By Jim Rossignol on July 2nd, 2010 at 1:11 pm.
And that’s it: the last two pieces of the Portal 2 footages are posted below. Meet “Propulsion Gel” and “Repulsion Gel”.
Portal 2, Valve.
44 Comments »
02/07/2010 at 13:25
Theres a alternate universe where humanity ended, because Aperture Science invented a chocolate more delicious than sex. So reproduction was dooomed.
02/07/2010 at 13:50
Sir Derpicus says:
Wouldn’t it be funny if they just spelled “a field of some sort that forces behaviour best described as inhibition that can be conveniently used by any potential invading aliens” as “chocolate”?
02/07/2010 at 14:15
Sir Derpicus, you and me, alone, we have solved the mystery of C17
“Maintaining a police state across the globe, the Combine isolate the remaining humans into numerous cities, and use an energy field to prevent human reproduction, while using their technology to prevent alien wildlife from infesting the cities”
It was chocolate called “Field Energy Bars”
02/07/2010 at 13:25
Now we just need the game itself.
02/07/2010 at 13:33
Like that’s ever gonna happen.
02/07/2010 at 13:31
John K. says:
I keep dying a little when I see “Coming 2011″ and to make matters worse, I misplaced my time machine. Damn.
02/07/2010 at 13:40
It seems so polished already. Curse you, Valve Time.
02/07/2010 at 13:45
la la la, I’m not watching any of these
I need some surprises in me life!
02/07/2010 at 13:46
Lars Westergren says:
That last jump in the repulsion gel clip better not be in the finished game or I have a feeling I’m going to throw my laptop out the window in frustration.
02/07/2010 at 15:26
Yes, the parts of Portal that required precision jumping (in an engine not really designed for it) were frustrating compared to the elegance of the rest of the game. I’m not thrilled that they seem to be playing up those types of puzzles in the sequel.
02/07/2010 at 20:43
That last jump doesn’t look that difficult really. The timing is unimportant, the blue goop just has to go through first. As long as the goop doesn’t expire, it’ll be waiting for you while you line up the long range fling. That’s the thing about a lot of the Portal 2 Videos. They seem precision because they’re essentially speed runs, when most of the puzzles don’t seem to require much timing at all.
02/07/2010 at 13:49
Hmm, some of it looks a little too Mario land of Oz and will frustrate not because of the intellectual challenge but the twitch reactions required.
I guess in time we will see.
02/07/2010 at 21:01
Yeah. There’s a reason why it’s the thinky-thinky least-portal challenges I attempted in the first game, not the stressful speedruns or the IRRITATING least-footsteps, where it’s possible to cover the same distance in far, far more steps if you don’t hold the key down because it’s apparently based on how often it plays the sound effect.
I’m also a bit worried to see a game that was based on a very limited set of mechanics used in clever ways suddenly have a whole boatload of extra mechanics thrown in, but that comes down to level design as to if it’s a good or a bad thing, and I think Valve have earned the benefit of the doubt there.
02/07/2010 at 13:51
Wasn’t there a Digipen game or something that had substances that worked like this? Sort of a black and white aesthetic , with a paintball gun and various colors did things?
I can’t remember the name, but I remember thinking at the time I’d like something bigger budget to deal with those elements. I’m glad I got my poorly defined wish.
02/07/2010 at 13:56
Tag: The Power Of Paint. The Narbacular Drop experiment seems to have worked out, so Valve acquired another student game team for the sequel.
02/07/2010 at 13:52
The little details Valve puts in the instructional demos at the beginning of each video are hilarious. Just switch to 720p and read the small print carefully, I laughed out loud, no doubt to the puzzlement of my flatmates :D
02/07/2010 at 13:57
There was, and they got hired by Valve to help work on this.
02/07/2010 at 14:00
I’m not going to be very good at this, am I…
02/07/2010 at 14:37
IN an unexpected turn of events, with all the portal motion sickness coupled with the multicouloured puking ustensils, Portal 2 will make 97% of gamers barf, leading to Valve’s least selling game in history.
02/07/2010 at 23:30
Have you watched the videos? Totally worth it.
02/07/2010 at 14:37
So, am I the only person watching these portal 2 videos who has ever heard ‘Santorini’ by Yanni? There appears to be a very direct line of influence here.. You know, the kind that happens when doco composers plagiarise the temp music rather than come up with anything themselves.
Not that I’m complaining, such a thing seems pretty appropriate for these instructional video themed trailers and obviously has no bearing on the actual game’s music.
02/07/2010 at 15:36
Aritist influence each other all the time.
I am going to say that Matrix reinvented the virtual world as a empty white room where anything is possible ( THX did that before, but THX was a old movie, and the part with a white lab with not walls is not important ).
People use to imagine the virtual world as a dark one, with green lines, much like Tron. Matrix updated that image with a “white lab with not walls” universe where *anything* is possible.
Portal is a “white lab with not walls”. Yes, it has walls, but like the cubes in the movie CUBE, are fake walls, actually inside the walls there are other rooms, other lies inside the lies. Is all a “fake constructo” (much like the CUBE was a fake constructo).
GlaDOS is this machine, she is the whole laboratory, and she is a “white lab with not walls” itself. GlaDOS is the scene of matrix with all the weapons.. This short 22 seconds matrix scene changed how people look at cyberspace.
02/07/2010 at 15:42
postdata – complementary information:
THX white room
Pre-Matrix virtual world ( black room )
02/07/2010 at 15:43
argh.. thats not thx. :P
02/07/2010 at 17:46
You sir are a crown jewel of the comments section
03/07/2010 at 01:34
Artists do indeed influence each other all the time and that’s dandy… but am I right to assume you’re not familiar with the piece I mentioned? I enjoyed your post but it’s quite a tangent from what I was getting at. Perhaps hit up the live version on youtube. The original version is probably closer in sound (since it is synthesised rather than orchestral), but this one begins with the relevant passage so it will be less effort to quickly hear the overt similarity.
Have you ever watched a documentary or an ad and heard a piece that’s almost exactly like a famous classical piece, or even a well known song, but just barely different enough to be considered a different piece of music? It might only be a few notes of a melody changed, or an identical arrangement with a slightly different chord progression. For instance, I vaguely recall recently seeing an ad on Sci-Fi, possibly for one of the Stargate series, which had a piece clearly modelled on Strauss’ Also Sprach Zarathustra (the 2001: A Space Odyssey “theme”). Bar a few chord changes it was practically the same piece of music.
That’s what I’m talking about here. Not influence in the “oh yeah I really dig Radiohead so our music definitely has some of that flavour” kind of way, but in the “I pretty much changed this piece just enough that we don’t have to credit the original composer” kind of way. Working in the field myself I notice these things all the time, ads and documentaries (including lifestyle shows and the like) being the main offenders. A lot of it comes from music libraries, some from royalty free sources, some from lazy composers. It’s a really common trend.
Anyway, I just thought it was interesting to note the piece that the opening music in these trailers appears to have been modelled on. I’m in no way criticising Valve or Portal 2. In fact the music seems appropriate and quite authentic since these “company orientation” style videos almost always end up with library music or sound-alikes, not to mention that Yanni-like new-age stuff is common in the genre (particularly ones from the 80′s & 90′s).
Feel free to listen and disagree with me. I mentioned it simply because it may be of interest to the kind of Portal fan who wants to know everything about everything. Since I listened to ‘Yanni: Live at the Acropolis’ a gazillion times as a kid, the connection was immediately apparent to me.
03/07/2010 at 01:36
WOAH, my apologies. I had no idea I’d written so much.. My fingers got ahead of themselves.
03/07/2010 at 02:02
Incidentally, on the white room \ black room cyberspace subject.. I always felt operating system GUIs had an impact there – Despite THX’s white look in the early 70′s, most films depicting cyberspace prior to the Windows age did go the black angle, and I can’t help but draw a connection to the fact that nearly all computer interfaces of the time were black screens with monochromatic or coloured items on top, causing most people to think of digital environments in those visual terms. GUIs (such as Mac & Windows) changed that, and the idea of white representing a ‘blank page’ in a digital document, for instance, became the norm. Despite The Matrix’s more traditional (err, Ghost in the Shell-ish) green-on-black when portraying the code of the Matrix, it has occurred to me from time to time that the white room approach is indicative of the windows age, which had well and truly permeated society by the time The Matrix was produced.
02/07/2010 at 14:52
I’m pretty disappointed in the new stuff they are showing off for Portal 2. Portal was an almost transcendental experience simply because it conditioned you to look at space differently and how you traverse it. The focus of Portal 2 seems to be not about you traversing that space, but having other things traverse it. Which doesn’t feel particularly new to me. Rather, when i look at these videos, i get none of that sense of “OH WOW i can’t wait to play with that!” that i got from Portal videos. It just looks like a fucking chore.
Count me out.
02/07/2010 at 15:20
El Stevo says:
OK. I have counted you out.
02/07/2010 at 15:40
Damn why isn’t it 2011 yet :’(
02/07/2010 at 15:27
Actually, there’s an official site now: http://www.thinkwithportals.com/media.html
02/07/2010 at 15:50
Not sure why 4 seperate posts of 7 videos were required when 1 post of 3 videos would do. You keep getting my hopes up for new Portal 2 footage but then I realize I saw it all 2 weeks ago.
02/07/2010 at 16:28
Babylon 5′s a big pile of shit.
Nope I haven’t watched any of these either! I like my suprises please.
02/07/2010 at 21:36
Orange Required says:
(So glad I’m not the only one who caught that.)
02/07/2010 at 16:56
Holy crap that awesome! I can’t wait for Portal 2!
02/07/2010 at 17:05
I saw the little game design trick in video 7, valve is quite crafty.
02/07/2010 at 18:21
and that is…..
02/07/2010 at 17:08
I’ve not watched one of these videos. I’m buying portal 2 regardless.
02/07/2010 at 17:22
I’m undecided on the gels as they don’t seem to let you accomplish much that you couldn’t do with portals themselves. Portal loop for a speed boost, falling through a portal in the floor to jump out of another one on the floor for a high jump, and so on. That was the beauty of it, really. Although, I’m sure we’ll have some more creative uses later on.
I’d like to see rooms where the gravity becomes relative to the portal you exit from (for any object that exits from it), or something. So exiting a portal on the wall means you end up standing on the wall as though it’s the floor…
02/07/2010 at 18:11
Thinks at the gel and new tools as characters. It fixes Portal.
And as character, will get a nice presentation (I suppose whate we see on the videos) some stelar moments with very brilliant resolutions, and some “ends”.
02/07/2010 at 18:07
I’m glad that the game seems to have kept it’s dark and disturbing sense of humour.
Also, does anyone else LOVE the theme music or is it just me?
03/07/2010 at 01:59
03/07/2010 at 17:08
Lovely Spaced quote ther.
Call this a...
Lovely retro looks