By John Walker on August 13th, 2010 at 4:22 pm.

Cor, it’s all go this week, isn’t it? Here’s the first ever official look at Deus Ex 3 in-game content, along with lots of other pretty cutscene gubbins. You are all commanded to interpret it below.
By John Walker on August 13th, 2010 at 4:22 pm.

Cor, it’s all go this week, isn’t it? Here’s the first ever official look at Deus Ex 3 in-game content, along with lots of other pretty cutscene gubbins. You are all commanded to interpret it below.
« The Scourge Project Gets A Demo | Tubular: Part-Time Angle Grinder Hero »
You must be registered and logged in to post a comment.
XHTML: Allowed code: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>
13/08/2010 at 16:24 Lambchops says:
I think I might ignore the trailers from now on. They just seem too focused on “ooh look at our oh so cool kill animation” and so on. I prefer reading the words (like the interview up on Eurogamer just now) which give me more hope that we could be getting a brilliant Deus Ex game.
13/08/2010 at 20:54 Dhatz says:
ignoring trailers seems logical, as they now want to attract those interested mainly in combat.
We all know there’s much more than that to DX. But why do RPS use this kind of vide when the same trailer is on gametrailers in 720p?
13/08/2010 at 16:27 linfosoma says:
I think it looks great, if there was an option to pre-order it on Steam, I would.
13/08/2010 at 16:28 Huggster says:
The woman dancing in the fisherman’s pullover looks very strangely proportioned. That is all.
13/08/2010 at 17:08 Morph says:
I assume she’s dancing for some sort of sweater-fetishist because it’s got to be sweltering in their
13/08/2010 at 17:22 Morph says:
…in there. Dammit!
Meh. Will probably play even if it’s not going to set the world on fire.
13/08/2010 at 16:28 Tei says:
Must watch again the “shotting in the house with cristal ceiling” scene of Ghost in the Shell.
This video seems a remix of the best ideas of the visual cybepunk. Right into GiTS territory. Hell.. you seems to play has Batou here (-:
13/08/2010 at 16:41 Sarlix says:
I watched the trailer because you mentioned Batou. I must admit the intro was very GITS, but I didn’t get your Batou reference..
13/08/2010 at 18:56 Tei says:
insibile people with cyberized eyes
http://www.youtube.com/watch?v=vUdJM0r53GM
people with weaponerized arms and copters
http://www.youtube.com/watch?v=p3JROICdAxs&feature=related
and lots others.
13/08/2010 at 20:31 sfury says:
I guess because Batou’s the straightforward action guy, also has cool goggles and what not.
Nah, any references just make me go watch GITS for the 20th time – I know I’ll get much more from that.
13/08/2010 at 16:29 Random Loser. says:
Preeetty. One thing I don’t get – given that we’ve seen lots of ingame vids of Deus Ex 3 previously, how is this the first ever look? Or is it the first ever official trailer with in game shots? Or were you being facetious and we’ve actually been inundated with in-game vids? THERE SO MANY QUESTIONS!
13/08/2010 at 17:47 Jimbo says:
This is the first in-game footage they have intended for us to see. A 20 minute demo leaked a month or two ago, which shows the same part of the game that this trailer is cut from.
I think this looks ace, but one thing you don’t see in this trailer that you do see in the 20 minute leak is how obnoxious some of the third person stuff is. Like switching to third person just to climb a ladder, or how long the game goes out of your control during the flashy takedowns. I hope the latter has been addressed at least, because I can imagine that becoming super frustrating after the first couple times you’ve seen the takedown animations.
13/08/2010 at 16:30 Metalfish says:
All trailers must end with a brief glimpse of a minor boss! All of them!
13/08/2010 at 16:34 Huggster says:
Correct, it must be:
a) Roaring monster at screen
b) HE’S BEHIND YOU, stiff two dimensional main character!
or
c) ED 209
13/08/2010 at 18:15 Michael says:
That wasn’t a minor boss, that was the love interest.
14/08/2010 at 15:26 LionsPhil says:
If only we could romance the cratebots.
13/08/2010 at 16:31 ExplosiveCoot says:
I see a lot of interesting things here; old-school vents suggest a map with multiple approaches, for example, and punching through walls looks like a lot of fun … and then he takes cover behind some crates and I get a horrible horrible Unreal-engine flashback and my console-shooter sense starts tingling.
Here’s hoping the console-y “push button to use cover” elements are downplayed in the actual game.
16/08/2010 at 10:50 SanguineAngel says:
very little hope i think considering their previous interviews. I’m still excited about it but I am likewise concerned about console-y-ness.
13/08/2010 at 16:32 AndrewC says:
Maybe next generation for remotely believable dancing animation? NPCs continue to look mostly awful in games. Oh well.
This trailer was cut to make everything look as awesome cool as possible to appeal to, let’s say, the mainstream American games market. As such it downplays the stuff this place would like and emphasises the stuff that makes the comments section hiss and spit.
Looks nice though.
13/08/2010 at 16:43 Dominic White says:
Hiding in the shadows, not getting into fights and talking to people in the streets makes for a lousy trailer. Even the Metal Gear Solid trailers play up the action side of the game, when they’re very specifically stealth-oriented.
13/08/2010 at 16:44 Dominic White says:
… Comical reply fail – I meant to click on a post much further below. I shall repost correctly in a moment.
14/08/2010 at 20:31 TeeJay says:
@ AndrewC
My vote goes to Hitman Blood Money for the best in-game dancing.
13/08/2010 at 16:32 Gundato says:
Looks good. Still no good sign on if it will be worthy of the Deus Ex name, but looks like something that should be fun to play.
13/08/2010 at 16:34 Lewis says:
1:46 – A bomb!
13/08/2010 at 16:39 Lambchops says:
WHAT A SHAME
13/08/2010 at 19:46 dead left says:
what a shame
13/08/2010 at 20:08 Garg says:
You’d make a good detective Lewis.
14/08/2010 at 15:20 droid says:
I’m going after the explosives?
No, within six months.
13/08/2010 at 16:34 frenz0rz says:
This seems to be just clips from that video that leaked a few months ago (and was promptly deleted everywhere). Regardless, one thing that still really worries me is these ‘set pieces’ that keep popping up. Boss battles, giant robots, jumping through windows into hordes of enemies etc. If I cant go through virtually the entire game without killing a single person, I will be very disappointed.
13/08/2010 at 16:45 Dominic White says:
Correctly located reply!
Hiding in the shadows, not getting into fights and talking to people in the streets makes for a lousy trailer. Even the Metal Gear Solid trailers play up the action side of the game, when they’re very specifically stealth-oriented.
13/08/2010 at 16:35 Uhm says:
Can you punch through any wall, or only walls with conveniently placed guard?
13/08/2010 at 18:08 Jeremy says:
The real question is, why would you punch through any wall at random? It may be a bit gamey (if that’s the case) but it kinda makes sense in the “people don’t randomly punch through walls for no reason” way.
13/08/2010 at 20:18 Uhm says:
“people don’t randomly punch through walls for no reason”
Yeeeah, but only because they can’t. Doors are for suckers.
It will be rather odd, though, to come across a thick, reinforced, steel door. Trapped and locked with a high-security combination lock. Set into a brick wall of a building.
13/08/2010 at 16:36 Benjamin Finkel says:
Regarding the end:
METAL GEAR?!?
13/08/2010 at 19:18 lethu says:
Same thought, poorly copied Metal Gear boss scene, how uninspired…
13/08/2010 at 20:18 suibhne says:
Righto, because Deus Ex and DX:IW featured no mechs at all.
13/08/2010 at 16:43 1nightStand says:
New JC sounds like the protagonist from Zeno Clash- “…and that’s what Hexameter do…”
Or is it just me
13/08/2010 at 16:58 The Innocent says:
I didn’t notice that until you said it, but yeah, they sound completely the same…
13/08/2010 at 16:44 Sarlix says:
First FPS since NOLF I’ve seen where you can drag and hide bodies! (presumably)
13/08/2010 at 16:46 westyfield says:
You can drag bodies in Stalker, though every guard within 500m will hear you doing so.
13/08/2010 at 16:48 Sarlix says:
Wat!? I’ve played stalker too! how the fuck did I miss that!!
edit: your talking about the first one right?
13/08/2010 at 16:51 westyfield says:
Yeah, Shadow of Chernobyl. I’ve not played the other two so I don’t know if they’ve taken that feature out.
13/08/2010 at 16:53 Sarlix says:
This has just made stalker even more awesome. I might have to reply it just so I can drag around some corpses!
13/08/2010 at 17:26 P7uen says:
@westyfield
Genuine lol. And yes it’s in the rest of the STALKERS too (but is still pointless).
13/08/2010 at 17:52 neems says:
I think it was mostly used as a (temporary and frustratingly slow / painful) way of circumventing the weight limit, say if you wanted to get a load of stuff back to a trader. Although I seem to recall at least one guy on the stalker forums, back in the day, who used to drag a fully laden body everywhere he went.
13/08/2010 at 19:17 Tei says:
dead body transport system hahaha…
13/08/2010 at 20:23 Taillefer says:
The body-bag system was great. Though a little tiresome to transfer between zones. I usually picked a high-ranking body for that exclusive look.
13/08/2010 at 20:38 sfury says:
Be careful, Sarlix, in STALKER corpses drag you around too…
14/08/2010 at 15:30 LionsPhil says:
You can do it in Oblivion, too. There’s a key for “pick up but not into inventory” whose only purpose seems to be mucking about with physics and cheating the encumberance system.
Dragging bodies uphill is incredably arduous, though, as apparently your mighty warrior has a grip like an arthritic old granny.
14/08/2010 at 17:20 Cynic says:
Children, you’re forgetting that Hitman did this a long time ago.
14/08/2010 at 20:36 TeeJay says:
@ Cynic “Children, you’re forgetting that Hitman did this a long time ago”
…except Hitman isn’t first person and isn’t really a “shooter” either.
13/08/2010 at 16:45 westyfield says:
“Twice the scum in half the space.”
So, what, it has four decks?
13/08/2010 at 18:06 Redd says:
Density. Populations have it too.
13/08/2010 at 16:50 DaggleC says:
Seems they got Keanu Reeves to voice Mr Jensen.
Is that a good thing?
13/08/2010 at 17:05 Ian says:
I genuinely don’t know. I think it is given the alternative is probably Biff Punchington.
13/08/2010 at 17:43 balooba says:
I thought it sounded more like Timothy Olyphant. Any ideas who it actually is?
13/08/2010 at 18:02 Deston says:
Jensen’s voice actor is the interview-dodging Elias Toufexis:
http://en.wikipedia.org/wiki/Elias_Toufexis
13/08/2010 at 18:42 DaggleC says:
Maybe they should have hired somebody like Chris Rock or Jim Carey to voice him?
13/08/2010 at 19:03 Bungle says:
Sounds a lot like Timothy Olyphant to me.
14/08/2010 at 12:14 Reiver says:
I thought Timothy Olyphant too.
14/08/2010 at 12:28 Mr Ak says:
You know who they should hire? That Nolan North guy. He can carry a game all on his own.
13/08/2010 at 16:54 Gesadt says:
the goal is conquest, whats the first move?
13/08/2010 at 17:50 teo says:
My WOLF wins and takes over the whole country
13/08/2010 at 16:57 The Innocent says:
Personally, I think it looks awesome. It’s exactly how I imagined the DX universe playing as a mech rather than as a nanoagent would be — badass.
13/08/2010 at 17:01 Lewis says:
I wasn’t as keen on that trailer as the CGI one before, actually. But at least it’s sticking very closely to the original game, with terrible voice acting and wonky animations. Ho ho.
14/08/2010 at 15:32 LionsPhil says:
At least in Deus Ex JC’s voice didn’t make me want to shake the VA and yell “STOP GARGLING YOUR WORDS”.
13/08/2010 at 17:01 Freud says:
Looks great. I like that shooting seems to be first person. I am not a huge fan of shooting in third person.
13/08/2010 at 17:02 unaco says:
Ooooh… Friday afternoon present! Shame I still have another hour or two of work to do.
13/08/2010 at 17:06 ArtyFishal says:
I really miss the old Deus Ex music. This new music lacks character.
I hope this trailer is not indicate the lack of a non-lethal route. Deus Ex was about player choice and simulation.
13/08/2010 at 21:05 Snords says:
I think I recognised a little snipped of the original Deus Ex music mixed in at the very end of the trailer.
Personally I hated the the Deus Ex music. Load of Pompous, self grandiousing old balls if you asked me.
13/08/2010 at 17:07 subedii says:
With the advanced bionics of the future, you too, could sprout a 3rd limb with which to drag stuff around.
13/08/2010 at 22:11 will says:
I was wondering if I was the only person to notice that…
13/08/2010 at 17:19 Scarbir says:
Horrible, horrible voice-acting. Come on guys, it’s not 2005 anymore!
13/08/2010 at 17:20 unangbangkay says:
Shit! I just remembered that this is a Ubisoft joint! I’m praying as hard as I can that they don’t use Ubi DRM on this.
There’s hope since they dropped it for Steamworks on RUSE, but still…
13/08/2010 at 17:24 Skinlo says:
I thought it was Square Enix and Edios Montreal.
13/08/2010 at 18:07 Deston says:
Yeah relax dude, Ubi have nothing to do with this game at all. Eidos Montreal are developing it, Square Enix are publishing it and producing some of the cutscene resources.
13/08/2010 at 21:45 Chris says:
Oh shi-
Seriously. If it’s Ubisoft, I hope that either
1) They see the light about their ridiculous DRM or
2) it’s rubbish
Because unless (1) happens, I’m not buying it.
13/08/2010 at 21:47 Chris says:
Reality awareness, crosspost, and lack of delete button fail. I’m going to go play Mass Effect 2 now :(
13/08/2010 at 17:37 Igor Hardy says:
“Oh, my gosh. It’s not just a metal cube. It’s a Transformer”
13/08/2010 at 19:14 Kyrne says:
Hmmmmm Robot Boxes!!!
13/08/2010 at 17:39 ColOfNature says:
It’s all so… brown. Hope the sepia effect is just for the trailers.
13/08/2010 at 17:43 Monkeybreadman says:
It is the same sequence that was leaked and Quintin saw again recently. Would’ve been nice to see something different but that is the drip drip marketing strategy i guess.
13/08/2010 at 17:45 Monkeybreadman says:
Reply fails me again….
13/08/2010 at 17:44 muki says:
bad voice actor. bad! no twinkie!
13/08/2010 at 17:53 GunthersOrangeDrink says:
I hope the maintenance man puts the correct cans in the machine this time.
Worrying footage …. lacks cattle proddage and tranquiliser darts.
13/08/2010 at 19:35 Seamus says:
Hang on a sec, didn’t it show a mini-crossbow at 2:20? Would that not suggest tranquilizer darts to you? Sure, we’ve not seen the taser yet, but I live in hope :)
13/08/2010 at 18:06 Cinnamon says:
I’m looking forward to this Ghost in the Shell game. It’s about time they made a really good console shooter from it so I can play it on xbox live with my bros and score some pretty sweet achievements. e.t.c. The music did sound a bit like GitS though at the start.
They did show a corpse being dragged and an oversized ventilation system so I guess that this is a Deus Ex game after all.
13/08/2010 at 18:08 Anthony says:
Sup guys, did I beat the Angry Internet Men to the comments?
Anyway, looks like a remix of the leaked gameplay demo we saw after E3. Good to see some iron sights in there, along with crawling in vents. I did like the box-that-turns-into-killbot thing also.
As for the third-person cover, I don’t really mind it although I’ll be interested to see more on their implementation. Splinter Cell Conviction fr’instance had a very fluid cover system that didn’t feel as ‘sticky’ or ‘binary’ as the Gears of War standard. If they can find a good middle ground between ‘press x to find cover’ and ‘manually ducking behind a low wall’ I’ll be happy.
Finally, I figure they’ll be playing up the mini-cinematics that happen when you do something awesome during this here hype-train. That is the nature of the marketing beast, and unavoidable in a big title like this. I wouldn’t be concerned that absolutely every action taken is an unskippable cutscene. In fact if I remember, there was maybe three in the E3 demo – and one of those was the punching through a wall thing.
13/08/2010 at 18:10 zakkmiester says:
Sounds like there’s going to be
A bomb.
13/08/2010 at 18:22 Sam C. says:
Nothing says cyberpunk like a bartender with a bionic arm. Thank you, William Gibson.
And hopefully the focus on blowing stuff up is because choosing options in a dialouge tree doesn’t make for an exciting trailer? The bit with the vent cracked me up.
13/08/2010 at 18:26 SapphireBullets says:
You can also drag bodies around in the Chronicles of Riddick games
13/08/2010 at 18:33 Flakfizer says:
Assassins Creed meets Splinter Cell? Meh.
Sorry ‘Games Industry’. I think it’s time we spent some time apart. I don’t think we know what each other want any more. Yeah, i know it’s probably me but it’s getting harder to remember the good old days.
Remember when you would surprise me? We’d have fun and pass the time doing the simple, involving things. What changed? Why are you trying so hard to impress me when you know i don’t care about the flashy stuff? Oh, i get it. It’s not me you’re trying to impress, is it?
Don’t bring independent gaming into this. She’s just a friend. Yes, i have spent a lot of time with her lately but we were just talking, honest. She has some great ideas. I know she’s not much to look at but you always did worry too much about your appearance.
We can stay in touch. Maybe we’ll meet up again somewhere down the road. I’ll get back to my independents and you can get back to trying to impress your console friends. Yeah, i’ve seen the way you look at them. Anyway best of luck though i guess neither of us will really miss the other.
13/08/2010 at 19:11 lethu says:
I hear you my friend!
13/08/2010 at 19:25 AndrewC says:
Yes, I hate it when someone you love turns into an AAAs-hole.
14/08/2010 at 15:34 LionsPhil says:
This is the best comment thread on the whole site right now.
13/08/2010 at 18:37 Lobotomy Lobster says:
Call me pedantic but when he drags the body along the floor, he’s also holding his gun with two hands. Which body part is he using to carry the guy?
13/08/2010 at 19:37 Seamus says:
His bionic… uhhm… leg… yeah. :S
13/08/2010 at 21:36 geldonyetich says:
His vision is augmented.
13/08/2010 at 18:41 de5me7 says:
o dear its a sam fisher game
at least DX trademark bad voice acting is there
13/08/2010 at 19:19 Clockwork Peanut says:
exactly what i thought :P
13/08/2010 at 19:02 Kdansky says:
Let me summarize:
- It will have the horrible shooting controls of Borderlands, where you must press one mouse button to “aim”, and then another to fire. Nothing changes except your accuracy sky-rockets, and therefore is absolutely crucial to do, but it serves no purpose except for making you click two buttons instead of one. Oh, and you don’t get a crosshair.
- You can sneak up to people to then gruesomely stab them in the back. Which serves no point.
- The demo is played on a console-controller (you can see how difficult aiming is in the sniping scene).
- It seems to have a cover button and chest-high walls. I hate that.
+ It’s pretty.
+ Voice acting on par with the original. Technically, that’s not a plus, but I will forgive it.
It does not look like it will blow me away.
13/08/2010 at 19:51 Anthony says:
First off, are you actually saying you don’t like iron sights? As in, looking down the sights of a weapon to gain accuracy, but lose movement speed and situational awareness?
That has to be some manner of new stretch in plausibility with the intent of hating this game.
Unless you’re suggesting a hereto forth unmentioned gameplay mechanic just like the iron sights in a bunch of other games but will suck because this is a Deus Ex sequel and you hate it already because it isn’t the same as the first one.
Secondly, you can sneak up on people and stabby-time them in Deus Ex, as you might remember. All this does is make it more attractive. It serves a purpose in giving you a nice view of the stabbing, while also fulfilling the requested function of actually stabbing someone.
Thirdly, consoles are lead development platforms on just about anything that isn’t PC-only. This is the hand we have been dealt. Feel free to bitch about it, but lamenting it as a sign of impending suckitude is a bit harsh.
Finally, and this might fucking blow your mind, but actual real solider-types use cover. It’s a major part of their training. In fact, you could call the concept of not getting shot sort of the whole point of training them at all. The rise of cover systems in games is a reflection of the idea that in real life people don’t just wade in or occasionally duck behind something – modern combat is largely fought from behind cover.
13/08/2010 at 20:03 Kdansky says:
I like cover. I do not think it needs a button to be used. Games should allow me to move wherever I want (in certain boundaries), and allow me to crouch. But I hate those magnetic walls that I can snap to by pressing a button. In TF2, there is a lot of cover, and even chest-high walls make an appearance. But there is no “take cover” button, because it’s completely unnecessary. When I stand behind the wall, I have cover. When I stand in front of it, I don’t.
Iron sights is a similar issue. Why would I want a button that allows me to aim? If I’m standing still and pointing my crosshair at enemies, what could I possibly be doing? Aiming? Inconceivable! And having some sort of zoom, losing the lower half of my screen to the giant backside of my gun and only seeing muzzle flash instead of game is just annoying. Go play Borderlands, and then TF2. You’ll notice the difference immediately. And no “but it’s realistic!” argument, because neither is realistic.
As for console vs PC, I’m not going into that. I like complex games and pretty, mouse-driven, easy to use menus and crisp controls where I can actually walk through a door on the first attempt.
13/08/2010 at 20:25 Anthony says:
TF2 is an interesting example to pick. It’s a fast-paced multiplayer game that draws heavily on basic gameplay concepts that date back to Wolfenstein. A snap-to cover system doesn’t make a lot of sense in TF2 because the game doesn’t hinge around tactical play on that sort of level. As a shooter, it’s fantastic, but it’s of a particular breed involving larger-than-life bullet sponge characters.
If you’re playing a game where you’re not a bullet sponge, some sort of mechanic that allows you to appreciate cover is a useful thing. It lends a tactical edge that while not particularly realistic in a visual sense (I doubt real life soldiers in cover suddenly gain a mystical floating camera above them) does allow for mechanisms that would otherwise be hard to represent such as blind firing or situational awareness. Part of the reason that Gears of War became such a critical success was because you weren’t just Rambo with a lean button. Cover mechanics force you to make calculated decisions about how you’re going to approach a situation, and allow for manoeuvres like flanking or suppressing fire.
As to the snap-to nature of cover systems, I think Splinter Cell Conviction has a great example of how to do it right – cover is still largely binary but it’s not a ‘tap x to hug wall’ convention. There’s also a clever method of moving between cover that emphasises a stealth approach while also giving you something to hide behind should people start shooting at you. It’s not perfect but far from bad.
Iron sights allow for two very different fire modes – one is from-the-hip spray-and-pray, the other is looking down a barrel and gaining precision while losing awareness and the ability to rocket-jump everywhere. It emphasises tactical play rather than a bullet-storm. Again, TF2 is not a particularly good comparison to make, considering the emphasis on a manic hail of bullets in a gleefully over-the-top fashion. These concepts are not new to Human Revolution, either. Practically any modern FPS you care to name that isn’t a Valve property has moved down this road, including the harder stuff like ArmA.
I don’t really think either of these examples are good reasons not to like this new game. They’re both representative of where shooters currently are, and don’t appear to be implemented badly.
13/08/2010 at 21:59 Walsh says:
Just about every game that does iron sights while using them slows your characters movement significantly. So you are kind of dumb.
14/08/2010 at 08:18 Hidden_7 says:
I actually find it amusing that you use Borderlands as an example of frustrating iron sights, because using iron sights in that game DOESN’T actually increase the accuracy of the gun, UNLESS the gun has a scope. But in that case, you’re looking down a scope as opposed to firing from the hip. Looking down a scope is an incredibly old gameplay mechanic that existed even way back in Deus Ex.
14/08/2010 at 12:18 Markachy says:
The replies to this gave me hope regarding PC gamers and “consolification”. I was PC-only gaming for years, then university happened, with the usual pennylessness, Mass Effect happened and all of a sudden I was on 360. And its absolutely fine. It works all the time, patching is automatic, it doesn’t crash, it cost less than a top-end graphics card and lasts three times as long, looks nearly as good and it has (nearly) all the games I want to play and then some.
I always though that the controller in FPSs would be a problem after years of twitch-shooting in various PC games, but I was amazed to find I PREFER it. It feels so much more natural than PC. Lets face it, PC FPS is nothing but point-and-click with some nice graphics laid on. There is very little feel of turning etc. Its a matter of preference, but it really gets my goat when PC gamers whine about their precious “superior accuracy” which is simply because all they are doing is something very similar to clicking around a desktop at ridiculous mouse sensitivity levels.
And things like cover, well, Anthony summed it up pretty well. The only way it can currently be handled by is via a button press. I don’t see what the problem is. Well, I do, its some PC gamer militants being short-sighted nostalgic muppets and thinking that crouching behind a crate or standing soaking up 50 bullets (while watching your leg section got from green to yellow to orange to red to non-existant) is more realistic or better than having a button-press snap-to-the-wall system.
So whining about “worse” accuracy, cover systems, aiming down sights (because shooting from the hip REALLY allows for accurate shooting…) and then blaming it on consoles angers me so much. Crosshairs DON’T EXIST. Aiming down sights DOES EXIST. And its bad that games have implemented that?! Plus, it is only because of consoles that this game is financially viable. If that means a few fancy takedown animations, so be it.
I think people (read: PC gamer militants) tend to forget much too easily that these companies are businesses, they don’t exist to create Deus Ex 1: the remake and sell it to 100,000 old-skool PC gamers then go bust. I too was once an anti-console militant. But I was 15 and thus stupid, and it was also at a time when PC gaming was better. Its not anymore.
Embrace the cost-effective good graphics, ease-of-use, expanded markets and consequent riches for companies. Its the consoles that are driving the AAA title innovation these days, and allowing games like DX3 to exist.
13/08/2010 at 19:07 lethu says:
Failed attempt at reproducing MGS/GITS? Very poor overall design ideas and conception anyway. At least I am now set about this game. How disappointing….
13/08/2010 at 19:36 Clockwork Peanut says:
Hmmm… is that cover system necessary? is the hand to hand combat necessary? I hope that these are just additions to what will be a great game, and won’t detract from from what is actually important in a deus ex game.
You’d think the developers have enough on their plate simply transposing all the classic deus ex features into the current gen, and hopefully improving AI while they’re at it. All in all, i’m a bit worried.
13/08/2010 at 20:04 Dominic White says:
“Hmmm… is that cover system necessary? is the hand to hand combat necessary? I hope that these are just additions to what will be a great game, and won’t detract from from what is actually important in a deus ex game.”
This makes me laugh. It makes it sound like the hallmark of a true Deus Ex game is combat involving people either standing in front of each other like lemons, taking pot-shots as their crosshairs very sloooowly narrow in order to hit anything, or Prodding with the Prod, which isn’t so much melee combat as it’s waving an object vaguely in a guys direction and watching him fall over.
13/08/2010 at 20:48 Clockwork Peanut says:
=D haha, actually it does read a bit like that
But the point is that getting hand to hand to robotic thing combat right seems quite a hard task; seeing as how we already expect a lot from a deus ex game, and naturally we expect each aspect of human revolution to match up with its contemporaries, they would surely be better to focus on that instead.
13/08/2010 at 19:43 Seamus says:
I’m not going to lie. I got slightly horny watching this.
Jokes aside, I’m looking forward to this. Yeah, it could be another Invisible War, but it could also be mega-hella kickass. I don’t really mind that they’ve added extra fluff like a cover system, melee, ironsights etc. I actually do find them kind of fitting in an odd way, even though the cover system could really break immersion.
13/08/2010 at 19:49 Inigo says:
Am I the only one who liked the voice acting? Well, apart from YOU’VE BEEN PAID TO FORGET DAT NAME COR BLOIMEY ME OLD MUCKER ‘OWS ABOUT A TRIP DOWN TO THE OLD PUB FOR A PINT OF OLD PECULIAR AND SOME SPOTTED DICK WOT WOT GAWD BLESS THE QUEEN
13/08/2010 at 20:14 Seamus says:
This comment made my week.
13/08/2010 at 20:08 unaco says:
Colour me excited!
13/08/2010 at 20:08 Sassenach says:
Wrist blades? How many times does he have to be told:
Stick with the prod.
13/08/2010 at 21:26 hexapodium says:
Prod with the prod.
14/08/2010 at 07:32 Neut says:
Just in case though, we’re police.
13/08/2010 at 22:24 Muzman says:
Um, well I guess they’ve finished the first mission. Good work guys! Is there, uh, more game after that?
(is kinda galling to know that all the cool stuff the main character does you can’t actually do. Even though most trailers of this type are filled with stuff from cutscenes anyway, it doesn’t make that any better unfortunately)
13/08/2010 at 22:29 Crusoe says:
I am a big Deus Ex fan, and like most Deus fans, have played the original half a dozen times. Variety and consistent immersion via a first person viewpoint are what i have wishing for most in HR.
Until this trailer I wasn’t overly worried about the third person action. But man, this trialer shows a LOT of third person.
Seamus said, “Yeah, it could be another Invisible War”, but the worst case scenario is actually far worse. At least the main players at the helm of DE created the sequel Invisible War, and as such, we received a sub par DE game.
But it was still a Deus Ex game.
This trailer has me slightly worried an entirely new beast has been created.
13/08/2010 at 22:52 Psychopomp says:
“Until this trailer I wasn’t overly worried about the third person action. But man, this trialer shows a LOT of third person.”
God forbid a trailer show off features.
13/08/2010 at 23:42 Seamus says:
@ Crusoe – Hmm, could do, but I’m at least hopeful by what has been shown/previewed so far that it’ll be at least semi-faithful to the original mechanics of the series. Honestly, I think Eidos Montreal knows they’ll be up against some really stiff scrutiny from fans of the original, and that for the most part people really did not take to Invisible War. So yeah, it may not totally appease the hardcore fanbase, but I’d be genuinely surprised if it was as bad as you’re making out.
14/08/2010 at 15:46 Crusoe says:
Considering the primary perspective is first person, I was hoping to see a little more of that. Thass all.
13/08/2010 at 22:58 Jlewis says:
About 11 seconds in when the shuttle craft is landing; on it’s side the name says “BOO B-EE”.
What kind of bees make milk? BOOBIES!
14/08/2010 at 01:05 Vodkarn says:
“Part of the reason that Gears of War became such a critical success was because you weren’t just Rambo with a lean button. ”
I thought it was because you were a moody, homosexual space marine. And the gore, there was that too.
14/08/2010 at 01:26 Shazbut says:
I very much like how the bartender looked to the left at 0:40
14/08/2010 at 01:30 alinkdeejay says:
Can’t really put my finger on it but something about the angular shapes of the main character’s head reminds me of that main character from Frame City Killer, that game that never happened because it was going to suck.
Dunno why I suddenly thought of that.
14/08/2010 at 03:54 Caiman says:
This trailer just highlights how poor trailers are these days. The leaked footage from E3 was a far better advert for the game. This just makes it look like cybernetic Call of Duty.
14/08/2010 at 06:37 Bindibadgi says:
So they’ve mixed Splinter Cell and Gears of War with Ghost in the Shell?
I do like them all, but it’s still a wait and see that one.
14/08/2010 at 07:08 Bib Fortuna says:
I have a (very) bad feeling about that…
14/08/2010 at 08:21 Tsotsi says:
Looks kinda MGS-esque – both in visuals and gameplay. Never been a fan of that series, but if they can do MGS minus the 20 min cut-scenes it could be worth a look.
14/08/2010 at 08:39 Guildenstern says:
Isn’t the cyberpunk movement kinda over by now? I mean, even Gibson is writing contemporary fiction now. Is this game really still necessary?
14/08/2010 at 08:55 Soobe says:
So it looks like we have what would appears to be an entire level, or a good chunk of one, in this video.
During the long pan up shot we see a building in the foreground with a ladder leading to the roof.
Check–gaining the tactical advantage, be it with higher ground or controlling some checkpoint is a Deus Ex staple. Me happy. Later then, we see a guard on that same roof top get taken out with the cross-bow. In short, it would appear that the roofs are somewhere we can actually take advantage of.
I’m less impressed with the lack of shadows though. That’s not to say all levels will be like this, but I would love to see a bit more cover.
In fact, the most important looking structure in the scene, a small building with a radar dish on top, is also the brightest, most well lit area. I’m hoping that if that is some type of target or destination that we get several ways to infiltrate it. Full out assault, via underground tunnels, or perhaps by talking your way through.
To that end, just a bit later we see our main character crawling up from what appears to be a sewer tunnel. Deus Ex levels were always layered like that, the outward appearance was never the full story.
Overall, the more I watch it the better it looks. In fact, the game look fantastic already. I just hope that for every level like this, we get multiple ways to complete.
14/08/2010 at 09:06 Metal_circus says:
Air Vents: CONFIRMED.
14/08/2010 at 10:00 Sup says:
Well it looks great Let’s hope it has the same amount of freedom of approach that the original Deus Ex had. But I’m less and less worried, the more I see.
Especially after the game lead told in an interview that he had to constantly explain, why it is ok to put much production energy into something that most players aren’t even going to see.
14/08/2010 at 12:01 Dude says:
But, dude, the game has a sex scene with a scientist salarian!
14/08/2010 at 15:06 Dom says:
..I didn’t like GiTS. On a side note, I dislike the main character being voiced, not that the actor is bad though..
14/08/2010 at 16:30 tab says:
hah! i also thought of ghost in the shell. that robot in the warehouse at the end of the trailer reminds me of the fight at the end of the movie.
14/08/2010 at 18:23 Mike says:
I don’t see what’s so wierd about fisherman-sweater-woman’s proportions? I see women like that sometimes in the real world. For a videogame character i guess she is pretty abnormal, not hyperfeminine enough in her curves?
When people talk about humans in pictures having the “wrong” proportions I always remember how in art class they showed us charts of “proper proportions” and how many “heads” tall people should be according to the greeks. Looking at actual human beings it seems we are often differ from those aesthetic standards. Many videogames don’t reflect that, I suppose because you would have to make many more 3D-model-skeleton-rig-things and not just reskin them. Maybe you’d have to make different animations too?
16/08/2010 at 11:40 The Colonel says:
Kavanagh QTE
16/08/2010 at 13:47 kaptainkommie says:
Oh god this is going to be pure awesome.
17/08/2010 at 05:26 grossetapeete says:
is it the only thing you saw …
17/08/2010 at 13:37 Anon says:
shoot – run – fight – run – shoot – run.. thats pretty cool – NOT
But maybe that’s only the Shootandrun-Trailer ;)
19/08/2010 at 13:54 sephiroth says:
OH DEAR.
First Deus ex is still great today minus flashy graphics which weren’t that nice when it was new so why does this game seem like its going to be a pile of doggy poo?
Ban third person from games that are not assassins creed its woeful in shooting games or stealth games always has been. the only cover system that any game needs is a button that makes you crouch and a wall/box/something that might stop a bullet.
fearing this will be invisible war 2 and not deus ex 2(I mean 3).
I can’t imagine the plot will be anywhere near as deep and interesting as the first game (I’ve kind of put it on a plinth of untouchable greatness in my own mind) but from this it won’t even have the same type of game play.
If I had pre ordered this trailer would of been enough to cancel my pre order thankfully after the mistake of pre ordering IW I chose not to until at least the first official trailer, well here it is and I’m still not going to pre order it.
square inix is turning in to slang for ‘as bad as EA’ in my book. I don’t think I will ever forgive them for supreme commander 2 and this looks like another nail in the coffin
20/08/2010 at 13:10 lolfang says:
I see hope. But as everyone says, I want to see the WORDS. Dialogue is what made Deus Ex what it was. Damn.
Well, setting on my wishlist. Hype away…