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	<title>Comments on: Rules For Games: Do &amp; Don&#8217;t #1</title>
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		<title>By: Belua</title>
		<link>http://www.rockpapershotgun.com/2010/07/02/rules-for-games-do-dont-1/#comment-765565</link>
		<dc:creator>Belua</dc:creator>
		<pubDate>Wed, 10 Aug 2011 13:36:24 +0000</pubDate>
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		<description>This should be a group effort. Everyone in these comments should pick the same name and put journal entries around the world. It would be like geocaching, only weirder!</description>
		<content:encoded><![CDATA[<p>This should be a group effort. Everyone in these comments should pick the same name and put journal entries around the world. It would be like geocaching, only weirder!
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		<title>By: Belua</title>
		<link>http://www.rockpapershotgun.com/2010/07/02/rules-for-games-do-dont-1/#comment-765470</link>
		<dc:creator>Belua</dc:creator>
		<pubDate>Wed, 10 Aug 2011 12:41:46 +0000</pubDate>
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		<description>Is it weird that the &quot;YOUR APPOINTMENT TO FEMA[...]&quot; line is so burned into my brain that I actually heard the voice from the game in my head saying it when I read that comment?</description>
		<content:encoded><![CDATA[<p>Is it weird that the &#8220;YOUR APPOINTMENT TO FEMA[...]&#8221; line is so burned into my brain that I actually heard the voice from the game in my head saying it when I read that comment?
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		<title>By: oxymelum</title>
		<link>http://www.rockpapershotgun.com/2010/07/02/rules-for-games-do-dont-1/#comment-617076</link>
		<dc:creator>oxymelum</dc:creator>
		<pubDate>Tue, 08 Feb 2011 20:37:52 +0000</pubDate>
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		<description>Also, let me shoot myself in the legs please.</description>
		<content:encoded><![CDATA[<p>Also, let me shoot myself in the legs please.
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		<title>By: Criptych</title>
		<link>http://www.rockpapershotgun.com/2010/07/02/rules-for-games-do-dont-1/#comment-579341</link>
		<dc:creator>Criptych</dc:creator>
		<pubDate>Tue, 07 Dec 2010 22:22:56 +0000</pubDate>
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		<description>It&#039;s no Deus Ex, but if you haven&#039;t you should try out the excellent (and free!) game &lt;a href=&quot;http://remar.se/daniel/iji.php&quot; rel=&quot;nofollow&quot;&gt;Iji&lt;/a&gt;.  That&#039;s a major premise of the game: you get to decide how to deal with the baddies - kill them yourself, get them to kill each other, or ignore them completely - and parts of the story even change to accommodate.  You can even get a particular enemy to &quot;turn traitor&quot; and destroy one of the bosses &lt;i&gt;for you&lt;/i&gt; (essential to getting the &quot;zero kills&quot; ending :).</description>
		<content:encoded><![CDATA[<p>It&#8217;s no Deus Ex, but if you haven&#8217;t you should try out the excellent (and free!) game <a href="http://remar.se/daniel/iji.php" rel="nofollow">Iji</a>.  That&#8217;s a major premise of the game: you get to decide how to deal with the baddies &#8211; kill them yourself, get them to kill each other, or ignore them completely &#8211; and parts of the story even change to accommodate.  You can even get a particular enemy to &#8220;turn traitor&#8221; and destroy one of the bosses <i>for you</i> (essential to getting the &#8220;zero kills&#8221; ending :).
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		<title>By: Criptych</title>
		<link>http://www.rockpapershotgun.com/2010/07/02/rules-for-games-do-dont-1/#comment-579262</link>
		<dc:creator>Criptych</dc:creator>
		<pubDate>Tue, 07 Dec 2010 21:41:06 +0000</pubDate>
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		<description>If by &quot;rocket jumping&quot; you mean &quot;accelerating in midair because you were hit by (or fired) a rocket&quot; - that &lt;i&gt;is&lt;/i&gt; (semi-)realistic movement.  Granted, not dying messily from the resulting explosion... isn&#039;t so realistic.</description>
		<content:encoded><![CDATA[<p>If by &#8220;rocket jumping&#8221; you mean &#8220;accelerating in midair because you were hit by (or fired) a rocket&#8221; &#8211; that <i>is</i> (semi-)realistic movement.  Granted, not dying messily from the resulting explosion&#8230; isn&#8217;t so realistic.
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		<title>By: peachykeen</title>
		<link>http://www.rockpapershotgun.com/2010/07/02/rules-for-games-do-dont-1/#comment-540864</link>
		<dc:creator>peachykeen</dc:creator>
		<pubDate>Wed, 27 Oct 2010 20:40:16 +0000</pubDate>
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		<description>Splinter Cell.

&quot;Don&#039;t set off an alarm, Fisher.&quot;
&quot;Don&#039;t set off another alarm, Fisher.&quot;
&quot;Dammit, you set off an alarm, Fisher.&quot;
&quot;Fisher, didn&#039;t I tell you not to set off an alarm.&quot;
&quot;Be careful with the alarms, Fisher.&quot;
&quot;Watch where you leave bodies, Fisher. Someone might set off an alarm.&quot;

That series almost single-handedly ruined in-ear assistance.</description>
		<content:encoded><![CDATA[<p>Splinter Cell.</p>
<p>&#8220;Don&#8217;t set off an alarm, Fisher.&#8221;<br />
&#8220;Don&#8217;t set off another alarm, Fisher.&#8221;<br />
&#8220;Dammit, you set off an alarm, Fisher.&#8221;<br />
&#8220;Fisher, didn&#8217;t I tell you not to set off an alarm.&#8221;<br />
&#8220;Be careful with the alarms, Fisher.&#8221;<br />
&#8220;Watch where you leave bodies, Fisher. Someone might set off an alarm.&#8221;</p>
<p>That series almost single-handedly ruined in-ear assistance.
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		<title>By: JustBoo</title>
		<link>http://www.rockpapershotgun.com/2010/07/02/rules-for-games-do-dont-1/#comment-482833</link>
		<dc:creator>JustBoo</dc:creator>
		<pubDate>Sat, 31 Jul 2010 19:36:17 +0000</pubDate>
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		<description>@jeremy: Everything you said and all the &quot;don&#039;ts&quot; in this article are done in the PC version of Assassin’s Creed. Just exiting the game was an exercise in frustration.</description>
		<content:encoded><![CDATA[<p>@jeremy: Everything you said and all the &#8220;don&#8217;ts&#8221; in this article are done in the PC version of Assassin’s Creed. Just exiting the game was an exercise in frustration.
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		<title>By: Cunzy1 1</title>
		<link>http://www.rockpapershotgun.com/2010/07/02/rules-for-games-do-dont-1/#comment-471802</link>
		<dc:creator>Cunzy1 1</dc:creator>
		<pubDate>Fri, 09 Jul 2010 08:00:05 +0000</pubDate>
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		<description>Don&#039;t forget gnomes.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t forget gnomes.
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		<title>By: iainl</title>
		<link>http://www.rockpapershotgun.com/2010/07/02/rules-for-games-do-dont-1/#comment-471798</link>
		<dc:creator>iainl</dc:creator>
		<pubDate>Fri, 09 Jul 2010 07:53:57 +0000</pubDate>
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		<description>This, very much so. Oblivion has been sat on my shelf for the last two years because I reached the point in the story where you have to give up all your possessions to infiltrate somewhere. I don&#039;t _want_ to lose all the expensive goodies I&#039;ve spent a long time accumulating, and there&#039;s no way to tell the &#039;permanent storage&#039; cupboards from the &#039;things mysteriously vanish after a while&#039; ones.</description>
		<content:encoded><![CDATA[<p>This, very much so. Oblivion has been sat on my shelf for the last two years because I reached the point in the story where you have to give up all your possessions to infiltrate somewhere. I don&#8217;t _want_ to lose all the expensive goodies I&#8217;ve spent a long time accumulating, and there&#8217;s no way to tell the &#8216;permanent storage&#8217; cupboards from the &#8216;things mysteriously vanish after a while&#8217; ones.
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		<title>By: Adventurous Putty</title>
		<link>http://www.rockpapershotgun.com/2010/07/02/rules-for-games-do-dont-1/#comment-471587</link>
		<dc:creator>Adventurous Putty</dc:creator>
		<pubDate>Thu, 08 Jul 2010 21:24:11 +0000</pubDate>
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		<description>Did someone say Morrowind?

Excuse me while I change my pants.</description>
		<content:encoded><![CDATA[<p>Did someone say Morrowind?</p>
<p>Excuse me while I change my pants.
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		<title>By: ffordesoon</title>
		<link>http://www.rockpapershotgun.com/2010/07/02/rules-for-games-do-dont-1/#comment-471562</link>
		<dc:creator>ffordesoon</dc:creator>
		<pubDate>Thu, 08 Jul 2010 20:55:00 +0000</pubDate>
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		<description>I play both console and PC games, but I would consider myself a &quot;console gamer.&quot;  And I am here to say: DO NOT BLAME US.

I hate pretty much everything that&#039;s been mentioned with a passion, and I know plenty of &quot;console gamers&quot; who also do.  I DON&#039;T like having less options, I DON&#039;T like needless cutscenes, I DON&#039;T like long and unskippable tutorials, and I SURE AS HELL DON&#039;T like shittily designed contextual &quot;press A to win&quot; systems.  I do not enjoy playing a &quot;dumbed down&quot; version of a game, because it is DUMBED DOWN.  Now, I like it when systems are streamlined and unjankified, but that&#039;s because elegant design is, for me, better than inelegant design.  Contextual button systems are usually inelegant and make the game harder.  The only reason it works in Zelda is because no options have ever been taken away from the player or otherwise gimped in between games.  Link can do MORE now than he could in previous titles, and that&#039;s entirely due to contextual control.  Because Miyamoto (or whoever) designs the game first, and THEN asks what control system would work best FOR THAT PARTICULAR GAME.

So don&#039;t blame console gamers.  Blame console developers and publishers.</description>
		<content:encoded><![CDATA[<p>I play both console and PC games, but I would consider myself a &#8220;console gamer.&#8221;  And I am here to say: DO NOT BLAME US.</p>
<p>I hate pretty much everything that&#8217;s been mentioned with a passion, and I know plenty of &#8220;console gamers&#8221; who also do.  I DON&#8217;T like having less options, I DON&#8217;T like needless cutscenes, I DON&#8217;T like long and unskippable tutorials, and I SURE AS HELL DON&#8217;T like shittily designed contextual &#8220;press A to win&#8221; systems.  I do not enjoy playing a &#8220;dumbed down&#8221; version of a game, because it is DUMBED DOWN.  Now, I like it when systems are streamlined and unjankified, but that&#8217;s because elegant design is, for me, better than inelegant design.  Contextual button systems are usually inelegant and make the game harder.  The only reason it works in Zelda is because no options have ever been taken away from the player or otherwise gimped in between games.  Link can do MORE now than he could in previous titles, and that&#8217;s entirely due to contextual control.  Because Miyamoto (or whoever) designs the game first, and THEN asks what control system would work best FOR THAT PARTICULAR GAME.</p>
<p>So don&#8217;t blame console gamers.  Blame console developers and publishers.
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		<title>By: seventh</title>
		<link>http://www.rockpapershotgun.com/2010/07/02/rules-for-games-do-dont-1/#comment-471204</link>
		<dc:creator>seventh</dc:creator>
		<pubDate>Thu, 08 Jul 2010 13:44:55 +0000</pubDate>
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		<description>Doors that you can&#039;t destroy or open even though you&#039;re a black-ops mutant lizard ninja demigod with lasers.  

But then can open once you&#039;ve solved some sort of gay little puzzle.</description>
		<content:encoded><![CDATA[<p>Doors that you can&#8217;t destroy or open even though you&#8217;re a black-ops mutant lizard ninja demigod with lasers.  </p>
<p>But then can open once you&#8217;ve solved some sort of gay little puzzle.
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