Ursine Mega-Biff: Vindictus

By Jim Rossignol on July 26th, 2010 at 11:58 am.


Vindictus is… not live yet. Which is a shame, because the beta seems to have caused quite a stir. It’s got me interested enough to download it (except you can’t at the moment, sigh) and take a look, anyway. It’s a Source-powered, free-to-play multiplayer fantasy combat game (with RPG toppings) from Nexon. Basically, dudes get all kicked and some unfriendly bears get stabbed. Other types get smacked over the head with a big stick. You can see all this in the trailer below, which, after some waffle about blood and stuff, get to some serious weapon-waving business. Go eyeball, and perhaps we’ll get around to beating up some stuff when it comes online.

__________________

« | »

, .

85 Comments »

  1. Psychopomp says:

    In the grimdark grimdark of the grimdark grimdark there is only grimdark.

  2. mondomau says:

    So, kind of Dynasty warriors meets Kingdom under fire, but using source?

    Colour me thoroughly interested.

  3. Meatloaf says:

    Oho! Now THAT is a bear.

    Well, I’ll play most anything made in the source engine, and I’m always up for a Sword-em-up with some other folks. Perhaps Jim is on to something with the Getting Together and Smashing Things idea. As soon as it goes live.

  4. Lars Westergren says:

    The intro cinematic in the first half had me snorting in disbelief. “My enemies scream in silence”? Get a writer, please.

    Once the gameplay started it looked pretty nice though, a positive surprise. Like a co-op multiplayer Dark Messiah of Might and Magic with update graphics maybe? Worth keeping an eye on.

    • JohnnyMaverik says:

      “Get a writer”…it’s an mmo? Hence forth and fetch me ten spider bollocks good sir? Nah, that’s a waste of a writer…

      Gameplay looks tasty though.

    • FRIENDLYUNIT says:

      No, no, if you read on it makes perfect sense: it’s ‘cos their lungs are ripped out (or something).

  5. Uglycat says:

    Oo Dark Messiah all over again! \o/

    • Zyrxil says:

      That doesn’t look anywhere as good as Dark Messiah’s combat. Mainly due to lack of enemy physical reactions to your attacks.

    • D says:

      Yup, not visceral enough to compare with Dark. Also, colors when swinging weapons *huge sigh*. The animations were sufficiently realistic/cool though, I might check it out based on that alone.

  6. TotalBiscuit says:

    Combat systems have been holding MMOs back for ages. It’s about time somebody made something that’s a bit more advanced than PUSH NUMBER 2, KILL MAN

    • pakoito says:

      You have either those beat’m'up games like Dungeon Fighter Online, use the Oblivion-ish system of Darkfall, or you can wait for Gild Wars 2.

    • CMaster says:

      There have been alternatives around for ages. Neocron had an FPS-style combat system. Tabula Rasa experimented with something else. I believe Age of Conan was at least some variation. Black Prophecy and Jumpage Evolution will give space dogfighting, while Air Rivals already does earth based dogfights I think.

    • JohnnyMaverik says:

      @ CMaster

      Yea there are alternatives but sadly none of them are really all that great compared to their SP counterparts using similar combat systems. Not saying that this is the only MMO on the way that can do it, or even that there are none around that do already (I haven’t played even close to all of them).

    • TotalBiscuit says:

      Dungeonfighter has been US only for ages and Darkfall is terrible.

    • pakoito says:

      You can play DFO via a proxy or AOL software.

    • Jimbo says:

      TERA looks quite interesting, but I wonder whether it will be a ‘true’ MMO or all instances. I suspect the latter.

  7. pakoito says:

    Another Pay2Win game?

    • JohnnyMaverik says:

      Not all free to play games are completely broken.

    • pakoito says:

      Name three that aren’t a grindfest and I’ll play them.

    • Nick says:

      Guild Wars.

      Um.

    • TotalBiscuit says:

      That’s a nice qualification there, bearing in mind every MMO is by definition a ‘grindfest’ depending on how you want to look at it.

    • pakoito says:

      Guildwars is not free to pay. Id does cost whatever bucks once. Same happens for Heroes of Newerth or Team Fortress 2.

    • pakoito says:

      “That’s a nice qualification there, bearing in mind every MMO is by definition a ‘grindfest’ depending on how you want to look at it.”

      I didn’t say MMO, any F2P can do it.

    • TotalBiscuit says:

      So what you’re asking is, name a Free2Play game that is completely free and doesn’t give you any advantages what-so-ever if you pay?

      I see, I suppose asking for imaginary games that don’t have a business model could be one way to win an argument.

    • pakoito says:

      How about ad revenue? DUH!

    • Pesforozo says:

      Alien Swarm, League of Legends (apparently), EnviroBear2000.

      Off the top of my head.

    • pakoito says:

      LoL requires grinding new characters for months (?¿) or paying for them, and you can pay to get more money % to buy better runes. Pay2Win. Alien Swarm is a great game, beaten already. Envirobear…hummm…

    • TotalBiscuit says:

      Look at how ridiculous your requirements are. So you want a free game that has no progression of any description because by your definition that is ‘grinding’? It’s also not allowed to have a sensible business model (pro-tip, ads don’t work).

      Do you just want me to link you to a freeware site or something or is your intention to continue to be an insufferable pedant?

    • JohnnyMaverik says:

      S4League, not an MMO as such but still a FTP multiplayer game that uses micro transactions for it’s income. Used to be a little unbalanced but about a year ago they put out an update that really closed the gap on what a player could do just playing for free compared to paying for items. Last time I checked only 2 items in that game were available for real money only… also it’s straight up quite a good game especially considering the free price tag.

    • pakoito says:

      Pro-tip ask Zynga about ad-driven finances.

      (pro-tip don’t call somebody a pedant when you have a site with the most pedantic about-page ever)

    • TotalBiscuit says:

      You think Zynga is ad-driven, that’s so cute :3

      I’m not sure you know what pedantic means either.

    • pakoito says:

      He is a firm believer in the values of live broadcast, shunning pre-recorded podcasts in favour of online shoutcast streaming. In his own words, “presenting ideas to an audience without the comfort of a safety net and multiple takes allows one to speak from the heart, in the most honest way possible. The audience responds well to that and in turn, one can feed off of their energy, allowing it to drive the performance to greater heights, even if they’re half a world away”

      That’s pedantic, under my standard. Feed off my dick’s energy.

    • TotalBiscuit says:

      Who cares about your standard though? As if somehow that matters vs say, the dictionary definition of the term. Might wanna keep the homosexuality to yourself too.

    • JohnnyMaverik says:

      IMO homosexuality is best when shared… ;)

    • pakoito says:

      Fits you well. http://dictionary.reference.com/browse/pedantic

      –adjective 1. ostentatious in one’s learning.

      Also, seeing your performance trolling another answers: http://www.urbandictionary.com/define.php?term=douchebag

      Someone who has surpassed the levels of jerk and asshole, however not yet reached fucker or motherfucker

    • WiPa says:

      Arguing on the internet is like running in the special olympics.
      Even if you win, you’re still retarded.

      Couldn’t resist.

    • FRIENDLYUNIT says:

      Fucking urbandictionary! How exactly is “douchbag” a higher order insult than “asshole”?

      Honestly.

  8. Spacewalk says:

    I detect parallels with Monster Hunter. I am so down with this I’ve made a hole in the floor.

  9. Nighthood says:

    I’m interested, but it does seem dangerously close to the stupid pseudo-anime style of character design, which is a potential gamebreaker for me. Developers need to learn to make their own style, rather than just copying whatever the last final fantasy game looked like

  10. Kirian says:

    I caution people interested in this. Nexon, the company behind this, are known to block IPs outside their target region. Vindictus is Nexon US so there will likely be an IP block for people outside North America.

    I’m pretty sure I read somewhere that it is going to be blocked for non American-continental people, but I can’t verify it.

    • Kirian says:

      A quick shufti at their forums confirm that it is locked to North America, which means poor old Jim, unless he’s got a press account or runs a proxy, will have to wait until Nexon EU release it. Which could be a long time or could be a short one.

    • Kirian says:

      M-M-M-M-M-MONSTER REPLY!

      Turns out that Nexon Korea are releasing an XE edition of the game, fracturing their servers into XE and non-XE versions and hoping to combine the two in the future. http://mmoculture.blogspot.com/2010/07/nexon-reveals-mabinogi-heroes-xe.html explains it, mostly.

      Another note is that only three of the planned six to ten characters will be available on release in NA, and as far as I know the Korean servers are up to only five.

    • D says:

      This sounds like something a journalist (slash acclaimed book author) should have looked into. Hype destroyed. Good job you! :D

    • lolfang says:

      Bleh. Damn IP blocks. I live in South America, and I’ve wanted to play Mabinogi for a long time, and I won’t even think about using a proxy. So then again, Vindictus is out of the league for me.

      But since I lost hope on MMOs since Ragnarok Online, I particularly don’t care. The UI generally kills these games.

    • MWoody says:

      The truly hilarious thing about this post is that I, in the US, am apparently blocked from viewing that video due to a request from Playcast.

  11. KillahMate says:

    This looks so totally original and non-derivative.

    Mechanics might be fun though.

  12. Neil says:

    I played at E3. Seemed to be like Phantasy Star Online/Universe but with fast-paced melee combat. Lots of shiny armors.

  13. Pmeie says:

    MMO? Just a lag fest for aussies then I’m guessing =(

  14. Miko says:

    It looks like it’s not quite the TF2-meets-Dark-Messiah co-op dungeon-em-up I’ve been jonesing for, but it’s close enough to catch my interest.

  15. Culprititus says:

    Made me think of Severance: Blade of Darkness first off. I’m certainly interested since Dark Messiah was the last game I saw that could scratch that itch. MMO/Coop would certainly be really awesome for a game similar to Severance. Fast action with blades/combos and physics interactions sounds grand to me. Beyond the gameplay, it looks pretty generic and bland. I’m really only interested in the fighting.

  16. Zeraxeal says:

    As someone who lives in Korea, I was wondering how a game that I’ve never heard of might come from Nexon…But it is because it is called Mabinogi Heroes in Korea.

    We’ve also only had three characters when it launched, so no complaining there :P

    I’m not certain whether you’ll get the XE version or not, but as it is a huge controversy around here, I’m quite sure you’ll get the XE version to prevent all that (then again, you only get three characters at launch like we did before…so maybe it will be the same process all over again?)

    • Zeraxeal says:

      On second thought, I’ll just answer everyone’s question about how it might be serviced based on my experience in Korea.

      Gameplay –

      I’d say combination of faster-paced Monster Hunter with classes that you’ll find in Fantasy settings.

      You don’t necessarily have to do co-op, but it will make your life easier, and some bosses are impossible to solo. (Just like in Monster Hunter)

      A general rule of thumb is that Mages aren’t too difficult to handle, but for other melees, you’ll need some experience in either Mabinogi or Monster Hunter to get grasp of things quickly.

      Business Model –

      You get two types of items for cash.

      1. Consumables – Self-rezzing, Larger inventory and Healing Potion (which is just as potent as ‘free’ ones)
      2. Costumes – Well, apparently, one of the female character is pretty cute (by Korean standard at least), so dressing her up (or the other way around if you know what I mean) is pretty popular around here.
      Even if you are not into dressing female characters, you will need to cough up some dough to do some more advanced customizing to your character, otherwise it will just look generic.

      Leveling System –

      This is pretty similar to original Mabinogi, with each level giving you some attributes like health, base damage, and APs. APs are basically skill points, which you can invest on active and passive skills.

      So if you want to see some dramatic increase in ability, or some fancy new moves, you need to plan how to use your APs wisely.

      Sucky Writing in Cinematics – Well, I hope they hire a better writer :-/ That looked more epic in Korean.

    • Lars Westergren says:

      Thanks for the in-depth info Zeraxeal, much appreciated.
      :)

    • ManaTree says:

      WHAT another Korean? We need an RPS Korea meet! Preferably before I leave in 3 weeks! MAKE IT HAPPEN NEXT WEEK!

  17. Ricc says:

    This is the first time I heard about this game. The last 3 seconds of the trailer crushed all the goodwill they built with the rest of it. Oh, so it’s that kind of game…

    :/

  18. Arienette says:

    Can’t watch this in Japan, is it the same trailer as on their website?

  19. Dave says:

    Can’t watch this in the US either, blocked on copyright grounds. Er?

    • geldonyetich says:

      Yeah, ditto, strange business where the USA gets any kind of content blocked to us. Anywho, checking out a few of the recent gameplay videos on GameTrailers, I’d say this game looks to feature a lot of Devil May Cry style combat, which might be where all the hubbub is.

  20. Wulf says:

    Perfect people in stylish, fashionable armour plow through mindless feral hordes who seem to exist solely to fall to their weapon of choice. Just like all the previous instances of that, the many thousands of them.

    Which is, quite frankly, the… Most. Uninspired. Power Fantasy. Ever.

    Did I just channel the Comic Book Guy? Yes, I believe I did, it was necessary. There needs to be a word though for things that play it so safe that they’re an anti- to challenging one’s mind in any meaningful way. Do we have a word for that? Something so familiar that it’s quaint and precious?

    I guess this is for people that don’t care about the sort of things that I do though, who seem unable to get burned out on the same old stuff that’s been done since the dawn of entertainment, that was done with the very first fantasy tales, and continued to be done with almost every single fantasy tale since. I guess the majority just don’t get bored of repetition.

    This is why I’m glad of fantasy settings like Guild Wars 2, at least I can play the large, feral doombeasts, and I can play one of them as one of the most ethical creatures on the planet if I so desire, and that’s a pleasing switcheroo. It’s not that special, but it’s something.

    Anyway. I want to be interested in things like this, but I just can’t be. The last time I tried to play something like this I kept falling asleep, I doubt this would be any different, even if it does indeed bring the action. Guh, I can’t help it, sorry. I keep checking out these in the hopes of seeing fantasy done just a little different visually, aesthetically, and lore-wise, and I’m almost always disappointed.

    I suppose I expect too much, but at least every X number of years one game does come along that meets my expectations for something different.

    It’s days like these I wish I could get a podium at a developer’s conference, so I could get this message out there. That message being: Just because it’s a fantasy setting, that doesn’t mean you can’t be creative! Look at Guild Wars: Nightfall and Eye of the North, look at Guild Wars 2! Look at the Wizardry series (especially the later games)! It CAN be done. You can do it too! Get a decent writer, get a few creative brainstormers, and be CRAZY.

    • BeamSplashX says:

      The problem is that too many gamers equate original elements with being unfitting; they’d see lasers in Wizardry and think the designers were crack addicts.

      Sad.

    • Dominic White says:

      To be fair, Richard Garriott was probably high when he designed the original Ultima:

      http://spoonyexperiment.com/2010/07/04/ultima-1-the-first-age-of-darkness/

      Not that I consider this a bad thing at all. Weird settings make for memorable RPGs. I’m currently loving Resonance of Fate on the 360, a game about a trio of gunslingers for hire (who remain generally uninvolved with the main story arc until the final third of the game) trying to make ends meet, living in a giant clockwork arcology, built like a hybrid of orbital elevator and elaborate timepiece.

  21. Dominic White says:

    Jim, chances are you won’t be playing this one for another 2-3 years. Nexon are publishing, which means it’s going to be locked to US-only players (and they actively hunt down and block any VPNs that might let foreigners in) until they launch an EU server, running a build of the game two years out of date.

    This is what happened with their last game – Mabinogi, and Vindictus is actually a renamed version of Mabinogi Heroes, the action-oriented spinoff of it.

  22. Kevbo says:

    Wow never got this message when trying to watch a youtube video before:
    “This video contains content from playcast, who has blocked it in your country on copyright grounds”
    …… kinda makes me think of the scary way internet will be ruled and censored by the big boys in the future :(

  23. Laura M says:

    MMOs do have writers– sometimes rather valiant ones. Even though they’re out of my age range and seem a bit infantile to me, I’ve seen a few F2P ones that clearly had a human being involved with the wordmaking.

    This video, however, seems to have been written by a robot programmed by Japanese people to sound like an overenthusiastic Ren Faire attendee.

  24. Jimbot says:

    Looks like you want a mishmash of incomprehensible fantasy jibberish thrown together for the sake of being different. You wrote several paragraphs raging because a certain type of game in a specific genre doesn’t meet your requirements of interesting fantasy and is indirectly blaming people who don’t think playing as a hulking mountainbeast thing is the greatest thing.

    You can only change so much aesthetically before you lose a means to ground the player. You need elements that are familiar so players can identify with it and ease themselves into the more fantastic elements of it. If the fantasy game you made ever got made very few people would immerse themselves in it because there wouldn’t be anything familiar, to help them get into the fantasy.

    You say “Get a decent writer, get a few creative brainstormers, and be CRAZY.” it’s easy to get crazy and brainstorm a bunch of nonsense that’s different from the various fantasy tropes, but those very same people who came up with that stuff would take a step back from it, analyze it and put more thought into it and realize that it’s simply nonsense that no one will connect with except a very small minority who are tired of elves.

    Each fantasy is different lore-wise and visually they follow different tropes. This game follows a grimdark medieval fantasy with more realistic looking armor than most fantasy games out there. For a Korean fantasy, it’s far far different than what is normally being put out. Look up Aion, or Tera Online or any other fantasy game from Korea being worked on or put out in the last couple of years. This is far different than what they put out and more in line with standard western fantasy.

  25. Dominic White says:

    Enough arguing about whether the setting is inspired enough – here’s all you need to know:

    Mabinogi Heroes (aka Vindictus) is a randomly generated dungeon-crawl, played via an arcadey brawler control system. That’s probably a good thing.

    And I will be impressed if I get to play the game this side of 2012, due to the nightmare that is Nexons international publishing policy.

  26. pupsikaso says:

    Stylish multiplayer action-RPG? And running on Source? Good news, everyone!

  27. disperse says:

    Was that a levitation-powered push-up bra?

Comment on this story

XHTML: Allowed code: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>