By Alec Meer on May 14th, 2010 at 12:40 pm.

They’re all at it! All of them! It’s a conspiracy! They’re going to subvert global finance! They’re going to make a fortune without paying a gigantic tithe to price-fixing publishers! It’s wrong! It suggests traditional models of capitalism are outdated and near-sighted! We’re doomed! I’m worried not even a single sentence of this post won’t end with an exclamation mark!
Oh, there you go. Yes, the latest indie game to jump aboard the high-speed pay-what-you-what bandwagon is Jason Rohrer’s splendid 2-play storytelling game Sleep Is Death. He’s set a minimum spend of $1.75, but apart from that, lob him whatever you think the game’s worth in return for two copies of the splendid thing. The RPS Hivemind will have to decide how frequently we cover these sort of deals if we’re to avoid every other post documenting bargains, but as this one is so soon after the game’s release, it’s definitely An Awesome Thing. Get to it.


$1.75 minimum presumably stops anyone from actually costing him money in payment processing fees. It’s fair enough.
report
They won’t subvert global finance, because as soon as the novelty wears off for you guys, they’ll be back out in the cold. Where the product – and not the business model – has to do the talking. This one isn’t even a genuine example, because $1.75 is undoubtedly a profit on the sale.
I’ll go out on a limb and suggest that the ‘outdated’ and ‘near-sighted’ traditional models of capitalism will comfortably out-last this fad. The massive amount of free advertising it (currently) generates is the lynch pin of the whole model – meaning this can go one of two ways: these sales remain rare enough to still warrant coverage, or everybody piles on and the coverage dries up completely. There is no glorious future for the model either way.
report
(That honestly wasn’t an attempt to abuse the Reply system btw, I was initially going to comment on how it was only ‘fair enough’, so long as they don’t advertise it as ‘Pay What You Want’.)
report
You’re right though. What this boils down to is a promotional offer.
Stump up a bit of support where it would otherwise wane.
If costs have already been covered though, it does represent a fairly quick way of squeezing out the last few sales before dropping the product and/or making it open source e.g. Humble Indie Bundle.
report
@Rich
The game was open source since day one and shipped with no DRM. So yeah, this isn’t some kind of money making scheme. Considering, the guy and his family live on less han 15k a year, I would give him the benefit of the doubt.
report
Okay, what was the original price, $15?
report
The “expect to pay” in the PCG review is $14.
report
But that was far two copies I think.
report
Pay Whatever*
*not really.
report
Loletc. my thoughts exactly.
report
Are you saying $1.75 for two copies of a game is unreasonable?
report
I don’t think anyone’s calling it unreasonable, it’s just not quite Whatever.
report
“Pay any amount equal or greater than $1.75″ just doesn’t have a headline ring about it though.
report
Excellent stuff. I’ve had my copy of Sleep is Death for a fortnight now and still haven’t managed to get a game yet. With any luck this offer will get more people online to play with, that can only be a good thing!
Now… if only someone can persuade the Plain Sight guys to do the same. A month after release and the only people playing are the completely hopeless like me and the truly hardcore :( Everytime I start playing I end up ragequitting because I can’t even work out whats happening before I get squinched. More rubbish people say I.
report
@Tom,
I know the feeling, I’ve had more problems with finding the time to make the game I want to as a GM though.
report
I’m in dissertation mode at the moment so I’m having to keep to eat/sleep/procrastinate/write/dwarffortress (ascending priority). If I get started fiddling with SiD I know I’m going to waste huge amounts of time :(
report
I can’t help feeling that there are going to be too many hungry people and not enough cooks for this game to work.
It would be awesome to have a talented GM to run games with me, but is that included in the download?
report
It took me 3 turns on a test game just to draw some wee on some trousers. The time limit REALLY amplifies the more esoteric parts of the controller’s control scheme – different sub menus without keyboard shortcuts to navigate? I get confused!
I’d love to be involved, but need a support group.
report
It’ll be interesting to see if this kind of thing is sustainable. I snapped this up, as well as the Humble Indie Bundle, and in both cases I paid a lot less than the original asking price, but well above the minimum. However in both cases I was partially motivated by the “Grab it while it’s cheap” factor. I’m wondering what would happen if a lot of indie games went with this model on release and permanently. Would the results be as impressive as they were for the HIB?
report
I’m not sure it’s sustainable as a complete model. There’s too many cheap fucks who wouldn’t pay a fair deal, but if indies were to have a usual price for their games but do an offer like this every six months or so then the results could only be positive.
This sort of offer totally brings people around. I used to pirate the indy games because, at the time, I didn’t think it was justifiable to ask me to spend £20 on a game I’ll complete in 5 hours. Then I played World of Goo and loved it, utterly. I paid £10 for it when 2D Boy did the first one of these, then gifted my copy of it from the HIB which I paid £30 for the lot. As a strategy, I think this will do so much for the indie studios, even those not involved.
report
A lot of gamers are students, and we have no money! I’d love to shower them with it if I had it… Hopefully the indie community will still be just as thriving when my English Literature degree from Manchester undoubtedly earns me millions.
report
Next year is going to be tight gamewise for me, if I get on my masters course. genuinely going to have to decided between eating and new games…
report
Isn’t this just a case of moving an old (as in previously released) game to “Donationware” – not a new concept by any means, just one that’s been recently revived after it dwindled away in the 80/90′s.
report
This is just awful, terrible news. How could he be so inconsiderate? I have deadlines all next week.
report
The only thing I dislike about these “pay what you want” deals (which are still awesome no matter my minor whining) is I find it near impossible to fairly price a game I’ve never played. I’d only know it’s worth after playing it, a catch-22. I know I could put in a generally fair amount and be done, but if I turn out to love the game I’d like to see do well and chatise myself for paying so little.
report
Demo followed by “pay what you want” for the full game then.
You’d know which games aren’t going to be worth much, because they won’t put out a demo.
report
You could always pay the minimum, play the game, then go back and buy another copy for a higher price that you think it’s worth.
Of course, I only advocate such a tactic if you actually go back and pay for it the second time. Obv. Natch. Etc.
report
rather than complaining about “play what you want”, does anyone fancy a game?
report
If you fancy GMing definately!
report
I’ll echo Tom’s sentiment. If anyone wants to run a game, I’d love to play. I just don’t have a clue what I’d do if I ran game myself and I simply don’t have the time for the next month.
report
You can watch video tutorials here:
http://sleepisdeath.net/videos.php?nocounter=1
and you can run the game in a window while you watch them
Maybe I’ll be ready a bit later!
report
I’ve got something up my sleeve, but tomorrow is exam day.
If I come back here on Sunday with the want to offer, where will relevant eyes be?
report
on the forum
report
Yess – I pre-ordered this, but then had difficulty persuading anyone it was worth £12 to play with me. Think I’ll pick up a stack of licenses, so I can keep a decent number of people able to legally play it.
It’s slightly odd, though, in that you’d think people willing to actually go out and create content would be more than willing to pay full-price. Presumably we’ll see a large boost to the playerbase, but disproportionately weighted against controllers.
report
For the same reason – lack of someone that would possible play this, most of my late-30s friends at the baby stage and therefore barely have time for console-lite games – I didn’t buy it full-price, but am willing to pay half-price just to play around with it a bit.
P.
report
“most of my late-30s friends at the baby stage and therefore barely have time for console-lite games ”
A well-known tragedy, this one. Solution: make new friends, single friends, peter pan-style friends.
report
“peter pan-style friends”
This guy?
http://www.pixyland.org/
P.
report
On-topic question:
What happends if the Tardis teleport inside the Tardis?
report
Can’t the Tardis go anywhere except in its own time-line?
report
And now I regret buying this last week (given that I’m not able to play it until next week)…
I know, I’m needlessly bitter about other people’s generosity.
People should buy this.
report
The source code is apparently public domain, so you’re basically paying for him to compile it for Windows and Mac :P
report
What fools we have been.
report
A more accurate would be: you pay for a download. A better reply would be: You pay him to play his game, and help then make more awesome games.
Is moot point, because most people don’t even know what source code is, or how to compile things in mingw.
report
@Tei: all of those things are true, but I glossed over them for comedic effect. More seriously, I don’t know whether the art assets are freely licensed, so paying for them may still be required.
report
Man, do you know how much of a pain in the ass it is to get SiD to compile? It’s worth a bit of cash
report
For what it’s worth I had a sudden urge to give him like $30, reading that. I mean why the hell not? This man has devoted his life to our joy.
report
I would like there to be more people like you.
report
Oh man, I have this since it was in pre-order and I still haven’t gotten around to play it… :(
btw does anyone have a link (or can upload it somewhere) to that documentary I missed with Jason Rohrer and Chris Crawford? I bet it’s fascinating stuff but I only found trailers and an unseeded torrent
report
Watch the forums, I’ll see if I can upload it tonight.
report
@sfury:
Here you go:
Part one.
Part two.
Part three.
Part four.
Part five.
And for more hot man-on-Rohrer action, the third episode of A Life Well Wasted is well worth a listen.
report
Thanks all, also torrent is now seeded… ;)
report
Just to be awkward – as a two player “game”, what’s the actual advantage of this over, say, an IM or IRC session where you aren’t limited by graphics and artificial time barriers, but just get to use your imagination? And yes, 99% of my IM “rpg” sessions have been virtual fuckfests, so get that out of your systems and answer the question.
report
Why, graphics and artificial time barriers. Duh.
report
Although really if pressed I’d say it’s a matter of many people working better within a loose frameword than with no framework in place. Averting choice paralysis, as it were, by limiting the scope of possible actions. Further, the time limit forces you to do something before it runs out (usually), which is generally truer to life in that you don’t get to put things on hold to deliberate an action right in the middle of carrying it out.
report
I mean, whats the point of doing dice rolls and having stats in a D&D session? When the DM tells you that you are faced with three trolls why doesn’t the game let you just say “I hit each of them with my sword. All hits connect, and the trolls die instantly. Okay, next?”
Having rule-based limitations on a role-playing session can focus the communal story-telling of the group and make it more fun and game-like. Sleep is Death has fewer limitations than D&D, but more than just a IM free-for-all.
report
As much as i’d like an excuse to do some more pixel pushing, the concept of this game has no interest to me whatsoever. I just dont ‘get it’. I’m just old fashioned.
report
infinite regression – see ‘Logopolis’ or ‘The Five Doctors’.
report
Infinite regression?
report
er sorry, the above was a reply to the question about the tardis landing inside the tardis.
report
It does feel different. The time limit gives it qualities of theatrical improv to keep things lively (or chaotic, if you prefer), and the layers the graphical interface and lack of direct chat put on the experience means the player and controller are somewhat removed, leaving the interaction and “story” itself behind. It’s almost like playing an instrument. If that sounds a little wanky, you have no argument from me, but it is a singular experience.
report
RPS is my favourite site in the whole wide world, ever, period, full stop. I’m even a subscriber! But I wish you would steer clear of political/economic comment.
report
I think the over use of exclamation marks sort of implies a joking skepticism.
report
RPS is going to take down those big bad corporations from…the outside!
report
If I paid him the full $14 just two days ago, will he throw in a proper matchmaking system so that the game can quickly start? Teaching my buddy how to open up a port on his router and find his IP is hard.
report
Crikey, sidtubes current games list is full! this bodes well!
report
This game is for closet LARPers. Be real menz and go out and do the real thing.
report
(I had to google that)
Outside! With real people! Are you quite mad?!
report
The only thing that recommends LARPing is a legitimate reason to own a suit of armour.
report
You also have to go camping, run around in a field and often spend entire weekends engaged in physically demanding activities! There is usually a copious amount of alcohol involved, but I guess everything has its downsides, right? ;)
I guess it’s why I don’t find the idea of full-body motion control video gaming as horrifying as most. I don’t see at as video games you have to jump around for, I see it as LARPing that you can do indoors, on your own and whenever you want to.
report
So how many SiD games actually end up like this? (possibly NSFW)
report
Based on my experience, none of the about 600 games of sidtube.com talk about penis.
It seems the group of people obsessed with penis (a group of USA people) and the group of people interested in a storytelling game, have no intersection.
report
I reckon I got pretty lucky with the timing of my sale … the Humble Indie Sale happened at the tail end of the Smiley sale, followed in quick succession by Portal being free, and now this. Man, things would have gone a lot worse if I procrastinated for a week. :)
report
How does this work if I don’t have someone to play with?
Can I just go online and find people?
Because the main reason I didn’t buy it wasn’t the price, but because I don’t think I’m going to play it. Pay what you want hasn’t changed that.
report
This thing would be da bomb if it also had a mutual dice rolling screen.
report
Amazing how many of these, especially SUCCESSFUL ONES, there have been lately. And please do keep posting about these! It helps all our wallets.
report
http://sidtube.com/social/irc/ is not a bad place to find people willing to play it. Just don’t come in demanding a controller and go off in a huff if one doesn’t immediately leap up to spend an hour working hard being a controller for you. Controllers always welcome, though :)
As people have said, controlling is hard work in 30s, so just increase that to 45s or 60s and you’ll have a whale of a time. More than a minute, however, ends up making the game much too long, in my experience.
report
Sonuva! I pre-ordered this and still haven’t had time to play around with it.
report
Great deal, will definitely have to find fellow SiD players the hard way through the aforementioned forums etc. That was what stopped me from buying it before, but these Pay Whatever conspiracies can lower the psychological threshold for just about anyone, I guess…
report
Pay Whatever with a minimum is not Pay Whatever. If it was solely to cover transaction costs (~30 cents) then I could understand, but I find this a far more cynical sale than the Humble Indie Bundle or the World of Goo Sale.
report
Why do you assume his transaction costs are so much lower than he says they are?
report
Well, as I said last time this game came up, I don’t really see the point and I have my doubts that I’d get anything out of it. But I suppose I’m willing to drop $5 ($2.50 a copy) on it and give it a whirl.
report
I find this “pay whatever” interesting as a concept because it basically allows the seller to capture the entirety of the value under the surplus curve, *if* people are honest about paying what they really think something is worth. It’s what cinemas are trying to do, for example, by charging less to students and people who come in on a tuesday; offer lower prices to people who will only buy at the lower price, without cannibalising their sales at higher prices to people who would be willing and able to pay more for the same product. To the extent that people are honest about paying what is their genuine “tipping point” (rather than just paying the minimum without thinking about it) then you’d expect it to be hugely more profitable for the developer than any “normal” pricing scheme. I’d be really interested to see how the numbers work out. (Of course, it’s true that the free publicity that goes with these promotions skews the numbers a bit – but it’s not as thought Rohrer doesn’t get any free publicity for his stuff in the first place, since he’s so well known for doing interesting and experimental work.)
report
ah i get it- looks fun
report