Showing-Them: Shogun 2 Actual Screenshots

By Kieron Gillen on June 16th, 2010 at 1:00 am.

I’m not even sure that’s a pun. In fact, I’m pretty sure it isn’t, so let’s move on swiftly. Following on from last week’s trailer and art, Creative Assembly have decided to release some screenshots for the E3 Electrocomputional Festival Of Loveliness. You can click through to see the full one, or go below to find two more. These feature ships (or maybe boats) and trees (and maybe fields).

Look – a boat or a ship!

Look – a tree and also fields. Aren’t Creative Assembly treating us?

Ooh – and a castle thing at the back too. And some more trees. Marvellous.

We actually have proper descriptions of what’s in the screenshot from Creative Assembly, but it seems too much to actually use them. The battle is the Takeda clan, basically. It said something about the UI being done in the Shogun style, and something about ships and boats and fields and trees.

Expect more on Shogun 2 next week, as we’ll be popping over to see them.

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31 Comments »

  1. Broekhuizen says:

    Awesome! I like the unit cards, let’s hope those aren’t placeholders :)

  2. DrazharLn says:

    Weird shiny ground in the first pic, is that realistic for wet ground? Maybe. I wouldn’t be surprised if it was realistic and it’s just my preconceptions making it seem unrealistic.

    The siege looks dramatic, the environments pretty. Anyone else read more into it?

    • DrGonzo says:

      Yeah I think it’s meant to be torrential rain. Looks gorgeous to me, wasn’t very interested in this before but I may have to check it out.

    • scundoo says:

      Yeah, I gather from that pic that CA still hasn’t learned how to make proper maps.
      Attacking up a cliff with a 120 degree angle. Seriously?

      Also, rain might look good in a pic, it seriously drops framerates though, and turns the battle into a slow slogfest. Which is expected but hopefully this time CA won’t include the rain-bug from Napoleon TW, where maps randomly start with rain, even if you select a sunny environment.

    • Rich says:

      Otherwise known as the British summer bug.

  3. scundoo says:

    The unit cards are indeed lovely.

    Unfortunately the rest of the artistic direction seems focused on excessive photo-realism (bloom, dust particles, lens-flare).

    What I want is an atmospheric RTS.

    This is not supposed to be Crysis. This is not an FPS.

    Keep the “eye-candy”, give me a smooth, intelligent, bug-free, deep-experience of a game.

  4. Unaco says:

    Mmmmm… Shiny new Shogun. Now to watch the 9 Hours of the TV mini-series adaptation of James Clavell’s novel. Just because I’ve been meaning to for a while now, and this has inspired me… not because I feel it’s an accurate or quality depiction of the subject matter.

  5. Matzerath says:

    They aren’t those damn ‘speed trees’ again, are they? It’s spooky how the one-sided leaves stare at me like a haunted painting or Dr. Watson.

  6. laikapants says:

    I really hope those unit cards give some insight as to how the map might look. I won’t be too miffed if it it remains the same style that the more recent Total War games have used, but it would go a long way into making this one extra special.

  7. Bluebreaker says:

    A shame that you can not see the AI in the pictures. We could start laughing if that was the case.

  8. theineffablebob says:

    Wow, the graphics are gorgeous! And I love the UI. Looks a lot more appealing than Empire: Total War’s.

  9. Future Man says:

    I hope Creative Assembly takes the time to polish this before release. Total War are good to a point, but they just don’t have enough depth to them and are filled with little rough edges.

  10. MadMatty says:

    Oh yeah, and multiplayer Campaign plz- dont care if it takes 100 hours to finish.

  11. Barman1942 says:

    Now if only they’d give us some gameplay to go along with these delicious screenshots

  12. Eightball says:

    Even though I detest every fiber of CA’s being following their work after M(1)TW, they’ve actually restrained the UI a bit, which is a step in the right direction.

  13. Dante says:

    I’m really excited about this game, I’ve followed the series since shogun, and played every game and expansion. I loved shogun, the map, the fact that armies were tokens, and when you zoomed out you were sitting in your throne room, and the Cut scenes, got to love the original cut scenes, especially geisha assassins.

    I thought MTW 1 was great, but the next few games suffered, empire being the low point of the series. But I think with Napoleon they have finally hit their stride, and I can’t wait to see what they do with that mix in a feudal japan setting.

  14. mrpier says:

    Looks like we’ll be able to do contested landings, haven’t seen that before I think.

    • Clovis says:

      I’m not sure I’ve seen ye olden contested landing in film even. I really have no idea how it would work. The troops have to get into little boats and get peppered with arrows, right? Dudes in heavy armor all drowning, and guys on land sticking wobbly guys on boats with pikes or something.

    • Rich says:

      Troy had a contested landing. Although the actual resistance was minimal.

      Also, Asterix in Britain… but that probably doesn’t count.

    • Jimmy says:

      Prior to the advent of heavily fortified coastlines and then electrical telecommunications, I doubt they occurred much at all. Reading Greek history, naval fleets are engaged at sea while land troops stick to land routes if at all possible. Transferred troops will strategically seek a quiet location to unload, and be positioned before the invaded can mobilise. In any, siege warfare was the norm, with some sieges taking up to a number of years in exceptional cases.

      With modern artillery this all changes of course, as it again does with the advent of the telegraph, radio, radar, satellite.

  15. autopanda says:

    Actually, if you look at the pic, they’re marching away from the castle. You can tell from the small lanterns at the front of each unit and the fact that the General is stood at the back. So, no, not attacking up a 120 degree slope.

  16. Lack_26 says:

    I still wonder why people don’t seem to be pointing out the screen with the ships appears to be an amphibious landing (note the men on the shore), so since the naval maps are about islands, can we land units on the islands to provide archer fire, etc.

  17. TC27 says:

    The unit banner in the first photo seems to indicate that 20 (at about 300 men each) units is still the max allowed in the battle engine.

    The grand claims about the about of soldiers the engine can support will count for nought if still have to shuffle them in one unit at a time in multistack battles.

    Hope CA are gonna change this.

    • godwin says:

      It looks like the banner graphic is actually repeating/tiled though, so it may be adjusting automatically to however many units there are (also suggested by odd negative space to the right – I don’t think a static UI would have been designed that way), although that leaves space for only a couple more units. I don’t know, that’s still a lot of soldiers.

  18. Jimbo says:

    There’s an army on those ships. These are clearly fake.

  19. Jimmy says:

    This game is almost a certain “yes, please” for me. I bought M2TW last Christmas (three years too late) and thought it was amazing, but then I hadn’t played an RTS timesink since Age of Empires II… Apart from the poor AI siege-making, I thought M2TW was a remarkable achievement. The ambience of thousands of troops marching into grizzly animated battle was amazing. But the game was too deep, having spent 86 hours this year on one campaign (mostly because I ran it until the last turn well after “completing”).

    Everything I have heard about this game suggests less time moving diplomats, merchants, princesses, setting taxes, buildings, governance policies, and instead more attention to warfare and the essentials of strategic economic investment. Building on Napoleon while moving back to a more appealing setting with more hand-to-hand combat and more high-level strategic control. Modern warfare is more about targeted engagements and a rapid establishment of military superiority. I am not sure it would translate so well to the CA approach. Besides, it well covered by other publishers.

  20. warcraft gold says:

    The game’s still got a ways to go before its 2011, but it’s already looking great, especially since Creative Assembly is saying we can expect to see improvement to the artificial intelligence. I’ll be looking forward for its updates in the future! :)

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