Sure? Dead Space 2 Confirmed For PC

By John Walker on May 12th, 2010 at 2:12 pm.

He's pondering Gamecube now.

Hang on, I’m just going to fix an old article about Dead Space 2.

“The horror sequel, which isn’t fully confirmed for PC, but is… or is it? Yes/No.”

Better.

So yes, after going back and forth more often than a Nick Clegg deciding a Prime Minister, Visceral Minds and EA have settled on releasing the game for PC some time at the beginning of next year. Unless they change their minds again. Which they might. Last month’s trailer is below, just in case you missed it.

Oh, and in case you’re me, Dead Space 2 isn’t the same game as Lost Planet 2 no matter how often you decide it is.

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102 Comments »

  1. Feath says:

    My favourite part of Dead Space when was when it lost any sense of mystery after I received a message from someone saying “Hey man, I’ve been getting messages from my dead brother, isn’t that crazy?”

    Thanks Dead Space, I was it was almost getting interesting there.

    • Jim Rossignol says:

      The bit that annoyed me was the OMG SPACE MONOLITH, it was just too B-movie by that point.

    • Subject 706 says:

      The bits that annoyed me was the incredibly shit plot reveal in the end, and the incredibly bad and boring final boss.

      Other than that I liked it much more than I would have thought. It WAS scary, at least for me, you cold, cold men.

      I’ve heard that the devs were going to make it less horror-y and more shooter-y though. Definitely not a good thing. Can RPS (or anyone else who’s in the know) confirm or deny?

    • CLD says:

      Yes, they said that Dead Space 2 will be more action-oriented: http://xbox360.ign.com/articles/106/1067171p1.html

    • DrGonzo says:

      My favourite bit was the part where it was identical to Doom 3 but in 3rd person. With the monsters from the thing natch.

    • Wulf says:

      Wasn’t it supposed to be space B-movie?

      I’ll continue to insist that it wasn’t supposed to be scary, but just zany space fun.

      Either way, I got a kick out of it and enjoyed it for what it was.

    • Radiant says:

      Or the bit where you finally meet face to face with your girlfriend who you’ve been searching for all this time hoping, praying she is safe and alive, keep in mind it’s the ONLY time since the start of this crazy search that you can touch a real human being and you don’t even give her a hug.

      You’re too busy smashing crates and opening wall lockers for power nodes to give a shit about the silly bitch. Fuck her.
      And if she survived for so long why the fuck am I wearing these ridiculous cloths??

    • Wulf says:

      @Radiant

      That Issac was going crazy and having his mind badly farked with might have had something to do with that, you know, a little bit… maybe? :p

    • Serenegoose says:

      I’ve said it before and I’ll say it again – if you want to use a silent protagonist, then you can only build relationships with characters you actually experience the drama with – this is why nicole was ineffective, she just turned up as a complete aside to the drama and the game acted like you’d care. Why?. Kendra would have been a much better choice. Even if you’re not killing monsters with her directly, she’s in frequent contact with you, you experience the setting with her. There’s room for a connection: See Alyx Vance and SHODAN for further details.

    • DJ Phantoon says:

      I keep saying it’s John Carpenter’s The Thing in space.

      Which, despite having Kurt Russell, was still a B movie.

      It was a fun movie, but not exactly that scary.

    • Wulf says:

      The funny thing is is that the vast majority of horror movies are B-movies, unless they scare you. Almost every concept in any horror move, ever, is utterly ludicrous, almost patently so, I’m not saying that they have bad stories, no, not at all, just that they’re all very, very, very silly, exceedingly silly. And the only point where a horror movie stops being a B-Movie is when it taps into your psyche and scares the living hell out of you. But even if it doesn’t, it’s still fun, or at least I think so. I enjoy a horror movie even if I’m not scared by it because I appreciate how absurd it is.

      I mean, look at Silent Hill. I always saw Silent Hill as some B-Movie pastiche, all of the games, because none of them really scared me, and quite often they relied on jumpy horror moments too, there was a psychological thing there, but it relied so much on mumbo-jumbo that I had a hard time taking it seriously. That doesn’t mean that I didn’t enjoy it though, and it doesn’t mean that I don’t think the character was scared out of his wits, because sometimes things can be enjoyed vicariously.

      There are some kids who found the Ghostbusters scary, but yet it’s not, it’s just utter nonsense but in a very fun way, and in my opinion that’s the truth behind anything that tries to be scary: it tries to present the viewer with something so alien it’ll crawl inside their head and freak them out, but even if it doesn’t the whole alien aspect of it can still be enjoyed. At least, I think so.

  2. Linfosoma says:

    Well, while it really wasnt scary the first game was very fun, so Im lookinf forward to the second.

    • Howl says:

      The first 5 minutes were pretty scary in an ‘Aliens’ way but then it was just a corridor shootery romp. I would have preferred it if they had kept up the suspense, like Condemned, which scared the hell out of me from start to finish. It’s still a fantastic game though. I’m revisiting it in Eyefinity and with amBX lighting. It’s a great experience.

  3. Isometric says:

    I wonder what all the commotion was about with this PC version. I’m not sure I’m too bothered about it now.

  4. Serenegoose says:

    Dead space! The scariest game I’ve ever finished. I am glad that it’s confirmed for PC. Hopefully it’ll be as much fun as the first.

  5. toni says:

    solid re3/4 clone with nice icky monsterdesign. insultingly bad story. boring ending. some good setpieces/fights in the middle. very old-school “clear the room” gameplay. which is a sign of bad design imo unless you are id (because then you just don’t know anything else).

    ;)

  6. Premium User Badge

    HarbourMaster says:

    Story didn’t do anything for me, I just had some fun. Honest, decent, wholesome fun. But we have to work together, PC and console alike, this is a partnership, we have to move forward for stability — ah shit, I’m watching Clegg and Cameron while I type this. Sorry.

    • Bhazor says:

      For Americans Clegg buddying up with Cameron is in the same vein as Glenn Beck and Michael Moore sharing a log cabin.

    • CMaster says:

      @Bhazor, except with Clegg being very much on the right side of his party and almost a Tory himself, it really, really isn’t.

  7. mbp says:

    Good news, I enjoyed the original.

    It would be nice if they did a better job on the PC controls though. I found the “aiming mode” very clunky to use.

  8. Scroll says:

    When has a Horror game or film ever had a great story?

    It’s pretty much a genre attribute for the story to be contrived and to have obvious plot twists.

    I still really enjoyed Dead space, it shat all over Resident Evil 5.

  9. rocketman71 says:

    OT: Did Rockstar Use Pirate Game Code For Steam Max Payne 2?

    Can you spell hypocrisy? (I can’t, but I used C&P)

  10. Premium User Badge

    Sagan says:

    I wouldn’t take that listing as an anouncement. As they say, Dead Space 2 is also listed for mobile platforms which is probably a mistake.

    • Jad says:

      Not necessarily a mistake. The big companies have been cross-promoting their big franchises on mobile platforms for awhile now. Which is to say, Dead Space 2 on mobile would not be a direct port of the console/PC version, but rather a scaled-down spin-off. There already have been 2D platformer versions of Mirror’s Edge and Assassin’s Creed for phones for example.

  11. Lars Westergren says:

    What killed the suspense for me were the predictable “boo” moments, like 5 minutes in when you hear someone screaming “OPEN THE DOOR QUICKLY, THERE IS SOMETHING AFTER ME!”. After waiting a couple of minutes I pressed the use key and, yep, he got torn to pieces as the door opens. Can’t have any consequences of your action you know.

  12. MrFake says:

    Another cliche slathered exploration of the violin screech? Or an expansion on the style and independence of a carefully crafted game world? Probably both.

    Sigh. Horror in all media has evolved beyond the low-inspiration drivel. It shouldn’t take much to join the parade of true terror that’s marching through the entertainment world (not being sarcastic).

  13. teo says:

    First Dead Space sucked on PC
    Terrible controls and bad camera

    • Risingson says:

      But actually good shock value.

    • suibhne says:

      This keeps getting repeated, and some of us keep fighting the good fight by correcting it. The game had wonderful controls – as long as you turned off v-sync. It sported a serious bug, tho, which basically ruined the controls if you enabled v-sync.

      Here’s hoping they fix that in #2 – they certainly never patched it out of the first one.

    • teo says:

      I have V-Sync forced off both in my drivers and in the game yet the bug persists. It’s unplayable for me =/

    • Antsy says:

      I played the whole thing with a gamepad and I enjoyed it immensely.

    • impar says:

      So true!

      Regret giving in to the hype and having bought it.

      Dead Space, lousy PC game!

  14. Mario Figueiredo says:

    I played the first game on a friend’s version, just to see where all the commotion was and better judge if I wanted it. It took me maybe 1 hour to return it.

    I’m not sure about the scary bit. It didn’t affect me in any way and, frankly, I’m tired of scary shooters. But the whole time, three things annoyed me greatly about this game:

    - The monster graphics were awful.
    - I was struggling with the controls. Too many. Too confusing.
    - Over the top and virtually useless OSDs.

    I don’t think Dead Space 2 will interest me either.

  15. awkward says:

    The controls kept distracting me from the game itself, and that ruined DS for me rather quickly. Unless they’ve improved the controls, I’ll gladly pass on DS2 .

  16. Rob Merritt says:

    I actually really enjoyed Dead Space on the PC. Glad the sequel is coming.

  17. PHeMoX says:

    How the heck could anyone mistake Dead Space 2 for Lost Planet 2???

    It’s blasphemy.

  18. Mechorpheus says:

    Considering I’m gearing up for my… 6th play through of Dead Space, I’d say I’m pretty glad that the sequal is coming to the beige box.

    As blaphemous as some might suggest it is, I’d be a interested in seeing what Visceral turn out if given the System Shock licence to have a hack at. Assuming they hire somebody half competent to have a go at the story.

  19. /V/endetta says:

    Confirmed for shitty console port

  20. Bhazor says:

    What bad controls are people talking about? You mean the terrible stomp mechanic? Because that was terrible on all formats.

    • teo says:

      I don’t know… maybe how the sensitivity of the mouse is completely fucking random depending on which direction you’re moving it in, if you’re moving or standing still, which direction the camera is facing in relation to the direction the character is facing etc.

      Sometimes I move the mouse across my mousepad and the camera barely rotates 15 degrees, and sometimes the same movement moves the camera 60 degrees. Unplayable. Plus, it’s sluggish as all hell

    • Bhazor says:

      You mean the v-sync bug? You should probably consider turning off v-sync. Did you try turning off v-sync?

    • Grunt says:

      There’s an v-sync bug affecting the controls? Hmm. I’ve been wrestling with the controls for a bit but assumed it was how the game was supposed to be. It hasn’t harmed my enjoyment of it at all – I really like the game, and am interested in a sequel – but I’m now curious to run home and turn off v-sync!

  21. ZIGS says:

    Now the real question is: will the sequel also have insane mouse acceleration, making the game virtually unplayable?

    • Dominic White says:

      As has been covered about adozen times in EVERY DEAD SPACE THREAD, that’s a bug with a very easy workaround, Turn off V-sync in game to return the mouse to correct functionality.

      If you absolutely can’t stand to play without Vsync, you can use D3DOverrider (from the Rivatuner pack) to force VSync back on.

    • ZIGS says:

      Too bad even with v-sync turned off, the mouse control is still shit

    • Lilliput King says:

      It was fine for me.

    • kyrieee says:

      Well it wasn’t for a lot of people

      How the fuck to you screw up mouse controls? It’s a joke

    • ZIGS says:

      On a related note, Assassin’s Creed II suffers from the same problem, it’s infuriating… until you stop playing it, which was what I did

  22. Mereli says:

    I still have to finish the first one but I’ve put it off so far because of the weird controls they are sooo slugish.
    It makes aiming a bitch and that’s something I would prefer to do smoothly in a shooter.

  23. Wulf says:

    I loved Dead Space. It was fun to play, and it had the most hands down innovative weapons I’ve ever seen in a shooter, even more so than the gravity gun. it also helped that every gun was completely unique, and no guns were similar, this was really something that was so different that it was a breath of fresh air.

    The visual aesthetics were so different, too, the technology was really out there and strange, that made it feel like a Sci-Fi, you know? I always found most Sci-Fi stuff a bit ludicrous and far too retro, especially Star Trek and the like. When technology is much more esoteric and eccentric I find it easier to believe that it’s actually advanced, Doctor Who is a good example of that. The equipment, the armour, the ship itself even, it all felt so different from the usual fantasy fair, even that was refreshing. Usually, unfamiliar technology in Sci-Fi happens only in books, when it happens outside of books we should embrace it. And I did, with vigour.

    So I was in a more unique environment than almost all other forms of Sci-Fi have ever offered me, and I had weapons of the likes I’d never used before, a competent (if B-movie) storyline and fluid enough combat lead to a really enjoyable experience. Yes, I loved it.

    Do I want more? Definitely. Plus, that armour looks hot. It’s so unlike anything that’s come before it, and I want more of that. MOAR I SAY.

    • Mario Figueiredo says:

      I dunno. I don’t think having to use two distinct consoles in opposite sides of the room to extend two mechanical arms and then going to a third, and central, console to pull a train cart, qualifies as esoteric technology. More like stupid technology.

    • Serenegoose says:

      Really? Whilst I agree with you on the weapons, I found the Ishimura to have a lot in common with the mining ship in the original Alien.

    • DJ Phantoon says:

      Wulf, it HAD a gravity gun. But the place itself was pretty fun, sure.

      I also agree with they did horror tropes too much (with whoever said that before). The entire thing of “open the door open the door oh look I’m dead”… blah.

      And Mario, it’s called a Puzzle. They’re pretty prevalent in Half-Life 2, too. Don’t complain about why they did a silly thing to teach you how to use the time slowing module. None of us ever asked why Gordon wouldn’t ever just blow up a door.

      In fact, that puzzle? Maybe they did that for safety reasons, so that someone couldn’t pull a cart off the rails by themselves to lower the amount of rail transportation in a takeover or something.

      Don’t complain about the setting when it worked. They wanted to have a place where you could space walk without wandering off from the main path. Spaceship!

      And it had more color than most other shooty games, so give it that credit too.

      I think the reason people were disappointed was they thought it would be scary, not an arcade style romp.

    • Grunt says:

      I totally agree with your comments about the visual aesthetic, Wulf. I responded to the game on exactly this level, too. How refreshing to see a different take on technological design! The holographic menus everywhere really helped to sell the game-world as a product of a future epoch, providing a novel, characterful and visually engaging paradigm even for things as simple as locked doors!

    • Wulf says:

      I think Fig’s Prime Directive is to find every post with Wulf on it and disagree with it, as opposed to forming opinions of his own. C’mon Fig, surely you have better things to do than to stalk me as though I were your nemesis.

      Anyway, yes, that was a puzzle.

      @Serenegoose

      You really had to pay attention to the small details. I inspected a lot of things up close, everything from the Ishimura’s tech to the marker, and there were lots of little things that felt advanced compared to the ship in Aliens.

      As pointed out elsewhere though, having floating holograms absolutely everywhere helped. I also liked the clever health system, on the backs of all of the suits and all. The player isn’t the only one who had that. Have you seen the visual comics and watched the movie? All crew members had that, it was supposed to just be a general visual indicator of health on the battlefield so that all crew could see whom was in the most danger and react appropriately.

      And speaking further of the suits, I also like how they seem to be some kind of power armour, with every possible element necessary for survival built in, they can even magnetise the boots for walking along the hull of a ship. If it’s the future, having that much capability in one suit makes a lot of sense.

      If you pay close attention to everything, it really does feel very esoteric, eccentric, and indeed, advanced. It’s easy to just rush through and consider it grey and indifferent because it does have a similar feel to ships like that in Aliens. But I promise you, if you wander through slowly and inspect everything as you go, you’ll be surprised.

      @Phantoon

      I know it had a gravity gun, I just never used it because all of the other weapons were more fun. >.>

      I also agree with your take on the safety element, it struck me that there were meant to be two people at those consoles operating in tandem for it to work. It’s like a vault where you have to turn two keys at the same time to open it. To properly work it you needed two people at either end doing the same thing at almost the same time. That makes sense.

      @Grunt

      Exactly. I find that all too often it’s easy to fall into pre-set Sci-Fi standards. I can’t count how many times I’ve seen a game or a film fall back on Aliens, or Star Trek, or something else. It just gets so boring after a while, and when you get to that mindset you begin to notice and revel in anything that’s really different, and Dead Space had elements that were really different. My appreciation of this increased with watching the animated movie (that had some really wonderful elements as well).

      In fact, this is one of the reasons I liked Andromeda and Farscape. In the case of Andromeda, it was Star Trek in setting but the technology was very strange in some ways, I still remember the engineer bloke reprogramming something by moving around 3D elements within a 3D cube, and that was a concept that simply amazed me. He wasn’t typing on a 90′s keyboard and staring at a monitor, he was using a fluid, 3D programming language! How awesome is that? And in Farscape? Well… living ships!

      I really crave this sort of thing, and I’m never afraid to praise any amount of aesthetic innovation when I see it, because I think it’s important, so very important. I prefer something new and interesting over something that’s comfortable and familiar.

      In the case of Dead Space, it all felt… integrated. It struck me as though they might have all ready undergone a technological singularity. The aforementioned suits that monitored their health, the ubiquitous use of holograms which provided information regardless of where you were, the suits that seem to grow around the wearer, fitting to their face (something that was shown in the movie and in with Issac’s face in the previous Dead Space trailer), and so on.

      The end result felt as though technology was integrated into them as a race, and I began to wonder whether the holograms were actually holograms or some sort of brain interface thing going on, which manipulated perceptions in order to place screens where the viewer would expect them to be.

      Interestingly, this culture of integration was taken to an extreme (and everything has extremes) with Unitology and the hive that Unitology created, taking what they had achieved to radical new levels, and in a particularly terrifying direction, perhaps not the best direction for the evolution of humanity in that Universe.

      And all this is what I got from Dead Space.

    • Mario Figueiredo says:

      Wulf, starting some time now you are becoming extremely offensive. I avoid getting personal, but you have no qualms in single me out in about every post you do. This is becoming annoying.

      I don’t target your posts in particular. If you actually care to look everywhere else, I’m openly abrasive about the things I don’t like. And rarely they include you anywhere. When they do, and if you and I don’t agree, deal with it. Just don’t attack my integrity and presume I’m on a mission. I have better things to do in life than think about someone I don’t know or want to know.

      If your mind works in that way, then I’m sorry for you. And I’m going to complaining about this post of yours.

    • Mario Figueiredo says:

      Actually I can’t find anywhere where I can complain. To hell with this.

    • Wulf says:

      @Fig

      You have replied to me a lot in a negative way, so I made a joke. It was a joke. You overreacted to a joke.

    • Mario Figueiredo says:

      No, I haven’t replied in a negative way.

      I replied saying I disagree and giving an example why I disagreed. You on the other hand where offensive and questioning of my purposes and integrity by alluding I’m on a quest. You did the same on the Max Payne 2 thread.

      This is an open forum. People express their opinions. If you expect people will always agree with you, you are sorely mistaken. And when they don’t, if your behavior is this, then I’m terribly sorry for you. All you won with this behavior is one person who from now on will not care to read what you have to say about this or any other matter. Since obviously you aren’t someone who can have a decent debate unless I agree with you.

      I’m purposely going to ignore you and your behavior from now on.

    • Lilliput King says:

      Now Mario knows how Iraq feels.

  24. Mman says:

    “More like stupid technology.”

    Good work being so caught up in your hatred of a game you’ve played less than an hour of that you completely missed what Wulf was actually talking about.

    • Mario Figueiredo says:

      Really? You think I hate Dead Space? Of all the things, to hate a game… waste of time.

      I didn’t like it, no. And neither I saw anything particularly “esoteric or eccentric” about the technology. But, the important bit here is that people have different opinions about the same thing. He expressed his, I expressed mine.

      You, on the other hand expressed nothing. Just a casual stab at someone, implying I don’t know what I’m talking about and my interpretation skills are lacking.

    • Mman says:

      I can’t think of much more fitting terms than “hatred” to describe picking on a small aspect of a game you barely played the moment a mildly related aspect is brought up.

      I don’t necessarily agree with what Wulf said – actually, I’d kind of say I enjoyed DS’s style for the opposite reasons, in that I found it derivative enough I could imagine myself as playing a license of my favorite Sci-Fi movies – but it was talking about the aesthetics and art style and had very little to do with a random gameplay sequence in the first thirty minutes.

  25. RQH says:

    Best Dead Space moment for me: getting bombarded by those zombie-things in a no-oxygen area of the game and frantically trying to fire off my flamethrower. It doesn’t work. I look at my ammo supply. “WTF? I have plenty of ammo?” Then it dawns on me….

    Yes, the zero-gravity and no-oxygen areas of the game were the highlight. Nifty weaponry was next. Not aiming for headshots all the time was novel, if not a world-changing thing. I pretty much didn’t need anything else.

    • Wulf says:

      Yep, there was lots of novelty and innovation in Dead Space, but a lot of it was in the little things. Looking at the game as a whole, it’s easy to dismiss it (as some have), but if you’re willing to dig a little then it’s there. And the initial suit and the more bizarre elements of the cockpit of the shuttle the player starts in had me rapt enough to dig deeper.

      The zero-G bits were incredible, no doubt, and that was just one of the things that makes me want more of Dead Space, it can be and feel very different, but I suppose it can also be easy to dismiss.

  26. Grey_Ghost says:

    GOOD!

  27. Hansdampf says:

    A PC release is nice ^^

    btw
    Super Street Fighter 4 will maybe see also a PC release. One of biggest german gaming magazines “Computer Bild Spiele” (ahm, its not the best information source!!! ^^;) writes in the platform description for the game “Auch für PC”. Literal translated: Also for PC.

    I’m not sure if this solid information but at least it is a ray of hope.

    Have someone more info on this?

  28. Flatfingers says:

    Dead Space for PC: one of the only games I have ever ripped out of the disk drive and flung across the room.

    Shooting off limbs as a mechanic was a mildly interesting point in its favor. Otherwise, it was a half-ass port of the misshapen bastard child of Doom 3 and System Shock 2, with none of the good points of either. The controls *were* awful, including no way to remap some keyboard and mouse buttons.
    That, combined with the inexcusable laziness of not providing a proper at-will quicksave/quickload — like any self-respecting 3D PC game — and the additional console port laziness of not allowing the frequent and interminable “congratulations, you’re dead again” video to be interrupted with a keypress, I found this game not worth playing on its own merits.

    When I further think that this is what EA had in mind when it renewed the “System Shock” trademark… well.

    Given the choice between playing Dead Space 2 and eating broken glass floating in fuming nitric acid, please add a bit of salt to my acid-glass, thanks.

    Nothing against the developers at the former Visceral, I’m sure they’re lovely people; but I found the original Dead Space a truly frustrating and double-plus not-fun experience and have no intention of giving EA money to have the same experience with the sequel.

    • Bhazor says:

      Oh diddums.

      “The controls *were* awful, including no way to remap some keyboard and mouse buttons.”
      What controls couldn’t you map? Because honestly I didn’t notice after remapping all the movement and attacking controls.

      “That, combined with the inexcusable laziness of not providing a proper at-will quicksave/quickload — like any self-respecting 3D PC game ”

      A long established convention of survival horror is preventing you from quick saving or indeed saving wherever you want. Which is widely acknowledged as the single best way to break tension. Really the checkpoint system was and never dumped me too far back so that it became a burden.

      Also, the good points of Doom 3? Huh?

    • blargh says:

      “Also, the good points of Doom 3? Huh?”

      Hahaha! Saying Doom 3 and “good points” in the same sentence just doesn’t compute for me either!

  29. 1stGear says:

    Looks like they’re going to be dropping the poor attempt at Alien-esque horror for more of an Aliens-esque go at it. Could be interesting.

  30. Dominic White says:

    Holy shit, this thread… This is why PC gamers don’t get nice things. They finally confirm that it’s coming to PC, and half the comments are angry ‘GO BACK TO CONSOLELAND!’ ramblings.

    • Hansdampf says:

      ROFL ^^

      And “Halo/MW2/Call XXX Kiddys” are more friendly ^^;

      Prejudice! GO! GO!

    • Wulf says:

      He’s right, though. The PC audience is hands-down the best at blind hatred, so blind that they’re incapable of understanding that other people might enjoy things. I can’t say I haven’t done that once or twice, but I learned my lesson and became better because of it.

      In the case of Dead Space though, it really is sad because it was a wonderful little game, and it did have its novelties and innovations in gameplay and aesthetics, it’d be a bloody crying shame if this was console only just because some people had a bug or two that they couldn’t be bothered to do a Google search on how to fix (like some of us did).

  31. Flatfingers says:

    Not “go back to Consoleland,” but “if you want our money, at least show us the basic respect of doing a functional port of your console game.”

    • Thants says:

      Having to turn off V-Sync qualifies as not being a functional port? I swear, there’s something about this game that compels people to look for reasons to dislike it.

    • Wulf says:

      It’s that it pretends to be familiar but it has real innovation and novelties there, it unsettles people. :p For the exact same reason, I’m strongly drawn to it, more so than I usually would be with this kind of game.

  32. Thants says:

    Weirdly negative comments here. Well, I though Dead Space was great. And people who though it wasn’t scary were playing a different game than I was.

    • blargh says:

      I agree. I don’t get the hate, either. People are just nitpicking and trying to rip it apart for some reason.

    • Wulf says:

      As is often the case with anything a bit different and unfamiliar, I find. Sadly.

  33. Premium User Badge

    drewski says:

    I didn’t think it was scary. Jumpy, maybem but even then you get to predict where there be dragons.

    “Oh, that’s an interesting grate in the floor. I wonder why that’s there.”
    *come back to section after accomplishing some task*
    “Oh how surprising, something jumped out from the grate after I walked past it.”
    *repeat ad nauseum*

    Having said that, I rather enjoyed the time I had with it, and intend to give it a proper play through when I have a computer that can run it. Stompy.

  34. Hansdampf says:

    Yeah, I don’t get hate neither.

    Dead Space 1 have some refreshing feat:

    + awesome zero air sections (I need air!!!)
    + real ingame menus
    + suit health indicator (no HUD) awesome!

    DS1 is far more compelling experience as Pandora Tomorrow, FEAR1 or Far Cry 2

    • Wulf says:

      I completely agree.

      If a game has the sorts of novelties and innovations that Dead Space did, even if it’s mainstream, I just can’t damn it. The thing is, Dead Space was one of those ‘risky’ things EA did, at the same time as Mirror’s Edge, doing things that perhaps wouldn’t appeal to the mainstream. Thanks to that we got a game that really felt a bit different, quite alien, and new.

      I’d weep if Dead Space 2 lost all of those elements just because of these complaints, I really would. As said elsewhere, this is why we can’t have nice things.

  35. yonsito says:

    “I have V-Sync forced off both in my drivers and in the game yet the bug persists. It’s unplayable for me =/”

    I think what I did was turn off Vsync in Deadspace and force it on with nvpanel. ATI adapters might need different settings though. Ah the joys of pc gaming! ;-)

    Anyway, I’m looking forward to Deadspace 2. I really enjoyed the first game.

  36. Jamesworkshop says:

    Dead Space was an awesome game and was a decent port for the time but Capcoms work since then has really outdone EA.

    In Game V-sync locked the game to 30fps with Double frame buffer (console settings) that is what caused the mouse issues I also found changing the pre-prepaired CPU frames in the Nvidia driver settings to help.

    Dead Space 2 job now is to live up to Resident evil 5 in terms of being a quality port.

    • blargh says:

      I don’t think anything was wrong with the DS port apart from the Vsync issue, but I agree. Capcom’s ports have been outstanding. Very well done.

      Perhaps now, though, Capcom should learn how to make a proper horror game? RE5 was bad compared to DS.

    • Dominic White says:

      RE5 wasn’t really a horror game, though. It was a cheesy B-movie buddy action flick, and was absolutely amazing fun in co-op if you have a good buddy to play it with. The series seems to have grown with the characters. They started out as scared cops in a mansion full of zombies, but they’re now secret agents and professional monster-hunters, so the very nature of the action has changed.

  37. blargh says:

    @Dominic:

    But see, this is exactly the issue here. They went ahead and changed the genre from horror to action, but did not have the foresight to change the controls in order to accommodate the change of pace in the game, the ridiculous number of enemies, and those ridiculous mini-bosses with the chainsaws, miniguns and big hammers spread around the game. This results in a very frustrating experience for the player!

    I can imagine it would have been slightly better if I had played it with a friend in co-op, but I did not. The AI (as much as I liked Sheva’s character) was completely atrocious. At one point, I remember laying mines for one of those bosses waiting for it to run over it, and all Sheva could do was keep picking them up and handing them back to me! One of many frustrating moments for me, and I’m not even mentioning the last boss!

    RE4 was balanced in that regard. Sure the controls were kept restrictive, but they never ramped up the action enough to make you feel you couldn’t keep up. Here, though, you’re constantly overwhelmed and the restrictive controls just serve to hinder the experience greatly.

    • Dominic White says:

      The game was marketed from day 1 as being co-op centric. Complaining about the AI not being able to keep up is like grumbling that Left 4 Dead is best in multiplayer.

      With two players, both of decent skill, there’s absolutely nothing that you can’t keep up with. That’s how the game is balanced.

    • Psychopomp says:

      “I can imagine it would have been slightly better if I had played it with a friend in co-op”

      It isn’t slightly better. It’s fucking fantastic. Easily the best co-op game in years. The game is built from the ground up with the assumption that two humans are playing.

    • Psychopomp says:

      Also, Chris punches a boulder.

  38. blargh says:

    @Dominic:

    That’s great and all, but that doesn’t mean it’s an excuse for them to not balance it for SP, as well. I don’t necessarily agree with your comparison to Left 4 Dead, as those games have a clear focus on MP whereas this does not. To me, it seemed like it merely provides you with the option to play with a buddy that would replace the AI should you want to. It didn’t seem like it was the *only* good way to play the game, despite it being obvious that it is the better one as these things tend to be.

    PS. Reply system still sucks! :(

    • Dominic White says:

      Seriously? RE5 is far more co-op centric than L4D ever was. Almost every level is based around two players working in unison. Often, it’ll split you up so you have to cover each other from a distance, and bosses almost universally require one player acting as bait while the other goes for a weak-point.

      The L4D bots can keep up because they just largely have to follow the player and shoot zombies that appear. RE5 can’t do that – it’s a far more technical, complex game which demands a lot more human finesse.