Rock, Paper, Shotgun

Cybr? Deus Ex Human Revolution Trailer

By Kieron Gillen on June 4th, 2010 at 4:48 pm.

Is your human augmentation a beard-trimmer?

And, as promised earlier in the week, the Deus Ex: Human Revolution trailer is on the electric internet. It’s over 3 minutes of world-building, cybernetics, riots, conspiracies, robots and gratuitous wearing of shades. It’s the sort of thing which I may have to go frame-by-frame another time. Until then, watch it below…

__________________

« | »

, , .

226 Comments »

  1. Rich says:

    He needs to lay off the fags. His larynx has clearly seen batter days.

    Also. This has me very annoyed.

  2. LewieP says:

    Hmm..

    Well, it doesn’t look much like Deus Ex, but let’s face it no one really expected it to play anything like Deus Ex. It does look like something though.

    I need to hear more before I get excited.

  3. AndrewC says:

    I don’t think this is very good oh wait it’s 5pm. Pub.

  4. Lewis says:

    It looks bloody marvellous. You’re all mad. Mad. /MAD/.

  5. Hentzau says:

    All I can tell from this trailer is that it has pretty prerendered cutscenes.

    • Bowlby says:

      Yup. They’ve got the tone right, the VO for the main character right, but apart from that, it doesn’t tell you anything about how the game will actually, you know, play.

      Also, DX2 was shit upon heavily because it was console-fied, and one of the first notable, beloved franchises for it to happen to. Coming out of that were a couple of good things, the unified ammo system being one example, but they were heavily outweighed by the bad, such as the level design being more constrained.

    • WTF says:

      @bowlby

      You’re insane. The unified ammo system was universally hated by everyone I ever spoke to. It was a perfect example of the “dumbing down” that DX2 received and made no sense what so bloody ever.

    • Bowlby says:

      Yup, it was universally hated by everyone. In hindsight, I think it was a pretty good idea.

    • Wilson says:

      @Bowlby – It might be a good idea for some games, but I don’t think it was a good choice for a Deus Ex game. If anything, I think the different ammo for different weapons simply added to the atmosphere of the world if nothing else. Out of interest, how was the ammo explained in DX2?

    • Bowlby says:

      I’m not sure it was explained, to be quite honest. Although, even if the explanation was a terrible one, it wouldn’t particularly bother me. To me, the inventory system isn’t what makes Deus Ex Deus Ex. All I care about is that it’s hassle-free. As it turns out, DX2′s inventory system was worse than the original, but removing the step of having to manage different types of ammo was a progressive idea. Further, the kind-of tactical, resource management implications of using one weapon over another were still present.

      Sure, the system could have been represented better, and maybe it could have used a better explanation, but it cut out some micromanagement that I, personally, now find tedious. I’m sure others will disagree with that assessment – hell, my seventeen-year-old self would probably disagree with that assessment.

    • televizor says:

      @ Wilson

      From what I can remember, they explained the ammo using nano tech: you had these nanites that could change themselves into any kind of ammo you needed. Which is sort of retarded cause they had to emulate gunpowder and bullet casings, err… railgun ammo (from what I can remember, again) and RPGs.

    • Azradesh says:

      You don’t need an inventory to have multiple ammo types. It was awful because if you ran out of ammo, you were out, you had nothing. In Deus Ex if you ran out of ammo for the best gun for the situation you were in, or the best ammo type, you could still type use another. I can’t think of any other FPs to do something so stupid with ammo.

    • tikey says:

      It was pretty stupid. It might have started as an interesting idea but gameplay wise it was a disaster. “okey, I won’t run out of ammo for my favourite gun, I’ll just run out of ammo for every single one”
      That was specially true when you had to fire more that four rockets, like it happened to me during the final fight.

    • Archonsod says:

      I think that was the point. You had to decide whether to make use of the rocket launcher and it’s silly ammo consumption or whether to use something a little less powerful but much cheaper ammo wise to tackle whatever was in front of you.
      It’s not really that much different than having multiple ammo really. With Deus Ex how often you could use the rocket launcher was constrained by how much rocket ammo you could find. In IW you can always opt to use the rocket launcher, provided you could afford to burn the ammo.

    • bill says:

      The universal ammo took some of the tactics and fun out of the game for me. At that time having different ammo options was pretty rare, and it added a nice extra element.
      I rather liked it in Bioshock too, though I thought that they slightly overdid it… and I always had so much ammo in that game that I never knew which to use.

      Didn’t notice any benefits for unified ammo, but it wasn’t a game killer.

    • LionsPhil says:

      Oh God, people arguing about ammo types and inventory systems as if they were related.

      AMMO DOES NOT TAKE UP INVENTORY SLOTS IN DEUS EX 1.

      Anyway, trailer: audio – good; visuals – feh, anime.

  6. CMaster says:

    Erm, wow.
    Impressive trailer, although it tells us little about the game.
    Certainly all the robotics tech looks significantly more advanced than anything was in Deus Ex – I certainly don’t see us having built that stuff in 17 years time.
    I also don’t like the look of Adam losing a fight to some big space marine in a cutscene – be very irritating to be dragged out of control for one of those “you must lose” fights.
    Also seems that Adam is a lot more powerful than anything other than very-late-game JC when it comes to fighting. I guess that was true of the mech-augs compared to the nano-auged JC in Deus Ex though too – they were tougher, better straight-up fighters, just lacking some of your cleverer skills.
    Also, nice to see they have the tradition of bad voice acting maintained. Sounds like the newsreader woman was grabbed off the street and recorded on first reading.
    Well, we shall see.

    • Rich says:

      “Also seems that Adam is a lot more powerful than anything other than very-late-game JC ”

      Especially when you consider that at the start of the game JC couldn’t hit the broadside of a barn with pretty much any weapon.

    • Tom OBedlam says:

      Thats pretty much what I was about to post. I guess if the idea is that mechs were built for combat and the nanos were built for stealth and subtlety then it makes sense, though seem to be really keen on showing us that adam can go invisible…

    • Alexander Norris says:

      I dislike the fact that they gave him a functional thermoptic cloaking system. That should be something only the nano-augs can do. Wider tactical applications at the cost of power!

    • mandrill says:

      The Singularity is coming. 2025 at the earliest, 2035 more likely. We are already immortal.

    • jon_hill987 says:

      Mech-Augs could cloak, Anna Navarre had a cloak in the original and was all about the stealth in the training course..

    • v.dog says:

      It looks more advanced than the the first two games due to the limitations of their engines, but Adam is using Gunther/Anna level tech. Up against JC, he wouldn’t stand a chance.

      As for whether we’ll see tech like this in 17 years- I agree it’s a bit optimistic, but there are massive advances happening right now in the feild of robotics and prosthetics. Also, the rate of technological change is increasing- more will happen in the next 17 years than the last.

      Who knows- you might even see the Singularity.

  7. Alphabet says:

    Looks great to me! Of course, it’s only a trailer, so maybe the game sucks. On the other hand, it’s Deus Ex, so I have no choice but to buy it and suffer if it’s lousy.

  8. NukeLord says:

    It looks good, but it’s not Deus Ex.

    • DrGonzo says:

      Looks like a cut-scene not a game. If the game was really impressive wouldn’t they be showing that off instead?

    • NukeLord says:

      Um, not necessarily, no. Why spill all your secrets at once when you can get people excited by merely releasing a pre-rendered video?

    • geldonyetich says:

      > It looks good, but it’s not Deus Ex.

      Yes, it looks significantly better.

      Of course, the proof is in how the game plays, not the subject matter, which the trailer broaches not at all. However, even this teaser demonstrates a plot significantly grittier and more comprehensive than any one event that happened in Deus Ex.

      The Ghost In The Shell comparisons are good. That’s not a bad way to go at it at all.

  9. Will says:

    All very cool, but in a fighty-smashy Wachowski Bros kind of way, which is not the sneaky-crawly subterfuge/intelligence I associate with Deus Ex. Maybe that’s just the way I played the original speaking.

    I get much more of an Invisible War vibe from this, with the emphasis on the corporations rather than governments, but that said there isn’t much to go on. And I’m sure the developers are perfectly aware of how the sequel was received.

    Still very hopeful.

  10. damien says:

    “yeah boy!” Wot I said upon wall hole punch.
    Flashy trailers have let us down before, but the smell of it seem genuine DX, which I’ve just reinstalled with flashy graphics pack. I never did get past the 1st level in DX2.
    ta ; )

  11. Skinlo says:

    Well I’ve never played a Deus Ex game, but found the video pretty badass. Of course, its all CGI though, so I guess we’ll see.

  12. DrGonzo says:

    He’s way more high tech than the dude in Deus Ex. Why not make it a sequel eh? Looked very anime to me.

    Can’t make any comment on a game from pre rendered scenes though.

  13. shlomme says:

    It certainly looks like they used some technology from the year 2027 to force pre-2000 William Gibson and Neal Stephenson have an illegitimate child. And pretty.

    There’s not much conspiracy in there yet, apart from the omnipresent pyramid on the dollar bill. Judging from what I can see, it might be a good movie, though I’d much rather play than watch Deus Ex.

  14. ckpk says:

    It looks much more action filmy, though not necessarily in a bad way. Even if it does end up being a regular fps and not much like the original Deus Ex, the design and ideas in the game look much cooler than most generic fpses.

  15. CMaster says:

    I just wish people would make games like Deus Ex, rather than trying to make more Deus Ex games. The story was done after the first one. And while I love Cyberpunk, and would happily play more Cyberpunk freeform-FPSRPGs, there’s plenty of opportunity for different settings too.

  16. Luomu says:

    This looks like an interesting movie.

  17. PeopleLikeFrank says:

    Well, the aesthetics seem good. I like the Blade Runner look. (And yeah, the tech looks fancier than DX1, but I’m willing to chalk that one up to game tech not being from ten years ago.)

  18. fnsmatt says:

    This looks better than I was afraid it was going to be; I love the “blade runner” aesthetic, and the main character certainly looks like he belongs in a Deus Ex game. I didn’t mind the whispery-throated vocals either; they also seem to fit with the original.

    Really the only thing I didn’t care for was the explicit narrative exposition, complete with text to make sure we were thoroughly beaten over the head with details about the setting. The visuals were strong enough to speak for themselves without us being told that “IT IS A TIME OF GREAT INNOVATION AND TECHNOLOGICAL ADVANCEMENT.”

  19. Shazbut says:

    It’s pretty, but there is an alarming focus on the violence

  20. Frenz0rz says:

    !!!!

    !!!!!!!!

    …Excitement reaching critical levels.

    …Hype glands at 250% efficiency.

    …Initiating deusex.exe, preparing for weekend Deus Ex 1 blitz.

    …48 hour Deus Ex 1 binge session initiated…

    So yeah, I cant fucking wait.

  21. ChaK_ says:

    anyone played DX2 for what it is and not for what you’d like it to be?

    Just so I know if I should bother. People destroyed it when it was released. It runned badly and wasn’t the true sequel, but is it any good game wise?

    • Daniel Rivas says:

      Everything I’ve heard is that Deus Ex 2 is really great, but not as good or even especially similar to the first game. Hence the “it’s fucking awful” brigade.

      I own that, I should really play it.

    • Lewis says:

      It was absolutely superb at the time, let down only by people’s expectations. That was my call, anyway.

      I returned to it last year for an article I was writing, and emerged somewhat less impressed. It hasn’t aged too well. It’s still worth a punt, though

    • Will says:

      Go for it – it is absolutely not a bad game. It has some great moments, but doesn’t have anything like the length, intrigue, or sheer immersion of the original.

    • Tom OBedlam says:

      DX2 is great game, genuinely. The problem is that its saddled with having a much better older brother.

    • Lewis says:

      In horrible-percentage-score terms, its major problem was its being a high-80s game languishing in the shadow of a mid-90s one.

    • dhex says:

      re: dx2 – it’s not horrible, just not too great either. it’s a solid five dollar experience.

    • ChaK_ says:

      alright thanks, might give it a try if on steam’s sale

    • CMaster says:

      And here I am to disagree.
      Invisible War was an OK game at the time. It had some clever elements with regards to choices, plot twists in side quests etc.
      However it was let down by a collection of both design and technical flaws. The technical flaws (tiny, tiny levels, characters spending 90% of their time in reference pose, very poor implementation of the Unreal Engine 2) have only got worse with time, making this a game that has aged very poorly, especially when compared with his predecessor. Every time I’ve tried to go back to it in the last 4 years or so, I’ve given up very quickly.

      I won’t say that I can’t see where people see a good game in there, I did enjoy playing it the first time through. I can’t see where they see a great one though. If anyone wants, I’ll talk about the design flaws too.

    • Flint says:

      I just got DX2 a while ago and currently I’ve almost finished it – almost, because I have absolutely no interest to trudge on. It’s painfully mediocre, awkward and clumsy. It’s not bad-bad, simply so… mediocre that the only thing fueling to go on is the desire to just play it so you can say you’ve experienced it.

      I don’t buy the whole “it’s a good game overshadowed by its divine big brother” thing because I can’t find a way DX2 could be considered fun.

      Plus if you thought the acting in the first game was bad, the second one will make you want to cry.

    • Rich says:

      “very poor implementation of the Unreal Engine 2″

      Compare this to Thief: Deadly Shadows and their poor implementation becomes painfully clear.

    • Muzman says:

      Invisible War is a bit of a failure design and gameplay wise, but I think the underlying story is very good. It’s rare that you see a proper sequel to anything that isn’t merely the same again with more bang.
      DX:IW actually takes the plots and themes from the first game and expands upon them intelligently.

  22. Daniel Rivas says:

    It all looks a lot more Ghost in the Shell than Deus Ex.

    I’m interested now, though. It really only shows the tone they’re going for, but so far I very much approve.

    It does seem odd that it all looks a lot more hi-tech than Deus Ex, given it’s a prequel. Very odd. I hope it’s good, anyway.

  23. cqdemal says:

    Stop saying ‘it’s not Deus Ex’.

    If ideas like that prevail, today we will still be enjoying ancient poetry and stage plays. Nothing wrong with either of them, but new things rise as time passes. Get used to it.

    The art design is brilliant, although the overall tone of this trailer is a tad too showy and way too high-tech for a prequel…

    • Daniel Rivas says:

      I could understand people getting annoyed with, say, Pride and Prejudice 2, that takes place in Japan, with steampunk ninjas (!).

      But this doesn’t seem to be linked especially with the first game, and more an attempt to use the label Deus Ex as a shorthand for the type of game they’re trying to make. It is set in the same universe, though, so we’ll see how it fits in with events from Deus Ex.

      Also, Deus Ex wasn’t that good. It was good, perhaps the best game ever made, but it wasn’t great. I don’t feel games have gotten good enough that they can be sacred. Possibly that’s just me, and possibly I’m just being contentious.

    • cqdemal says:

      Someone please write that Pride & Prejudice sequel.

      I see this as more of a reimagining of the entire franchise, and I won’t be looking for major direct ties with the original games. If they can keep most of the mood of the original (and, from the looks of this, they have a shot at it if they’re patient), I’ll be happy.

    • ascagnel says:

      This is the “Pride & Prejudice & Zombies” to Deus Ex’s “Pride & Prejudice”

    • Lack_26 says:

      Someone did, Pride and Prejudice and Zombies. It’s a re-imagining of the series with an emphasis on more violence and less subtlety.

    • Lack_26 says:

      Darn, ninja’d.

    • Thants says:

      Someone did do a version with Zombies.

    • Thants says:

      Double ninja’d! I gotta read faster.

    • LukeE says:

      You can take the “Pride and Prejudice and Zombies “analogy one step further… as there is now a prequel to it “Pride and Prejudice and Zombies: Dawn of the Dreadfuls”.

    • Lack_26 says:

      I guess commenters are like buses, you wait 2 hours and then 3 come along at once.

  24. newt says:

    Looks neat. If only this wasn’t a prequel. It’s hard to get involved in the story when I already know how it all ends.

  25. Lack_26 says:

    I still sort of wish they’d say it was an alternate reality rather than a prequel in the same time-line. But it does look quite interesting, although a female lead would have been nice, Mass effect has spoiled games for me in that department.

  26. Rick says:

    I’m optimistic. Its looks like they’re generating an interesting atmosphere for the game from that, but obviously we need some gameplay footage. Still, as far as CGI rendered trailers go, that was pretty awesome. And I don’t care what others say, it was Deus Ex.

  27. Samuel Bigos says:

    One of the best trailers i’ve seen in a while, though it probably doesn’t explain much about the game.

  28. devlocke says:

    Everyone saying it looks higher-tech than the original game is just looking at the shiny. It looks like it has better graphics, but it doesn’t look higher tech. The whole deal in Deus Ex 1 was that they had all this hardware-tech, and it was old and being phased out in favor of nano-tech that was much smaller and less obvious, and closer to biology than metal. All the tech in that trailer is made of metal and looks like stuff that was common in Deux Ex 1, only prettier, because the graphics have been updated like mad.

    Hell, as far as technology in it goes, I saw invisibility suits (not implausible at all within 17 years, or even 5, really, since there are working basic prototypes of different technologies to accomplish that NOW, just not as seamlessly), robot arms that have guns in, and robots (both of which were in Deus Ex 1). What did I miss?

    • CMaster says:

      @devlocke
      No, I’m not making that mistake.
      Look again at those robots. Deus Ex had security robots, sure. But the low level ones were just hoovers with guns on, while the police-models (like seen in the trailer here) were very basic biped frames with a gun mounted in the middle. There are much, much more complex.
      Equally, in Deus Ex (and even DX:IW), transport was by a black stealth helicopter. No fancy rocket-powered VTOL craft (although there was the option of a VTOL jet fighter in IW). Etc etc. It’s not just fancier game graphics, the kit they are using also looks fancier.

    • PhiIl Cameron says:

      Perhaps it’s important to look at this from a present stand point. We’re ten years closer to the future Deus Ex is portraying than when the game was first released. Current technology is far, far more advanced than it was ten years ago, and that’s not even counting the speculative technology we deal with in our near-future scenarios.

      What this means is that, had Ion Storm had the precognitive viewpoint that we now possess, they’d be able to create a far more intricate, and more probably, accurate portrayal of the future. If they hadn’t been limited by both the graphics and the available information at the time, I’d sure the mechs and technology in the original game would’ve been far more intricate.

      What I’m basically saying is that you shouldn’t necessarily be annoyed with the technology on display here, so long as you look at the tech in Deus Ex as respresentative, rather than literal. We can make stuff that looks this awesome now, and it’s far closer to projected tech, so why not do it?

    • CMaster says:

      I’d disagree a fair bit there Phil, although I’d also like to point out that I at least am not angry. Just observing some of the awkwardness with making this a prequel, yet them also wanting really snazzy future tech.
      Yes, technology has moved on a fair bit but honestly, you take a photo of most everyday scenes between 1990, 2000 and 2010 and beyond fashions you wouldn’t spot that many differences. The preponderance of flat screens would be one of the more obvious ones. I’ll certainly stick by saying that I don’t see combat robotics that sophisticated, or such widespread use of mechanical augmentation being present in 17 years from today, nor do I imagine transport will have developed that dramatically.

      On the other hand, flashy-future tech is fun, and I certainly do think that investigating the prejudice that the mech-augs talked about in DX, and their heyday is much more interesting that Invisible War’s “let’s just do Deus Ex again, LOL!”

    • Rich says:

      Yup, it may be 2010, but there are still plenty of potholes in the roads and when it’s hot the air still smells like someone’s been frying goats in it.

    • mandrill says:

      the tl;dr version of phil’s comment, blatantly stolen from Yoda (and was waht I was thinking before I got to this level of the comment thread): ‘Always in motion is the future.’

      Today’s future is far different from yesterdays. Look at the old films from the 50′s which had us in flying cars with robot housemaids and meals in pills by the year 2k. Our vision of the future changes from moment to moment as our current technology advances and provides fuel for new ideas and technologies. Remeber that this is a game, it is not a true representation of what the future will be, merely what some people think it will be at this particular point in time. Just as DX1 was.

      OT: The captcha thing is irritating me, put the text entry box underneath the image as at the moment it gets obscured by the drop-down of all my last captcha entries. And no I won’t log in, that’ll just play havoc with the cookie from my own blogs login.

    • devlocke says:

      @CMaster: “Deus Ex had security robots, sure. But the low level ones were just hoovers with guns on, while the police-models (like seen in the trailer here) were very basic biped frames with a gun mounted in the middle. There are much, much more complex.
      Equally, in Deus Ex (and even DX:IW), transport was by a black stealth helicopter. No fancy rocket-powered VTOL craft (although there was the option of a VTOL jet fighter in IW). Etc etc. It’s not just fancier game graphics, the kit they are using also looks fancier.”

      Capability-wise, the robots don’t seem to be doing anything that the robots in DX1 didn’t do. You’re complaining that they LOOK more futuristic. That’s a silly complaint; they have different engine, with better capabilities as far as showing rounded edges, etc. – you think they’re just going use upscaled models from DX1 (maybe just the fan-made stuff in the HDTP)? Of course not – they’re going to use current technology to depict the years before DX1 as well as they can.

      Quoting from the FAQ: “JC Denton won’t be born for two years and there are no known cases of human nano-augmentation, only mechs like Gunther Hermann and Anna Navarre. In Deus Ex: HR, you’ll get full-blown, heavy-duty body part replacements, rather than clean and invisible sub-dermal nano-tech. These upgradeable implants don’t look quite like the clunky ‘Roboscopian’ attachments that we saw on Gunther and Anna, they’ve been visually redesigned to be closer to modern-day prosthetics: smooth skintone plastic plates cladding a steel endoskeleton.”

      Apply that philosophy – redesigned to look like what we NOW thing that technology would look like – and you get the robots. Or you get something else, or you get the original designs, depending on who you ask and your particular aesthetic sensibilities. They think it would look like what they came up with, and I personally am not going to call them traitorous bastards for a visual redesign, that I think looks quite pretty. Calling them “more complex” = calling them “more visually detailed”, unless you’ve seen a schematic of both, are familiar with the technology of both, and can point to specific technologies used in the construction of the new robots that are superior to the technologies used in the construction of the DX1 robots. I think the only technological difference is the graphical fidelity, personally. Yes, it’s different art. No, it’s not necessarily higher tech.

      As far as the transport vehicle being different, it’s a different time, and possibly a different organization, and certainly with different requirements. Are you claiming that we don’t have VTOL craft now, because we have helicopters in use? Because that would be silly. Are you claiming that VTOL craft – which exist now – didn’t exist in the era of DX1? Cuz’ that would also be silly.

      Sorry, I’m being bitchy; if you just believe “It looks more like an iPod than a robot in 80s, so it is a betrayal of the Deus Ex aesthetic,” that’s fine, and there’s nothing I can say that can convince you otherwise. Nor should there be, because it’s an aesthetic judgement, and what’s pretty to you is not pretty to me (for the record, I hate Apple’s styling, and I think they look like a backwards, socialist, 1970s view of the future, but that’s completely beside the point). But claiming that the technology is incompatible with the timeline, because the technology is curvier and has more bits n’ bobs on display, is… silly.

    • Tacroy says:

      Actually, you just made me realize something – I bet you anything that the woman decloaking into view at around 51 seconds is good ol’ Flatlander Woman in her prime.

  29. V. Tchitcherine. says:

    Dr.Gonzo, you can’t post here, this is bat country.

    Also I have little doubt this will be a good or even great game, whether it rivals Deus Ex is doubtful but the expressed assurances about the size and detail of the levels make me really hopeful.

  30. N says:

    Yeh, more Ghost in the the Shell than anything else. Especially the arm-o-retract-o-rifles and gymnastics crap.

    EA WHAT THE FUCK.

    Actually, no. It was expected lol.

    I want my crossbow. With poisoned arrows. And my trusty pistol that I enhanced up to the point of sniper rifle loletc.

  31. GetOutOfHereStalker says:

    he looks like gordon freeman and gregory house

  32. Zwebbie says:

    It’s a good thing that it doesn’t look like Deus Ex! Half the fun of the original game was figuring out how the world worked and what had happened. If this game were to actually depict a combination between our present day and DX, there wouldn’t be much to discover. Here’s hoping they’re equally liberal with the story, because finding out that the Illuminati are behind it all gets old after… well, after the first time.

    Who am I kidding, though, it’s 2010 and they have to satisfy a hundred bajilion people; nobody would take a risk like DX these days.

  33. Flaringo says:

    I can’t help but to like what I see. Awesome robets, spinning hands and sunglasses. What’s not to like?

    But judging from the trailer, this could be a “cut-scene”-heavy game. This, I don’t like. When I’m playing a game, I don’t want the game I’m playing to go “NO! You’re not playing anymore. You’re watching, and this is going to happen in order to advance the plot”. Yeah, I understand that story-based games are going to be linear by nature, but at least let me play the damn game.

    Oh! I do hope they choose to make the environment interactive. I want to stack crates everywhere. Open bathroom stalls and flushing the toilets for no reason. Turning on sinks and all that good stuff.

  34. Alex Bakke says:

    Haha, I thought the bit at the end where he punches through the wall and snaps the guys’ neck was hilariously inappropriate. I mean, he didn’t need to kill the guy at all, he was just standing there. Once killed, he just walks away.

  35. Shazbut says:

    I’m surprised by the amount of sudden optimism everybody is feeling, not just here but on other forums. It is a lovely trailer, no question. The sound and music is wonderful. But everything that made the original brilliant, everything that was absent in the sequel, cannot yet be determined.

    Please don’t be seduced by stuff that’s badass. Please, I am actually begging here. The style doesn’t matter. It’s nice and it’s to be respected but it doesn’t matter.

    • JackShandy says:

      Of course the style matters! The awesomeness of the story and world was half of what made Deus Ex so great!

      They do seem to have won half the battle, if this trailer is to be believed. The other half, of course, is going to be a bit trickier, but I’m optimistic as hell.

  36. Wrongshui says:

    That looked like a pretty nifty Syndicate remake video.

  37. TooNu says:

    Square-Enix and Deus Ex together… /wetdream

    • disperse says:

      When I first heard Square Enix was going to be involved I rolled my eyes.

      Now, I’m not so sure. Is it optimistic to think that having Square Enix’ army of modelers and animators at Eidos’ disposal will allow them to concentrate on making the game better?

      Don’t get me wrong, non-interactive cut scenes are a waste of time and money… unless… you can use the models and textures in the game engine.

  38. Longrat says:

    It’s doesn’t remind me of Deus Ex, without a doubt. It lacks the subtlety of deus ex.
    But then I ask myself, if they had the technology, how looking glass make deus ex if they could?
    Consider the opening sequence of deus ex. Just 2 guys talking, but you see riots throughout the world, You see chaos and destruction and despair, and yet, you must imagine it because, frankly, the graphics were bad and very limited, even for its times (I think that half life, a game released 2 years earlier looked much more impressive).
    Anyway, just because it looks more bombastic and has more stuff going on, it doesn’t mean that it’s not gonna be a good game, and won’t maintain the high standards that DE 1 put up.

    I’m optimistic about this game, even if it does have consolitis.

  39. JonFitt says:

    The way people were delivering their lines came across very much like an Anime film. I guess that makes sense from the Squeenix connection.

    The action with concentration on melee also looked very much like it would translate into a 3rd person game like Devil May Cry more than a GNC. (Guns and conversation).

  40. TooNu says:

    oh, and he sounds remarkably like Christian Bale

  41. The Hammer says:

    Is the voice actor in that trailer the same guy who voiced the main protagonist in Zeno Clash?

    • Unaco says:

      If you mean the voice of Alex… I don’t think so. The character is voiced by an actor called Elias Toufexis. He’s done a fair bit of voice work for games, but Zeno Clash doesn’t appear to be one of them. He has an IMDB and a Wiki page if you want more details.

    • Unaco says:

      Alex? I mean Adam, Adam Jensen, the protagonist.

  42. Daniel Rivas says:

    Oh, one more thing. It doesn’t look remotely like Blade Runner, what are you all talking about?

    • The Hammer says:

      The cityscape looks very Blade Runner-esque, especially considering all the flying vehicles. The Asian woman on the screen, too. His apartment resembles something of Deckard’s, too.

    • PeopleLikeFrank says:

      The Deco look of the apartment and the general noir feeling of those scenes are very Blade Runner. There’s a different feel to the tech, but I’d say the reference is not only there, but intentional.

    • Unaco says:

      I’m going to say the blinds closing and the sodium-streetlamp-yellow tinge to the apartment scene is a direct nod to the window fogging/dimming in the Tyrell Offices prior to Deckard deploying the Voight-Kampff on Rachel.

    • Muzman says:

      The newsreader on the building is also basically wearing Deckard’s jacket.

  43. Larington says:

    Looks great and they’ve got a really strong blade runner vibe going on (Something I don’t think I’ve seen in entertainment in quite some time).

    My only real concern right now is that there might not be much in the way of non-lethal take-downs, but that might just be an oversight in favour of ‘the cool factor’.

    • Shazbut says:

      “My only real concern right now is that there might not be much in the way of non-lethal take-downs, but that might just be an oversight in favour of ‘the cool factor’.”

      That’s my concern as well. I hope you’re right.

  44. obo says:

    This just makes want a Shadowrun game.

  45. Jonas says:

    Whatever the case, the music in the trailer is pretty successful in evocating Deus Ex’ techno tunes (especially when it’s more audible after the final neck-snappy bit).

    • Sic says:

      The music was basically what made this trailer, for me. Excellent stuff, and very reminiscent of the first game.

      I think the action could be toned down a bit, though.

  46. Theory says:

    I’ve tasted the Squeenix and I like it. We all know how far apart their videos are from their own games though…what hope does a developer on the other side of the globe have to match the two halves up?

  47. Araphael says:

    Yes, yes he does.

  48. Araphael says:

    Oh god, reply fail. Thanks, website. (Was meant to be @TooNu)

  49. ZIGS says:

    “early 2011″

    HA! I knew it wouldn’t be released this year!

  50. mandrill says:

    I am going to disregard the Deus Ex tag on this game and simply play it as another cyberpunk action/shooter/rpg/whatever it turns out to be. Me thinks that giving it the moniker was a calculated risk as it will garner publicity. Whether it actually has anything to do with the universe as it currently stands is irrelevant. Judge it on its own merits rather than those of the games it takes its name from.

  51. Sigma Draconis says:

    It’s a good trailer, no doubt about that. But it’s telling me nothing about the gameplay, which I what I’m really interested in seeing. Cautious optimism remains.

  52. PJMendes says:

    That is one epic trailer. I don’t know about the quality of the game, but the trailer is good enough to make up for it even if it’s terrible.
    Kojima, that putz, could only wish for this sort of thing.
    BTW, doesn’t the narrator voice sound like the first Deus Ex villain (the augmented one)? Walt Simmons i think his name was.

    • Stijn says:

      I think Walton Simmons was voiced by Warren Spector himself. Didn’t sound much like him to me, though.

    • CMaster says:

      I recall being very confused when one of the scientists who is a fairly major character in Invisible War, and speaks in the intro cut scene had Walton Simons’s voice. I didn’t get that with this guy.

    • Mr_Day says:

      He was based on on a friend of Spector, but voiced by Tom Hall (one of the designers):

      http://en.wikipedia.org/wiki/Major_Deus_Ex_characters#Walton_Simons

    • Mr_Day says:

      And I would have edited my previous post, except it keeps logging me out and i used the captcha. Hnngh.

      Spoilahs:

      If I recall correctly: Simons is a clone and the scientist in IW is from the same batch, but is a different person. I was trying to find the evidence to this, but no one seems to care enough about IW to catalog any of it.

    • Unaco says:

      It does sound like Walton Simons… I even went and checked, but Tom Hall who voiced him in the original isn’t involved I don’t think. He also suffered a stroke in April, but is on his way to recovery.

      The protagonist is actually voiced by Elias Toufexis. Google him for his IMDB and Wiki pages. He’s done some game voice acting in the recent past.

  53. WTF says:

    This is just tosh. Pretentious nonsense to try and convince us that their new protagonist isn’t an annoying little child like DX2′s was.
    This looks utterly out of place in the DX universe in every way, particularly the technology which, as has already been noted, massively beyond that of the first game.

    Since the moment that the resurrection of this franchise was announced there was only the tiniest of tiny chances that a new team would produce anything useful and this prettified, console-targeted gumph just destroyed it.

    All interest lost…move along – nothing to see here…

  54. Bib Fortuna says:

    Bum! Bum Bang! Bang! Trattatrtattrtatt!

  55. scotchmi_st says:

    Dear fake news network- ‘Riots continue’ is not ‘Breaking News’

    But yeah, looks good. Sort of like if Deus Ex had a threesome with Ghost In The Shell and Brazil (dreams of wings at the beginning, anyone?) which to my mind, makes it look very promising indeed.

    • DMJ says:

      @scotchmi_st: It may not make sense, but it really does sound like real-life news.

      “We interrupt the show you really wanted to watch to give you the following update on the riot: There’s still a riot going on! Nothing has changed for 48 hours, people are still rioting. We go now to our man on the scene. Dan, can you tell us about the riot?

      There’s a riot going on here! People are angry and they are rioting! Back to the studio!

      Thanks Dan. We’ll come back to you 20 minutes from now to ask the same thing all over again. In the meantime lets ask our rent-an-expert the sort of questions that would embarrass a five-year-old. Professor Ihaff Nopanz, what exactly IS a riot, and why don’t they tidy up after themselves?”

    • Larington says:

      I have a sneaking suspicion that the newsreader woman will turn out to be a virtual avatar or something with good lip synching software going on.

  56. Gorgeras says:

    I see that trailer and I’m reminded of Dragon Age, which also had a marketing campaign targeting *completely the wrong audience*.

    I’m sure we’ve all seen THAT picture showing the ‘target audience’ for each Deus Ex game and the only reason it doesn’t get more web circulation is the use of a Down’s Syndrome kid. But the gist of it seems to hold: huge-brained alien is the audience for Deus Ex, narcissistic skinny white boy is who Invisible War is far and Human Revolution is…the Down’s Syndrome guy(an unnecessary and undeserving target that could easily have been substituted for any public figure of fun). Every indication so far has been that the developers continue to chase never-ending road of dumb-ing down and missing the point of Deus Ex.

    I’m fairly sure we won’t even be able to do more than a third of what Adam does in that pre-rendered pap.

  57. Isometric says:

    Loving the mentions of Blade Runner and I totally agree. I’m really interested in how fantastic this could really be. I got a ghost in the shell vibe also.

  58. Evil Timmy says:

    I’m fairly sure I read this somewhere, but if not, it’s a perfectly plausible explanation for the tech being as it is. In addition to the freedom that obvious “metal” tech has because it doesn’t have to look human or as closely interact with the user’s systems, this is also before the collapse that occurred/is occurring during the original Deus Ex. There would be more money flowing to experimental research and better conditions in general, so rather than only a few receiving the tech with little supoort, more would have access and help in tuning, maintaining, and upgrading it.

    Also, and maybe your nostalgia-colored glasses block it out, but the combat AI in the first game sucked. And not just a little, it was horrible, especially for a game that came out almost two years after Half-Life raised the bar. A little more emphasis on making the combat fun would be great. Deus Ex is famously great when sneaking, hacking, and generally being a sly bastard. If they can keep that but actually make the combat a flexible and enjoyable experience, I’m all for it.

  59. Rond says:

    So much for the stealth and non-lethal actions. I wonder why they didn’t make Gunther the main guy.

  60. Ashbery76 says:

    The trailer war great and the ingame graphics are close.

    http://forums.eidosgames.com/showpost.php?p=1408123&postcount=1409

    • Vandelay says:

      I would guess that the trailer was mix of cutscenes that use the ingame engine and CGI. It may have been upscaled in some places, but it looks like some bits are feasibly representative of the actual in-game graphics. For example, there is a bit where a man is talking whilst looking out a window. It is pretty obvious that it is a in-game model, as you can see only part of his face moving whilst talking. Bits like the Icarus stuff and smoking the cigarette are probably just CGI.

  61. Karthik says:

    That looked positively lovely. Great music too.

    Is there a chance this could be a third person game? The gratuitous shots of Adam’s various augmentations has me thinking.

  62. Jimbo says:

    Oh no, the mech design is a bit wrong and 2027 isn’t very far away! This game is destined to suck now!

    Some of you don’t deserve to claim Deus Ex as one of your favourite games, because you demonstrate a fundamental lack of appreciation for *why* it was regarded so highly in the first place. It was entirely about the game design and we haven’t seen a single scrap of that yet. Calling your game ‘Deus Ex’ is a statement about your design philosophy above all else – and nobody is in a position to write that off on the basis of minor details in a flashy pre-rendered marketing trailer.

    Reading these comments is just depressing. Half the people here appear to like whining about games more than they actually like games. If you’re determined to bitch about this game, you could at least wait until there is a legitimate reason to do so.

    • Rond says:

      And you appear to like whining about people whining about games more than you actually like whining about games.

      Though I haven’t seen much Deus Ex-esque stuff in the trailer save for a couple of familiar augmentations, unrest in the streets, and mention of Conspirancing Corporations. For now, it looks like Urban Cyberpank Asskickzor, not Deus Ex.

    • Vandelay says:

      That isn’t where I thought you were going when I started reading this comment, but you are right.

      This was a great trailer and it certainly has made me more interested in this game, but we can’t tell how it will play yet. As others are speculating, this could very well be a third person game for all we know.

  63. Momo the Cow says:

    Indeed, specifically the sequel to Ghost in the Shell, Innocence. Yet, it’s so close in its look that it begins to breach the boundary of outright plaigarism.

    At least they show love for Oshii Mamoru films (including Jin-Roh, by the look of it), but sadly not respect enough to refrain from thieving.

  64. fearian says:

    2027? Really?

    Man I cannot wait for my bionic arms – Just 17 years! :D

  65. TheSombreroKid says:

    the only thing that worries me about the trailer is that it’s not ingame and first person.

  66. Adrian says:

    looks awesome :)

  67. Mistabashi says:

    I’m a bit perplexed as to why there’s so many positive comments about the quality of this trailer – forgetting for a moment the fact that it bears little resemblance to Deus Ex, which I was expecting, the whole thing reminds me of something between a Final Fantasy trailer and the ridiculous cut-scenes from Metal Gear Solid…

    Also, it’s been mentioned before many times, but the technology is just wrong. One of the fundamental design principles of Deus Ex was that everything was fairly realistic and believable; there were no Anime-style robots and jet-copter things, most of the technology was close to what we have now, at least in appearance, and this was hugely important in creating an immersive, believable atmosphere.

    But then, I’d given up on this game being a ‘real’ Deus Ex game a while ago, so I’m long past mourning, I’m just puzzled as to how someone can look at this and think “that looks awesome”, whether it bears the Deus Ex name or not.

  68. Fenris says:

    Mistabashi, you shouldnt be perplexed about why people are giving positive comments on this, people got different perceptions as you know.
    I’m a cybernetics engineer, and I have no problem seeing that as a admitedly frightening, but believable future.

    That being said, I played lots and lots of Cyberpunk the pen & paper RPG as a kid, and I think this looks awesome! I’d see a movie with that CGI, too early to tell on the game tho.

  69. Muzman says:

    Two main thoughts: Holy crap these guys like Blade Runner don’t they.

    and 2) Everyone in this show is Batman (although, fair’s fair, everyone in Batman is actually from Deus Ex)

  70. Joshua says:

    This looks loads like Ghost in the Shell

  71. symuun says:

    I first played Deus Ex about this time last year. I absolutely adored it. Now, between this trailer and PC Gamer’s feature, I am spectacularly excited. I wonder if I’m a little less precious about it than a lot of people here, because it doesn’t have the history it would have to someone who played it on release, or whether I genuinely don’t get how special it is because I don’t have the necessary context?

    Either way, I’m off to replay it now. SUCH a good game.

  72. protorp says:

    Deus Ex is more than a game; it sits proud as one of the gems in the continuum of an evolving genre of fiction (moreso than most all other games can claim) and has every right to a firm place in the history of cyberpunk (worthwhile degree to graduate from in 2075 there), which is why I actually think it does it a disservice to get overly hung up on sequels having to match the mechanics or gameplay or story or styling of the original. If the examples of other works of art in the genre over the past 10 years have been an influence then so much the better.

    First time Neuromancer had me page-turning for 5 hours. First time Deus Ex had me hooked to a computer for 20. First time Ghost in the Shell had me enraptured in front of a screen for 30, and literally in tears at at least one point.

    I doubt this sequel will elevate cyberpunk gaming to the aesthetic, and even less likely the emotional, level of Ghost in the Shell – but if it falls reasonably close whilst keeping gameplay mechanics tight enough to immerse one in the story then I for one will be very, very happy.

  73. Plopsworth says:

    I liked the trailer.

    Solid cyberpunk visuals. Nice original colour-scheme (not stereotypical monochrome green/blue-tinted). No butt-rock. Respectful allusions to intelligent references (Brazil flying in Rembrandt’s Anatomy Lesson painting, Batou’s arm-gun, Robocop’s unwilling mechanical resurrection (yeah, yeah – not an especially intelligent film) etc.) The windowshades had me grinning as I almost expected a Tyrell corporation-esque automatic polarised window glass. Still. No real Deus Ex references (black airborne VTOL transportation + clandestine agents + cyberpunkiness = Deus Ex?), but it doesn’t seem too alienated.

    Anyhow, my skepticism is at bay for now. I’m even a bit excited.

    Now where’s my “skul-gun”? No purchase without it!

  74. Dozer says:

    That sniper’s a bloody spy!

    Spy creeping around here!

  75. dethgar says:

    Maybe this is a series reboot of sorts? I’ve only played DE2 myself, but I don’t remember it being that dark or that close in time setting. Perhaps an alternate universe a la Watchmen, and we somehow gained that kind of tech thanks to Nixon’s fucking nose.

    • disperse says:

      Well, the fact that is set in 2027 might have something to do with it being a prequel and the original game, released 10 years ago, was set in 2050 or so.

      I remember the original game being very dark including slums and violent suppression of riots.

  76. Frankle says:

    Looks Like some weird Matrix/Batman/Transformers Baby type thing. this is not how I remember Deus Ex. But what the hell might be good. as long as it doesn’t ask me to “not turn off my 360″ when saving even though i’m playing it on computer.

  77. disperse says:

    Hey, does Human Revolution being a prequel mean we get to play as Gunther?

  78. MWoody says:

    ‘Still can’t get used to seeing “Square Enix” at the start of a Deus Ex trailer.

  79. Riaktion says:

    interest perked, whatever the game turns out to be that was an excellent trailer.

    Also I liked DX2 :oD

  80. Tom says:

    if the game’s half as awesome as that trailer, i’ll be happy.
    role on Deus Ex 3!

    (was that Christian Bale?)

  81. Mojo says:

    @Wilson: It was explained as self-organizing nano-particles. If they wanted to give this PREQUEL the least bit of respect for the timeline, they couldn’t have it before DX1, so it wasn’t much of a “decision” not to use it in DX3.

    • Mojo says:

      Crap, this was supposed to be a reply to a question about how the universal ammo was explained in DX2. Basically, they had a lot of explanations, both story and gameplay-wise. But it just felt dumb in-game.

  82. Tei says:

    I love this video.

    This is how I view machines in a war: be able to see you, aim, and shot in 0.021 ms. Put one, or a few “Terminator-ske” machines in a battlefield. The battle will be over in much less than 1 second. It will be totally unfair.

    But something stop machines do that: intelligence, lack of it. Ignore all the people that is talking about smart machines. Theres not such thing, AI is not about making smart machines, is about make machines understand stupid task and do these tasks. A real breaktrought here would change the game soo much, It will be a different game, so is not worth talking about it now. But cyborg implants… thats cool, It put the Hardware connected to the Wetware that have the intelligence. Sure, a human can’t perfectly aim and shot 200 targets in 0.200 ms, but can do stuff like what we see in the video: looking trought walls (hypervision), jumping higuer or from high heights, hands that convert into weapons, … is fucking cool.

    We already have step here: machines that can use the chemical of the body to power themselves, very useful to people with heart problems.

    I hope one day we where able to become cyborgs, and add hardware to our body to make a better ourselves: faster, stronger.

  83. Frosty says:

    If, like me, this video got you all twitchy then read this FAQ:

    http://forums.eidosgames.com/showthread.php?t=86841

    It helps cheer me up on the future of this game.

  84. Rugged Malone says:

    Apparently one of the main gameplay elements is polishing wax onto your metal bits until they gleam.

  85. Bhazor says:

    @0:52
    I mean you would though, wouldn’t ya?

  86. Hmm-Hmm. says:

    We’ll have to see how good the game actually is and how much sense it makes as a Deus Ex game.. but this, this looked rather nifty.

  87. Hidden_7 says:

    Oi! Why did he kill that guy at the end? That was totally unnecessary! He punched a hole through a wall to break a dude’s neck and then WALKED AWAY?! The dude couldn’t see him, wasn’t in his way, he was just showing off by KILLING A MAN!

    Clearly DX3 is ruined.

    • Afro says:

      I pity the first guard leaning on a wall the second I’ve put enough points into my bionic arm to pull that off.

      Excited!

      /related:
      [Batty has grabbed Deckard's gun hand and pulled it, along with the gun, through a hole in the wall]
      Batty: Proud of yourself, little man?
      [Batty takes the gun out of Deckard's hand]
      Batty: This is for Zhora!
      [Batty breaks one of Deckard's fingers]
      Batty: This is for Pris!
      [Batty breaks another one of Deckard's fingers, puts the gun back into his hand and lets him go]
      Batty: C’mon, Deckard. I’m right here, but you’ve gotta shoot straight!
      [Deckard shoots through the hole in the wall and blows one of Batty's ears off]
      Batty: Straight doesn’t seem to be good enough! Now it’s my turn! I’m going to give you a few seconds before I come.
      /

  88. Felix says:

    It looks like Matrix meets Ghost in the Shell..

    ..and I like it.

  89. EBass says:

    Hmmmm that was actually pretty good. I would have liked to see perhaps a little less combat but still very slick. Still I guess they aren’t going to show matey chatting to badly voice acted bar tenders about the legitimacy of governments in the trailers.

  90. DarkFenix says:

    So, we know any cut scenes in the game will be good, we know the voice acting will be good, we know the setting is spot on.

    I do hope they take a lot more pages out of the first game’s book than the second though, or the game will simply end up another console-ised piece of trash like Deus Ex 2.

    Furthermore, I want that gatling gun arm. I doubt I’ll get it, but I can hope :).

  91. devlocke says:

    Looking at that FAQ, basing any kind of opinion on the trailer seems a bit premature:

    “WHAT ABOUT CINEMATICS?
    DX:HR cutscenes:
    -> Engine rendered
    -> Made by EM
    -> No other kind of cut-scenes

    DX:HR trailers
    -> Made by Square Enix
    -> Based on EM art”

    It might as well just be animated concept-art, for all the relation it bears to the final product. Since it’s a different company, with different assets, not using the engine, I mean.

  92. Redem says:

    The unified ammo made it impossible to save ammo for a rainy day, or any of that sort of foreward planning exercise.
    If my tranq gun uses the same ammo as my rocket launcher, I can never save rockets for when i really need them, and when I do use them I will also eat into the limited ammo I have for every other gun I would want to use the rest of the time.

  93. Theory says:

    I just realised what’s so wrong about the TV report (aside from the lip desync): how the hell can “riots continue” be “breaking news”?

  94. Klick says:

    Tha FAQ fills me with doubt, the way it talks of “choice”.

    It doesn’t seem to be emergent player-invented choice that they’re talking about so much as pre-planned developer-predicted “choice” – or more accurately, not “choices” at all but “options”.

    I don’t want gameplay options.
    I want gameplay freedom. I doubt that’s going to happen, based on that FAQ.

    We’ll see.

    • Shazbut says:

      “I don’t want gameplay options.
      I want gameplay freedom.”

      Exactly, and I don’t think we have any way of finding out which we’ll get until it’s released. It wouldn’t be easily deducible even from in-game footage.

  95. Thelonious says:

    The plot was interesting at points, and the game became quite atmospheric towards the end, building up tension and expectation nicely. The main villain was very good, i’d rate them as one of my favourite computer game characters.

    But… the universal ammo thing was stupid. And some of my favourite elements from the original like computer hacking and large environments to explore were massively toned down or eliminated. The game world felt more superficial and the soundtrack wasn’t as good. They made a good effort to give you meaningful alternative endings, but the freeform nature of the story meant the plot suffered a bit. Overall I rate it a failure.

  96. Iztli says:

    oo nice… I found some in-game screenshots

    http://www.neogaf.com/forum/showthread.php?t=397260

  97. Artaxerxes says:

    It looks more advanced tech than DX because for all its virutes… DX looked awful and was very low res.

  98. WiPa says:

    I KNEW i he would go invisible at the end. Too predictable!

  99. wat says:

    Surgically implanted mirror shades?
    Hell yeah, maybe now I can finally get the Neuromancer / GitS game I always wanted.

  100. Fenchurch says:

    The sound they make rattling their cage will be a warning to the Electronic Old Men.

    >:-|

  101. Frank says:

    + monotone voice, as in the original!
    + Detroit, a ridiculous setting!
    + no heavy renaissance look!
    - busting a wall to break a dude’s neck

    Excited, hoping they let non-art-directors do some interviews now.

  102. RUN msdos.exe -DMC says:

    Oooh. Riveting. Now I just need some straight-up game mechanics to process.

    Still kinda skeptical, though.

  103. Thiefsie says:

    So… Metal Gear Solid for the PC then?

    I actually wouldn’t mind that.

    Classiest trailer I’ve seen for a long while.

  104. Soobe says:

    For me Deus Ex was as much about the music as the atmosphere and action. That little techno sounding part at the logo reveal “did it” for me, that’s for damn sure.

    Please oh please more of that.

    • Iokanaan says:

      yes, amongst other positive adjectives, it’s beautiful, suspenseful, classical, monumental. I think it kind of sums up the atmosphere of the game, but that might be because it played every single time the game was started.
      you can download the theme song here.

  105. bill says:

    Don’t make Deus Ex 3 – make Neuromancer or your own Cyber Punk game in a Deus Ex style!

  106. Stromko says:

    When I saw the words “SquareEnix” appear, I knew the trailer would look very slick, and I also knew how the game will be. Worse than Invisible War, I’m calling it.

    • Lack_26 says:

      Well, if Tom Francis is excited after seeing it played then I think it’s a good bet that it’s going to be pretty good. (Check the new PCG for his previw)

  107. Tom OBedlam says:

    I detect a certain amount of Iron Man and Iron Monger in that mech fight…

  108. TheSombreroKid says:

    i’m stupidly excited about this now, it means i’m inevitably going to be let down due to the solar system sized pedastal i’ve got deus ex on (i wonder if DX: Human Resources will have autosave?).

  109. Iokanaan says:

    nice dramatic trailer. I have the idea that the seraph dream and mention of Serif Industries (or whatever it was called) is a reference to the climax of the game, when the PC receives an augmentation for flying. well, at that point, I was sold.

    ich habe das gewollt!

    btw. did anyone lese have the feeling some of the lines were actually quotes (e.g. ‘the body might be cured, but the mind might not be that resilient’-ish)?

  110. teo says:

    This looks like a Final Fantasy trailer with a Deus Ex skin, because it is!
    It’s Square doing all the CG for the game. Hopefully that will not have any impact on the actual gameplay

  111. sebmojo says:

    That looked fantastic. If they can make a game that lives up to how that felt – aces.

    Deus Ex really wasn’t that much chop, people. It’s an enormously irritating game with some great bits in it.

  112. catmorbid says:

    I don’t know how the game will turn out, but this trailer was fucking awesome! I especially liked the soundtrack, which together with the images painted a great atmosphere. Possibly one of the best trailers I’ve ever seen. I hope the game will turn out good too :)

  113. stahlwerk says:

    So if the in-game cutscenes are in fact engine driven… this opens the possibility of a customizable/female protagonsit, doesn’t it? It would carry on the tradition.

  114. EBass says:

    Sorry sebmojo but no, I actually just replayed Deus Ex and I figured its star would have faded some, actually its only got better with age specifically because it highlights just how lacklustre most games that attempt to to FPS/RPG are. Its quite simply an utter masterpiece.

  115. Axeman89 says:

    I think the hardest part of the game/plot to swallow is the idea of Detroit as a massive, thriving metropolis.

    That being said, I quite enjoyed the trailer!

  116. Sunjammer says:

    This is one of the best trailers i have ever seen for a video game, CG or not. It makes me confident Squeenix/Eidos are not fucking around. Can’t wait to see what they come up with for Thief 4.

  117. bildo says:

    Metal Gear: Deus Ex

  118. mR.Waffles says:

    Deus Ex is my single favorite game of all time with approximately 10 complete replays. I feel like they captured the essence of the originals art style and moved it forward in a positive way. After the tragedy of terribleness that was DX2, a crime which I still have not forgiven, I am cautious in my optimism.

  119. TariqOne says:

    So they took the Blade Runner script and the Ghost in the Shell script, shuffled them together with a few pages of the Robocop script and set it in a dystopic future of, uh, a couple years from now?

    The vision thing, they got it.

  120. Juppstein says:

    That ripped scene with the window shades from Blade Runner was nicely done :)

  121. Hiatus says:

    1. It’s not going to be like Deus Ex, this is suppose to be a prequel, so I’d expect it be closer to present day setting, ready to fall apart.

    2. Regardless of what people say about cutscenes, this just out did MGS4, Avatar and Appleseed for me.

    3. His voice is something, I’ll get over, but I do feel like this has a little Ghost in The Shell vibe going.

    4. Cyberpunk, just got a new outlet

    I can not wait for this game to hit PC, the simple fact that this is a little view of what happened to build up to Deus Ex is what is making my pants fill with cream.

Comment on this story

XHTML: Allowed code: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Respond to our gibber

Read our finest words

Live Free, Play Hard: Then Mystical Snake Shit Happened

Search for clues

Browse the archive