Rock, Paper, Shotgun

Archive for April, 2010

It’s Quaint Brighton’s Split/Second

By John Walker on April 15th, 2010.

There's a part of me that believes there's a good

Here’s a peculiar trailer for Brit-based racer, Split/Second. It’s like a report for a gaming TV show, but without the gaming TV show. And it’s an American pretend TV show, which offers the rather hilarious opener that Black Rock Studio’s home town, Brighton, is “quaint”. But forget all that, because what you’ve got here is a neatly packaged explanation of what Split/Second is – a racing game where you blow stuff up – along with thoughts behind the development, and most crucially, lots of in-game footage.

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Why X-COM Matters (To You)

By Alec Meer on April 14th, 2010.

Funny thing. Whenever I try to write about X-COM, as in X-COM the game, not X-COM the place in my heart, I stall. It’s too big. I need to do it at the right time (or perhaps for the right paycheque, I suspect). Where to start? Where to end? There have been superb summaries, makings-of and play diaries. It’s a well-documented game, for sure. Yet I’m not sure there’s been that simple one-two punch of why our collective knickers remain so thoroughly entwisted by it. Perhaps the words of one are not enough. Let’s try the words of many.
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Beat It: Turba

By John Walker on April 14th, 2010.

Match-3 to music.

There’s not been as many mp3-based games following Audiosurf as you might have imagined, so the appearance of Turba is a pleasant one. It’s a combination of match-3 puzzling and music-influenced play that lets you compete for high scores based on any songs you may have on your hard drive.

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Mod News: Cry Me A Spider

By Lewis Denby on April 14th, 2010.


There are only two pieces of Half-Life 2 mod news in this week’s round-up. This must be some kind of low-end record. To compensate, I’ve gone and linked to stuff relating to a few more. The balance must be maintained at all costs! Read on for updates, videos and exciting CryEngine 3 news…
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Why X-COM Matters (To Me)

By Alec Meer on April 14th, 2010.

Oof, tough day. I totally get why people are upset, but once again it’s worth waiting for a few more details before you decide the new XCOM is the end of all that is sacred. Maybe it will be, maybe it won’t, but there’s absolutely nothing wrong with a little honest hope. Today does, however, spell the end of a decade-long dream that someone would throw really serious money at resurrecting the fantastic hybrid genre 1994′s X-COM created. There is a great sadness there – so many ideas left to die, never bettered in the long gap between then and now. So let’s be hopeful, cautiously or otherwise, about XCOM, but let’s also raise a glass to X-COM. We owe it so much, and we may never see its like again. Sniff.

This is the first of two posts exploring why I (and many others) unwaveringly believe X-COM is one of the most important and greatest games ever made. We’ll talk about the game itself in the second one, but first please allow me to indulge myself with this autobiographical prelude. This is why X-COM matters to me.
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(Short) Interview: Revenge Of The Titans!

By Jim Rossignol on April 14th, 2010.


Unlikely-named Puppygames developer Caspian Prince has answered some of our questions about the splendid-looking forthcoming not-actually-a-tower-defence-game, Revenge Of The Titans. It looks proper brilliant, and you need to watch the videos I’ve posted below, as well as read the words. You need to. If you don’t then something will happen to your glands.
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Trademarked Man: Syndicate’s Baaaaaaaack

By Kieron Gillen on April 14th, 2010.

A first person shooter with a flame-thrower. That's the kind of innovation I look forward to.

Well, not an official confirmation, but Superannuation has noted that trademarks on Syndicate have been filed by Electronic Arts and Starbreeze. It’s been rumoured forever, of course, but now seems to be solidifying into something distinctly more trenchcoat shaped. What will it be like? Well, with their previous history with Riddick and The Darkness you have to assume it’s going to end up being something a little closer to the ground than the distant isometric game of yore. Thanks to Phill for the head’s up.

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Alien Dominion: The Acronian Encounter

By Kieron Gillen on April 14th, 2010.

DAKKADAKKADAKKADAKKADAKKA etc

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AKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKD
AKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKA
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GTA4 Patch Calls Time On Social Club (App)

By Kieron Gillen on April 14th, 2010.

Before the tight-buttocked Crysis man turned up.

A hefty GTA4 patch has been released, which promises less-memory intensive (and better looking) shadows and performance boosters and… oh, this is minor, but splendid patch stuff. What makes this posting is what the patch actually removes. As in, the Rockstar Social Club application is no longer necessary to play the game – you log in on a web interface without another program sitting there eating your computer’s thinky-time. In short, you need a Social Club log in, but nothing else. It also allows you to buy the just released Grand Theft Auto episodes in-game, though The_B reports errors trying to buy in the UK, but we suspect that’s because of – er – something or another. Full change list follows.
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Enemy Known: XCOM’s Baaaaaaaaaack

By Alec Meer on April 14th, 2010.

Yeah, you heard me. X-COM, the game to end all games, is finally getting its long-rumoured remake/sequel. [Boom. Internet explodes.] Wahoo, basically. Yes, it is indeed a first-person shooter – it is extraordinarily sad to wave away X-COM’s traditional genre, but c’mon, did you really think a AAA title in 2010 (or 11, or whenever it ends up being released) was going to be a turn-based strategy game? Let’s wait and see where they take it, at least.

Contrary to ancient prophecy, this tantalising do-over isn’t being made by Ken Levine, but rather is pitched as a game from 2K Marin, the Bioshock 2 chaps. Though it also seems 2K Australia (née Irrational Australia) are heavily involved. Sparse announcement details and the first in-game screenshot are below…

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Sam & Max Prepare For The Penal Zone

By John Walker on April 14th, 2010.

Hey old buddy, look at our shadows.

The third series of Telltale’s Sam & Max games is due to see its first episode arrive this Thursday, and to remind us all of this there’s what’s described as a “smidgeon of gameplay” to be watched, below. The first episode is called The Penal Zone, and it’s safe to assume no opportunity to snicker at “penal” will be missed. In fact, as the footage below shows, it’s safe to assume an awful lot has changed since season two, with a new inventory, new conversation system, new features such as a notepad, and most of all, the ability to play as Max using his new-found psychic powers.

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