Rock, Paper, Shotgun

Archive for May, 2010

Unity In Chrome With No Plugin

By Jim Rossignol on May 21st, 2010.


Edge Online report that Unity have revealed their 3D engine running in Google’s Chrome browser without a plugin.

Described as a “potential game changer” by Unity VP Brett Seyler, Native Client is a security sandbox currently in development for Chromium which allows “the secure execution of native code”. Unity’s Web Player software is not required.

Dark magicks. And kind of a big deal. Lots more in a big post from Unity over here. “The future of games on the web,” indeed.

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A Games Journalism Journalism Game

By Kieron Gillen on May 21st, 2010.

Wall Street is a clear motif, decrying the greed at the heart of videogame journalism

If you want to be posted, you can always play to the heaving ego. Even the Masochistic Heaving Ego. Karl Adamson – creator of the best version of Sonic the Hedgehog in years – does that with Imagine: Embittered Videogame Journalist, which takes a back-to-the-1970s Life-on-Mars/Ashes-to-ashes approach, bouncing between decades to show Karl’s disgust with the fall of modern games journalism. It is, of course, not a very good satire, both on the factual (there were nothing we’d recognise as game reviewers in the 1970s and if they were, they wouldn’t be referencing Commando) and the conceptual (As if anyone’s ever listened to me) levels, but it’s a bit of a giggle and involves throwing big handfuls of faeces at my noggin, which is always a plus. You can get it from here. It also reminded me of my half-started attempts at similar…
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Mob Justice: Mafia II Hands On

By John Walker on May 21st, 2010.

That's what happens if you forget to take the choke out.

I got a chance to sit down with Mafia II on PC, and play through a complete mission. Then run on a lunatic rampage around the city. Read my impressions below.

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Chrome Web Store: What Say You?

By John Walker on May 21st, 2010.

Tidy!

It hasn’t occurred to me until now that the PC could do with an App Store. Anyone who owns an iPhone, iTouch, or perhaps an Android phone, will now be familiar with using application stores, and then having all their purchases presented in the most simplified way. In many ways it’s not entirely dissimilar to a Windows, Mac or Linux desktop covered in simple, square icons. Revealed at this week’s Google I/O 2010 conference, Chrome intends to provide such a system for online applications, including gaming, called the Chrome Web Store.

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Orton Hears A Howl: Orton And The Princess

By John Walker on May 20th, 2010.

It's about to mock me for something.

TheBlackBandit suggested we look at Flash game Orton And The Princess with the accompanying comment, “Your choice whether or not to post it.” It turns out it’s worth posting, and, well, even if it weren’t I figured maybe he’s being passive aggressive and if I don’t he’ll hurt me. It’s a strange little game – very simple platform mechanic, except… except the game mocks you.

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Also In Space News…

By Jim Rossignol on May 20th, 2010.

whooooosh, etc
The Elite IV piece reminded me that the latest version of Evochron Legends just came out. Not many changes in this version, but I thought it was worth mentioning because this is a game that actually includes a lot of the stuff people mention when they ask for a new Elite game, including the capacity for multiplayer in a freeform universe – a feature that we don’t often get to see in action. Anyway, the full-game installer acts as a demo so you can check it out.

Man, I fancy a big old RPS game of this. Let’s get our Warband explorations up to a gallop first, though, eh? Sign thee up.

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Messiah Complex Prt 1: Leaving Mass Effect 2

By Kieron Gillen on May 20th, 2010.

He's probably an amphibian, but I don't care. He'll always be my sex-lizard.

So, I sexed a lizard and saved the universe. A little later than everyone else, but not too late to share a couple of sets of thoughts. The first follows, as it’s an area I don’t think people have wrestled with enough. It’s also as spoilery as spoilery can be.
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No, Really. Elite IV “As Strong As Ever”

By Jim Rossignol on May 20th, 2010.


This is a lovely bit of a non-story, via Eurogamer, but it amused me to see it. Of all the UK development teams we’d like to see something concrete from, top of the list has to be David Braben’s Frontier Developments. EG claim that Elite IV had been “put on hold”, but Braben says “our commitment to the game is as strong as ever.” Which is an interesting way of phrasing it. Of course Elite IV is actually second on the list after Frontier’s The Outsider, a political thriller that was announced years ago and has subsequently gone into stealth mode. Just to remind myself what was going on with that I dug up the 2007 trailer and posted it below.

Anyway, as is traditional with such things, I must ask you lot what you’d like to see in Elite IV? Full sandbox with some co-op, I’m guessing? You probably don’t want a planet-scanning mini-game… (And there are no prizes for saying “better graphics.”)
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Mod News: Everything Changes

By Lewis Denby on May 20th, 2010.


Note from Jim: If any art-folk want to have a go at another logo for this, as we did for Bucket, then please mail them to usual address. Cheers.

It’s a referendum! Sorta! A few people suggested in last week’s comments thread that it might be an idea to rejig the format of Mod News, and by jove, I think you might be right. So, this week, things are a little different. Hopefully more organised. Hopefully tastier. Mmm.
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Have U Got The New Look? ME2/DA Make-up

By Kieron Gillen on May 20th, 2010.

Instead of doing a podcast, John should give his own personal grooming videotips. Like making sure you get most of the food you eat out of your beard. It's a winner!

I came to Mass Effect 2 late, and after a couple of weeks of man-chat and man-shoot, finished it off last night. And so, I wandered off to Youtube to have a look for some of the choices I stepped away from and to relive my sexing of a mental lizard. At which point, I come across the make-up tutorials of UtopianDream (Who’s affiliated with the splendidly-named gamer-model agency Charisma +2 ). Her initial Miranda Mass Effect 2 one seems to have been linked quite widely back in February – which I missed – but her later ones for Morrigan Dragon age and (RPS IRRELEVANT!) Bayonetta (er) Bayonetta have been ignored. UNTIL NOW. Do you do requests, UtopianDream? If so, SHODAN. Go on. You know you want to. Her tutorials follow…
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A Brief History Of Shmups: GENETOS

By Alec Meer on May 19th, 2010.

Edit – well, damnit. This is what happens when I spend 70% of my time on trains. I leave the post here anyway, for the sake of the Major Stryker stuff.

This is cute. Also smart. Also tight. [TIGHT! - Quinns-in-exile] GENETOS is a free shmup which tells the history of shmups, evolving through various eras of shooty-spaceship action as you play. You start with Space Invaders, you end up with Ikaruga-esque psychedelic bullet hell and breathless reflex-based puzzles. En route to that is a cheery nod to early 90s fare – over-the-top, but with neat, semi-predictable waves of enemies. Which reminds me of Apogee’s Major Stryker.

Major Stryker.
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