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	<title>Comments on: Black Prophecy Trails Anew</title>
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		<title>By: Sigma957</title>
		<link>http://www.rockpapershotgun.com/2010/06/16/black-prophecy-trails-anew/#comment-462024</link>
		<dc:creator>Sigma957</dc:creator>
		<pubDate>Mon, 21 Jun 2010 07:20:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=32024#comment-462024</guid>
		<description>You forgot Descent- Freespace and Freespace 2.

@CMaster

&quot;Based on what we know so far, the best games to compare this with are things like Planetside, Mechwarrior 2:Mercenaries, Wing Commander and seemingly APB.&quot;</description>
		<content:encoded><![CDATA[<p>You forgot Descent- Freespace and Freespace 2.</p>
<p>@CMaster</p>
<p>&#8220;Based on what we know so far, the best games to compare this with are things like Planetside, Mechwarrior 2:Mercenaries, Wing Commander and seemingly APB.&#8221;
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		<title>By: Waltorious</title>
		<link>http://www.rockpapershotgun.com/2010/06/16/black-prophecy-trails-anew/#comment-459771</link>
		<dc:creator>Waltorious</dc:creator>
		<pubDate>Wed, 16 Jun 2010 22:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=32024#comment-459771</guid>
		<description>@ Zenicetus:

I was surprised to hear you mention Evochron as a game with an unrealistic flight model... while it does have an overall (quite high) speed limit, when you turn off the inertial damper system the game at least felt very Newtonian to me.  I enjoyed getting up to really high speeds and then coasting past enemies sideways, strafing them and making their missile targeting go all wonky.  I had other issues with the combat in Evochron, but definitely not related to the flight model.  Also there is TrackIR support.  Evochron DEFINITELY feels different than something like X-wing or Freespace, which are much more like WW2 dogfighting, as you say (although I still enjoy those games).

Back on the subject of Black Prophecy, my concern is whether the flight model will even be close to games like Freespace, or if it will be more &quot;arcade-y&quot; like Descent.  Will I be able to use my joystick?  Will I even WANT to use my joystick?  Will it fly better with one?  I&#039;d be happy if it feels like Freespace, to be honest.  I guess that since it&#039;s free I can try it out myself when it comes out to see if it&#039;s what I&#039;m looking for.</description>
		<content:encoded><![CDATA[<p>@ Zenicetus:</p>
<p>I was surprised to hear you mention Evochron as a game with an unrealistic flight model&#8230; while it does have an overall (quite high) speed limit, when you turn off the inertial damper system the game at least felt very Newtonian to me.  I enjoyed getting up to really high speeds and then coasting past enemies sideways, strafing them and making their missile targeting go all wonky.  I had other issues with the combat in Evochron, but definitely not related to the flight model.  Also there is TrackIR support.  Evochron DEFINITELY feels different than something like X-wing or Freespace, which are much more like WW2 dogfighting, as you say (although I still enjoy those games).</p>
<p>Back on the subject of Black Prophecy, my concern is whether the flight model will even be close to games like Freespace, or if it will be more &#8220;arcade-y&#8221; like Descent.  Will I be able to use my joystick?  Will I even WANT to use my joystick?  Will it fly better with one?  I&#8217;d be happy if it feels like Freespace, to be honest.  I guess that since it&#8217;s free I can try it out myself when it comes out to see if it&#8217;s what I&#8217;m looking for.
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		<title>By: D</title>
		<link>http://www.rockpapershotgun.com/2010/06/16/black-prophecy-trails-anew/#comment-459709</link>
		<dc:creator>D</dc:creator>
		<pubDate>Wed, 16 Jun 2010 20:45:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=32024#comment-459709</guid>
		<description>Well. The next Freelancer will obviously be an FPS. Sorry about that.</description>
		<content:encoded><![CDATA[<p>Well. The next Freelancer will obviously be an FPS. Sorry about that.
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		<title>By: Francisco G</title>
		<link>http://www.rockpapershotgun.com/2010/06/16/black-prophecy-trails-anew/#comment-459707</link>
		<dc:creator>Francisco G</dc:creator>
		<pubDate>Wed, 16 Jun 2010 20:42:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=32024#comment-459707</guid>
		<description>Looks fucking amazing!</description>
		<content:encoded><![CDATA[<p>Looks fucking amazing!
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		<title>By: Unaco</title>
		<link>http://www.rockpapershotgun.com/2010/06/16/black-prophecy-trails-anew/#comment-459602</link>
		<dc:creator>Unaco</dc:creator>
		<pubDate>Wed, 16 Jun 2010 17:47:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=32024#comment-459602</guid>
		<description>Mmmmm... Spaceship Porn. You know how to push my buttons Jim. 

Shame it&#039;s an MMO... Never really played any, and am not that keen to. Saying that, EVE always seemed like an interesting take on the MMO, and, if I were to ever play one, it would probably be EVE. But then, this is nothing like EVE apparently... So I don&#039;t know what to think of it. I note it&#039;s MMO and not MMORPG... so I&#039;m assuming it&#039;ll be less grind focussed and more action oriented. Which could be a good thing... I can try it without too much of a time sink. 

In reality though, I just want another IWAR... Or another Privateer 2: The Darkening (with an All New All Star Cast!!)... or a New Elite!</description>
		<content:encoded><![CDATA[<p>Mmmmm&#8230; Spaceship Porn. You know how to push my buttons Jim. </p>
<p>Shame it&#8217;s an MMO&#8230; Never really played any, and am not that keen to. Saying that, EVE always seemed like an interesting take on the MMO, and, if I were to ever play one, it would probably be EVE. But then, this is nothing like EVE apparently&#8230; So I don&#8217;t know what to think of it. I note it&#8217;s MMO and not MMORPG&#8230; so I&#8217;m assuming it&#8217;ll be less grind focussed and more action oriented. Which could be a good thing&#8230; I can try it without too much of a time sink. </p>
<p>In reality though, I just want another IWAR&#8230; Or another Privateer 2: The Darkening (with an All New All Star Cast!!)&#8230; or a New Elite!
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		<title>By: Wulf</title>
		<link>http://www.rockpapershotgun.com/2010/06/16/black-prophecy-trails-anew/#comment-459585</link>
		<dc:creator>Wulf</dc:creator>
		<pubDate>Wed, 16 Jun 2010 17:24:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=32024#comment-459585</guid>
		<description>What do I get from this?

Let&#039;s get the most annoying thing out of the way first: Bloody quest window, I&#039;m going to have to use Windows Magnifier for that.  Do they never learn?  They &lt;i&gt;may&lt;/i&gt; include a scalable UI/font size dealie, but I seriously doubt it.

Sigh.

Right, negativity out of the way, everything else looks &lt;i&gt;beautiful&lt;/i&gt;.  It&#039;s not text heavy outside of the above, I can just merrily ignore the chat log (which I do in all online games that aren&#039;t CO anyway), and the tiny bits of text that are there look like the sort where I can function by the positions of bars and icons alone just by previously knowing what the text says.

Those customisable ships, the style of the game...

Could it be the first space game I&#039;ll be able to love post-Freelancer?  Freelancer is the only game of exactly this type of game that I&#039;ve ever loved, mostly because it was text-lite, it was mostly icons, it looked amazing, it was just a little bit silly (British people flew around in fish-ships, geddit?), okay, it was very silly, and I loved it for that, British cop people wore proper olde British cop hats, and... every other civilisation was just as stereotyped.  But even in space, it was fun.  Customisable ships, amazingly fun combat, the freedom to explore...

I&#039;ve been waiting for another Freelancer for &lt;i&gt;such a long, long time&lt;/i&gt;.

Will another one ever arrive?

Will this be it?

Quietly optimistic, hoping I won&#039;t be disappointed, all ready totally smitten with the ship designs.</description>
		<content:encoded><![CDATA[<p>What do I get from this?</p>
<p>Let&#8217;s get the most annoying thing out of the way first: Bloody quest window, I&#8217;m going to have to use Windows Magnifier for that.  Do they never learn?  They <i>may</i> include a scalable UI/font size dealie, but I seriously doubt it.</p>
<p>Sigh.</p>
<p>Right, negativity out of the way, everything else looks <i>beautiful</i>.  It&#8217;s not text heavy outside of the above, I can just merrily ignore the chat log (which I do in all online games that aren&#8217;t CO anyway), and the tiny bits of text that are there look like the sort where I can function by the positions of bars and icons alone just by previously knowing what the text says.</p>
<p>Those customisable ships, the style of the game&#8230;</p>
<p>Could it be the first space game I&#8217;ll be able to love post-Freelancer?  Freelancer is the only game of exactly this type of game that I&#8217;ve ever loved, mostly because it was text-lite, it was mostly icons, it looked amazing, it was just a little bit silly (British people flew around in fish-ships, geddit?), okay, it was very silly, and I loved it for that, British cop people wore proper olde British cop hats, and&#8230; every other civilisation was just as stereotyped.  But even in space, it was fun.  Customisable ships, amazingly fun combat, the freedom to explore&#8230;</p>
<p>I&#8217;ve been waiting for another Freelancer for <i>such a long, long time</i>.</p>
<p>Will another one ever arrive?</p>
<p>Will this be it?</p>
<p>Quietly optimistic, hoping I won&#8217;t be disappointed, all ready totally smitten with the ship designs.
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		<title>By: CMaster</title>
		<link>http://www.rockpapershotgun.com/2010/06/16/black-prophecy-trails-anew/#comment-459529</link>
		<dc:creator>CMaster</dc:creator>
		<pubDate>Wed, 16 Jun 2010 16:00:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=32024#comment-459529</guid>
		<description>That would explain people tinking it was a bit abrupt. Also misses some of the more exciting bits.

If you want it in high quality, &lt;a href=&quot;http://mediaclients.gamigo.de/upload/E3/BlackProphecy_E3_Trailer.wmv&quot; rel=&quot;nofollow&quot;&gt;downloadable from here&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>That would explain people tinking it was a bit abrupt. Also misses some of the more exciting bits.</p>
<p>If you want it in high quality, <a href="http://mediaclients.gamigo.de/upload/E3/BlackProphecy_E3_Trailer.wmv" rel="nofollow">downloadable from here</a>
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		<title>By: El_MUERkO</title>
		<link>http://www.rockpapershotgun.com/2010/06/16/black-prophecy-trails-anew/#comment-459521</link>
		<dc:creator>El_MUERkO</dc:creator>
		<pubDate>Wed, 16 Jun 2010 15:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=32024#comment-459521</guid>
		<description>Your video cuts off at 01:34 of a 02:34 long trailer. Here&#039;s a link to the full trailer: http://www.youtube.com/watch?v=RU4jI1BVNgA</description>
		<content:encoded><![CDATA[<p>Your video cuts off at 01:34 of a 02:34 long trailer. Here&#8217;s a link to the full trailer: <a href="http://www.youtube.com/watch?v=RU4jI1BVNgA" rel="nofollow">http://www.youtube.com/watch?v=RU4jI1BVNgA</a>
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		<title>By: cullnean (ld)</title>
		<link>http://www.rockpapershotgun.com/2010/06/16/black-prophecy-trails-anew/#comment-459515</link>
		<dc:creator>cullnean (ld)</dc:creator>
		<pubDate>Wed, 16 Jun 2010 15:31:10 +0000</pubDate>
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		<description>log in more you big gay!

 i miss you on vent :(</description>
		<content:encoded><![CDATA[<p>log in more you big gay!</p>
<p> i miss you on vent :(
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		<title>By: Dworgi</title>
		<link>http://www.rockpapershotgun.com/2010/06/16/black-prophecy-trails-anew/#comment-459503</link>
		<dc:creator>Dworgi</dc:creator>
		<pubDate>Wed, 16 Jun 2010 15:08:19 +0000</pubDate>
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		<description>I agree, but I think EVE does make for some extremely exciting moments because of it. I just wish shooting other people would be incentivized more heavily - it&#039;s a bit silly that you earn more money off shooting NPCs than you do shooting actual players. 

Maybe the 90% of the EVE player base that never strays from high security space might try to go shoot people for profit then...</description>
		<content:encoded><![CDATA[<p>I agree, but I think EVE does make for some extremely exciting moments because of it. I just wish shooting other people would be incentivized more heavily &#8211; it&#8217;s a bit silly that you earn more money off shooting NPCs than you do shooting actual players. </p>
<p>Maybe the 90% of the EVE player base that never strays from high security space might try to go shoot people for profit then&#8230;
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		<title>By: Zenicetus</title>
		<link>http://www.rockpapershotgun.com/2010/06/16/black-prophecy-trails-anew/#comment-459492</link>
		<dc:creator>Zenicetus</dc:creator>
		<pubDate>Wed, 16 Jun 2010 14:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=32024#comment-459492</guid>
		<description>I have a feeling I know the answer to this, but I&#039;ll ask anyway. Is the spaceflight and combat model aimed at the more hardcore flight sim crowd, with things like Track IR support, inertia modeling, no speed caps, etc? Or is it more of a Wing Commander type &quot;action game&quot; where speeds are reduced and capped, with no inertia modeling? 

The main reason I gave up on recent games like X3 and Evochron is that it just doesn&#039;t feel like space combat with slow-moving ships, a speed cap, and a cramped playing area for star systems. I haven&#039;t seen a game that felt even close to &quot;real&quot; space combat and a space environment since Independence War 2. All the game devs seem to think we want WWII fighter combat in space. I wish someone would try an Independence War-type game engine again.</description>
		<content:encoded><![CDATA[<p>I have a feeling I know the answer to this, but I&#8217;ll ask anyway. Is the spaceflight and combat model aimed at the more hardcore flight sim crowd, with things like Track IR support, inertia modeling, no speed caps, etc? Or is it more of a Wing Commander type &#8220;action game&#8221; where speeds are reduced and capped, with no inertia modeling? </p>
<p>The main reason I gave up on recent games like X3 and Evochron is that it just doesn&#8217;t feel like space combat with slow-moving ships, a speed cap, and a cramped playing area for star systems. I haven&#8217;t seen a game that felt even close to &#8220;real&#8221; space combat and a space environment since Independence War 2. All the game devs seem to think we want WWII fighter combat in space. I wish someone would try an Independence War-type game engine again.
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		<title>By: Batolemaeus</title>
		<link>http://www.rockpapershotgun.com/2010/06/16/black-prophecy-trails-anew/#comment-459489</link>
		<dc:creator>Batolemaeus</dc:creator>
		<pubDate>Wed, 16 Jun 2010 14:52:33 +0000</pubDate>
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		<description>It&#039;s kind sad for the mmo genre, when you&#039;d assume, just from watching the trailer, that it is actually a singleplayer game.
Most new mmo would be much better if designed as single player games with multiplayer tacked on instead of mmos trying to be singleplayer. You have the opportunity to finally work with lots of people and do something great, dammit! 

Also, cutscenes? Really? You&#039;d hope that, by now, cutscenes were an abandoned experiment. Taking control away from the player in a game is bad.</description>
		<content:encoded><![CDATA[<p>It&#8217;s kind sad for the mmo genre, when you&#8217;d assume, just from watching the trailer, that it is actually a singleplayer game.<br />
Most new mmo would be much better if designed as single player games with multiplayer tacked on instead of mmos trying to be singleplayer. You have the opportunity to finally work with lots of people and do something great, dammit! </p>
<p>Also, cutscenes? Really? You&#8217;d hope that, by now, cutscenes were an abandoned experiment. Taking control away from the player in a game is bad.
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