Rock, Paper, Shotgun

Preview: Frozen Synapse

By Kieron Gillen on April 19th, 2010 at 12:25 pm.

Tip 1 for Frozen Synapse: don't stand near walls

Give me 1200 words. I’m going to make you pre-order something you’ve never even heard of.

Well, I’m going to give it a shot anyway. Frozen Synapse is the second game from Mode 7 Games, the British Indie behind the innovative but overambitious wire-fu sword-fighting game Determinance. It’s basically the logical collision between Laser Squad Nemesis, Poker and Contract Bridge, complete with a beautiful post-Introversion retro-future aesthetic. Plus tiny flashes of Worms and classic-era Rainbow Six. And other stuff.

Here’s the trailer, which highlights a lot of its merits.

Much like Laser Squad Nemesis – which, if you don’t know, is what the Gollops did after being burnt by the mainstream industry with X-COM – each player controls a small group of soldiers. Both players – either human or AI – give orders, which play out simultaneously. Repeat until everyone is dead. Frozen Synapse differentiates itself with its speed. While abstractly a play-by-e-mail game, the turns are so pacy and the games so short, you’ll probably play them simultaneously. This where the card-game influence comes in; the games cut directly to the action and puts you in a tactical situation that demands immediate life-or-death decisions rather than turns of cautious exploration. In basic play, both sides get a random selection of weapons. The level is also randomly generated. As are the soldier’s positions. While line-of-sight kicks in later, you initially know all your opposition’s starting placs. In other words, you’re immediately put in a position where decisions are critical, demanding you work out what on earth the opposition is going to do. Like poker, it’s a game about being dealt a hand and then working out what on earth you want to do with it.

Its smartest move is cutting that randomness – which should give the game its variety – with mathematical precision in the actual combat. Like the early Rainbow Six, you plan out your orders for the turn via waypoints, and can press play to see them in action. Unlike Rainbow Six – and Laser Squad Nemesis – there’s no random chance of missing. If you select the angle for your rocket-launcher to go flying through space, it’s not going to deviate and blow yourself up. Since there’s so much in the set-up which is unpredictable, the precision here strikes me as key. You’re even able to actually enter in orders for your opponent when planning. So, if you think the opposition’s soldier is going to do a certain thing, you can make that little fella do that and see if your soldiers’ action will take him out. In other words, if you actually do know what they’re going to do, you’re going to be able to work out the absolute perfect counter. The game, of course, is working out exactly what that is.

And in a handful of turns at most later, it’s all over. Buildings are rubble. Corpses are everywhere. Someone’s a winner, and it’s time for another game.

Tip 2 for Frozen Synapses. Shotguns are deadly close up. But you knew that.

There’s all manner of player-ranking stuff – cutely, there’s a ladder based on strings-of-victory, which is very much an all-or-nothing high-turn-over of who’s actually best – the most inspired game mode is defence, a more advanced approach than standard skirmishes. After the level generates, in an approach shamelessly lifted from Contract Bridge, each player takes turns to say how much of the level they think they can prevent their opponent from entering. So, if there’s a long open stretch on the right and you have a sniper, you may figure you can position the camping bastard at the top and just pick ‘em off. Whoever bids the most – as in, thinks they can keep the most territory, has to do it.

As well as adding another strategic level to the game, it’s cleverness is that it side-steps the major problem with auto-generation. That is, making the computer create levels that are fair to both sides. By handing over the balancing to the player, it ceases to be a problem. This is classic indie thinking – turning a drawback into a strength. A level is tricky to defend? Players, if they have any sense, bid that they can hold onto less. Set up perfectly for mowing down the oncoming troops? Players say they can defend pretty much everything – and if they don’t bid as much as they think is feasible, it’s their opponent who’s going to get the chance to reap the rewards. And if your challenge is nearly impossible… well, it’s the player’s fault for bidding stupidly.

Having only played a couple of games in the pub on Mode 7′s laptop, I’m in love with both the potential and the actuality of this. And I can play it right now. Their current plans are a little Mount & Blade – as in, if you pre-order the game, you gain access to the multiplayer beta immediately. In the coming months, as well as improving the MP experience based on feedback – seeing Paul scribbling down my point that adding a “turns since this sighting was made” marker to the figures would be helpful shows how responsive they are – they’re working on the full single-player component of the game. Now, it’s puzzles and AI-skirmish, but they’re planning to integrate something with a lot more narrative. Personally, were I them, I’d go systemic and jump into the hole created by the lack of a faithful X-COM… but I’m excited to see whatever they make. But the key thing is that I’m excited by what already exists, almost don’t care if any Single-player ever gets made and am drumming my fingers until my Beta key arrives so I can take on Alec in devastating hyper-speed tactical battles. Expect micro-reports forthcoming, especially because you can upload your games to Youtube with a single click. Instant bragging.

(In fact, between the ghost modes, the replay uploads and general slickness, I’m tempted to say something like “Indie-strategy’s answer to StarCraft 2”. Though if Mode 7 quote that out of context, I’ll punch them on their communal nose.)

The pre-order starts today, for 17 quid, 19 Euros and 26 dollars. Which is leaning towards the top end of the indie, especially for a pre-order. However, when you pay, you actually get a second code to give to a friend. In other words, it’s effectively eight quid fifty. That’s got to tempt you.

Tip 3 for Frozen Synapse. Shoot the dude.

What could go wrong? Well, the game could be enormously buggy and crash all the time, but seemed impressively slick from my brief experience. The team may all die from Iceandic-Ash-provoked pneumonia, and the game will never get completed. The final complete Single-player campaign may be nob… but, as said, that doesn’t take anything away from the multi-player. Oh – and it may actually not have as much variety as you’d hope from the random generation system. I’ve only played a couple of games, after all. But only time is going to tell on that one, and the games I’ve played are enough to make me want to play more. In fact, need to play more. The main reason I’m writing it as effusively as I am, is a note to self. If there’s someone like me out there, he or she would want to get in on this early.

Most of all, this reminds me of one of the very first interviews with a game developer I ever read. It was with Julian Gollop in – I believe – Your Sinclair, talking about how he hated that strategy games have this stuffy reputation. He couldn’t see there was a reason why you couldn’t make one which played with the pace of an arcade game, without losing any of its intrinsic intelligence. And with Rebelstar, Chaos and Laser Squad, he proved it.

Frozen Synapse screams 21st Century Gollop, and I think you’re going to love it.

__________________

« | »

, , , , , .

105 Comments »

  1. Cinnamon says:

    I think that they would do the game a disservice if they concentrated mostly on multiplayer or if people who talk about it only talked about the multiplayer. The largest group of people who want a game like this want a strong single player game whether it is significant 4X style campaign, which I think would be a mistake for an indie to try, or a something more like Gratuitous Space Battles.

    report

    • Vinraith says:

      @Cinammon

      Yeah, and it doesn’t sound like SP here is going to be up to snuff. In particular, I don’t see how the AI could properly handle the bidding process, which would mean it’s always starting from a serious disadvantage.

      report

  2. JuJuCam says:

    I have heard about this, though. I thought I heard about it from here…

    report

    • JuJuCam: You probably did. Adding the “probably” puts the sentence on two lines, which doesn’t look as neat. Went for the rhetoric over being anal.

      KG

      report

    • Pod says:

      NEWSJUSTIN:

      KG holds a grammar-grudge.

      NEWSPREVIOUSLYKNOWN:

      This game, when first spammed about on RPS, made me a bit wet.

      report

  3. Zanchito says:

    Oh, boy, a heir to Laser Squad!!!

    *pre-orders*

    report

  4. HermitUK says:

    Failed on both counts, Mr Gillen. Not only had I heard of this already, I also preordered already.

    Unless this is some sort of counterwise article that influenced me before I read it.

    report

  5. M says:

    I thought Alec got sent off to see this! Anyway, thoroughly excited about this already. Really love the way they’ve handled planning.

    report

    • He’s see them in Oxford it for someone else. I met them in the pub in London. This is how we roll.

      KG

      report

    • M says:

      I see! You don’t need a reason to interview these guys. You don’t need a backhander from the man. Bloody Alec and his corporate shackles!

      Anyway, good. Good writes.

      report

  6. Is there actually a PBEM part to the multiplayer? Because that would make it in an instant pre-order if there was.

    report

  7. Pie21 says:

    Lies, you just made me pre-order a game I HAD heard of (on RPS, of course).

    report

  8. Ian says:

    This looks pretty interesting, actually. Dunno whether I’ll pre-order but it’s definitely one I’ll be keeping an eye on.

    report

  9. I never (that means never) pre-order. Anything. But I must say I’m totally impressed and have it no bookmarked and will wait for the release date. Thanks for letting us know.

    And certainly I would never pre-order a tactical combat game where single-player mode is still nothing much more than a promise. Having or not a SP campaign in a game like this doesn’t bother me much. I’m really only concerned with AI. Because that is what will dictate my interest in the game.

    As for the multiplayer mode… have fun with it.

    But yes, this look way too cool. The clean approach to graphics is also an amazing decision by the developers. I personally loved it.

    report

  10. Henry says:

    Pre-ordered this and cant put is down. Multi player is excellent! You wont regret buying this.

    report

  11. rxtx says:

    Looks pretty good – I can imagine the creeping dispair as you enter the action phase only to see your perfect plan going more and more wrong before your eyes, and not being able to do anything about it until the next turn

    report

  12. Hentzau says:

    Oh, so that’s why I couldn’t find the preorder link on their website a couple of days ago.

    report

  13. Do I win anything if I’d heard of this ages ago when they first started releasing updates on the game’s progress on modDB?

    Anyway, it looks lovely, I adore wego systems (much more fun that igougo, as far as I’m concerned), and I like Rainbow Six. The only thing stopping me from pre-ordering is a) I’m broke and; b) I’d like to wait until NS2 or Overgrowth are out before I plonk another large sum of money down on an indie pre-order.

    (Although really, it’s 75% a) and 25% b) – if I suddenly have money, which is admittedly not bloody likely unless manna falls from Heaven in the form of a job, I’ll probably try to find someone who’s interested and split the pre-order cost.)

    report

  14. ThePinkNinja says:

    Lone note of dissent:

    I’m throughly unintrested in this game

    report

  15. user@example.com says:

    £17, and you get two copies.

    You’re worse than LewieP, Gillen. Worse than LewieP. I need that money for weird PDF/POD RPG books and wargames!

    report

    • Vinraith says:

      @user@example.com

      So… you can’t buy a single copy? That tells me everything I need to know about the single player, thanks. It’s a shame, too, this one looked like it had potential.

      report

    • user@example.com says:

      Oh, come on, that’s just crazy. You get a free code for a friend, just like that Knytt guy’s commercial game, and that was pretty solidly single-player. The single-player mode isn’t IIRC that heavily implemented in this beta version, but they’ve been talking about it.

      Also, I hear if you buy the Orange Box they FORCE you to buy second copies of Half-Life 2 and Episode One!!!

      report

  16. Erekton says:

    It’s a great game, can get a fair bit addictive when your playing with friends, played alot of games last night with my brother who was sat next to me, was a good laugh and one of the best squad games I’ve played in a while, the variety is great. I’d highly recommend it if you want to keep yourself busy and need a change from other games

    report

  17. DavidK says:

    Strewth. Every time I come to RPS, I end up spending money. KG, my wife would like a word with you.

    Don’t get the poker reference, though, except in the most abstract sense.

    report

    • Arathain says:

      My guess would be the randomly armed squad. Which makes it a game of making the best of what you have. It’s a touch tenuous, but hey, it goes well with the much better Bridge analogy.

      report

  18. Mungrul says:

    Tempted, but not really stoking my fire.
    First off, I still prefer this kind of game single-player; the single player here seems to be an afterthought. Secondly, I’m definitely not a fan of this new weird spin on turn-based games. Give me the old-fashioned consecutive turns and overwatch / opportunity fire, and I’m a happy bunny. And I’m not even going to get this in the new X-COM :(
    Valkyria Chronicles, Silent Storm and Sentinels are the only games in recent years that have scratched that itch for me, AND I NEED MORE SCRATCHING.

    SCRATCH ME RPS!
    My leg may even start to twitch uncontrollably.

    report

  19. Tei says:

    I probably must buy this. I must be ready for wen the FBI, CIA or the NASA break in my offices. I must train myself, repeatly until perfection.

    report

  20. Pani says:

    This + an extra dimension + a very specific IP + exp = NECROMUNDA!

    report

  21. AndrewC says:

    I must compliment the writer on the excellent spelling of the first sentence.

    However the last sentence appears a touch vain.

    report

  22. Dinger says:

    Will it be released in time for the twentienth anniversary of Robosport?.

    Second note: to guarantee good coverage:
    A. determine when exactly K.G. is behind in his quota of RPS articles/coming up on a deadline.
    B. Invite him that afternoon to a pub to see your new game. None of this septic office crap.
    C. Demo the product over a few pints. Continuing purchasing beer until the enthusiasm level is about to peak.
    D. Send him home with two hours to do the write-up.

    Come to think of it, why don’t more companies engage in this sort of P.R.? writers + pub + refreshment + YOUR PRODUCT HERE.

    Third note: I am not interested in reading posts that say “I am not interested”. Nor am I interested in seeing you masturbate. I don’t give a damn about you.

    report

    • Lewis says:

      For the record, these preview sessions were done a couple of weeks ago now.

      report

    • Dinger says:

      Yeah? Musta pulled up one pint short. I rest my case.

      report

    • >> Come to think of it, why don’t more companies engage in this sort of P.R.? writers + pub + refreshment + YOUR PRODUCT HERE.

      Being the case he actually talks about the game and explains its mechanics, the PR stuff is mostly writing style to me. I ignore it. Much like when I realized the promo video had no in-game sound neither it was voice narrated, I decided to run it mute. I wouldn’t let a cheesy musical score get in the way of my own pre-evaluation.

      I actually think he did a good job explaining the game. I’ve seen much worse PR in RPS. And I’m a relative newcomer. Less than an year.

      >> Third note: I am not interested in reading posts that say “I am not interested”. Nor am I interested in seeing you masturbate. I don’t give a damn about you.

      You want meaningful posts in a WordPress comment box? And on a gaming blog/news site? You’ll have more success exploring the RPG elements in Just Cause 2. And I, for one, will make sure I throw my own occasional useless comments too.

      The whole thing moves this way: They hype, we follow… or not. In the middle there’s this general idea our opinion actually means anything to someone. And this happens because… this is going to shock you… we actually read other people comments.

      report

  23. Rosti says:

    Like others, I’d heard about this ‘un from RPS before but seriously KG you didn’t need all those words for me to pre-order – it’s turn based Rainbow-Six-of-my-youth with an Introversion-y font and visuals. And they’re called Mode 7, for crying out loud. I have every reason to love these people!

    (Also, it’s reminding me of the summer I spent with Warhammer 40K: Squad Command as my travelling companion. Good times/Death to the unclean, etc.)

    report

  24. Sobric says:

    Sounds amazing! The RPS Steam community might be a nice place to look for a game…

    report

  25. Lu-Tze says:

    Bought it. Beat Kieron. No regrets.

    report

  26. innokenti says:

    Mwahahaah.

    Yeah, this has been pretty damn awesome so far. Even if I only got a tie with Kieron (I think I got a tie. Or it may have been a loss… I’m not entirely sure).

    This has tonnes of potential for being the most delicious tactical turn-based cake of them all. Omnomnom.

    report

  27. roy7 says:

    I never played Laser Squad Nemesis that I can remember, but did love X-COM. Is LSN still active?

    report

    • Zwack says:

      LSN is still active, albeit much quieter than it used to be. It’s a shame because, with a bit of continued developer interest, it could have bestrode turn-based strategy like a colossus. As Julian Gollop doesn’t have the time/interest to continue working on it and won’t release the code so it can be taken over by its players it’s steadily dwindling. There’s still enough players to get a decent game out of it though.

      report

    • Arathain says:

      I played it quite a lot a few years ago. It’s one of my favourite games of all time. It has unparalleled scope for tactical cleverness, and the finest gaming community I’ve encountered before or since.

      I’m pretty sure I played Julian Gollop at one point, when we were testing the Greys. That’s my gaming celebrity encounter.

      report

  28. BobbleHat says:

    Not my usual thing, but this looks really quite fun. Anyone know what the music is, or is it composed for the game?

    report

  29. Tauers says:

    I received newsletter today. Intant pre-order :)

    report

  30. Ovno says:

    Yes Sir!

    I will buy it now Sir!

    :)

    report

  31. Squishy says:

    If they finish their game this time and not let it lie around in beta coma like Determinance I’ll buy it in an instant.
    So no, no preorder … a postorder

    report

  32. malak says:

    This game is excellent! Very addictive to.

    Squishy, not sure what you mean there – I played determinance back when it came out and they didnt do a preorder with that game.

    report

  33. Gumbomasta says:

    Been on an X-com re-visitation recently and now this finally drops. This looks awesome. Combat is reminiscent of Combat Mission games and Laser Squad Nemesis. I’m a huge fan of tactical strategy and I’ve been lamenting how no one has been designing simultaneous turn-based combat like the Combat Mission games – until now.

    I think my dream RPG would have simultaneous turn-based combat like Frozen Synapse. I hope the devs can drop the combat mechanic into other game types. A modern RPG using the Frozen Synapse combat engine would be pure manna.

    In short, reminds me of Knights of the Chalice gone Introversion / Combat Mission. yes! Will buy!

    report

    • user@example.com says:

      >Knights of the Chalice
      >Introversion
      >Combat Mission-style turns

      I would love a dungeon-crawler done in this style, even more so if it had options for co-op and competitive parties against an AI or human DM. Or DMs, for dungeon-on-dungeon monster-fightiness.

      This style of turn-based combat would be wonderful in a swords & sorcery or gygaxian setting.

      report

    • Wolfox says:

      I’m a huge fan of tactical strategy and I’ve been lamenting how no one has been designing simultaneous turn-based combat like the Combat Mission games – until now.

      You do know about Flotilla, right?

      report

  34. Nosgoroth says:

    Congratulations, mission accomplished. You made me preorder. That’s half my savings away.

    report

  35. y2rich says:

    Damn you KG. Anyone want to go halves?

    report

    • undead dolphin hacker says:

      I’m game… very much doubt anyone I know would want to even try this.

      report

  36. Tom O'Bedlam says:

    Nice, game ordered. If I write a 1000 words in my dissertation today I’m allowed to play it :)

    report

  37. Drummer_si says:

    YES!!! Necromunda HAS to be made!

    I tried making it in Darkbasic without much success as I didn’t realise how complex it was when I started!

    BUT YES!!! NECROMUNDA PC GAME *MUST* BE MADE!!!

    report

  38. Peter Radiator Full Pig says:

    Its the month of X-COM like things. A good month indeed.

    As a succesor, will you have to pay monthly for this games multiplayer? Or is it going to be free all the time?

    Also, the second code. Is that just the beta multiplayer? As in i preorder, i can get a friend to play the beta, but only so long as its beta?

    report

    • Peter Radiator Full Pig says:

      Silly me, the second question is answered on their website.
      And its a yes, its basically a two game pack, for 18.99 euro.
      Im gonna preorder this if i can convince my friend to a randomly generated X-COM multiplayer game (Thats not gonna be hard)
      Well played, K.G.

      report

    • Peter: The first question is also answered somewhere on the site – it says it’s free for all time, basically.

      KG

      report

  39. El_MUERkO says:

    Bastard!!!

    I didn’t want to spend any more money on games this month :/

    report

  40. drygear says:

    I hadn’t heard of it, and I would preorder it if I wasn’t broke. Maybe when my tax refund comes in.

    report

  41. Drakkheim says:

    Ooh Goodie you sold me way before word 1200! This will keep me from buying the UFO:Afterlight/Aftershock/Aftermath collection just to get a modern X-commy fix in.

    er.. damn.. gamersgate has the UFO trilogy for $20 USD.. now I’ll have to get both.

    That’s what I get for trying to remember the full titles of things..

    report

  42. TheMoo says:

    Sold!
    Truely Kieron you are a master salesperson

    report

  43. y2rich says:

    Anonymous Coward said:
    I’m game… very much doubt anyone I know would want to even try this.

    Well I’ve got someone else on another forum that is interested but if they don’t come through then its yours.

    report

  44. Tinker says:

    Perfect timing. I was trying to find info for this game yesterday because I was craving this kind of game. All I could remember was the art style and turn format, needless to say my search was fruitless. Imagine my joy to see that not only an article on the topic but to see that I can get a hold of a playable preorder!

    You’ve proven to be my gaming news heroes once again!

    report

  45. Mr. Brand says:

    I think one of the developers mentioned having played Necromunda while talking about boardgames of note he’d played. Guess there could be some influence :)

    report

  46. Ovno says:

    Bought it earlier been playing it all day, its bloody brilliant =D

    report

  47. Tei says:

    Is this game PBEM? people takes AGES to submit his turns.

    PRO-TIP: don’t drop grenades on your foot.

    report

  48. Jesse says:

    I’ve been waiting to hear more about this game, and then I almost skipped this story because ‘Frozen Synapse’ doesn’t ring any bells. I suggest the title be changed to ‘Glowing Tactical Top-Down Manshoot 2010′.

    report

    • tim11 says:

      Based on what I’ve seen so far, the card-game influence comes in since the games cut directly to the action and puts you in a tactical situation that demands immediate life-or-death decisions rather than turns of cautious exploration.
      _____________
      vigilon security

      .

      report

  49. DENBY: WHAT ON EARTH IS YOUR FASCINATION WITH EXTERMINATION GAMES! DARK EXTERMINATION! MAN UP!

    KG

    report

  50. Shakermaker says:

    Thanks for recommending this game. A buddy of mine linked me to this article, I indeed hadn’t heard of it and pre-ordered it. Online is damn hard for a tbs newby like me, but it’s a lot of fun. I was also surprised by the amount of features it already has (f.e. in-game YT uploads of replays). Very impressive.

    report

  51. Horatius says:

    THIS is the new X-Com (pending addition of a freeform campaign).

    Pre-order? Methinks yes!

    report

    • Vinraith says:

      @Horatius

      If they added a freeform campaign with solid AI I’d suddenly become interested.

      report

  52. “The pre-order starts today, for 17 quid, 19 Euros and 26 dollars.” What a bizzare and expensive pricing system!

    Hee hee hee.

    report

  53. Trallera says:

    How does Skirmish Mode work, anyway? Is it simply all the multiplayer modes against an AI? That would be great.

    report

  54. malkav11 says:

    I was interested by this in a vague sort of way, but the emphasis on multiplayer, the heavy element of randomization, and a bidding system made into a key element of play all turn me right off. Especially, and perhaps quixotically, the latter. I HATE bidding. HATEHATEHATE.

    report

  55. Arctem says:

    You convinced me, I convinced a friend, bought the game 5 minutes after reading this, and I’m loving the beta. Thank you.

    report

  56. nabeel says:

    This looks incredible, I’m really looking forward to it.

    report

  57. Web Cole says:

    Curse you and your ’1200 words’ *pre-orders*

    report

  58. 2ds says:

    Quinns man up and accept my challenge!

    report

  59. Horatius says:

    After playing several single-player and multi-player games, I’m having a lot of fun. I am finding myself desperately wanting a palette editor however. This game is suffering from a common issue of programmer art, in that they default every hue to its maximum intensity :(

    report

  60. GameOverMan says:

    I had a deja vu when reading this article since Kieron wrote about this game (less than 1200 words, though) 3 months ago, January the 19th (Turning Test: Frozen Synapse).

    report

  61. j says:

    I really wanted to like this, but no. Hate the lack of random element. Always getting my guys killed because I don’t want to lurk behind cover all the time. Ducking sucks at the moment. Peeking round corners should provide some cover also. Meh. Probably going to try again in a few weeks and see if I feel any different.

    report

  62. MadMatty says:

    well that might well work. had a good time with Galcon Fusin MP-
    unfortunately skint at the mo.
    Why no randomness in the shooting?
    Clumsy grenade accidents have always been a bit of a laugh- like in x-com and laser squad.

    report

  63. Frandroid says:

    I thought the exact same thing about Laser Squad Nemesis and it’s even more true now. The addition of a third dimension could be a nightmare tho’.

    Actually..
    This + an extra dimension + a very specific IP + exp = NECROMUNDA SPACE HULK

    report

  64. CMaster says:

    Enjoying it so far.
    Do kinda get the feeling that a lot of matches are pretty heavily decided by the starting positions. With one exception, all my wins and losses have so far gone with exactly what I expected when I first looked at the map. The sole exception being when I wasn’t sure which way it would go.

    report

  65. Pod says:

    erm, I was just about to order this and noticed something extremely odd….

    It’s £22.99 for Game + Free Copy + Music + FAME.
    It’s also £22.99 Game + Free Copy + That Samurai Game + Music + FAME.

    Why _wouldn’t_ you go for the other one? Has it gone off and smells quite bad, or something? It makes me think it’s a typo and I’ll be charged £2299.99 or something

    report

    • James G says:

      From the Frozen Synapse Facebook page:
      ” lots of people are actually choosing that one – you may not particularly want Determinance and just want to support us making the game by paying a little more, or you may already have it etc.”

      report

  66. Cymril says:

    Kieron, your words did not sell the game for me, it took exactly 15 seconds into that video to sell the game to me.

    Your words just made me want it more!

    Should we start up some kind of sharing system, so those of us with no friends can split the cost and both get copies?

    report

  67. Jymkata says:

    Dammit I pay the extra £5ish for my picture somewhere in it an I’m not even allowed to smile.
    Also why the hell did I do that?
    I don’t even know if I’ll like it.

    report

  68. ouarlax says:

    Hi, just received this interesting news:

    “Hello,

    We’re about to enter an intensive period of work on the single player side of Frozen Synapse, so we’ve decided to offer 25% off the pre-order to build up the community during our “quiet period”!

    To get this discount, simply enter the code INDIEPOWER in the coupon field on the order form. To pre-order your copy and play the beta today, just go here : http://t.ymlp18.com/jadambsacaueeuafaeeye/click.php

    Remember, you still get a free copy of the game to give to a friend with every pre-order, and this code will work for any of the pre-order bundles. You get both the PC and Mac versions when you pre-order.

    We’ve come quite a long way since our initial beta release – check out our last changelog (http://t.ymlp18.com/baoambsaaaueeuakaeeye/click.php). Also, since that version was released, a lot of work has gone on behind-the-scenes, and we’ll be releasing more updates fairly soon.

    If you’ve already purchased the game, thank you very much! We’d appreciate it if you could mention this code to any friends you have who might be interested in pre-ordering – please publicise it as widely as possible.

    Single player is coming on strong – we’re hoping to make a full announcement about that in the next couple of months detailing our plans.

    Thanks very much for taking the time to read this and for supporting indie development – we’re working very hard on the game at the moment and every single pre-order helps to fund this process!

    If you have any questions about the game, or this promotion, then please just reply to this email and I’ll do my best to answer.

    Cheers,

    Paul

    Mode 7 Games”

    report

  69. shagen454 says:

    Is Subversion out yet? Goddammit.

    report

Comment on this story

XHTML: Allowed code: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Search

Respond to our gibber

Browse the archive