By Kieron Gillen on August 9th, 2010 at 10:45 am.

The previously-covered Kyle Pulver dropped us a line to say that his previously released and previously covered (just not by us) depict1 now has an easily accessible flash version everyone can play. And in the monday-morning flash-game tradition, everyone really should. At first you may think it’s a one joke – but a funny one joke – game, but it builds into some genuine counter-intuitive puzzling while keeping expertly working its gag up to its delightful conclusion. The full walkthrough follows, in case you get stuck.



09/08/2010 at 10:51 Risingson says:
Everytime you jump your gaps, liiies liiies
09/08/2010 at 11:21 robrob says:
Finally, a music reference I recognise!
09/08/2010 at 11:29 Tori says:
Is there a way to get a second ending?
09/08/2010 at 11:29 Sobric says:
ha nice game. I’m guessing the ending 1/2 thing is also a lie? Or is it…?
Also, the beeps of the text sounds like GLaDos to me, is that purposeful?
09/08/2010 at 11:41 Shazbut says:
There is a second ending.
*SPOILER*
Wait around a bit first
09/08/2010 at 11:42 Tori says:
Ah, you need to be more… patient to get the good ending ;)
09/08/2010 at 11:52 Sobric says:
Ah yes got it now, nice ending :)
09/08/2010 at 12:23 mlaskus says:
Yes, it’s nice. It can take a while but when you figure it out it seems obvious. I like that.
09/08/2010 at 13:39 SpinalJack says:
OMG finally got it, was stuck on that last screen for aaaaages
09/08/2010 at 12:23 Quasar says:
Loved it. Reminds me of Time Fcuk, which I also loved.
Maybe I’m just a little bit weird.
Anyone remember the title of the game with a similar premise, where disobeying your orders would cause the graphics to revert back into pixel blocks?
09/08/2010 at 12:56 Simon says:
I do remember it, and RPS covered it here:
http://www.rockpapershotgun.com/2010/06/15/it-is-better-to-have-loved-and-lost/
09/08/2010 at 12:42 MartinNr5 says:
Very nice game indeed. Usually don’t play these Flash platformers for very long but this caught my attention.
09/08/2010 at 12:52 Soupy Twist says:
I think you mean loved
09/08/2010 at 13:06 AndrewC says:
I liked this! It got the ‘feel’ right, and gave me a big hit of 16 bit nostalgia.
Mind you, tiny-me would have been right naffed off with the invisible-platforms – it’s just *mean*. Big-me is amused by the meta-commentary. I think I prefer tiny-me.
09/08/2010 at 13:17 Wilson says:
Quite neat. I think the correct solution to the 2nd ending could have been signposted a bit better perhaps. I got most of it, but hadn’t noticed the key part of it.
Also, there’s a mistake or something in the final part of the final level where it looks like there’s a gap in the wall on the right, but there isn’t and it’s nothing to do with it.
09/08/2010 at 14:19 Pie21 says:
Hints for the slow among us? :(
09/08/2010 at 14:23 Pie21 says:
Hah, just got it. Not terribly impressed, I have to say. A rather unintuitive exploitation of the game’s mechanics rather than a clever deception. I guess it works though. Not worth struggling over for half an hour though :(.
09/08/2010 at 14:45 Wilson says:
@Pie21 – Yeah, that’s what I was thinking. If I had noticed that particular element of that particular action sometime before in the game, it would have been far more satisfying. As it was, I spent too much time figuring it out to really feel satisfied. And yeah, it wasn’t really much of a deception.
10/08/2010 at 10:18 phlebas says:
I did it while trying to shoot him in the back, which seems less disappointing somehow.
09/08/2010 at 13:33 rebb says:
You can get the 2nd ending without waiting around, it involves
* VAGUE SPOILER*
Spike-Throwing
*VAGUE SPOILER*
09/08/2010 at 14:59 MartinNr5 says:
Thanks.
This and Wilsons comment lead me on the rigth track but I still haven’t got the final ending. :/
09/08/2010 at 13:35 rebb says:
Crap, i just realized you guys meant the way to the 2nd ending, not the actual bit at the very end of it.
Where’s the delete button here ?
09/08/2010 at 14:48 MartinNr5 says:
I got to the very end but…
*SPOILER ALERT*
… I can’t get rid of my evil twin.
*END SPOILER ALERT*
What am I supposed to do here? I’ve been trying to figure it out but I’m getting nowhere.
09/08/2010 at 15:00 Decimae says:
*spoiler*
If you shoot a spike in midair, you stop falling for a while. This way you can get out of the fall whilst not allowing the other to escape too.
*/spoiler*
09/08/2010 at 20:47 MartinNr5 says:
Thanks a ton! Now I undersrtand why the hole in the wall that Wilson mention is there.
10/08/2010 at 23:25 RagingLion says:
Thanks, that helped me out too. Also … nice anagram – I wonder at what stage in the creative process that came.
09/08/2010 at 15:07 Tori says:
@MartinNr5
WARNING! MAJOR SPOILER ALERT!
First, get the two spikes that you can throw.
Use one, to get to the evil twin, save the second one.
Once at the final screen, try to make a jump from a distance that would normaly end in the hole, but use the spike in mid-air. This should stop you, but the evil twin will continue the jump, and die.
09/08/2010 at 20:48 MartinNr5 says:
Thanks for your assistance, much appreciated. :)
09/08/2010 at 15:21 Ian says:
I might play it one hypothetical day in the future when I get past the “Your Game Will Begin, Shortly” screen.
09/08/2010 at 23:14 zak canard says:
Turn off your adblocker
09/08/2010 at 15:33 El Stevo says:
How in the name off all that is fuck do you throw spikes?
09/08/2010 at 15:36 El Stevo says:
Gah, got it in the end.
09/08/2010 at 15:57 bill says:
That was rather awesome! Thanks!
09/08/2010 at 16:47 9of9 says:
Turn your adblocker off.
09/08/2010 at 20:11 lurk says:
It would be nice if one of the disembodied voices in these games was ever sincere.
09/08/2010 at 21:24 Dominic White says:
In the vast majority of games, they are? You’ve always got someone barking orders at you, telling you objectives, what is safe and what isn’t. There’s only been a couple of games where they’re lying to you.
09/08/2010 at 22:25 Berzee says:
I don’t think I have enjoyed the hostile narrator in any of these type of games since Portal. I understand they can’t be quite so subtle without voice acting and several hours of script, but for whatever reason, it saps my interest quickly. (Or maybe I am just not feeling platformy?)
09/08/2010 at 23:56 mlaskus says:
GLADoS was acted perfectly and had an incredibly clever script. She wasn’t openly hostile towards you until you threatened her directly. When it started to be obvious that something is wrong, she became charmingly awkward while being persistent in lying to you and teasing you with cake. Those flash games usually use pretty much always use the same uninspired script.
“Hey, do that”
“Oh, you died? I’m so sorry”
…
LIES, LIES, LIES
…
“Hey, why don’t you listen to me?”
“Ok, I will stop lying to you now”
…
LIES, LIES, LIES