Are These Deus Ex 3 In Game Shots?

By Kieron Gillen on June 5th, 2010 at 10:30 am.

No, Quinns, you can't have a raise.

These leaked last night. Frankly, we’re not entirely 100% convinced. Some look like some manner of concept art or render. Some look like either extremely, extremely posed or photo-shop jobs. But at least a couple look pretty feasible. Since these would be the first assets released of the game to illustrate the initial previews, this kind of heightened-reality shot/imagery is pretty much par for the course. Talking personally, I’ll believe them, despite the sense that – as Jim puts it – “It looks like some guy’s photoshop portfolio rather than a megabucks sequel”. Go here to make up your own mind.

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60 Comments »

  1. Rich says:

    Now the middle-left shot could either be a standard posed shot you always get pre-release, or from a scripted sequence. Or, it could actually be evidence of the cover system.

  2. N says:

    The correct term i believe is “mock-ups”. They’re using a mixture of in game graphics and artwork to get a feel of how the game *should* look like.

    • Tei says:

      This!.

      Most look like a mix of low quality models (what one has to expect on a game, rendering in real time) and the very high quality effect you get on a pre-render or touchs with photoshops.

  3. DrugCrazed says:

    All concept.

    The background doesn’t look right in all of them.

    • Iokanaan says:

      I guess that’s the power of post screen shading. it’s another new real.

  4. CMaster says:

    If they are ingame, then it’s either an out of control sequence or deliberate camera tricks, because otherwise the camera angle is damn stupid in all bar the 1st person.

    • Lack_26 says:

      It snaps into 3rd person for stealth kills/knock-outs and cover system, so they probably have a fancy camera angle for those events.

    • CMaster says:

      @Lack 26
      That was what I meant about the shot used in the article header for example. If we’re looking at a “press X to kill office worker” scenario then yeah, it could be an actual shot.

      Erm, jumps into 3rd person for cover system. So like, you take cover and its in 3rd, then stand up to shoot and it’s in 1st? That sounds horrible. Hell, even run+gun in 1st, to hide-and gun in 3rd sounds jarring.

    • Springy says:

      Rainbow Six did that in its most recent rebirth, and it was quite a slick feature.

    • Lack_26 says:

      Apparently it works seamlessly like in the later Rainbow 6s, except the snap out when doing ‘takedown’ move which is difficult to get used to. Also, expect the conversation system to be excellent. I don’t really want to give too much of the article away so I’m minding my words here, but the article really is worth a read. I’m actually really excited about it now.

    • Psychopomp says:

      What Springy said. It works far better than it sounds.

    • LionsPhil says:

      First/third person switching

      Rainbow 6

      What, has everyone forgotten Project IGI already?

    • Premium User Badge

      AndrewC says:

      *twitch* I remember the ‘no saves’*twitch* *twitch* I remember the ‘no saves’. I remember *twitch* the ‘no saves’. I…i…oh god *twitch*

    • Tom OBedlam says:

      Wow… I had forgotten that. I never owned the game but I played the demo level to death.

  5. Lack_26 says:

    Well, they appeared in the PCG preview (along with a fair number not here), so I don’t know if that gives them any more validity or not. Also Tom has seen the game in action so we could always pester him to tell us if those are in game or not. My personal inkling is that they are and the skyboxes are painted, whether or not they’ll stay like that in the final game, I don’t know.

  6. Divebomb says:

    they all look feasable to me, easily. even for consoles. small areas or detail stuff might be photoshopped, but it doesn’t look outrageous so I don’t care

  7. Tom OBedlam says:

    I think its all quite concepty, but I would be very happy with a Borderlandsesque concept artist mutiny. More nice muted matt arty games rather than all these flashy shiny metals.

  8. Schmung says:

    The ones looking out the window, the alleyway and the apartment all look like they’ve been painted or heavily modified from concept shots or early mockups. The first and third person ones look a bit more genuine – certainly elements of them are from game assets because there are artefacts from dodgy anti-aliasing and the like, but I don’t think any of the shots are entirely ingame. Dare say that’s roughly how the final game will look though, as it’s all fairly plausible in terms of what a decent multiplatform engine can do.

    Hope they use something other than orange and blue lights in the final game though.

  9. Nehacoo says:

    Probably very posed and photoshopped but most, I think, are in-engine. Personally I don’t think it looks that great graphically but that might just be me. I don’t see why they would render without anti-alias, but in the other hand I don’t see why they would take ingame shots without AA either. Given the blurry and lowres nature of these shots, perhaps they are of the console versions? And why jpg arharghhhh

    Oh and would you look at that is a sharper version of one of the images. (Let’s hope I got the HTML right.)

  10. Jimbo says:

    I don’t really see anything here that makes me think they aren’t legit (the apartment shot being a possible exception). There are a couple of nice looking skyboxes, but the actual models and so on seem plausible to me – they look good, but not groundbreaking.

    The tight-in third person cover view is no different to R6: Vegas.

    These screenshots kinda remind me of when they first showed ‘Black’.

  11. jon_hill987 says:

    Why with all the third person? It is so unimmersive playing a third person game.

  12. Premium User Badge

    Sagan says:

    Since they all have problems with aliasing I would guess that they were at least initially taken from the game. Whether they were edited afterwards is hard to tell.

  13. poop says:

    i could swear that the screenshot where the dudes using a sniper rifle in a newsroom is copied exactly from some concept art with some heavy jpg compression to mask it

  14. Iokanaan says:

    in the featured shot, is the protagonist really about to kill someone with an electrified ruler which is attached to the elbow of his suit? hurrah for next-gen weaponry!

    • Premium User Badge

      HermitUK says:

      It’s the Mathematician Augmentations.

      The protractor is deadly.

  15. Muzman says:

    Mixture of both, I’d say as well. Most of the foreground models have a polygonal quality you wouldn’t get with pure photoshop. Touched up backgrounds and so on, sure.
    (check out the apartment shot. It’s got lighting like a concert hall. And you still can’t see anything. I love the future.)

  16. Theory says:

    [url=http://forums.eidosgames.com/showpost.php?p=1408123&postcount=1409]Those higher quality, uncropped (but with a site logo) versions are here.[/url]

  17. Mark says:

    Have to say, these look genuine to me.

  18. PatrickSwayze says:

    Nothing leaked about them, they were posted in the official forum three months ago.

  19. Sic says:

    From July’s PC Gamer issue:

    “Earlier this year, lead game designer Jean-Francois Dugas told PC Gamer, “We want to remove the RPG aspect of the fighting and make it more straightforward, like you see in games such as Rainbow Six. So if you’re good at shooting, the game will not tell you you’re not good at shooting because your stats are low.”

    I found this on VE3D, haven’t been able to confirm it’s a real statement.

    • negativedge says:

      This is a stupid misconception of the way Deus Ex works anyway. If you line someone up in your crosshairs and hit them with a bullet, you will hit them. Every time. it’s not Morrowind. You just can’t aim for shit if you have no points in a skill. I like the system quite a bit (which is to say nothing of how easy the game becomes with some points in pistols and/or rifles)

  20. KingCathcart says:

    I think these do feel a bit more ‘Deus Ex’-y than the impression I got from the trailer. I take this as a positive.

    • DrGonzo says:

      That’s what I thought. More near future, not so anime. I like!

  21. Helm says:

    The “are these screenshots real or not?” aspect of video game journalism baffles me. Reading the comments here has helped me understand the attraction to discussing such things a little, so I guess thanks.

  22. Purple0limar says:

    I’m really hoping they’re not, unless the guys at Eidos want to screw with us. I don’t see a single nonlethal weapon in any of those.

    • Pantsman says:

      How about that rod on his arm? I have no idea what that’s even supposed to be, so I guess it could be a prod of sorts.

  23. Max says:

    Thank god that the collective video game industry has discovered that third-person camera angles are so much more immersive than those archaic first person ones. Valve needs to stop living in the past and realize what the future of gaming is.

    • Sic says:

      I hope I see what you did there.

    • Phinor says:

      I’m not even sure what happened in that comment. Is it a joke, sarcasm or something from another dimension? I just don’t know.

    • Sic says:

      As mysterious as pi, indeed it is.

  24. Klick says:

    Mixed emotions.

    Some aspects of the setting suggest an open feel, as opposed to every room existing only to serve the mission (there’s gotta be a term for that. Chekhov’s Architecture?*). Which seems good and Deus Ex-y.

    But the thought of 3rd person camera snapping in for sneaky takedowns…does that mean I’m going to have to choose between getting perpetually pissed off, or just marching in the front doors? Hurrrrmgh.

    (*Built in a cherry orchard natch.)

  25. Pax says:

    I don’t know if they’re real in-game shots or not, but it’s still a good indication of what the game will look like, and to me, it looks pretty spiffy. I dig it.

    Of course, I’m not sure if it’s Deus Ex-y, but you know what? I damn tired of being grumpy at games for not being the original Fallout or X-Com or Deus Ex. Do I wish game companies would stop using old names on their new, unrelated projects? Hell yeah. Do I wish they’d make new games that used ideas from those old games? Hell yeah again. Am I not going to play DE:HR because it doesn’t live up to the glory of its grandfather? Hell no. If it’s a decent game, I’m gonna play it and enjoy it, even if it doesn’t really have anything to do with JC’s grand adventure. Because you know what? It really doesn’t have anything to do with it. Somebody in a marketing department thought it be a good idea to slap the name Deus Ex on it, and if nothing else, maybe the glory of it’s imagined predecessor will inspire the devs to shine up the game to try and live up to its namesake.

    Of course, it’d still be nice if the games industry just had a little creativity to come up with new names for their new IPs.

    • Shalrath says:

      “Do I wish game companies would stop using old names on their new, unrelated projects? Hell yeah. Do I wish they’d make new games that used ideas from those old games? Hell yeah again. Am I not going to play DE:HR because it doesn’t live up to the glory of its grandfather? Hell no.”

      And the cycle continues.

  26. Poltergeist says:

    I don’t see the problem with using a third-person view with this particular game (though I don’t like cover systems). It will only switch to third person at special actions if I understand this correctly, and it lets you see your new upgrades on your own body which is great, I think. Deus Ex switched to a third-person view when you were in a conversation, and conversations made up a lot of the game.
    I really don’t like the whole “press A to takedown” thing games have been doing lately. I greatly prefer to actually having to stand behind someone and aim at him with my prod/whatever, in Deus Ex it could even be crucial to hit a certain part of the back.
    I just really hope that you’ll still have to be behind someone and be undetected to get the takedown, not like in SC Conviction where it doesn’t matter if you are behind or in front of someone, or whether he has seen you or not. This way it just turns into a win-button.

    • Klick says:

      Poltergeist, the problem I have with a viewpoint switch is this:

      “I crept up behind the guard unnoticed and drew out my riot prod. The blue charge flickered in the dark room, but my intended victim didn’t notice. He whistled a tune and came to a pause when he’d finished it. That was my chance. I drew back my hand and – he struck the guard with a sharp zap in the back, his metallic arm driving the electric rod hard against the bone. – He collapsed with a surpised quiver while I stood over his body and smiled.”

  27. Shalrath says:

    “Rainbow Six did that in its most recent rebirth, and it was quite a slick feature.”

    if by ‘slick’ you mean ‘allowed you to wallhack,’ then yes, yes it was.

  28. Psychopomp says:

    From Kotaku

    “On the one hand, it’s going to be a bitch living up to Deus Ex’s legacy.

    On the other hand, this is the closest we’ll get to a proper next-gen Shadowrun game.”

    He’s right, you know.

    • Harlander says:

      He had me at ‘Shadowrun’.

      Which… uh… I guess was the second-to-last word.

  29. UK_John says:

    It’s all CGI – made by the CGI geniuses at Square Enix in Japan. All you have to do is go to gamespot and see the E3 interview with the lad artist for the game, that’s all! Why are these articles/debates started before research? Should the poster not have spent 10 mins looking around the web before writing the article? Such is journalism in gaming media…..!

    • The Telemetrics of Robert Francis Bailey says:

      Except the interview is talking about the teaser trailer…..not the screenshots. Looks like someone should have done their research before marching around in their angry-internet-man hat and throwing shit at innocent bystanders. You meanie!

    • MWoody says:

      I vote they change your little icon guy so his foot is in his mouth.

  30. The Telemetrics of Robert Francis Bailey says:

    Either way, im getting a Bladerunner vibe of some of these. Which is splendid.

  31. MWoody says:

    It takes… balls, I guess, to look at all the recent complaints about games being too brown and gray and make a game that’s browner and grayer than anything I’ve ever seen before, Fallout included.

  32. Jacques says:

    I don’t feel any special level of immersion in a Valve game, well, except that cut scenes don’t have an intro or outro and fit well within the story and the game, which is great, but I know I’m playing Gordon Freeman, I know what he looks like, and it doesn’t bother me. There are games where I feel swept aside by the dialog my character utters, but others where I’m saying Damn straight, thought I prefer it when I pick what I get to say. HL doesn’t have a strong dialog element, and to an extent neither did its sequel, though it improved greatly. Gordon’s muteness was even played upon throughout as a sort of joke. Aside from one or two things, the games are entirely linear and pose no choices, you do what you have to do to survive and it ends up benefiting or hurting those around you. It’s good, and it works, but Valve doesn’t take big risks in the choice department, they stick with having you process through their story. It preserves their intent though, gotta hand them that, no real flaws with continuity.

  33. Vitamin Powered says:

    Yeah, especially that apartment shot.

    • Vitamin Powered says:

      Sorry, that was meant to be at The Telemetrics of Robert Francis Bailey, but apparently replying properly is too good for the site.

  34. LawrenceofArabia says:

    Agreed, the jaggies on the fine lines suggests in game models rendered at a low resolution, but there is a lot you can do with photoshop with regards to color, contrast, and misc. post processing.