Dead Space 2: The Enstampening?

By Jim Rossignol on April 29th, 2010 at 1:55 pm.


The horror sequel, which isn’t fully confirmed for PC, but is… or is it? Yes/No, has a trailer. Standard teaser stuff for now: no real footage, but confirmation that hideous mutant dead things will once again feature in the franchise’s future, as Isaac wakes up on a heavily populated space station, The Sprawl. Will Dead Space 2 feature more stamping with big metal space boots? We can only say: yes, probably. The trailer is in the depths below…


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70 Comments »

  1. Heliocentric says:

    My favourite bit of dead space was when you were in space killing monsters… Okay, I’ll admit that i got the game on sale and haven’t played it yet, the game might actually be about kittens.

    • Rich says:

      I like the bit where you have to go around the ship, repairing all the soup dispensers.

      OK, I haven’t played it either.

    • 12kill4 says:

      I liked the way theymade it so that the character was distraught with fear so much as to make the player have difficulty controlling their actions…

      oh alright, I played the PC version….

    • Gunrun says:

      Should have turned V-Sync off, for some reason it makes the game bug the hell out and introduce major control lag

    • Lars Westergren says:

      @12Kill4

      If you whisper the magic words “Disable vsync” to him, he calms down…

      That is if you suffer from the terrible mouse lag problem. Bad port.

    • suibhne says:

      Aside from the vsync problem, actually, it was one of the best console ports I ever played: no (other) bugs, high performance, good graphics and sound, etc. I was really surprised by just how *solid* the game turned out to be.

  2. Sidorovich says:

    Wasn’t the first game lauded for its sound design? But I wouldn’t know about that cos I’ve never heard it (or played it).

    • Moni says:

      Oh yes, the sound is brilliant in Dead Space.

      They had this idea to make everything sound like it’s trying to kill you. As a result I jumped just about every time I opened a door, which sounds like someone trying to trying to gut you with a knife.

      The game has a really great atmosphere because of the sounds, but it’s never truly scary, probably because of the powerful (but fun) guns and face stomping.

    • DJ Phantoon says:

      A little bit about the game if you never played it:

      Dead Space is John Carpenter’s The Thing

      in Space.

    • Starky says:

      Yup the sound design in this game is second to none – almost all the of the games atmosphere is delivered via sound.

      I’ve said this many times since the game came out, in order to play dead space you need either:
      i) A good 5.1 system properly set up… or
      ii) A good set of headphones (Anything by costing more than £30 by Sennheiser, and other good audiophile brands, or some of the better gaming headsets).

      Then in the dark, with the volume loud.

      If you didn’t play Dead Space in the dark, loud with a good sound setup, you didn’t really play Dead Space, just a shadow of it.

      Like any horror experience it needs to be viewed in the right way, but then some people seem proud of watching horror movies at home with the lights on and then boasting how it didn’t scare them one bit… Dead space is like that.

      Okay well it isn’t that scary as such, but it does manage to create a level of tension and constant edginess thanks almost totally to it’s sound design.

      Volume wise you should have it loud enough that the loud moments are properly loud (not painfully, but at the upper end of your tolerance) – it’s the only way you’ll hear the quiet subtle effects that constantly hum just under ambient level.

    • RedFred says:

      @DJ Phantoon: Except John Carpenter’s The Thing is good.

  3. The Great Wayne says:

    I’m sincerely hoping for more “captain obvious” moments, been missing those since Hammond’s death in the first opus.

    • The Great Wayne says:

      Also: **warning, spoilers**. Not that it’s a scoop btw.

  4. Ravenger says:

    The original was a great game ruined by a few problems with the port to PC – nasty DRM, non-rebindable keys, and broken V-Sync which badly affected the control sensitivity.

    A pity really because in all other respects it was a pretty good port with good graphical performance and excellent sound that ran very well on my PC.

    Still haven’t got around to finishing it though, as I’ve got to a bit that absolutely requires the stasis gun but I ran out of energy for it with none to be found nearby.

    • jackflash says:

      The mouse sensitivity problem is absurd in the PC port. It’s basically unplayable to me because I have to swing my whole arm in a 7-foot arc to turn my character around.

  5. rxtx says:

    So it looks like Isaac survived then – they left the ending of the first one open

    • kromagg says:

      I wouldn’t say they left the ending in the first one open. Isaac pretty clearly survived, then started to succumb to his own insanity.

  6. Radiant says:

    Dead space was fun.
    Unplayable at lower frame rates but a decent game [if you lowered the settings] none the less.

    In other new:
    Infinity ward who?

    http://ve3d.ign.com/articles/news/54532/Activision-Bungie-Sign-Ten-Year-Publishing-Partnership

    • Radiant says:

      lol quite :)

      Just depends on the details and what is expected of them.

    • Sagan says:

      Regarding the Activision/Bungie link:
      I take a lot of what I said about Bobby Kotick back. I still think he is an idiot for running Guitar Hero into the ground so fast, and for the mess at Infinity Ward, but clearly he is more clever than I gave him credit for. The Bungie deal is brilliant. And my main criticism, of him not having a game ready that could earn him nearly as much money as Guitar Hero and Modern Warfare did was clearly unwarranted.

      Also on topic: Recommendation for everyone wanting to play Dead Space now: Play it on hard. I played it on normal, and after a while I had so many medikits, it took all the tension out of the game.

  7. Bhazor says:

    A game I never quite managed to finish.
    Ended up stuck in this one long room with those zippy marines and fucking babies. I tried two days to complete that sequence but I’d always just end up either trapped and dead or just burnt out on scary noises as I ran from one end of the room to another, took two shots and then had to run back to the other side before I got cluster hosed. Then I accidentally uninstalled the game thinking it was the demo. Then I sad faced and ate three eclairs.

    All in all it was a great B game. Lots of cheap scares, a story stolen from a better game, mechanics stolen from other games (it is essentially Resi 4: IN SPACE!!!), low quality voice acting and an unnecessary love interest side story but still lots and lots and lots and lots of fun.

    • StarDrowned says:

      Unnecessary love interest side-story?

      I’d refrain from making comments like this within the same post that states you didn’t finish the game.

  8. drewski says:

    I had fun with it briefly on a friend’s computer, enough that I picked it up on the cheap a few months later, but I’ve never actually got around to playing it myself.

  9. Huggster says:

    I completed it, which I guess must have meant something, but it was pretty dull and mediocre. Highlights:
    - Sections in vacuum
    - Sections involving large machinery
    - Last few levels due to design (if only more of the game was there)

    Other than that not varied enough and much of it felt like a chore. Played on PC 360 controller as mouse control was completely shot.
    Also – tense, but not scary. One scary bit later involving being chased.

  10. Tei says:

    The videogame industry is special, because the story (background) of a game is not the most important thing. So a game can reuse characters, and still be fresh and original.

    I can’t remenber one game to support my claim, but Is theorically possible, there are must be somew… WAIT!.. Dune 2 was different from Dune 1. Dune 2 was like the almost-first RTS game. And Dune 1 was like the last point-and-click-adventure-game-boardgame (and.. he… also was the first).

    We must remenber this, because reusing the story is not automatically bad. Is doing nothing interesting with it what is bad.

    • Disquete says:

      Many Mario and Zelda games, but the first of each series, will support your claim.

      In fact I recall an interview with some guy who worked in Super Mario Galaxy stating that Miyamoto could not care less about story. Gameplay first, as it should.

  11. Poltergeist says:

    I didn’t finish Dead Space, it was a bit too formulaic and repetitive for me and sadly not truly scary at any point, and lost a lot of atmosphere after a few hours of playing. But most of all, I didn’t like the controls and the weird POV. Just not the game for me, I guess.
    So I don’t care for this sequel, sadly.

    • medwards says:

      Agreed on all points (though I toughed it out to the finish). This games horror elements are highly overrated. Go play Cryostasis for real scares.

      Briefly: Dead Space dumps a scary monster right on top of you to scare you. And it works, but its cheap and overused. You still jump, but it happens often enough that you’re not authentically scared. Dead Space is like the horror gaming equivalent of blowing your load in the first 30s. Play. Cryostasis. Instead.

  12. gumbomasta says:

    Terrifying game, played it to the end. Best thing about it was it’s pacing. Moments of calm, stretches of sheer terror. Not sure if it was the same kind of ‘scare’ as STALKER or Shock 2, but the art style of the zombie creatures was absolutely fantastic. These guys would go on to make Dante’s Inforno for consoles… anyone play that?

    • Rich says:

      No, and I’ve got to say it looked really unimpressive. The concept artwork looked like they were going for something really disturbing in definitely interesting. What they seem to have ended up with is a pretty standard hack’n'slash with a boob fixation.

      Also, an annoying American accent for the wimpy Death you fight at the beginning.
      Anyone who knows anything about Death knows he SPEAKS IN CAPITAL LETTERS
      AND IS VOICED BY IAN RICHARDSON

  13. NAJoe says:

    On the “Confirmed”/”Not Confirmed” front, Dead Space 2 is available for pre-order for PC from EA’s online store. Certainly not a confirmation, but it is the store run by the company publishing the game…

    Also, play Dead Space with a controller.

    • DMJ says:

      @NAJoe: playing a fps or tps with a controller feels to me like tap-dancing with welly-boots on.

    • Rich says:

      Seconded.
      Also, no I don’t want my Y-axis switched, quit asking.

    • MadMatty says:

      agreed. Mouse+keyboard 0wnz.
      Anyone who think different, can try beating me in Counterstrike with their joypad lol

    • NAJoe says:

      Achievment Unlocked!
      Troll3d: Get 3 replies to your troll.

      Obviously I also agree the M+KB is better for most things (except flight/space sims, racing games, sports games). I would never think of playing an FPS or RTS with a M+KB, but I do occasionally find some third-person games easier to play with a controller. Is it because of bad porting or control layout? Probably, but if the solution is to pick up the gamepad I always have plugged into my computer and use that instead then I don’t find that a huge inconvenience. I am always confused by other PC gamers’ aversion to using gamepads on PC when I’ve been doing that since the early 90s (Jill of the Jungle says “Hi”). Please, point out when a game’s control scheme has obvious flaws, but don’t act like using a controller on the PC is some sort of heresy against the Computer Gaming Gods.

    • DMJ says:

      @NAJoe: KEYS FOR THE KEYBOARD GOD.

    • Rich says:

      First I don’t own a gamepad.
      Second, there have actually been console to PC ports that don’t allow you to use a controller.
      I personally thought Mass Effect would be better suited to a controller, apart from the effort they actually put into making the controls work on a keyboard.

      Oh yes and BACON FOR THE BACON GOD

  14. LewieP says:

    To be fair, outside of v sync it is an excellent port. Bloody great game too, phenomenal HUD design.

  15. MadMatty says:

    had no issues with v-sync and it ran fin on my dual-core…. i guess it was a bit repetitive, but i think its owrth a re-visit for the squelchy bits….. mmmm

  16. Mr Labbes says:

    It strikes me as odd that people put up with playing a game without V-Sync and without mouse and keyboard. Ports like that are horrible, the only broken port I played was Mass Effect 1, but that game was awesome.

    • Rich says:

      I’ve always regarded Mass Effect as one of the better ports. It could have done with FSAA, and it would have been nice if they’d done something about the texture popping… oh and that time I turned purple and flew into the corner and… well it was OK.

      Mouse and keyboard is essential. V-Sync? I almost never notice sheering anyway.

    • Mr Labbes says:

      It took me so much time to get Mass Effect running, I could’ve played through Modern Warfare 2. Strangely, I wasn’t the only one with that problem, so I wouldn’t call it a good port.
      I also had to restart the game every 20 minutes or so, because it would crash after playing about 25 minutes. It’s probably the game I’ve had most hassle with to get running, and even then it wouldn’t run properly (sound especially).

    • Don says:

      @Rich

      Me too, unlike Dead Space where I couldn’t set up the action keys to my preferred combination Mass Effect seemed on a par with many games developed for the PC. I barely noticed it was a conversion. Mind you it seems to help if you defer purchase until so much time has gone by that you can get it in a Steam sale for three quid as by then they’ll have fixed most of the issues. That’s my plan for ME2 as well.

      Back in the Dead Space universe may amuse if you haven’t come across it already.

    • Mman says:

      If you care about VSync at all and are still controlling it through in-game settings nowadays you’re doing it wrong.

    • kromagg says:

      Mass Effect was pretty horrible on my machine. Alt-tabbing never really worked (took about 5 minutes to get picture back when going back). There were crashes, sound sometimes cut out partly or completely and a bunch of other glitches I don’t care to recall. I guess you were lucky with your particular hardware combination.

      And yes I got it on the steam sale, so well past its release date.

  17. Dominic White says:

    The V-sync thing was a bug, not just a poor implementation of it. If you disable it in-game, then force it back on via D3D Overrider (part of the Rivatuner pack – http://downloads.guru3d.com/RivaTuner-v2.24c-download-163.html -) it works perfectly.

    So, other than that little workaround, I found it to be an excellent port. Ran silky smooth, controlled great, looks beautiful. What was all the griping about again?

    • Lilliput King says:

      With Dominic here. Game controlled just fine when using the V-sync workaround, certainly didn’t need a 360 controller.

    • Lord_Mordja says:

      Also using a controller would make the turret section even worse.

    • Bhazor says:

      You’re on a PC gaming blog so of course you’re going to get people calling it a shit game for dicks because it also happened to be released on the consoles.

      Again I had no problem with either the controls or the V-sync and thought it was a perfectly good port. An excellent port would be one that included extra content or bumped up graphics or made the game moddable. But I certainly can’t complain with what we did get.

  18. BobbleHat says:

    Had the first one around a year now. Still determined to finish it some time, but it’s a bit of a drag to play through. It had some nice atmosphere and scares, but from what I’ve read they’re going further down the straight-up action route with this one.

  19. Ravenger says:

    The worst thing for me was the unbindable keys. As a left hander I use the arrow keys for movement, but these were locked to the inventory. The enter key was also unbindable amongst others.

    Luckily someone called Kenny managed to hack the control config file and allowed you to bind the unbindable.

    http://www.kennynet.co.uk/2008/12/22/dead-space-with-arrow-keys/

    • Rich says:

      Glad you mentioned the key binding. I almost bought Dead Space a while ago and I would’ve been so annoyed to find I couldn’t use the arrow keys for movement. I know I’m in a minority, but I’ve just never found WASD to be that intuitive. What with it being surrounded by lots of other keys and my own club-fistedness.

    • Pema says:

      Oh!
      I have to try that!

      Stopped playing in the Second Chapter.
      Unbindable keys, lousy mouse control, bad port.

  20. Monkeybreadman says:

    I bought it on a Steam sale and did not regret it one bit. I didnt have any of the problems you’ve all mentioned.

    Great game would definately buy the sequel if it mutates on to the PC

  21. Grey! says:

    The game is too quiet. Isaac is bloody mute. A narrator will helps:

    “Isaac, please stop shooting the necromorphs. Run. Just run! Geez, you’re turning ‘em on! *sigh* Ah well, now they’re after you. From space, with love. Over and out.”

  22. Eidolon says:

    This looks brilliant. Looks like Isaac was modelled after Peter Bishop from Fringe as well!

  23. Ravenger says:

    Anonymous Coward said:
    Glad you mentioned the key binding. I almost bought Dead Space a while ago and I would’ve been so annoyed to find I couldn’t use the arrow keys for movement. I know I’m in a minority, but I’ve just never found WASD to be that intuitive. What with it being surrounded by lots of other keys and my own club-fistedness.

    Well you can re-bind them now using that fix I posted. It’s worth picking up off Steam as it has no extra DRM on there, unlike the activation limits of the retail version.

  24. DrGonzo says:

    Didn’t like the original that much. Doom 3 in third person if you ask me. This one looks more interesting though, the first could have been vastly improved by having friendly characters to talk to imo.

  25. SirKicksalot says:

    Needs more Peter Mensah.

  26. Angurvaki says:

    Dead Space 1 was decent on the PC after I toned it down a notch. Yes, it got repetitive as filler space but to me at least, decapitating necromorphs doesn’t get old that fast. Making the game hard by throwing OMG 15 necromorphs RUN (but wait you have to kill them all) was annoying as fuck ;þ

  27. Grey_Ghost says:

    I will be sorely disappointed if there is no PC version of this game, as I rather enjoyed the first despite it’s control issues.

  28. Serenegoose says:

    I loved dead space! I thought it was a really good shooter that done everything it set out to quite well. Also, the save stations were tailor-made to my style of gaming, which is, a giant big scaredy-cat. With -no choice- but to push onto the next area, I actually stood a chance of getting to the end, unlike in system shock, where I repeatedly ran around in medlab (yes, the first area) getting too scared to get further, saving, and quitting.) It was just really solid fun, to me. Solid is basically the best word to describe this game. It knew its limitations and made a genuinely fun experience.

  29. aion quests says:

    It looks like it continues the tale of Isaac Clarke’s battle against the Necromorph and could easily top the first game by leaps and bounds. I just hope that it’ll not disappoint and will meet our expectations. :)

  30. Wulf says:

    For all of its problems with the bad port, I loved Dead Space. It was a clever game, it had a decent narrative, it was compelling, and it had the most intriguing, unusual, and genuinely unique weapons I’ve ever seen in a single-player shooter. Even the assault rifle was something new. Loved it all and would definitely like more of that.

  31. Kevbo says:

    Like so many others here, I got it for a discount through Steam and never got around to finishing it. It was a decent horror game even though it did overuse the basic monster popping out routine. I’ll be looking forward to the delayed PC release of DS2 and hopefully they will tighten up the controls (even with vsynch off it was sluggish) and vary the enemies and their weak spots.

    I love this site though, great articles with funny commenters and very little fanboy/ego wackjobs (knocks on wood)

  32. r4 ds kaart says:

    I have watched the trailer and it was awesome with the great environment with awesome visual effects.The graphics seems so good.

  33. Moonracer says:

    My only hesitation with a sequel was from reading an interview with one of the developers where they seemed legitimately concerned that some people were “too scared” playing the game; in a tone that suggested they might tone down that element. Let’s hope they were not serious.

    Also, I applaud the game for making me overly cautious of ventilation shafts instead of declaring them the obvious magic MOB closet in disguise that they were. It was cheap, but it worked.