Gobbets! War For Cybertron Backstory

By Alec Meer on May 15th, 2010 at 1:00 pm.

Hasbro’s head of designing imaginary robots, Aaron Archer, looks incredibly tired in the below video. He shouldn’t be. He has an awesome job. I want his job. Anyway, here he is talking about the storyline behind the upcoming hopefully not-shit Transformers game, War For Cybertron. I’m not expecting amazing things from WFC, but I am genuinely looking forward to it in a massively nerdy way. Speaking of which, it’s overcast and I’m bored. I might go and buy a plastic robot. A backstory-explaining trailer (which also goes into why Megatron may be perceived as a hero) is below, and it’s also worth mentioning that Jetfire, Sideswipe and Thundercracker have been added to the playable roster. There are tons of the buggers now – stare at their profiles here.

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15 Comments »

  1. Dain says:

    Kane STILL lives.

    I’ll get my coat.

  2. Quests says:

    Some games can’t be done with a “let’s make it totally mainstream” mindset, because they’ll end up being junk, and im talking godofwar(but worse) style kind of junk, with combos and crap. They might please some non-gamers, kids and trash-people.

    And market researchers, when they decide this, they have no idea whether this slice is actually numerous or not. Besides, even trash-people easily decide to buy mature games, why do experts see them as obtuse people who can’t grow with static minds? Everyone can decide to play a mature game and suddenly realize that realistic deep games are better. While mature people will not DEVOLVE into immature kiddy gamers.

    Also, for some reason some think that a licensed videogame is nothing but a flat beat-em up game with names and things from the precious brand. Story, dialogues, drama is non-interactive, only combat and killing is interactive. IT’S a HUMILIATING concept of videogaming and videogamers they have and we should resent it.

    • StormTec says:

      Oh, get off your high horse before you die of oxygen starvation.

    • Samattack says:

      Soundwave superior, Trollicons inferior.

    • Wulf says:

      Some things to think on.

      1. Trash-people. Really? That’s just trying to be offensive.

      2. Dialogue and non-interactive elements aren’t important? Vampire: The Masquerade – Bloodlines would disagree. Especially since it seems to be widely considered as one of the more important games of our time, and a template for what a good game can be.

      3. Do we know that this game is going to be nothing more than combos and the like, yet? Has that been revealed somewhere? Is it really a God of War clone with giant robots? How would guns factor into that? I’m not sure I’ve ever played God of War with guns…

      4. You mention kids but you consider their market as less worthy than your hardcore gaming market. Why? The hardcore gaming market isn’t the only one out there. There are markets for casual gamers, kids, and more, and each of these is equally valid. To say that one is more than another is base elitism.

      5. A game can have many interactive elements which are neither combat or killing. A game can be successful without these elements in place. See World of Goo, for example, which is almost completely an interactive experience without combat.

      What I conclude is that your approach to games is somewhat short-sighed, from a personal perspective, and you have a very limited template for what a game can be. You can damn a game with your opinion and that’s your own prerogative, but you can’t expect people who see things differently to share that view.

  3. Grunt says:

    [Decepti]Considering this is major new product line for Hasbro – not just the launch of a game series – I’m really stoked for this to arrive. The amount of work that has gone into every aspect of the game design, art, characters, and world-building puts every previous effort to shame, even the not-brilliant-but-still-eminently-playable PS2 version. Hell, I’d even buy a toy or two to decorate my PC desk (residing next to my G1 Runabout and collectible Soundwave statue/toy thing).

    Yes, it’s Yet Another Reboot – and probably the 50th version of Optimus Prime that there’s been (no, seriously: http://www.tfu.info/1984/Autobot/OptimusPrime/optimusprime.htm) but for some reason it just seems to work.

    And thank Primus for a TF universe without annoying Lebouf-esque humans in it!

    • Cradok says:

      It’s not really a new product line, though. There’s three new lines launching in the autumn – one a rebrand of RotF to maintain retailer and consumer interest, one involving exchangable combining and one, Generations, being a mish-mash of random stuff that doesn’t belong in either of the other two. It’s this line that’ll have the WFC toys, and only half of the announced toys so far are WFC.

  4. Marcin says:

    Oh crap. 1:27 mark – he said the forbidden phrase :(

    Expectations duly lowered. :/

  5. Grey_Ghost says:

    Don’t suck don’t suck don’t suck don’t suck don’t suck don’t suck, DO NOT SUCK!

  6. will says:

    relax much? He made some interesting points, and i for one like to see the word Obtuse occasionally.

  7. Tom OBedlam says:

    has any one played the Transformers game for iPhone yet?

    http://uk.wireless.ign.com/articles/107/1070305p1.html

  8. MadMatty says:

    hehe i used to have a big bunch of transformers when i was a kid, and saw the series…. most of the robots got lost in a fire, and i dismantled some of them for spare parts to build my Warhammer 40k dreadnoughts and like.
    This looks super cool, i just hope they have the expertise to provide some interesting gameplay and mechanics, then i might even give it a go- for old times sake.
    I kinda liked the design of the original Optimus Prime and Megatron- the new ones look cool and all, but it kindof ruins my nostalgia trip :/

  9. Gutter says:

    Anyone saw Bumblebee’s back? He it looks like the Autobot logo?

    Now,*that’s* attention to details.

    Kudos to the designers!

    • Chevluh says:

      Actually, Optimus has it too, and the robots that don’t have it on the back have it hidden somewhere else.