Deus Ex 3: Huge Art & Screens Gallery

By RPS on August 5th, 2010 at 12:23 pm.


We’ve an entire internet’s worth images from Deus Ex: Human Revolution for you – a heady mix of screens and concept art, which we’ve posted below. All the images in this article are clickable for larger versions. Go browse, it’s got some serious cyberpunk prettiness going on. Also, some brown. Finally, check back later today for our intricate and edifying preview of the game, written by the handsome, wily, and dexterous Quintin Smith.































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79 Comments »

  1. roryok says:

    pretty….

  2. Kingmarzo says:

    So basically its a new Blade Runner game?

    Not that Im complaining..

  3. solr says:

    Could you post the original resolutions? I’ve seen this at 2-3K on IGN, but they had their silly watermark on them.

  4. Dude says:

    Lol, Eidos doesn’t like bush it seems, on that screen top right hand side:
    http://www.rockpapershotgun.com/images/10/aug/dx/art4.jpg

    • Hunam says:

      You mean left hand side :P

    • Dude says:

      Yep, not enough coffee today…. But I corrected it ’cause I got a captcha error, still got post and the corrected one is two post below, go figure….

    • Eggy says:

      I was thinking about an entirely different kind of bush.

    • Heliosicle says:

      thats awesome haha

  5. Lars Westergren says:

    Ghost in the Deus Ex Shell: Blade Runner Revolution.

  6. Dude says:

    Lol, Eidos doesn’t like bush it seems, on that screen top left:
    http://www.rockpapershotgun.com/images/10/aug/dx/art4.jpg

  7. Dhatz says:

    just when I thought I’ll keep this game unspoiled, they unleas this.

  8. Mad Max says:

    Yeehaa!

  9. Mr Ak says:

    Wow. Gungasm.

    • P7uen says:

      Yeah, but they’re all iGuns, based on the same frame by the looks of things.

      So the ammo is all different but the guns can use all of them? That would be an amusing way to satisfy both sides of the argument.

      I don’t like iGuns.

    • Dhatz says:

      I especially love the global origin of guns(it’s better than those extremely unprobably placed commercials). This useless and impractical thing they said is made in Ostrava(I live quite close to that city), is it an overcomplicated shotgun?

    • Optimaximal says:

      The shotgun shells pictured say ‘YES’!

    • monkeybreadman says:

      Must …. shoot……. those…….. guns

  10. toni says:

    any new pictures ? because all of them were available in different sizes, with or w/o watermarks…… and for ingame screenshots they look …… dated. not that it is any indication of quality, just saying. And did i just see right and one of the companies is called … Limbo ? geez.

  11. Hunam says:

    Deus Ex: Hunam Revolution

  12. cathode says:

    The future will be brown.

  13. coldwave says:

    I don’t like weapon design.

    You can get away with something like ”cities are grimdark and dirty in the future bacause world crysis, poverty and plague” but guns are a very different matter, guns are built to last some 50 years, we have here some typical futuristic pieces while Deus Ex guns had far more simplistic design.

    Unless they bring some optional crude-looking old-style guns and explain those in concept-arts as some new prototypes, I’m going to be disappointed.

    Fail at English, sorry.

    • Dhatz says:

      I would like that Xbow, but the folowing is stupid design and last 2 are overcomplicated bulky stuff for an autogun and energy weapon. why couldn’t the gun who makde the xbow make the rest of weapons? I mean good point they already compare the weapon size to some default rifle.

    • Clovis says:

      They remind me of the scene in District 9 when the mercs are getting their guns. Why are there white plastic bits glued onto them? Weird future guns, I guess.

    • Vitamin Powered says:

      Must admit I disagree; the weapons on display here actually look like what I’d expect real weapons to look like, 10 to 20 years down the track. Sure, a chaingun is a little silly, but perhaps viable with augmented humans.

  14. aerozol says:

    Oh shiiit… This really really makes me want to go climbing through vents again.

    Invisible War was the only one of those ‘we’re not linear because you can shoot the turret or hack it’ linear games that I played twice and actually found completely different, better, ways to do things.
    So… kind of excited.

    • Lars Westergren says:

      What is “Invisible War”? No such game exists. And if it does, which it doesn’t, it must surely never be mentioned.

    • Premium User Badge AndrewC says:

      It was the sequel to Deus Ex, Lars Westergren.

    • Premium User Badge Harlander says:

      IW wasn’t that bad!

      There’s grades between ‘amazing’ and ‘totally without any redeeming features’, you know.

      Anyway, now that’s out of my system: I’m not quite as excited by these pictures as I was by the trailer and that playthrough they did.

      I’ll probably end up getting it though; I’m a sucker for dystopia.

    • P7uen says:

      No it wasn’t.

      But I would play Deus Ex: Lars Westergren.

    • Premium User Badge AndrewC says:

      Sounds painful, like a hentai game for christians. Poor Lars.

    • Lars Westergren says:

      Ok, ok, I’ll stop beating up on IW. Maybe it isn’t such a bad game, it just happened to be one of my biggest gaming disappointments ever. Perhaps enough years have passed now to let that wound heal.
      :)

      Thanks for the laugh out loud jokes.”Like hentai for Christians”. Heh.

    • Xercies says:

      @AndrewC

      Wouldn’t a hentai game for chritians just be the text parts?

    • Premium User Badge Harlander says:

      Hentai game for Christians:

      A Visual Novel of the Song of Solomon?

  15. torchedEARTH says:

    My HD television is licking it’s lips right now.

    • Gorgeras says:

      You play a PC game on a television? What are you…wait, ARGH! Begone console savage! You ruined the unspeakable sequel and now you’ve come for Human Revolution! I cast thee out!

      HR will suck. I shall maintain this until the day I die and it collects dozens of awards for being ‘a great console game’ at the expense of the PC version.

    • televizor says:

      @ Gorgeras:

      I’ve got both a PS3 and a PC so I don’t know what I’ll be playing it on. If it comes out on the PS3 first, I’ll get that, finish it and sell it and then buy it on for the PC cause it looks like a keeper so far.. And you can be your ass I’ll be playing it on the TV, no matter what version it will be.

      This, of course, will make sense if the game’s really gonna be good.

  16. tomwaitsfornoman says:

    Looks like F.E.A.R. 3. Gameplay will make all the difference, I suppose.

  17. Kieran says:

    The weapon design was simple because of the capabilities of systems of the time, not through any aesthetic choice on the part of the designers. I mean, the GEP Gun, Plasma Rifle and PS20 are hardly simple weapons are they? I’m sure there will be basic pistols and such in game, but if they are plain like you want them to be then where would the excitement be in showing them off?

  18. Joinn says:

    Hmm, will all the streets and sidewalks in the future be waxed regularly?

    Correct me if I’m wrong, but wasn’t the original a grim and gritty world, with dirty streets and sidewalks? Somehow, in my head (which is a quite interesting place to be, I assure you), there’s that impression.

    • Shimarenda says:

      Yes, but this takes place before that time. Besides, I believe the shiny pavements are wet from rain, not waxed.

    • Joinn says:

      Damn you and your logical explanations, you shall not pass!

  19. Freud says:

    It looks very good. I like that offices kinda look like offices in this game. It is very immersion creating.

    http://www.rockpapershotgun.com/images/10/aug/dx/art6.jpg has me a bit worried about being designed for popamole though.

    • Clovis says:

      Maybe they’ll subvert that by making that glass looking stuff actually act like glass. Hide behind them and you just get shot through it.

    • Dominic White says:

      If given the choice between modern-style ‘moving between pieces of cover’ combat and classic Deus Ex ‘stand in the open like a lemon while your painfully slow reticule narrows’ combat, I’ll take the former, thanks.

  20. Jim Rossignol says:

    A conspiracy!

  21. stahlwerk says:

    Flüssigkeiten
    Kühl-Effekt

    I’m calling it now: traveling will again involve locals with hilarious accents, really the series fore-tay.

  22. TheApologist says:

    Please be amazing please be amazing please be amazing (etc.)

  23. Vitamin Powered says:

    Overall impression: When the artists started, they made a pact with themselves that if they had to do cyberpunk, then they’d do as awesomely and stylishly as possible.

  24. Isometric says:

    A preview later on today written by Quinns? Weehee!

  25. Fenris says:

    Thou shalt not weep over the including of miniguns.

  26. stahlwerk says:

    @kobzon the Umlauts are perfectly fine, it’s just that this specific combination of words, written on the side of a 40+ kg bullet-ejection device.. well let’s just say it’s wrong. Unless said device is not actually ejecting bullets, but refreshing drinks, that is.

  27. DW40 says:

    Hmm, that’s not a bad crossbow, but not quite mind blowing.
    “Forget everything you thought you knew about crossbows”: http://bit.ly/5GgP4M

  28. perfectheat says:

    Not really into the cyberpunk thing but this looks rather good. Makes me think of Dynamix’s ‘Rise of the Dragon’. Brilliant.

  29. Wooly says:

    Highway 17, anyone??

  30. Premium User Badge TRS-80 says:

    Looks like the dreaded movie orange/blue contrast (AKA teal/orange) is making its way into games now. At least it’s not next-gen brown …

    • Dhatz says:

      much respect for the links, but I suppose it’s getting annoying, can’t they just pick one different primary color and mix of 2 other?

  31. Dhatz says:

    what do you not get about CryoOps? it is liquid-cooled wepons produced by russia-established company for some german unit. I’ts in era more global than now. i still dislike the last gun themost, cuz what would make anyone have that complicated buttstock? at least the sniper is adequate, cuz http://en.wikipedia.org/wiki/CheyTac_Intervention is modern gun and looks out of this world. They just better not fuck up other things than design, if they can’t get the narrative built into the world.(most probably DX:HR will be another clone that gets the gameplay right but fails at everything else cuz they just straight ignore it)

  32. Clavus says:

    Look at the Detroit P.D. picture with the cop behind the desk. Notice the wanted poster on the top-left.

  33. Jimbo says:

    There’s 20 minutes of gameplay footage kicking around on the internets somewhere. It’s worth a watch if you can find it.

  34. Theory says:

    I know for a fact that there are wallpaper-size versions of those concept art pieces. It would be lovely to have them without watermarks.

  35. Billy says:

    Maybe they mean he’s wanted back, as in we realized how bad his successor was, and now we see this bleak future he’s painted.

    • Dominic White says:

      The noise you may be hearing – a strange, squishy, groany, creaky noise – is that sound of every european (and British, if they don’t want to be counted today) reader of RPS rolling their eyes in unison at your post.

  36. DigitalSignalX says:

    Love the pictures, but that guy is standing 20 feet away with a sniper rifle? It’s curious to me how many games fail to appreciate the functionality and range of pistols, assault weapons, and scoped rifles.

  37. torchedearth says:

    I was going to continue my usual saying about how today’s modern games fit just as well on a console as long as there is no dumbing down of the content. Which I admit would ruin a game as beautiful as this. But then I realised you are just one of a billion people on the internet and as such as disposable as the rest of us and I really can’t be bothered to type that much to another cypher.

    In conclusion, fuck off, eat shit and then die.

  38. Starky says:

    While almost all of the above are clearly bullshots (as in bulls**t screenshots), it does look very pretty and I hope the game in motion can look almost as good.

  39. bobloblaw says:

    The concept art makes me excited for the new syndicate game.
    That is all.

  40. Ybfelix says:

    We seldomly use traditional chinese characters these days in China proper, especially written with brush. Those on signs make in-game Shanghai looks Hong Kong-ish.

  41. sfury says:

    I like the guns so far, they look GITS-esque.

    Also the feel is right, as Lars said “Ghost in the Deus Ex Shell: Blade Runner Revolution.”

    Of course all of that will be for nothing if they don’t manage to deliver chalenging gameplay and (please-please-please!) not-boring-cliched-or-simply-bland story. And I’m still not entirely convinced they won’t do exactly that.

    We’ll see.

  42. Koolz says:

    Cool that they are trying to stay true to the formula but honestly there is absolutely no originality in this game at all. One glance screams Blade Runner, Ghost in the Shell.
    If your going to reuse what has already been done then you need to point that out on your web to your investors and to your fans.
    There should be big ass Post on being influenced by Masamune Shirow’s work.

    I think they could have created a more original world. Looks like Massive Black did Concept art again!