By Jim Rossignol on July 1st, 2010 at 10:37 am.
“Thermal Discouragement Beam.” “Pneumatic Diversity Vent.”
I’m going to propose that the sad cries of doomed turrets could be in the Top Ten Cutest Noises, Ever.
Portal 2, Valve.
28 Comments »
01/07/2010 at 10:48
The Army of None says:
01/07/2010 at 10:49
Meat Circus says:
LEAVE TURRETS ALONE.
Poor turrets. :(
01/07/2010 at 10:53
01/07/2010 at 11:25
Love these so much.
01/07/2010 at 11:38
This is all looking rather wonderful, isn’t it? Really liking the “overrun” style of the levels too–most agreeable.
01/07/2010 at 11:43
the wiseass says:
I think these videos are spoilering too much, that’s why I stopped watching them after the first two.
01/07/2010 at 11:45
Henry Turner says:
I would like to like this game but I fear I am too stupid, and will just follow a walkthrough.
/didn’t finish the first one
01/07/2010 at 11:48
The new style of Portal is fantastic good (and this is comming from the old one, that is already classic) but if this style serve a ulterior purpose, like linking Portal and Hal-Life worlds, then I am going to die of awesome.
01/07/2010 at 12:58
It is now my purpose of the day to use “Die of awesome” in real life conversation.
01/07/2010 at 18:57
Is already in the same universe as Half Life 2. Black Mesa and Aperture Science were competing companies. Check it out:
02/07/2010 at 00:53
eclipse mattaru says:
In fact, you could see the Aperture logo in that boat or whatever that they found near the end of Episode 2. I’m not sure, but I seem to remember Eli Vance mentioning Aperture and all.
01/07/2010 at 12:09
John K. says:
“Going to die of awesome?”
You just gave me my new catch phrase.
However I do agree with you, Portal 1 was awesome, Portal 2 is looking even more awesome, a tie-in with HL would be too much. I’d be hard pressed to find a reason to go to bed till I finished it.
01/07/2010 at 12:18
The Dark One says:
Just make sure you don’t pass out and accidentally assume the party escort submission position.
01/07/2010 at 12:47
John K. says:
Imagine finding out that Freeman is actually Chell’s grand-son and Glados created the combine.
I would happily assume that position and die of awesome. Ha!
01/07/2010 at 23:50
It’s tied in, but loosely:
01/07/2010 at 12:41
I have to somehow find the willpower to not watch these. :) It sounds like this is a game worth playing ‘fresh’, without hype and expectations.
01/07/2010 at 13:47
“‘Passive Monitoring’ ensures objects in vent are identified, but never judged.”
Oh Valve, you always know how to cheer me up.
01/07/2010 at 14:41
Enjoying the term “non-discriminatory entrance port.”
01/07/2010 at 15:00
I WANT IT!!!!!!!!!!!
And I love those turrets soooo much
01/07/2010 at 15:06
I may be showing how small my killing gland is, but when I played Portal I never really thought “I wish I could focus a deadly beam of death upon the turrets”.
01/07/2010 at 15:42
Hope there aren’t too many more of these videos.
I can’t help watching them, but at this rate I’m going to know how to solve all the puzzles before the game is even released.
01/07/2010 at 16:43
Well I think that’s the point, giving everyone advance time to mull it over. Those extra elements people were saying might upset the purity of the original will be firmly ready to go in your brain.
Clever chaps, them Valves.
01/07/2010 at 16:56
I love the diversity furnace.
01/07/2010 at 18:32
CONFIDENTIAL: if permission to look at this diagram has been granted, please do so now, unless the box labeled ‘DO NOT LOOK AT DIAGRAM’ on the ‘ Diagrams Forms Sanction’ form you should have recieved from your supervisor is checked, in which case you should remain at your workstation not looking at the diagram until such time as you are instructed by your supervisor to discontinue not looking at it.
TURRET: thermally discouraged.
I like Valve.
01/07/2010 at 19:22
free sc i e n c ==e==========+======
ASCII Portal 2.
01/07/2010 at 20:21
@DMJ — not death. Merely discouragement.
02/07/2010 at 14:27
Why is the player not pulled into the vents (from about 40 seconds onwards)?
02/07/2010 at 14:35
Weight difference. Chell can pick up a turret so presumably its not that heavy, and the labs falling apart anyway so it can pull the tiles off the walls.
Also, ‘cos that would make problems in the game.
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