By John Walker on June 16th, 2010 at 5:40 pm.

I’ve got the most incredible surprise announcement to make after the jump in this post! It’s going to be amazing! Start getting worked up about it now! Also there’s 1UP’s interview with Valve’s Erik Wolpaw, lead writer on Portal 2, and PR guru Doug Lombardi. It’s a slightly awkward interview, established by a very peculiar opening question. But it contains all manner of titbits about Portal 2, including how the game will manage to offer two-player co-op without breaking the fiction. Don’t forget about that surprise!
I had pasta for lunch.
And here’s the interview:
The idea of each of the personality orbs having their own section seems fantastic. The gels… it sounds like a lot of fiddling, perhaps eating away at the simplicity/purity of the original. I’ll be interested to see whether they maintain the balance. Being Valve, I somewhat suspect they will.
Don’t forget you can see the trailer here.



16/06/2010 at 17:46 Skinlo says:
I’m so sad, I got a tiny bit excited for a second there :(:(
16/06/2010 at 17:49 Dominic White says:
Ha, cute that they didn’t seem to remember that the whole ‘Cave Johnson is in Portal 2′ thing was fairly public knowledge at this point.
16/06/2010 at 17:50 Peter Radiator Full Pig says:
I want a more difficult Portal.
16/06/2010 at 19:24 Adrian says:
me too :( i don’t care about companion cubes! those parts of the game always bothered me. i want harder rooms!
16/06/2010 at 19:28 Vinraith says:
As mentioned down the thread, you guys have played “Still Alive” right?
http://www.moddb.com/mods/portal-still-alive1
There’s a multitude of challenging user-made maps, as well:
http://www.portalgamemaps.com/index.cfm?pg=1&sort=4&sid=38
Personally I’d be happy if Portal 2 were more challenging than the original Portal, but less so than Still Alive.
17/06/2010 at 19:15 LintMan says:
I thought Portal’s difficulty level was perfect. The puzzles were tricky but solvable without needing to bang my head over it forever or head off to GameFAQs. And much more importantly: once you figure out the solution to a puzzle, it didn’t take umpteen retries to actually execute it. I think this is part of what made Portal such a brilliant and popular game. If it was much harder, a lot of people wouldn’t have bothered playing at all or wouldn’t have finished it.
I have exceedingly low tolerance for “Do it again, stupid” type gameplay – attempting the same goal over and over before finally getting it right adds ZERO gamplay value or fun for me. I’m much rather mave 4 hours of solid fun with little “fail and reload” than 8-12 hours of constant reloading.
That all said, I wouldn’t mind if the puzzles are somewhat harder to figure out and make use of what we’ve already learned – I just really don’t want to struggle over and over to pull off the solution once I figure out what it is.
16/06/2010 at 17:52 radomaj says:
A demonstration! Spoilers-schmoilers, you’ll watch it anyway.
http://www.youtube.com/watch?v=5THiN8szSKM 1
http://www.youtube.com/watch?v=Bq2mZoKkqMw 2
http://www.youtube.com/watch?v=mGlyQmmvj0w 3
16/06/2010 at 17:54 radomaj says:
It contains most of the new mechanics and two of the sexy gels.
16/06/2010 at 18:14 Skinlo says:
I couldn’t resist =/
The graphics seem really good though! Obviously upgraded from the L4D2 version of the engine :D
16/06/2010 at 19:11 Rich says:
I really hope that personality sphere’s voice was a place holder.
It sounded like it was just some guy in the wings.
16/06/2010 at 20:40 pilouuuu says:
Can you look at this and say that gaming is not art? The art of gameplay!
16/06/2010 at 20:58 Mojo says:
This is sexy as hell.
17/06/2010 at 13:38 Gabriel says:
British personality core.
I dare any other game at E3 to beat that.
16/06/2010 at 17:54 KingCathcart says:
ZOMG PASTA!!!!!!!
16/06/2010 at 19:15 c-Row says:
FPS or turn-based pasta? WE NEED TO KNOW!
16/06/2010 at 19:59 jonfitt says:
3rd Person, with a meatball cover system.
16/06/2010 at 17:55 Mad Doc MacRae says:
What kind of pasta?
16/06/2010 at 17:58 Starky says:
Flying spaghetti obviously.
16/06/2010 at 18:27 Urthman says:
You monster.
16/06/2010 at 23:07 Wang Tang says:
Well played, sirs, well played.
17/06/2010 at 11:05 tome says:
Oh, wow, Urthman. You are good.
16/06/2010 at 17:57 benjamin says:
The footage of gameplay looks stupidly fun…I like!
16/06/2010 at 17:58 Ben says:
I cringed through that entire thing
16/06/2010 at 21:13 Daniel Rivas says:
I got the impression of less awkward and more OH GOD SO TIRED. But hey.
17/06/2010 at 10:12 Pmeie says:
I laughed when I saw your hair.
16/06/2010 at 18:02 Veret says:
Anybody else notice there seem to be a lot more open, expansive rooms in this game? The original kept things pretty confined a good 90% of the time, so it looks like we’ll already be seeing some new styles here. Or maybe they just cherry-picked all the impressive stuff, who knows.
Also: At 4:57 I actually clapped when the box landed on the button. Very Rube Goldberg.
16/06/2010 at 18:58 subedii says:
Haha, yeah, I did the same. Two points!
16/06/2010 at 19:57 TheBlackBandit says:
I’m rationing myself clips of this game so I don’t watch too much – which video is that sequence in?
Plus, I’m already captivated by the animation of GLaDOS. I’d love to see their developer commentary for that.
16/06/2010 at 21:58 Veret says:
@BlackBandit: It’s in the interview itself. They keep cutting to brief 5-second gameplay clips, so you might have missed it.
16/06/2010 at 18:04 Evoc says:
What annoyed me about Portal 1 was that it was too easy. The challenge missions didnt really offer a challenge either.
I want a more difficult Portal.
16/06/2010 at 19:10 Vinraith says:
May I suggest Still Alive?
http://www.moddb.com/mods/portal-still-alive1
There are also plenty of challenging maps here:
http://www.portalgamemaps.com/index.cfm?pg=1&sort=4&sid=38
16/06/2010 at 19:39 DXN says:
@Evoc:
I found Portal: Prelude pretty challenging compared to Portal.
16/06/2010 at 18:05 Vandelay says:
That was quite an awkward interview. That opening question was one of those stupid cliché questions that you never actually think anyone would ask, whilst the interviewer seemed to be doing an impression of a nodding dog throughout.
Still, the game is sounding great and the footage looked very impressive. As I said in the teaser trailer we saw the other day, it looks like a bigger version of Portal, which I think is all any of us would want.
The gel idea sounds interesting, but I could see it removing the simplicity of Portal. It seemed a bit strange that they said they didn’t want to add anything besides the player just being able to put down the two portals, but then followed that right up with the gel. As long as they don’t force you to do some precision placement on the gel, I’m sure it will be alright.
I’m not sure how I feel about the single player only being double the length of the original though. That would only make it about 4-5 hours long, which isn’t much. I would much rather the co-op only be about 2 hours long and the single player be closer to 10.
16/06/2010 at 18:09 Skinlo says:
Wat?
Portal took me around 4-5 hours to finish, on the 3rd play through. Admittedly I don’t rush, but still, I can’t imagine it taking two hours unless you are one of these power players. If it was around 10 hours long in single player, I’d be happy.
Co-Op sounds interesting, I’m not sure if I have any friends to play it with though :’(
16/06/2010 at 18:14 Clovis says:
I agree, it took me like 4.5 hours on my first non-rushed playthrough (in one exciting sitting). And then several more hours working on various challenges. Twice the length sounds perfect. I definitely do not want the main story to take 20 hours or something.
16/06/2010 at 19:41 TenjouUtena says:
My first time playing after I had one my Steam ‘time spent playing’ clock said just under two hours. And I believe it. Sure felt like a good two hours, though.
16/06/2010 at 19:44 Vandelay says:
Maybe I’m miss remembering, but I didn’t remember it being very long at all. I certainly wouldn’t have said it was anywhere near as long as COD:MW, which was only about 5-6 hours long. But about 10 hours would be a good length for a game like this.
Looking at the videos posted above, it looks like the gel will be quite straightforward to use, so my worries (and John’s) seem to be misplaced. They come out of tubes like a Companion Cube and you simply place a portal underneath to make it come out of your other portal. Looks like it may also reward some quite creative play.
16/06/2010 at 19:47 Vinraith says:
Portal took me about 5 hours, as I recall, but I was taking my time and finding all the secrets and such so I’m sure it can be speed run far faster than that if you’re so inclined. That’s place Portal 2 at about 10 hours, which would be disappointing. When they said “full length game” I was envisioning something meatier, I wonder how long the co-op campaign will be.
16/06/2010 at 20:03 Starky says:
Hmm… Portal took me 2 hours my first time, now I can do it in like 35-40 mins.
Then again I got all gold on all the challenges too (thus gaining the aperture science achievement).
Not trying to boast, but I find 4-5 hours highly doubtful, unless you literally spent loads of time wandering about randomly, and given the game is very linear there isn’t that much wandering do be done.
17/06/2010 at 07:36 Ripbeefbone says:
10 hours of portal puzzles seems a little much
17/06/2010 at 19:31 LintMan says:
My first playthrough was 4-5 hours also. I tend to take my time when exploring and looking for secrets.
And honestly, I thought that was just the right length for the game – I was quite satisfied at the end. I think many other FPS’s run less than 10 hours these days, so it’s not unreasonable to have 8-10 hours for a “full length” Portal 2. At least, it’s OK with me, and long as it’s 10 hours of interesting stuff and interaction with GLaDOS and not 10 hours of constant reloading to get past each grueling level.
16/06/2010 at 18:07 Ace says:
Scooter sure does bob his head a lot.
16/06/2010 at 18:10 KingCathcart says:
Mental Note: Avoid Tom Stoppard references when talking to a Valve writer.
16/06/2010 at 18:35 Sobric says:
Valve’s next release: Rosencrantz and Gildenstern are Left for Dead.
16/06/2010 at 21:34 Bret says:
Sounds great.
16/06/2010 at 18:11 TheApologist says:
I am not the superbrains you people are – more variety not more difficulty sounds great to me.
Basically, the difficulty was brilliantly pitched to my mind – if it was more difficult, for me at least, it would not have been the brilliant experience it was.
16/06/2010 at 19:00 subedii says:
Well I didn’t find the game too difficult as well, but I can agree that I don’t particularly want them to make it difficult either.
If you want an interesting and oft difficult puzzle game, look up Research and Development. It’s one of the best HL2 mods I’ve ever played.
16/06/2010 at 20:07 Starky says:
I agree the main game was tuned perfectly.
The difficulty should come in extra modes, challenges and such as was found in the first game, but more of them, many more.
I want at least 10-15 challenge maps for a full retail portal.
16/06/2010 at 18:11 Clovis says:
It’d be cool if they went farther with the modding on this one. Like make it more like Little Big Planet or something where you can easily grab the mods from within the game, maybe from a list where they’ve been rated by other players. It seems like the Steam Cloud stuff would make that a lot easier to do.
16/06/2010 at 18:13 Tei says:
:-O
This is a instaclassic.
16/06/2010 at 18:18 airtekh says:
Anyone who has doubts about the ‘gels’ they will be implementing should immediately download and play Tag; and then imagine what it will be like with a Portal gun as well.
I’m so looking forward to this game. :)
16/06/2010 at 18:23 Andreas says:
Go play portal prelude
16/06/2010 at 18:28 Nero says:
Anyone but me think about The Mighty Boosh when hearing the orb talking? I must have forgotten that the acquired the Tag people cause yeah when I saw the trailer it was the Tag mechanics. Looking forward to this one.
16/06/2010 at 19:10 The_B says:
A couple of times I did think it was Noel Fielding voicing the sphere. Don’t think it actually is though.
16/06/2010 at 21:30 solipsistnation says:
Yeah, it totally sounds like Noel Fielding, or sometimes like, uh, Naboo. Michael Fielding.
16/06/2010 at 21:30 Daniel Rivas says:
I thought the personality orb’s voice was awful. I hope that isn’t the final VO.
16/06/2010 at 18:29 Sobric says:
“Did Rosencrantz and Gildenstern solve puzzles?” made me laugh.
Somewhat awkward interview, but good info (and clips!). I also liked Doug Lombardi’s poker face at the end (I assume PS3 “surprise” had yet to be announced?)
16/06/2010 at 19:49 Vandelay says:
Yes, the lack of PS3 on his list did make me smile. The fact that the interview listed PS3 without any kind of doubt when asking the question must have made them realise that they weren’t about to announce a big surprise.
16/06/2010 at 18:39 Urthman says:
When they first talked about these gels, I (having played Tag) was imagining a separate “gel gun” or something.
I really, really like the mechanic of using portals to redirect liquid streams. That’s going to be lots of fun. (And easy for Valve to design levels so that you aren’t tempted to use gels constantly in ways that aren’t fun.)
But then, is there really anyone who thinks Portal 2 might be a disappointment? I can’t think of any sequel I’ve ever felt this confident would not be screwed up except maybe Mario Galaxy 2.
16/06/2010 at 18:43 rocketman71 says:
Damn you Valve. I see those little videos of Portal 2 and I can’t stay mad at you for your E3 Fuckprise.
Now, give us the L4D DLC, 2 months late already, dammit!
16/06/2010 at 18:44 ARMLESScorps says:
yeeeeeeeeeeeeah
this sounds really good. Erik Wolpaw sounds like an intelligent guy who knows a thing or two about game design ( and the valve approach) and the footage looks really impressive. Not sure about the number of new components they are adding to the mechanics (ie the gel and the floaty stuff) but then again I had the same fear before left 4 dead 2 came out and i thought that turned out great , so its probably best just to trust valve. Does anyone know anything about this Erik Wolpaw guy? I havnt seen him interviewed before I dont think, and on wikipedia he is just listed as a writer for , among other things, portal and psychonauts. Is he a typical valve employee in that he probably gets involved in game design and other aspects other than writing?
16/06/2010 at 19:04 Man Raised By Puffins says:
Wolpaw was exactly half (the other 50% consisting entirely of Chet Faliszek) of gaming humour site Old Man Murray, from whence they were hired by Valve for their writing talents.
See also this RPSinterview and this Speak-O-Chat.
16/06/2010 at 18:48 Thomas says:
An informative interview, in spite of a rather horrid interviewer.
It is kind of sad, however, that the writer for Portal is lacking in the Shakespearean references department.
16/06/2010 at 19:01 Freudian Trip says:
Can you imagine asking Doug Lombardi a stupid question? The man looks like he could destroy your soul just by staring at you.
16/06/2010 at 19:35 Adrian says:
Im sold on this after watching the 3 videos posted above. the one thing that disturbs me is that valve is still using these 10 year old auto turrets :(
16/06/2010 at 19:45 Mungrul says:
Anyone else get a big Defrag feel from these Portal 2 videos?
18/06/2010 at 13:18 Tarqon says:
It makes me happy to think of Valve as the inheritors of the Defrag philosophy.
16/06/2010 at 19:55 Simon says:
IF valve’s past is anything to go by, then for the whole simplicity to complexity from the original to a sequel the Left 4 Dead games might be indicative.
16/06/2010 at 19:55 Shazbut says:
Valve are so far ahead of everybody else it’s comical.
16/06/2010 at 20:10 Felix says:
Are titbits kinda like nipslips?
..hmm, now I actually scared myself out of watching the interview /shudder
16/06/2010 at 20:11 godwin says:
I like how those Aperture Lab animated diagrams are copyrighted 1998.
16/06/2010 at 20:16 Simon says:
Btw. Doesn’t anyone else think that with the Aperture Science buildings being like a living construct thing is more then just, ah, well, ‘Citadel’ -ish?
16/06/2010 at 20:33 Starky says:
Well Portal is set a few years after the events of HL2 (and episodes) but Glados was supposed to become self aware shortly before the events of HL1
So they couldn’t be the same place – unless the citadel is an outgrowing of the labs (which is doubtful from the outside view of the labs you get not looking like that at all).
It does look very similar – maybe the citadel was once another Aperture science lab, grown to vast proportion.
16/06/2010 at 20:52 jonfitt says:
AFAIK any timeline is based on supposition.
17/06/2010 at 07:35 Simon says:
I wouldn’t say that there might be a direct link, but there might be an opening to suggest a more indirect link (ie. Apature science hasn’t just been outsourcing it’s tech, but might even have ‘offworlded’ it.
(like where black mesa got it’s infamous ‘sample’ thing)
16/06/2010 at 20:48 Keep says:
Re: Loads of new elements – I’m confident they’ll be introduced at such a pace that you’ll never actually think “damn this is a lot to deal with”. Seems like a lot to us now to hear about them all at once, but over the course of the game? I’d say the variety is pitched just right.
16/06/2010 at 20:57 V. Tchitcherine. says:
After watching the gameplay walkthroughs, I must say all of this incredibly exciting.The mystery about the progression of the story and many mechanics only adds to the appeal and holy fuck does the art design, engine and even sound design remain beautiful. This is why I love Valve.
Though E3 has been disappointing in some ways (the embarrassing Ubisoft presentation and the transparently desperate clamouring into Nintendo’s casual domain… lack of in-game Deus Ex: Human Revolution footage) there seems to be a number of incredible, day-one purchase titles that will be released within the next year; Portal 2, Deus Ex: Human Revolution, Mafia II and Rage (there are probably more titles I’m neglecting to mention).
16/06/2010 at 23:47 fearghaill says:
They say there is a long gap between Portal and Portal 2…. how long was the gap between HL 1 & 2?
16/06/2010 at 23:53 Wulf says:
I think I’m sold on this by merit of the new GLaDOS and the yappy little robotic assistant alone, since I like stories centring around AI, and this one looks like it could be a really good laugh.
If nothing else, it looks … fun. So bring forth your Portal 2, Valve. I am not afraid!
17/06/2010 at 00:15 The Dark One says:
I knew Portal was a small project but I hadn’t realized that it was just the Digipen sudents and Wolpaw through most of its development. Now I have this image of them working in the basement, stealing workstations and abducting the occasional artist so as not to play their hand before delivering the final product to Gabe.
17/06/2010 at 01:26 HYPERPOWERi says:
They’re building up for a big reveal, one game at a time.
GLaDOS is Dog.
17/06/2010 at 09:51 mrpier says:
GlaDOs O_o
17/06/2010 at 03:19 aisi says:
You have no one to blame but yourself. You really should know better than to trust people who say things!
17/06/2010 at 06:04 starclaws says:
Have you seen the videos ? It looks waaaay more challenging.
17/06/2010 at 06:30 The Dark One says:
In the interviews they’ve done they said they’re trying not to make the puzzles more challenging, but to broaden the way you go about beating them. Which makes sense, after all,. if you’re shipping it with four times the content of the first Portal.
17/06/2010 at 16:19 asdf says:
I’m not buying another fucking Valve game until I know what’s going on with HL2Ep3. All the new Portal2 information makes this decision exceedingly painful.
17/06/2010 at 16:45 Juice says:
Was anyone else disgusted by the interviewer? The incessant nodding of the head, a physique better suited for radio and an overall greasy appearance made me cover him up with another window while I watched this video. Excited about Portal 2 tho.
17/06/2010 at 21:07 Bobic says:
Video game interviews seem to be incurably awkward
18/06/2010 at 15:48 Saul says:
@Walker: Have you seen the gameplay videos? The gels look amazing– they’re not an item you pick up, but an additional tool you can play with via your portals to do crazy shit in the environments.
19/06/2010 at 01:07 Sub says:
@fearghaill: The gap between HL1 and HL2 was about 20 years.