Delta (except maybe for the armour mode).

      Reducing the energy costs of all the powers instantly makes the game fun. I wonder if I can do the same thing for Warhead (though Warhead seems to be a far less boring game – better pacing is to blame, I think)?

    • Gwyn says:

      Sounds similar to the RPS thoughts on Just Cause 2, where they found that it only became really fun once you installed a cheating app to give you infinite ammo.

      What I remember of Crysis was that the powers didn’t last long enough for me to let loose my imagination, so I pretty much played it the same as Far Cry. Contrast this with the end bits of Deus Ex, where you’re so unbelievably powerful that nothing poses a threat.

      I might have a go at that config thing, it sounds awesome.

  42. V. Tchitcherine. says:

    Basically, a large proportion of people who take a great deal of pride (monetarily gained) in their personal computing installed Crysis and took umbrage they could not play the game at maximum settings upon release. I mean the writing was abysmal and even worse in Warhead but the gameplay was extremely competent in Crysis and afforded a great deal of freedom to option stealth or psychotic destruction, of course also lovely to look at.

    I hope the second manages to tell a compelling story but I doubt it. Incredible atmosphere can hopefully be generated. Richard Morgan is a pretty poor author, Altered Carbon had interesting ideas which were explored to a fair degree but the prose itself was unremarkable though better than popular norms (which is not saying anything). Market Forces was terrible however, horrendously bad. Executives of the future fight each other in armour-plated Mercedes via obvious and pedestrian writing.

    He’s a fan of Pynchon however, which is kind of perplexing to myself as it doesn’t show at all. Incidentally, Sheldon Pacotti (writer of Deus Ex) was also a Pynchon aficionado yet it was quite evident in the scope of ideas, imagination and brilliance of his creation.

    I realise I digressed highly, but in response to your post, there is a lot of deferred and unjustified anger at the perception of Crysis as being a mere tech-demo when there was quite a thrilling and open-ended shooter beneath the visual beauty.

    To digress somewhat moreso, I do find this trailer to be trying and failing to be poignant and haunting. Chiefly it uses the wonderful technique of violent spectacle and incongruous music however the violent spectacle itself is rather bland and unsophisticated and the soundtrack is rather unsubtle in its haunting quality. Fallout 3 mastered this technique as well Bioshock, though for cinematic examples I would cite the inspirational conclusion of Dr. Strangelove as well as Miller’s Crossing. However I may be prejudiced in this judgement as I’m fanatical about jazz music.

    In conclusion; DAT ASS.

  43. Zyrusticae says:

    I find complains about Crysis’s performance to be quite strange, personally, given how astounding the visuals are at any setting above minimum. Plus, with up-to-date drivers and fully patched, the game runs eons smoother than it did at launch.

    But, as mentioned, the game IS more fun when suit powers cost less energy. When you’re able to speed -> strength punch a Korean into submission, THEN stealth and sneak up next to another one and switch to strength and grab him by the throat and throw him into his comrades, without skipping a beat to recharge… The game is really at its best there. I’m not sure it’s possible to do that with the default suit settings (I’ve been playing with them modded for awhile now).

  44. Adam Whitehead says:

    I ran CRYSIS on a rig so far below its recommended specs (and only barely inside minimum) that I was almost embarrassed to try it on Medium. To my surprise, it ran excellently, with consistently good framerates. I was very much impressed. Like FAR CRY before it, CRYSIS was actually incredibly well-optimised (it had to be, to run on my machine).

    I wonder how many of the ‘badly optimised’ complaints are from people who were stubbornly trying to run it on mega-ultra-def-giga quality after the developers had repeatedly said that no PC actually existed on Earth that could run it at those levels yet, rather than settling for the shame of lower graphical detail?

    • Adam Whitehead says:

      Hmm. That was a reply to another comment further up. My first encounter with the infamous ‘not putting the reply where you want it’ feature.

    • Bret says:

      Well, enjoy.

    • Arvind says:

      I agree with you. The demo ran very smoothly on my laptop on medium, which had netbook specs by today’s standards.

    • Shadowcat says:

      Yeah, the complaints about performance and “optimisation” in Crysis really irritate the hell out of me. I’m not saying that there wasn’t any room for improvement (in practice, there’s always some room for improvement), but the problem was people refusing to comprehend that a developer might want their game to continue to look good in the future as well as in the present.

      As gamers, we should be grateful any time a developer goes above and beyond, but instead of appreciation for the fact that Crysis will continue to look good for years, all they got was people bitching because they didn’t want to run the game on appropriate detail levels.

      The only mistake Crytek made with the detail levels in Crysis was over-estimating the average intelligence of the people who would be setting them. They should have hidden the highest settings from the GUI, and only made them configurable by tweaking a config file.

  45. MrSpandex says:

    Something on this page forces Opera 10.51 to peg a core on my i7. Oh the irony…

  46. sigma83 says:

    Yeah nothing about this trailer did anything for me other than yearn for more slow covers of standards. There really was no cohesion and no sense of storytelling. Helicopters crashing is a fad. It looks fantastic and so they put it in with no sense of context or purpose for the soldiers.

    As previously mentioned, the World in Conflict helicopter trailer (Vinraith: Yes New York. They switched coasts at one point) for contrast. There you get a sense of character, of place, and of the stakes. Drama as well. A looming sense of panic that culminates into a climax of OHSHITOHSHITOHSHITWE’REALLGOINGTODIE.

    Trailers are supposed to make product look good, not the other way around.

  47. sigma83 says:

    Since we’re here, I’m going to have a go at the new Gears of War trailer. It’s piss. The moody shtick is wearing thin. It worked in the first one because the trailer worked hard to create an atmosphere of dread and helplessness. This new one says… what? Give up and wait for your buddies to save you? Adding a female character is a strong dramatic turn? Holding out against hopeless odds has been done better.

    Allow me to try my hand.
    Reference: http://www.gametrailers.com/video/ashes-to-gears-of-war/64418

    Music remains the same.

    The same opening, camera lingering over frozen statues, broken by the man in COG armor running through the ashes. He stumbles, gets back to his feet and scrambles for his rifle. Panicked glances over the shoulder as he hefts the gun to cover his rear. Nothing but the gray landscape, the statues, the music.

    He takes a couple steps backward, turns, runs. Cut to aerial shot, menacing darkness creeping up the bottom of the frame.

    He vaults behind cover, pointing his rifle out at the emptiness. Cut to POV shot. Silhouettes looming out from the ashes. Close up on his face, where Indetermination and Fear fight for first place. Camera fixes on his hand, clenching and unclenching the grip, weight of the weapon shifting back and forth.

    Cut back to the silhouettes. Hold shot for a few moments, then muzzle flashes burst out of the grayness. Cut to medium shot from behind him. Bullets graze his position and he ducks down. Withering fire chips away at his cover. He blindfires over the top.

    Cut to wide shot. Another COG is running towards his position, the camera following close and low. Tracers streak past as the COG makes it to the cover position. The camera swings round to the right to watch her slide into cover while firing bursts from her rifle.

    Reverse shot. The first COG looks first at her, then back at where she came from. Pan camera to see squad of COGs including Marcus Fenix coming over a small rise, shooting with everything they’ve got. A few are firing behind them; they’re retreating and advancing at the same time.

    Aerial shot as the squad settles in behind cover, muzzle flashes going off in all directions.

    Cut to the first COG fumbling a reload.

    Over the shoulder shot of one COG firing at first 12, then 2, then 4 and 6 o clock. He’s firing wildly; we don’t see if he hits anything. There is ample return fire.

    Same ending shot, the camera pulling into a circular pan around the squad as they fight off the enemy.

    Title card, fade out.

  48. KIN says:

    I agree with sigma83. That’s what I saw in GOW3 trailer as well.. well, maybe the Xbox logo bit he missed, as well.

  49. toni says:

    i played crysis on release on a p4 3.0ghz machine with a 8800gts and had no problem. ppl only complain because the game stuttered when they turned everything to high/very high. if they think you can play a fps at < 30fps, especially on delta where 1-2 bullets make you dead – Í can understand their frustration and hope they buy a console where they don't have to think about such complicated stuff like system requirements. Now I just reinstalled it, fired up a DELTA session on high settings and have ~ 50fps in DX10 with Win7 64bit – GTS260 – 4GB RAM. SEE, I still did not turn it to VERY HIGH and the game looks still better than anything else out there. METRO 2033 eclipses it but then again: metro is even worse optimizied and using dx11.

    • Alexander Norris says:

      I play Crysis on a 3GHz E8400 with 4Gb of RAM and an ATI HD4850 and it barely runs at 30fps on medium when run at half my native resolution.

      By contrast, Metro 2033 running at my native resolution on the second highest settings runs as smoothly as a newborn’s ass.

    • Akroyar says:

      It’s all about new game engines and faster better coding that runs everything.

  50. Skiput says:

    I completely agree, the begining part of Crysis was amaizing, and recieves very lttle credit, I dont think that crysis 2 should be focused on aliens, that would ruin the game!

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