Harder, Better, Faster, Stronger – Starfall

By Alec Meer on May 31st, 2010 at 6:24 pm.

Speed is POWER. But speed is also DEATH. Gain power, gain speed, gain death. Alex Bethke’s Starfall, created for the most recent Experimental Gameplay Project contest (theme: High Velocity) is as simple as a videogame can be, and that is exactly why you’ll be playing it for hours.

Collect the glowing orbs to increase your score, but suffer an associated boost to your speed – during which you will struggle to avoid the nasty red orbs. Well, you won’t, you awful show-off, but the rest of us will be cursing the rush of deadly, precious speed.

Ever so simple, ever so thrilling and ever so tense: it’s like drunk driving without the absolute, indefensible idiocy.

Thanks to Michael Cook for the tip.

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20 Comments »

  1. Daniel Rivas says:

    Oh, I see. It’s a bit like guitar hero, complete with what appear to be System of a Down lyrics.

  2. Tom OBedlam says:

    Interesting, but sadly unable at the library on my touchpad :(

  3. M says:

    What I loved about this was that you got that sort of momentum feeling where the game was going ever so slightly faster than you could think. It was why I loved Mirror’s Edge when it really got going.

    EGP always gives good talk.

  4. Mario Figueiredo says:

    Impossible to play. Did like the mosaic artsy.

  5. westyfield says:

    Ugh, I can’t play this. The dreams are all blurry and move very fast, which makes my eyes want to focus on them even more, and gives me a massive headache.
    Plus I’m terrible at it.
    The mosaic style is nice though.

  6. Devenger says:

    Set a high score (at least, I think those are high scores). I expect it to last a whole 3 minutes.

    Interesting stylistically, but pretty random gameplay-wise. When you are moving at any great speed, collisions become a happy coincidence, not a result of reaction or decision. Not sure how you’d solve that, though.

  7. Nikica says:

    Daft Punk!

  8. robrob says:

    Speed is also DEATH, the new game from Jason Rohrer.

  9. LukeE says:

    Needs more responsive controls. A twitchy gridrunner-style racey thing might appeal to me. This just annoys me, every time I hit something bad, or miss something good because it doesn’t move fast enough to follow the cursor.

  10. Internet Friend says:

    Play this thing for hours? Really? I must be missing something, it seems entirely unplayable.

  11. Flimgoblin says:

    Wonder if this game’s playability depends on the scan rate of your monitor… an old school LCD would rock…

  12. Hmm-Hmm. says:

    Would be better if it had more of a flow-like gameplay (as in: instead of blasting paralysing speed during which you can’t do very much).. but then, I’d suspect it’d be a different game.

    As it is, it hasn’t much of a flow experience and it isn’t much of an arcade (dodger game?) game as well. Shame, really.

  13. windlab says:

    You’ve had your five minutes. ;)

    I found that focussing upon the orbs didn’t work terribly well, and that it was easier to hand it over to the subconscious and let things blur by.

  14. drewski says:

    I basically concentrated on missing red things, and collecting whatever else happened to be where the orb was.

    I got bored before the game finished.

  15. Tom says:

    This is not a game. It feels more like of one of those annoying ‘gamelike’ flash ads.

  16. Snall says:

    Too easy, could go for ever if u didnt get bored.

  17. Octacon100 says:

    I gotz the high score!!!1

    But really, it’s pretty fun. After you get the mask though, all you have to do is just go get a coffee while the game wins itself for you.

  18. luckystriker says:

    A nice bit of fun. But like others have said, just too easy.

  19. gamer says:

    garbage…

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