
Sundays are for prodding listlessly at a pretty-much-completed-script, considering getting dressed and compiling a list of the fine (mostly) games related writing that caught your eyes this week, while trying to resist linking to some glorious Ukulele-abuse.
- Taekwan Kim writes for Gamasutra about Validation theory. From the simple core idea – “Today, I’d like to propose a very basic idea: a consequence is a reward whenever it validates the player. Conversely, and more importantly, a consequence is a punishment whenever it invalidates the player” – it spins out extensively and elegantly. The stuff about regressive attachment is particularly good.
- The RPS Forum Writer Hive turned up this lovely meditation on meaning in games from Miles of The Machination. Specifically, wondering whether “art” indie games are wandering into an untenable, limited hole.











