StarCrafted: LEGO StarCraft

By Quintin Smith on July 30th, 2010 at 11:23 am.

I wonder how much lego I ate as a kid? Enough for a few of those SCVs, I suspect.

Why not take a “brick” from playing StarCraft 2 (ha! ah) to watch a Lego animation of the original game? Brought to our attention by the fabulous Joystiq, the video features base-building, combat and the sweetest cotton-wool explosions you’ve ever seen, and you can find it right after the jump.

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52 Comments »

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  1. kikito says:

    Masterfully done, although no Zerg love makes me sad :(

  2. CMaster says:

    Ah, Machnima.com. They take videos uploaded to elsewhere on the internet, slap their logo at the start and a watermark throughout and then don’t actually even host the video, just stick it on youtube.

    Also is it wrong that it’s been a long, long time since I last played SC, but the inaccuaracies in that video vaugley irked, despite it generally being pretty cool.

    • ChaosSmurf says:

      The inaccuracies made me very angry.

    • aerozol says:

      I was just bothered that they went to all that effort, and didn’t put in some kind of story or something ):

    • JeCa says:

      Yea. It must’ve taken a ridiculous time to make that, and it was pretty cool, but it could’ve been so much… Better with just a bit more planning (+story?), without really requiring more effort. And no, I’m not complaining on that he only has like 3 miners and 2 on gas, can’t expect him to bother moving more SCVs around than that…

    • Urael says:

      The spoiled brats on this thread should seriously take a moment and think about what kind of people they want to be. The amount of time, effort and dedication it’s taken to make that small piece of entertainment and all you can do is snort, snark and nit-pick.

      The vid was GREAT, and I have a blunt spoon ready to scoop out the cold, dead heart of anyone who says otherwise.

    • The Innocent says:

      Yeah, this video was tremendously awesome. Has anyone here done anything with stop-motion animation? I’ve worked with clay, and it’s extremely tedious. By the time you get two or three minutes into a stop-motion LEGO video, I bet you’d stop caring about Goliaths shooting rockets at buildings too.

      And so what if he only has a handful of SCVs? It’s still accurate — he loses.

  3. Eternal_newbie says:

    Cool video, But wow those dragoons are tough!!!

  4. YoshiMitsuri says:

    Lol @ the goliaths firing missiles at buildings?

  5. Veldjes! says:

    Lol two dragoons wiping out bunker? 5 protoss’ carriers after 4 minutes elapsed from the start of the map? I wish I had such a speed base-building skill. Nice video though.
    Also, this music… ah

  6. grimskin says:

    Epic Fail with Goliaths firing rockets on ground targets. Same with 2 Dragoon wiping bunker.

    • Urael says:

      WElcome to the thread, Comic Book Guy – what WILL it take to eventually please you?!?!

    • Sam says:

      I agree with Urael. It’s FUCKING LEGO. You can’t expect it to be tip top accurate like the game.

  7. Cat says:

    Judging by the Dragoons seemingly high researched armour and weapons and the fact protoss had carriers, I’m thinking the Terran started the match late, or forgot to move his SCVs for a good 15min.

    Awesome vid though and I loved the way they appeared to move like he had literally selected a bunch of them.

  8. Azazel says:

    NTO ENUFF MICR0!!1

  9. ChampionHyena says:

    OMG NO VULTURES HE SHOULD HAVE BEEN SPAMMING MINES TO DRAW GOON FIRE

    HIS MINERAL LINE WASN’T COMPLETELY SATURATED HE NEEDED AT LEAST TWO SCVS PER FIELD

    AND GOLIATHS DON’T FIRE MISSILES AT GROUND TARGETS OMG THIS HACK DOESN’T KNOW WHAT HE’S TALKING ABOUUUUUT

    Jesus Christ. Take a stress pill before you all choke on your own scoffing nerd indignation, all of you.

  10. Berzee says:

    Observation: the Angry Internet Men in this thread are mostly the ones talking about how you should not care about the inaccuracies.

    Why are they so Angry, these Internet Men? And why don’t they have anything positive to say about the video besides “its great”. Are they so distracted by fighting for what they love that they forget to laud its virtues in greater detail?

    • Psychopomp says:

      It’s harder to quantify why you like something than it is to say why you don’t like something.

    • Jeremy says:

      The great thing about this video is the care that went into making each individual unit and building, the time and effort that were used to create the animation, all in all it’s a difficult project. Obviously this was done with a lot of care, and sure, there were a few inaccuracies, but to completely reject a project like this because a Goliath shot missiles at a ground target, or the 2 dragoons were overpowered (nerf the lego goons!) is kinda ridiculous.

    • The Innocent says:

      I do think that the accuracy criticisms are daft, and I’m not angry at the nerdrage, so I’ll gladly quantify why I think this short is awesome for you.

      I’ve worked with stop-motion animation before, and it’s extremely hard. One problem is that it takes so much time and effort that it’s extremely hard to focus on a story when the form tends to dwell on its cleverness — and really, the form often IS about its cleverness, about the way that the director uses little tricks to make things look more realistic. Only certain stop-motion productions and videos actually embrace any accuracy or storytelling (groups like Aardman, who made the Wallace & Gromit and Chicken Run shorts/films).

      It seems to me that the director of this video was doing what most stop-motion amounts to: a playful experiment with the form. He used a number of clever devices to portray StarCraft — such as the flames on buildings, unit group movement turning into a string, cotton explosions, and weapon firing (including the Goliath missiles, which strikes me as him mostly experimenting with them using missiles to show off him getting them to work. I’ll bet you anything that he knows that Goliaths don’t ever shoot missiles at ground targets).

      Note that when you look at the base after it’s been built up that all the SCVs are still moving around and looking nice and smooth. That’s good stop-motion. Now imagine doing that with two SCVs per mineral field, and it’s a bit absurd, especially since in-game they clip through each other to move more smoothly. How is he going to show them clipping through each other? And do you really feel it’s necessary for him to build twenty SCVs to realistically portray that level of base development?

      Also, the video strikes me as a clever satire on how average people play StarCraft versus how gamers (including pretty much everyone on RPS) play it. Normal people will goof around and do one or two tricks that they think are cool (scouting an SCV around, building a bunker at some random chokepoint that any good player will get past, etc.) and then they get embarrassingly obliterated by a player who has an army that seems unfair. I remember feeling this way when I first took SC online, when I’d have maybe a dozen Marines and was working on Firebats and the enemy would show up with two dozen Guardians and level my base. The game excellently portrays that feeling that you’re simply outclassed.

      In conclusion: I like this video from both a technical perspective and from a gentle satirical perspective, and those are good enough to forgive the seething nerdrage that boils inside me and threatens to lash out against perfectly good and playful art experiments.

    • D says:

      I was blown away when the little rotating wheel on the supply depot appeared and started moving. And then later in the base, lots of little components were moving around smoothly. I wonder how thats even possible in stop motion. Great video

    • Urael says:

      @Berzee: It’s not about Angry Internet Men at all.. It’s about the sheer ingratitude on display from people who clearly have no concept of how difficult that was to produce (or consequently how well it was produced) and who can only scoff and take it apart on the most inane and pernickity points of detail.

      Go look at the Joystiq thread, full of comments cheerfully praising the video, then come back here and contrast. We should be better than this.

    • Berzee says:

      Thank you all! =) You are dazzling examples of Fine Internet Men.

      I thought this was pretty awesome too. Mostly the smoothness, and (I agree) that wheel surprised me.

      @Psychopomp: you are terribly, terribly correct. So these replies, they engladden me. :-)

      (I don’t know about inaccuracies or anything, anyhow, because I never played starcraft, because I was a tiny child when it came out and we decided to return it because of swarez. But I enjoyed the video. My favorite part is that he included fog of war.)

    • Berzee says:

      @Urael:

      First you should cheerfully praise the video, and then tear into the people who didn’t. I will be pleased with THAT process. Lead by example and all that.

  11. WiPa says:

    JOE MARINE.
    The fact he had something to do with this is awesome.

  12. Pijama says:

    BLOODY HELL, would you all kindly shut up and enjoy what is certainly a labour of love and care?

    • Zogtee says:

      Sure, but if you go through the trouble simulating a stupidly well-known game and slap STARCRAFT all over it, you really should get the basics right.

    • D says:

      Oh, he thoroughly got the basics of starcraft into that video. I think you’re confusing details with basics.

    • Stephen says:

      I dunno, given that Starcraft is a game about fighting a war between three different factions aren’t guns pretty fundamental to the game? It’s not as if the guns are only available through optional DLC.

  13. Neut says:

    Are there any non-Youtube links for this video? Damn China and its site blocking..

  14. Berzee says:

    Fantastic Mr. Fox == One Of Best Stop-Motion Movies Ever.

  15. PleasingFungus says:

    Fantastic video. I especially liked the detail put into the carriers; those fighters flocked just right.. (“Carrier has arrived” indeed.)

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    Arathain says:

    That was wonderful, really lovely. I was really impressed by the sense of movement and timing on all the units, but particularly the SCVs. The siege tank deploying was brilliant.

    Anyone actually seriously complaining about this, take 1 point of Banality. Go write it on your character sheet.

  17. Vinraith says:

    The level of detail here, the accuracy of the movements (as though things really were being selected and moved), the little animation quirks from the game (the way the fighters move, the animation on the buildings) are all really very impressive. I confess I don’t remember Starcraft well enough to be able to tell you whether the whole thing’s all that accurate or not, but who really cares? It’s a well done bit of animation and a fun little nostalgia trip.

  18. adam says:

    Instructions to the naysayers and complainers:

    1) Plug your nose with your fingers pinching them
    2) Turn on a recording app or old fashion cassette recorder with a microphone, hit record
    3) Say “They didn’t make this starcraft video out of lego accurately before uploading it to the internet”
    4) Stop recording, play it back to yourself.

    This is how you sound in my mind.

  19. Nick says:

    I, for one, am annoyed that it was made out of lego and not actual in game pixels. Hack job.

  20. Ribi says:

    This far and nobody sees the obvious. What I want is a playable Lego Starcraft (2?) texture and model total-conversion pack. I would pay for that kind of DLC in a heartbeat. Of course, my favorite rec activity is running tabletop RPGs with Lego, so my Lego budget is already higher than my utility bill (less than my rent, though. I can quit any time!). Still, I don’t think I’m the only one who’d buy it.

    Oh, and nice vid.

  21. Raum says:

    I’m not as much enraged as I’m sort of puzzled.

    At the start of the video I was absolutely amazed. They even got the sprite angle movement of the SCV pretty much spot on (I mean, timing that stuff is just, well, insane).

    So much attention given to detail and timing. Just doing stop-motion in itself is a chore, doing it in LEGO is beyond hard work. I think that’s why I react to some of the inaccuracies. Because the time not spent on those things just seems to be out of proportion to the time actually spent on other details (that are perfect).

    It’s a bit odd, that’s all.

    • HawkesOfSavileRow says:

      Horrors! It would seem RPS has been overrun with screaming (possibly infertile) pedants. Now, where did I put that spray……

    • Raum says:

      Did you kids even read my post?

      Now get off my lawn.

    • Stephen says:

      This is my take on it too. It’s a weird attitude that’s on here – you’re being a ridiculous pedant to point out flaws in something that took a lot of work to do. There’s a flaw in it, if it’s so amazing because of the work that’s gone into it pointing out a small flaw shouldn’t ruin it for you.

      The other thing is if you didn’t put the work in you don’t get to tell other people to stop complaining because it took a lot of work.

      You know the saying where “if you want something done you should give it to the busiest person you know” ? The point there is that busy people tend to be busy and that’s why they get things done. The same thing works with people who pay attention to detail – people who pay attention to details tend to pay attention to details the rest of the time too. You don’t suddenly stop paying attention to the source material and go “oh, well, I’ll just make that bit up.”

    • Vinraith says:

      @Raum

      It’s a forum pile-on, it doesn’t matter what you actually said (nor how reasonable and calmly stated it was) only that you are perceived as disagreeing with the consensus. Burn the heretic!

  22. latterman says:

    And what game was this again? Is it better than Modern Warfare?

  23. Crabtacular says:

    Aww! Epic cuteness! :D

  24. DMJ says:

    What horror! What travesty! The Protoss carriers are too high up! This invalidates the entire point of the animation! The creator should be flogged with USB cables for…. For… Hnnnrk! Gak! Fnarg!

    It’s no good. I just can’t channel that much crazy nerd rage, even in jest, without causing a cerebral explosion.

    I think this animation was a direct recreation of my last online Starcraft match.

    • jsdn says:

      I’m more annoyed by the people who are annoyed at the comments pointing out the inaccuracies. Yeah, it’s skillful and interesting. Yeah, it’s inaccurate and thus irritating. Can it not be both?

  25. Dreamhacker says:

    Man, the original soundtrack was so great… Can the new one even compare?

  26. Dmo says:

    Picasso was a hack because the things he painted didn’t look like the things he was painting.

    If you’re going to critique the video critique it on its own terms (ie. movement and representation) don’t just try to look cool in front of your internet friends for knowing the game better than most.

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