Rock, Paper, Shotgun

Archive for June, 2010

Brink Sure Is Colourful: New Images

By John Walker on June 16th, 2010.

It's a colourful way to die.

Bethesda has released new assets for two of the games on our watch list, Brink and Rage. (They also released shots of New Vegas, but they’re dreadful.) And they’re all rather pretty. So you should probably want to look at them. First off, here’s Splash Damage’s Brink looking all colourful and fun.

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Showing-Them: Shogun 2 Actual Screenshots

By Kieron Gillen on June 16th, 2010.

I’m not even sure that’s a pun. In fact, I’m pretty sure it isn’t, so let’s move on swiftly. Following on from last week’s trailer and art, Creative Assembly have decided to release some screenshots for the E3 Electrocomputional Festival Of Loveliness. You can click through to see the full one, or go below to find two more. These feature ships (or maybe boats) and trees (and maybe fields).
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Opposites Attract: Maglev

By Kieron Gillen on June 15th, 2010.

In space no-one can hear you take your lover on a romantic trip to the city by the Seine.

More UDKosity! Maglev is a capstone project for students at Guildhall SMU, and is a short comedy puzzle game about a robot with a love for a toaster – and toast, understandably – and some troublesome french-bots. Which is all style. The meat is its puzzle mechanics, based around the two forms of magnetism – red and blue [Are you sure about this? - Science Ed]. Use the red field and you’re attracted to red and repelled from blue. Use the other, and the opposite happens. Also works for coloured energy beams, leading to entertaining destruction by beaming electricity arcs at your foes. It’s like being a hypercute magneto for 20 minutes, basically. Its influences are a little obvious, perhaps – Portal, Wall-E, South Park and Monty Python – but they’re all good influences, they pull it together into something with its own charm. And I’ll forgive a lot for the wonderful surrealism of an Eiffel Tower floating in orbit. The only problem is that the game’s only on rapidshare, in two .rar’s you’ll have to download separately. Still, if that sounds like too much effort, I recommend the trailer.

EDIT: Alternatively, you can find it on Guildhall’s site for a direct download.
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For Science! Portal 2: The Trailer

By Alec Meer on June 15th, 2010.

“It’s on PS3!” says the world. “So bloody what?” says I. It’s also on PC. And here’s what Valve’s puzzl-o-shooter sequel looks – and, perhaps more importantly, sounds – like.
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Warhammer 40K Online: The First Images

By Jim Rossignol on June 15th, 2010.


Along with the trailer we’ve got a bunch of images for Warhammer 40,000: Dark Millennium Online. Rather shiny they look, too.

You can click on all the images in this post for full-sized versions.
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Warhammer 40K Online: The Trailer

By Jim Rossignol on June 15th, 2010.


At last we get to look at THQ and Vigil Games’ Warhammer 40,000: Dark Millennium Online. We don’t know much about it, other than it’s taking an “action” stance on the traditional MMORPG template, and it’s full of maximalist Warhammer sci-fi absurdity. I’m sure more details will emerge as E3 trundles onward, and THQ also confirm that “more details” will appear at GamesCom in August. This trailer seems to all be in-engine, with a few seconds of game UI displayed too. More importantly, I suspect, there are cocking great titans walking about. Go take a look.
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RPS Exclusive: XCOM – The First Interview

By Alec Meer on June 15th, 2010.

Around four months ago, I flew to San Francisco to see XCOM, 2K Marin/Australia’s remake of my favourite-ever videogame. Where once it was a turn-based strategy game, now it’s a first-person shooter. This upset one or two people. All that time, I’ve had to be quiet, despite my previews appearing in PC Gamer and Official Xbox Magazine UK – games publishers, I love you, but your print/online emargo split is just dark-ages idiocy.

Now, at frigging last, I can talk about it. There’s a preview over on Eurogamer as of right now, though I do advise picking up the PCG issue for more details still. Read at least one of previews first, then come back here, because I’m afraid I don’t have time today to re-describe the game in this post (but will definitely unfurl my thoughts about what I saw tomorrow). Back? Well, okay then. Below is a long interview from that showing in March, never before published, with three members of 2K Australia – Creative Director Jonathan Pelling, Art Director Andrew James, and Studio General Manager Anthony Lawrence. We talk about why it’s a shooter, why set it in the 50s, how it references the original, how it’s going to escalate and, yes, the possible fan reaction.
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OnLive Two Days From Launch

By Jim Rossignol on June 15th, 2010.


The cloud-gaming service OnLive has reminded the world that it will launch on June 17th, and it seems that a limited bunch of sign-ups via this page will get their first year subscription for free. Not a bad loader. And worth a punt, if you live in North America, eh? Any of you lot planning to sign up even if you have to pay? I’d love to know how it performs in the wild…

I’ve posted the full press release below so you can see the full range of games and stuff.
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Fable III Features Magic, Cannons

By Jim Rossignol on June 15th, 2010.


The trailers must flow! E3 continues to disgorge the sticky contents of its hype gland all over the internet, and that includes the Fable 3 trailer. For some reason this reminds of that period of third-person action games that appeared in the time just after the first two Tomb Raider games. You know the ones, they all scored about 70% in PlayStation magazines, and were then forgotten. But anyway, the third Fable game was only recently confirmed for PC, where it will apparently be available to buy via digital download on GFWL. Heh.
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SWTOR Trailers: Sith And Hope

By Jim Rossignol on June 15th, 2010.


The Old Republic is quietly rumbling away in the background of our consciousness, and it seems to gradually be gaining momentum. It was always going to be a big deal, but with PvP and such being revealed at E3 this week I think we will start to see it really begin to grip the fevered minds of the MMO masses. And frankly, from everything I’ve seen so far, there are reason to be interested in what Bioware are doing. Below are the most recently animated outpourings from the dev army, a look at the Sith class, and an animated short about the battles for Alderaan.

WARNING: For some reason the videos both auto-play, so you might want to pause one unless you’ve got two attention centres in your brain, or something.
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Fate And Agency: Rod Humble On The Sims 3

By John Walker on June 15th, 2010.

Does he have more choice than you?

During EA’s E3 press conference last night there was one moment that was by far the most extraordinary of the evening. Rod Humble, the man in charge of the Sims, came out and began to lecture on free will. The corporate reason for this was the announcement that The Sims 3 is to come out on consoles this Autumn – not something we need to concern ourselves with, unless the changes and improvements of the console version are not also updated into the PC version. But that’s a concern for another time. Because as far as we’re concerned, this was a glorious moment of sunshine amongst the usual pomp and explosions of a gaming press junket. You can watch it below.

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