Rock, Paper, Shotgun

Archive for April, 2010

Why Games Are Important by Quintin age 7¼

By Quintin Smith on April 1st, 2010.

i dont like this bit is scary

Hello

Uncle Kerion says I am NEVER TOO YOUNG to help with his work! I want to help uncle Kerion with work because I don’t like it when it is difficult to sleep because he is downstairs and being very loud and saying rude words about the TAX MAN, so I have written a story that he can put in his WORLD WIDE WEB SITE that will mean he has more money.

My name is Quintin Smith and I am 7 and a quarter years old and I think computer games are very important.
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Feisty: Betrayal At Krondor Demo

By John Walker on April 1st, 2010.

Saucy.

Betrayal At Krondor, an epic RPG based on the Riftwar books of Raymond E. Feist, is due this June. Developed by Dynamix (Aces of the Pacific, Ghostbusters II), from what we’ve seen it’s going to be a mix of first-person exploration, travelling between towns in an enormous world, and third-person turn-based combat. It’s an interesting mix of styles, and if you want to get a taste of whether it’s going to work there’s a peculiar demo to try. Uniquely built, rather than a specific chunk of the game, the demo explains the game concept to you, and then gives you a chance to try out the combat, and the puzzles. Get hold of it here.

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More Molyneux Broken Promises: Syndicate

By Kieron Gillen on April 1st, 2010.

If only we could talk to the subjugated people of a future dystopia. Now that would be something.

We were excited about Syndicate as everyone else. Well, we were excited about it when it was codenamed BOB. We were excited about it when it was Higher Functions. And we were still pretty excited about it when it became Syndicate… until we realised how much this game which held so much promise has been gutted. Unless something major happens between now and its release in late Summer, we can’t see it being anything other than an unmitigated disaster and an insult against all PC gamers.
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Voxel Pops: New Comanche Campaigns

By Jim Rossignol on April 1st, 2010.


If you’re still enjoying the astonishing glimpse into the future that is last year’s Comanche: Maximum Overkill – which used three-dimensional pixels to produce never before seen undulating terrain – then you’ll likely be delighted to hear that there are even more “voxels” on the way, thanks to Comanche: Global Challenge, which will deliver three new campaigns – that’s thirty highly-detailed missions. The expansion also adds arctic and desert terrain, as well as a bunch of new Soviet hardware to destroy. Hopefully my local Home Computer World will be stocking this one!

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Preview: Sam & Max Hit The Road

By John Walker on April 1st, 2010.

Without the SCUMM verb interface, the entire game looks like cutscenes.

The question everyone’s asking: can LucasArts possibly have two adventure hits on their hands this year? With Day Of The Tentacle due in only two months, Sam & Max Hit The Road is set to appear as soon as November. There are questions to ask. Is the development team spreading itself too thin with multiple titles? Will they be able to match the same standards without Ron Gilbert or Tim Schafer directly working on the game? And what has happened to the SCUMM interface? It’s with these thoughts in mind that we sat down to a hands on with an early build of what LucasArts believe to be the next big step forward for the genre. Read on for our exclusive hands on, and some never before seen screenshots.

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Knights Of Cydonia: X-COM Gallery

By Alec Meer on April 1st, 2010.

Not at all inspired by John’s visual homage to Day of the Tentacle, I find myself compelled to present this large roster of attractive images from a game I’m rather taken with. UFO: Enemy Unknown, also known as X-COM: UFO Defense, is an exciting new science-fiction tactical action game from British developers Mythos, due for release in October 1994. You’ll need to make sure your IBM-compatible personal computer has been upgraded to 2Mb of RAM and a VGA monitor for this one!

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Slice World: Tiny & Big

By Alec Meer on April 1st, 2010.

“You play a character with a giant laser beam and a grapple on a quest for a pair of underpants,” explains the kindly gentleman who tipped us off to the prototype/demo of episodic physics-platformer Tiny & Big: Up That Mountain. Yeah, I’ll bite. And I’m very glad I did. Sure, there are tons of games featuring laser beams – but none of ‘em allow you to slice 100-foot pillars into tiny pieces.
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