Roll Out The Barrel Demo…

By Kieron Gillen on June 16th, 2010 at 9:00 pm.

Oh noes! BP are at it again.
There are days when RPS decide that they can no longer resist posting videos of someone making a 3D engine make a load of barrels fall/explode/be eaten. This is one of those days. 25,000 Barrels, piled up, then falling, in UDK. Go!

Alas, no eating. Sigh!

, .

72 Comments »

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  1. Gifted child says:

    i wish i had their computer

    • Flaringo says:

      It’s not rendered in real-time

    • PHeMoX says:

      Believe what you wish, but this is definitely realtime.

    • RC-1290'Dreadnought' says:

      @PHeMoX I don’t think it is real-time, especially because the poster of the video says: “I accomplished this by using the UDK to construct the setup and then running the benchmark shortcut command to render the scene.”

    • WiPa says:

      This IS NOT realtime.

    • brkl says:

      Wouldn’t a benchmark try to render the scene at realtime as smoothly as the computer is capable of?

    • Original Mac Gamer says:

      about that ‘i wish i had their pc’, just buy yourself a mac. x)

    • Heliocentric says:

      @originalmac Excellent, then he’ll only wish he had his old pc. Bravo

    • Gifted child says:

      id have to say that i think its real time

  2. Tei says:

    Wow!.. this look like a lot more than these Crysis videos…. or is just how the thing is designed.

  3. Dood says:

    Uuuh, shiny.They should do it with those red explodey barrels next.

  4. RiptoR says:

    Realtime rendered? Or frame by frame rendered (as images that are then made into a movie) as they did with the Cry Engine?

    • subedii says:

      I’d say frame rendered. I seriously doubt this is realtime. Unless they happen to have access to a weather computer somewhere.

    • xxstyxx says:

      I think its realtime.
      Look at the motions of the Player, he turn around and shoot at some Barrels, this is no Pre-Rendert Motion.

    • Samuel Bigos says:

      Has to be frame rendered, no way any home computer could render that in real time. Then again, it looked like he was looking around in first person, sooo… ??

    • subedii says:

      xxstyxx, you can do the exact same thing in Crysis Sandbox editor as well.

      http://www.youtube.com/watch?v=FekWcbFMHSA

      Not as many items admittedly, but they are exploding. This is done using frame-rendering, not real-time.

    • stahlwerk says:

      Barrels are extremely simple objects in regards to collision testing. They’re only slightly harder to test than spheres, but much easier than cubes. With a sane and optimized physics engine, running on a dedicated GPU or a quad or octo CPU system, this should be doable in real time without problems.

    • MDevonB says:

      My guess is real time. the Unreal 3 engine supports PhysX, and if you can fit 3 of those new monster nvidia cards into a rig, you can probably run this. There were points in the video that it was runny a wee bit choppy but that could of course be my PC playing the Youtube stream issues.

    • MDevonB says:

      Nevermind, checked the comments on the Youtube video. At real-time he got .4FPS. This is frame-rendered.

    • Edawan says:

      From the description on Youtube :
      “I accomplished this by using the UDK to construct the setup and then running the benchmark shortcut command to render the scene.”

    • Dave L. says:

      The creator’s comments on the video say that he was getting around 0.4 FPS…

    • PHeMoX says:

      “Has to be frame rendered, no way any home computer could render that in real time. Then again, it looked like he was looking around in first person, sooo… ??”

      Why so biased? They have already added mass ragdoll physics to hundreds of characters on-screen and that’s running in real-time.

      It’s obvious they are going around in real-time, even shoot some barrels.. it’s real-time alright.

      I’m pretty sure there’s a lot of clever things going on to make this happen at realtime. I think if you look closer at the video you can even see some barrels disappear before they are out of the screen entirely ( LOD at work).

    • subedii says:

      PHeMoX, dude, the creator himself has said that he was using frame rendering and that running in real-time was getting 0.4 frames per second.

      There aren’t “tricks” to getting this running smoothly, you guys are simply under-estimating precisely how complex doing the real-time calculations for the collisions of all these objects is.

      It.

      Is.

      A.

      LOT.

      Of calculations.

    • Bhazor says:

      It is not real time.
      http://www.youtube.com/watch?v=VaHS-y_mapQ
      See? Thats how frame by frame rendering works.

    • Internet guy says:

      @PHeMoX That’s not an LOD system at work; it’s just overly-aggressive frustum culling.

  5. Wes says:

    Holy moly, that was amazing. The rendering engine need to extend the “draw these objects” box a little bit, but the physics engine was just beautiful.

  6. DuckSauce says:

    Our barrels shall blot out the sun!
    Or well, almost…

  7. Brumisator says:

    Where would videogames be if crates and barrels had never been invented?
    In the gutter, that’s where!

  8. KungFuMassa says:

    I was really hoping they would explode. :(

    • JonFitt says:

      I know! What a let down!

      The Crysis guy asploded them six ways from Sunday. This guy was content to let them fall over.

      Kids these days. No imagination.

    • Aftershock says:

      Yeah, i was expecting a big finish. When they’d all hit the ground i was all “OK GO!” and then it finished.

      Red barrels > regular barrels

  9. Karthik says:

    Does anyone recognize the soundtrack? I know it’s from the Bourne Supremacy/Ultimatum, but it’s not this one.

    Also, I don’t think I’ve ever seen sunbeams in an Unreal engine game before.

  10. Chris R says:

    That was cool! Can’t wait for the next generation of engines to model the interaction of each barrel when they fall from a such a distance.

    In 3 -5 more years we’ll have engines capable of full destructible terrain / objects, full physics interaction, and no more BROWN colors.

    • bob_d says:

      Oh, it’ll still be brown… it’ll just be really interactive brown.

  11. Potajito says:

    Nice, but you should use the tag “Barrels” more often, I was kinda disappointed when I clicked it :_(

    • Bremze says:

      Same for the horribly confused homoeroticism tag. Well on the other hand maybe its for the best.

  12. Daniel Rivas says:

    My, that was something.

  13. Seamus says:

    Beautiful.

  14. DXN says:

    IS… IS GOOD!

    I thought it was kinda cool how the ‘break’ propagated down the tower faster than the guy was falling.

    And also how all the barrels fell down.

  15. Seamus says:

    PS – For some reason, all these barrel physics videos remind me a lot of the Video this French design company called Pleix did for the song Sometimes by Kid606. Just the way everything seems to move in a really natural, fluid and chaotic, but otherworldly and choreographed way. Like a sort of gracefulness and organized chaos that real life couldn’t really capture.

    Vidoe here:

  16. Chad Warden says:

    Video games: Why waste good technology on science and medicine?

    • Vinraith says:

      Technology’s a marvelous thing. Rather than being a finite reserve that can either be spent on entertainment or practical things, technology for entertainment can drive the practical stuff and technology for the practical can drive entertainment.

      For example, modern GPU’s are sufficiently powerful that you can easily chain them together to make a low cost super computer. Several labs at my university have been doing exactly that for rapid data analysis..

    • Phydaux says:

      What is the point in science and medicine if not to enjoy life?

    • Tei says:

      Often a 2D interface is better than a 3D one, faster, easier, with more precission. Games pushing the edge of graphics is good for science and medicine, so the gamers money pay for advancements in GPU’s. As a result, we gamers, we help science… If you need a example looks at these PS3 consoles crunching numbers.

    • PHeMoX says:

      @Tei:

      “Often a 2D interface is better than a 3D one, faster, easier, with more precission. Games pushing the edge of graphics is good for science and medicine, so the gamers money pay for advancements in GPU’s. As a result, we gamers, we help science… If you need a example looks at these PS3 consoles crunching numbers.”

      That’s nonsense. There is no best interface. Some prefer function over style, others like it the other way around.

      When it comes to games and graphics, the only way we are going to have progress on a technological level is when people WANT better graphics. It’s pretty obvious people do want it, but the price should be right.

      If anything, that is exactly what should be learned from the PS3, which by the way has always been an awesome package in being ALSO a high quality blu-ray player. The first blu-ray players were a lot more expensive than the PS3, so I really think it has never been thát expensive.

      It did have the obvious slow-start, but that’s about it. And even then only recently the PS3 has had some better looking games than the Xbox360. Progress coming from developers takes time and effort just the same.

      Oh, and what’s funny is that the PS3 is already outdated tech.

    • DJ Phantoon says:

      No, Vinraith, to use your R&D costs Gold and Stone every time you research something. Though you can ignore the rising costs of Food and Wood, you can only spend so much in technology before your villagers get bored and play a video game about history.

  17. Tom says:

    Scientists estimate that this happens about twice daily in the gulf of mexico.

  18. The Pink Ninja says:

    Nice… but I still think ABadFeeling’s was better

    It had Aberdeen City for starters

  19. Freud says:

    Finally someone can make a Donkey Kong RPG with a First Barrel Perspective.

  20. Ziv says:

    I was really hoping they would explode…
    I really want this to be done in an engine that has destructible environments and do this in the middle of a faux village. did someone say tactical nuke?

  21. D says:

    Also a nice visualization of how many barrels are going into the Gulf every day (at the lowest estimate).

  22. SAeN says:

    Looks like we found all the mythical non-exploding barrels of gaming…

  23. Davie says:

    There will be a day in which this can be rendered in real time. I, for one, can’t wait. Think of the possibilities of that many active physics objects on screen at once. You could surf a wave of skulls past a building while playing a guitar solo so epic it causes the building to explode, resulting in ten thousand bricks raining down on the landscape.
    I suppose you could do other things with it too. If you wanted to.

  24. TCM says:

    Our barrels will block out the sun.

  25. Kieron Gillen says:

    I think the destiny of videogaming is to do exactly what TCM says.

    KG

  26. Wulf says:

    Sooooooooooooooooooooooooooooo Freudian.

    I will say no more.

  27. MD says:

    Nice, but they really should have exploded at some point. (Or been eaten, obv.)

  28. Leokban says:

    Did he used some UT Gmod?

  29. UsF says:

    Looks like a censored version of the BP oil spil.
    :D
    Some day, these things will run in real time with deformable barrels and liquid inside them.

  30. BK says:

    Oh for a game where your dispatched enemies mount up onto a mound like this with you standing at the top….

    A man can but dream.

  31. JUMP says:

    Have all the brain cells left your readers or has there been a rise in b/tards visiting the site. Why are you people trying to guess if the vid is real time or not its sad just click the vid and do some reading.

  32. Starky says:

    If he ran it through the benchmark it is probably not real time – it might render it at 1 frame per second but it would not skip frames (it would be in slow motion), and then you could simply capture the frames and re-encode them into 30fps video.

    I believe it is how machinema in that engine is done.

    • Starky says:

      Ignore this reply fail and redundant post – I should really read more of a thread before posting….