Co-Op Spooks: F.THREE.A.R Footage

By John Walker on June 2nd, 2010 at 1:31 am.

They didn't wait for him to get off before boarding the train.

Some F.E.A… FEAR 3 footage has appeared, showing the peculiar contrast of the two co-operatively playable characters. One expertly shoots with guns, the other seems to be sucking out souls and casting magics. Which is an unquestionably new approach to the spook-em-up series, this time in the hands of Day 1 Studios, rather than previous developers Monolith. You can see the video below.

A quick tip to publishers: Don’t immediately precede your in-game footage with filmed real-world cinematics. We’re extremely good at suspending our disbelief and enjoying games despite their shiny-faced unreality, but you make it an awful lot harder when you deliberately point out how far short graphics still fall. Anyway, the point being, there is eventually (after what seems like about an hour of corporate logos, and the Carpenter-influenced movie gubbins) some in-game footage to be seen here. Although it’s all deeply confusingly presented, insisting on endlessly flashing in images of grumpy Alma because that’s the sort of thing you should do in a horror trailer probably isn’t it etc.

Don’t forget to read Alec’s previous psychic coverage of this one.

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32 Comments »

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  1. clippa says:

    F.1.R.S.T

    • cjlr says:

      I WAS going to say that, but then I figured it was too bloody obvious an opener.
      Oh well.

    • clippa says:

      Yeah, I was going to let somebody else do it and then post something snide but I thought better of it.

  2. sockeatsock says:

    “We’re extremely good at suspending our disbelief and enjoying games despite their shiny-faced unreality, but you make it an awful lot harder when you deliberately point out how far short graphics still fall.’

    I think you must have meant:

    “We’re extremely good at suspending our disbelief and enjoying games but you make it an awful lot harder when you deliberately point out how far short live action cut scenes fall.”

  3. RSH says:

    TBH, it really doesn’t look that bad. The live footage looks campy as hell. Bad, but in a good way. And the gameplay…well, it’s better than doing the same thing over and over and over like you did in the first two games.

  4. The Dark One says:

    A disappointing lack of pop-out sunglass implants.

  5. RedFred says:

    Oh, John. You’re up at 1.30am posting about Fear 3 trailers.

    You have been dealt a tough blow.

  6. Jimbo says:

    One day I’m going to write a book called ‘How Magic Ruined Everything’. I will go into great detail about how every game that has magic in it was ruined by having magic in it. The last chapter will be titled ‘How To Solve The Magic Problem’ and it will simply say “STOP USING F***ING MAGIC”.

    I suspect something of a gaming renaissance will swiftly follow.

    • PleasingFungus says:

      But Oblivion was great!

    • eclipse mattaru says:

      @Jimbo: And I’ll be first in line to buy your book or execute the wizards or whatever it is you require.

    • Malagate says:

      @Jimbo, I think instead of “Gaming Renaissance” you mean “the end of gaming”, because frankly many of the best games ever only work with magic as part of their story.

      Magic hasn’t ruined everything, poor use of it has ruined some things but no more so than guns in games has. Good luck with the sequal book “How Guns Ruined Everything”, just be sure to include a chapter on “How Blocks Ruined Everything” just so you can kill off Tetris and open the door for me to write a book called “How Jimbo Ruined Everything”.

    • Mman says:

      Yeah! Why do things that might be remotely fresh when you can have more bald, gun-toting Wolverine clones in grey and brown corridors?

      It probably won’t help FEAR 3 much though.

    • Jimbo says:

      There’s nothing particularly ‘fresh’ about magic / paranormal activity, it’s just an excuse not to have to bother with any kind of internal logic.

      I will begrudgingly accept that magic can be ok in skilled hands, if the author is prepared to take the time to establish magic in the world and define what it can and cannot do, but this is rare, especially in video games. Certainly rare enough not to warrant any mention at all in my magnum opus.

    • Mman says:

      “it’s just an excuse not to have to bother with any kind of internal logic.”

      Except any good writing does put hard limits on how magic and similar works (even if they’re not explained in the text). Of course, as most games don’t have good writing this doesn’t apply so much, but then, that’s the least of most game’s writing issues.

    • Adrian says:

      @Malagate

      lol :D

  7. eclipse mattaru says:

    I can’t believe this fucking garbarge gets three games and like a million expansion packs, and Condemned 2 didn’t even get a PC port >=(

    • poop says:

      yeah FEAR is really the inferior monolith horror franchise but dumbs nerds are terrified of little girls walking across narrow hallways so its much more sucessful :(

    • Mman says:

      “yeah FEAR is really the inferior monolith horror franchise but dumbs nerds are terrified of little girls walking across narrow hallways so its much more sucessful”

      Funny, I played the first two for the above-average AI and gunplay, but apparently your high-horse has made you miss the trees for the forest.

    • Jimbo says:

      The first one was great in spite of the horror nonsense. FEAR managed to make firing a gun seem like an act of violence for a change – the way the guns felt and how the rooms would just get torn up was super satisfying. Plus it had that gun which would nail people to the wall by their face – this remains the best video game weapon of all time.

    • Apricot says:

      @Jimbo
      ” Plus it had that gun which would nail people to the wall by their face – this remains the best video game weapon of all time.”

      You clearly have not played Painkiller which has the gun that pins them to the wall by their face with stakes the size of trees. It also throws them across the room to pin them there rather than only if they’re stood against the wall.

  8. Clavus says:

    They do know that any trace of horror is removed BECAUSE it’s co-op now, don’t they?

    • Enshu says:

      They don’t care? Most probably they are sure that since there’s 3 in the title, the game will be bought by whoever purchased those with 1 and 2.

  9. ExplosiveCoot says:

    I do hope this game will feature live-action between mission cut-scenes ala Jedi Knight.

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    Chaz says:

    Personally I think they should just kill the series off, it’s been pretty mediocre right from the start.

  11. int says:

    Grumble grumble. Hobo pointman. Grumble.

    I want Lith to make Blood 3. Bring back Caleb!

  12. Shazbut says:

    No comprehension of how fear works, bad writing, and barely an original cell in it’s body.

  13. Alexander Norris says:

    I hate scary games and therefore hated the first FEAR; didn’t play the second one at all; but this looks interesting, mostly by dint of the co-op bits and the being able to possess bad guys.

  14. skyturnedred says:

    Despite the boring environments, first FEAR was an awesome game. Rarely has shooting stuff been so much fun. The smoke screen slowly dissipating after an intense fire fight was just pure gold. Too bad they somehow managed to mess that “feel” in the sequel (which was on ok shooter though).

    And yeah, the AI was pretty good too.

  15. kai says:

    F Three ARRRRRR! should be a game about pirates.

  16. BeamSplashX says:

    Blood runs deep.
    F.E.A.R. runs deeper.
    F.3.A.R. runs THREE TIMES AS DEEP.

  17. Jon says:

    The second character’s M. O. reminds me of ‘Bob’ from Messiah (Anyone remember that game?!).