Loot: The Kane & Lynch 2 Demo

By Jim Rossignol on July 27th, 2010 at 10:25 am.


You can get it on Steam, because the game itself is all snazzed up with Steamworks n stuff (matchmaking, steam achievements, stats, etc). The demo features a slice of Kane & Lynch’s ultraviolent criminality for you to sample, something which Io’s Niels Jørgensen describes as “tension and excitement not found in other games”. Why not see if you agree with him? For all we know this could be exactly the tension and excitement found in Armadillo Run. But anyway, I’m hearing good stuff about the full game, especially the multiplayer, which Quintin was yammering about last night. We’ll take a proper look at it soon. In the meantime, download, judge!

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61 Comments »

  1. Premium User Badge

    Mr Pink says:

    Armadillo Run was pretty great.

  2. Heliosicle says:

    The singleplayer seems to be quite fun, p2p multiplayer not so good, especially when you can’t mute others mic’s. I hope they fix the issues with the multiplayer before launch, or make the SP 15 hours…

  3. Rinox says:

    There is only thing that interestes me about K&L 2 and that is the co-op campaign, so…does the demo offer the option to play it in co-op with a friend online? Anyone know?

  4. StingingVelvet says:

    I was surprised how good it was. I was a reluctant fan of the original for its style and tone, but this game brings polished shooting to the table as well, making it a holy triple-play. Not anything amazing mind you, but if you like the Michael Mann style urban shooter the first game aimed to be I would guess this game will give you a good time like it did me.

    Great PC port too, it must be said… mouse aim was perfect and it let me re-bind everything, plus lots of graphics options. Not sure if I prefer the video tape effects on or off.

    • Flaringo says:

      Mouse aim was perfect? What kind of alien creature are you?

    • StingingVelvet says:

      Don’t jump on me for your mouse problems man… it was fine here, no issues. Logitech G500.

  5. ReV_VAdAUL says:

    The only thing about K&L 2 I’m really interested in is what Giant Bomb’s review for it is. Giant Bomb was co-founded by Jeff Gerstmann who was fired by Gamespot for giving the original a bad review.

    I mean I’m gonna try the demo and hope its good but still, Gerstmann’s review is the main attraction for me.

    • Kadayi says:

      They’ve been fairly positive about it judging by their podcasts. The main issue Jeff seems to have is that he dislikes the characters. That was the big problem with his original review imo.

    • StingingVelvet says:

      It has Pulp Fiction style criminals you hate, but can’t stop watching. I was baffled as to why Gertsman hated them in the original, I guess he doesn’t like those movies the game emulated either?

      Not a complaint I share, in any case.

    • ascagnel says:

      I remember watching both the edited and unedited versions of Gerstmann’s video review (the only edit was putting in footage from later in the game, instead of just from the early part of the game), and what struck me most was his complaint about the shooting. I bargain bin’d that sucker about eight months after it came out, and JG was spot on with that remark. The shooting was shit. Floaty, imprecise, and with weapons that didn’t do enough damage and enemies that took too may hits. I tried the PC version with a mouse + keyboard and an X360 controller, and neither were good enough.

      I’ll check out the demo tonight, but I don’t have much faith after the first one.

  6. Freud says:

    Tried the demo. After 10 minutes of pop-a-mole ‘fun’ I quit and uninstalled it. I don’t really get where the fun part comes in. And having to press a key to aim is such a silly mechanic.

    Having not played the first game, I have to say the protagonists were pretty interesting.

  7. Jakkar says:

    If only this one didn’t cause my computer to auto-reboot every time I start it up D: And I’m not the only one, according to the Steam forums.

    Why did the Hitman games never have this problem? What is the internal structure of I/O >.>

  8. Heliocentric says:

    I own 2 unopened copies of the first game i got in a bargain bin so i could play with ‘mi bird’. So while i’m glad this demo exists i won’t be playing it.

  9. ChaK_ says:

    Sadly it’s in my sale-list even before release.

    This game has a big “wait low price” tag right on his face, so I’ll obey

  10. Urael says:

    “tension and excitement not found in other games”

    …..Sexual?

  11. lhzr says:

    first straight up shooter? singularity would fit that description too

    i agree about the characters being likable, even if not in a “traditional” way. i found gerstmann’s complaints about them to be pretty lame. he prolly likes marcus phoenix and his gears of war companions, so it’s not like his americanized opinion is worth much.

  12. Bowlby says:

    “Congratulations on the new ad thing, RPS now looks exactly like all other gaming sites.”

    I don’t know if you know this, but apparently there’s this game called StarCraft 2 that’s out.

  13. Bowlby says:

    I think Gerstmann’s point was that Lynch in particular was pretty unlikable as a character and difficult to sympathise with. I can see that, tbh. There’s nothing there to admire. At least with Marcus Fenix, boring as he is, he’s loyal and courageous.

  14. Freud says:

    “it’s a cover TPS and they all seem the same to me.”

    I don’t really agree with that statement. This game seemed to be about taking cover, killing 2-3 enemies popping their heads out every 10 seconds, then finding new cover 5 yards further on and repeating this process. Progress through the room was extremely slow and there was zero variation in gameplay.

    Compare to ME2, which had a much different flow where you moved through rooms and areas much faster and where staying and jumping over cover were effortless. It didn’t really punish you harshly for not sitting in cover and waiting for heads to pop out. I never got bored or impatient with the fighting style of that game.

    Then we have Alpha Protocol which adds a stealth element, so you spend most of your time sneaking around and very little time behind cover shooting, even though it is a mechanic and play style the game accepts. Because of the stealth element you have much more control about where and how you fight.

    This demo seemed to be all about sitting behind a wall and waiting for heads to pop out. I don’t know if this is how the rest of the game is or if it is much more open and there is a flow to the game and they just picked a bad level to demo.

  15. WTF says:

    Downloading now but if this game is half as ugly as the screen-shots (this bullshit that they are going for a “CCTV Style” just doesn’t wash with me) then it will be pretty rank I reckon

    • poop says:

      I am pretty sure there is an option called “full screen affects” that turns off a lot of the cctv effects

      honestly I think it really adds to the atmosphere, this demo left me with a good impression and if it doesn’t have any terrible havana levels it will probably be one of my favorite games this year

    • Sigma Draconis says:

      The CCTV effects look great to me. Not just in the context of the game, I really dig that visual style.

      Shooting someone in the head has the game cover it up in mosaic, making it look way more savage than it probably is, which I find hilarious.

  16. Plushpants says:

    Aye ’twas superb.

    The kids I teach couldn’t get enough of it.

    • Plushpants says:

      Armadillo run that is. Was supposed to be a reply @Mr Pink.

      Would be kinda bad if I gave primary school kids Kane and Lynch to play :)

  17. Phinor says:

    The camera made me sick in ten minutes. Luckily the demo only lasted ten minutes but still, I can’t buy games I enjoy but get sick from.

    • V. Profane says:

      So turn ‘Steadycam’ on.

    • StingingVelvet says:

      It’s amazing how people complain when they never checked the options menu.

    • Phinor says:

      I did check the options but never in a million years thought an option like that would be under “controls” menu.

  18. DrGonzo says:

    Of course Kane and Lynch are unlikable! They are meant to be horrible men that you don’t like. It’s basically playing the bad guys in Heat.

    The main characters being unlikable isn’t a mistake, it’s intentional and I love it. I’m completely bored of macho heroes saving the day.

    I absolutely loved the first game and can’t wait to try this.

    • StingingVelvet says:

      Well said, good sir. The personalities and tone of the original really set it apart, and seems to carry over to the new game only with better gameplay.

      Aces.

    • Kadayi says:

      I found them quite refreshingly honest tbh (criminals aren’t nice people). Nikko Bellic was all played as ‘bad man trying to reform’ in GTA IV, but his ‘reforming’ sure involved a lot of killing policeman and innocent bystanders. No complaints from Jeff though.

    • lhzr says:

      the first one was one of my favorite shooters back then. felt like a good action movie. very immersive.

      the demo for this one felt a bit lacking on the shooty-feeling, but it was prolly because of the higher requirements and aging computer, which resulted in an unsatisfying framerate.

      besides that, if the story, character interaction, the voice acting, etc will be up to the standards of the first, it should be quite good.

    • lhzr says:

      @Kadayi: perhaps jeff managed not to kill any innocents or cops in gta. or perhaps .. perhaps it was very heavily advertised on giantbomb and he learned his lesson about this sort of deal?

    • Kadayi says:

      @lhzr

      Play GTA IV and try not killing any cops through normal play.

    • ARMLESScorps says:

      @Dr Gonzo. I was just thinking about this game and the film Heat, the difference is though the characters in heat you do end up feeling sorry for, is it like this with kane and lynch?

  19. Tei says:

    The shaky cam of the singleplayer is a bit toomuch to me. And I don’t really like the way the combat feel.
    About the multiplayer, I tried one round, but the mathmarking system seems more a problem than a solution. Also, the netcode is bad: takes long to do everything, even closing (!!!??).

  20. Sam Crisp says:

    I am really digging the whole digital camera style and the setting. I wonder what the game would be like if Kane was the one holding the camera, and you were actually being filmed by him. I like to imagine the two characters talking to each other and Kane’s voice is noticeably louder because he is closer to the microphone. Maybe it wouldn’t work at all and not be any fun, though.

  21. Diogo Ribeiro says:

    Jeff was an idiot, to be blunt.

    A character isn’t bad simply because it’s “unlikable”. Go apply that to something like Reservoir Dogs and Straw Dogs, or heaven forbid, Lolita. Almost none of the characters have anything redeeming about them. Yet they’re absolutely necessary to the narrative.

    • DrGonzo says:

      Am I the only one who thinks he was fired because he was shite at reviewing?

    • Diogo Ribeiro says:

      That might have something to do with it. Of course, his review of the first game is inexorably tied to his firing.

  22. WTF says:

    Ok – wow: that was bloody appalling. Rubbish controls, bad graphics and terrible camera angels mixed in with characters who can take an INSANE amount of bullets before they even notice.

    Another pretentious bag of nonsense for the ego inflation of game designers who like to pretend they are movie directors.

    • WTF says:

      Camera angels? Odd concept. Perchance I meant “angles”… =)

  23. Miker says:

    I felt that it was all right. The style and filters were novel, but I was put off by the inaccurate weapons, which only added to the feeling that I was playing wack-a-mole.

  24. DrGonzo says:

    Did the demo have lip-synching for anyone else? Kane and Lynch’s mouths didn’t move when they were speaking which was quite unsettling.

  25. Langman says:

    New Starcraft 2 ads? I don’t see any. ¬____¬

    *Pats ad block & noscript*

  26. ChampionHyena says:

    What’s this sass-mouth about Armadillo Run? Fer shame! I liked that game.

    • DrGonzo says:

      I didn’t get along with it at all for some reason. Which is weird because I loved the Incredible Machine.

  27. Gorgeras says:

    The first game was atrocious. The second game should not be getting this much coverage; IO should be really trying to earn back trust and goodwill, which they’re not. Everything about this game and their publicising of it stinks of arrogant pretentiousness and screams that they haven’t learnt a thing. Like the first game they’re throwing a lot of PR muscle around to try and polish a turd and the game isn’t getting the pre-release scrutiny it deserves.

    This is especially an issue when problems with a first game in a series have not been addressed but swept under the rug.

  28. Plopsworth says:

    One of the best features of the original is nowhere to be seen: no local split-screen co-op. Otherwise I liked what I played.

    Multiplayer was a bit iffy, but it was sort of amusing being betrayed in less than thirty seconds after spawning by some obnoxious prick and proceeding to slaughter all the bank robbers while getting the best score as a SWAT .

    • Plopsworth says:

      Oh, and I thought the projected hit indicators were a bit immersion breaking in the otherwise cinema verité style.

  29. Saucy says:

    I like to hope that Dog Days to will be Silent Assassin or Blood Money to Dead Men’s Codename 47.

    IO seems to learn from their mistakes.

    Also, it plays pretty well. Haven’t tried to multiplayer yet though.

  30. Harlander says:

    There’s not a lot of demo for your no money.

    The “filmed on a monumentally crappy hand-held camera” conceit is interesting, if the shakiness and blurring is a little distracting. It kinda felt like it didn’t make your path ahead clear enough as a game of this type should, too.

  31. destroy.all.monsters says:

    Have they promised post-sale suppot – patches – this time?

  32. Bowlby says:

    Fragile Alliance is a cool multiplayer mode bu– host disconnected the session.