Knot Pharmacard Subcondition-J

By Jim Rossignol on July 2nd, 2010 at 5:49 pm.


That’s a name, eh? Mr Lavelle suggested we take a look at this one. So I took a look, and it’s… something. Creator “Brog” says: “I went through a bunch of unfinished prototypes I had lying around, foetal games that will never see birth, and copied chunks of code out of each of them, pasted them into one file, and stuck some arbitrary interactions between them. There is a victory condition; it doesn’t make much sense, but it is possible to reach a “you win” screen.” And it’s a bit like playing a game of when a kid has mixed his baked beans with his trifle. Or maybe it’s actually a game that makes sense in some other register of consciousness, like if you’re an alien or a savant or something. Hmm.

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18 Comments »

  1. Tei says:

    It looks like a videogame version of “Carcinoma Angels“.

    “He sets out to explore and conquer his own internal universe. He prepares a potent potion to be inserted by syringe, containing: Novocain; morphine, curare; vlut, a rare Central Asian poison which induced temporary blindness; olfactorcain, a top-secret smell-deadener used by skunk farmers; tympanoline, a drug which temporarily deadened the auditory nerves (used primarily by filibustering senators); a large dose of Benzedrine; lysergic acid; psilocybin; mescaline; peyote extract; seven other highly experimental and most illegal halluncinogens; eye of newt and toe of dog. All of these drugs are meant to induce hallucinations, increase his brainpower, make him go to sleep, and keep him awake at the same time.”

  2. terry says:

    I thought I was doing pretty well and then an alarming noise sounded and a huge gelatinous slime wobbled across the screen. The polygon starburst effect thing is nice though

  3. DMJ says:

    That was straightforward.

  4. brog says:

    Ooo, I’m on RPS! Endless fame and glory! Thank you.

    And if anyone does find a state of consciousness in which this game makes sense, do let me know.

  5. Ubiquitous says:

    I finally get it. It makes perfect sense, you guys just aren’t paying attention.

    … I lied, I gave up when the screen had been shaking for five minutes. Thanks for the crazy, I love et.

  6. Zerrick says:

    Same here. Only thing I could do was make the snake fire bullets which ricocheted off the shapeshifting balloons, never able to hit the green blob.
    Still, interesting what randomness a collection of code can produce, not unlike something you may expect to experience when taking hallucinogenics.

    • brog says:

      It is possible to kill the blob. It’s also possible to get to the blob before you have many spheres in the way. But yeah, I agree it’s a bit frustrating when it reaches that state. Just what I get for mashing stuff together without thinking instead of properly trying to design things.

  7. squidlarkin says:

    I beat it! It took twelve minutes. I have no idea what just happened.

  8. roBurky says:

    Amazing. I don’t understand any of it, but it’s amazing.

    I’m looking forward to when I have enough scraps of unfinished games to do one of these of my own.

  9. Moonracer says:

    While I usually bemoan games like WOW of being bad digital drugs. This deserves praise for being good digital drugs. The advantage of digital psychedelic experiences is of course not having to sit through 8+ hours of it.

    Also, I grew very attached to that low poly tape worm character.

  10. toastmonster says:

    Nd a walkthru plz!

    Step 1: Click on stuff randomly.
    Step 2: Repeat step 1.

  11. Tiger Walts says:

    It’s like ROM CHECK FAIL taken to its (il)logical extreme.

  12. GetOutOfHereStalker says:

    this is what every game look like to me

  13. Rane2k says:

    Tried this out earlier today, and I don´t have the slightest idea what it is or how to win. :-)

    Several adjectives came to mind, in no particular order: “calming”, “weird”, “bewildering”, “color-crazy” (color crazy is where i stopped, out of concern for my brain. ^^)

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