Win! City of Heroes Going Rogue & Digi-Swag

By Alec Meer on August 13th, 2010 at 8:00 pm.

Hail, hero. Would you like to win a copy of the super-chap MMO that half the internet has called Going Rouge? Plus enough add-on microstransactiony costume parts and whatnot to fill up a Fortress of Solitude? Well, you can. And, I’m very pleased to say, even if you’re not a UK resident. This is global baby, global.

Going Rogue is the second mega-expansion for City of Heroes, following City of Villains. This one deals with the moral stickiness between good and evil, enabling you to go off super-piste to pursue something that’s more your own agenda, rather than that of organised do-goodery or crime. Sounds good. Sounds… roguish. You should try and win a copy. If only you could find a website that had such a competition! Oh.

A man in a skin tight costume appeared at our door. This happens most days, so we thought nothing of it. However, as well as demanding that we admired his mastery of the crab most muscular, he offered us three copies of City of Heroes Going Rogue Complete Collection to give to our readers. That’s all three City Of… chunks to date, plus the following add-on collections:

Cyborg Pack
Magic Pack
Super Science Pack
Martial Arts Pack
Mutant Pack
Good vs Evil Pack
Wedding Pack
30 Day jetpack
Comic Con Ghoul Costume
Praetorian PD Costume
Praetorian Clockwork Costume

YOU SHALL BE THE BELLE OF THE ULTRA-BALL.

There’ll also be some game-time for you – we’re just waiting on confirmation of exactly how much.

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To enter, you have to make a character, using the free trial version of the game. A specific type of character, however. A character from a profession, other than hero or villain, that has gone rogue. A rogue blacksmith. A rogue bagel-maker. Whatever. As long as it’s a profession that has gone rogue. You’ll also need to provide a 20-word maximum reason as to why this character has gone rogue

To enter, send your 20 words and a screenshot (50kb maximum filesize, please) to compo@rockpapershotgun.com by next Weds.

More details on Going Rogue, which launches next week, here.

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33 Comments »

  1. Vague-rant says:

    Magnetman, Magnetman,
    He does whatever a magnet can,
    Creates a field, any size,
    catches metal just like flies.

    RPS has had alot of competitions lately. Is this RPS 2.0, the commercialisation of RPS? Find out next week on teh interwebs!

  2. pupsikaso says:

    This game is [i]still[/i] going? Wow… that’s… quite unbelievable. But then again it probably fills out that superhero niche thing.

    • Dominic White says:

      Only a handfull of MMOs have ever shut down. Asheron’s Call is still running to this day. Hell, the original Ultima Online and Everquests are, too.

    • Arathain says:

      It’s always done rather nicely for itself- never mega-successful, but it keeps a respectable number of subscriptions. Its longevity comes from several places:

      A huge variety of class/powerset combinations makes it a game where having unreasonable numbers of alts is almost a pre-requisite, meaning there are always players at any given level range. This as opposed to the large part of the player base being at the maximum level. The endgame is a little slight (although distinctly present); the philosophy, shared by the devs and players, is that “the game begins at level 1″.

      There have been numerous free updates, called issues. Going Rogue coincides with… issue 18, I think? Each issue has added content and powers, as well as a ton of extra costume pieces and cosmetic stuff, and some fantastic quality-of-life stuff to make the experience more fun. For those who played years ago, the game has improved quite a bit. The devs are likable and responsive, and have developed a useful habit of giving the players what they actually want, as opposed to what they think they ought to want.

      The basic game experience remains fun. The combat in City of Heroes is pacy, dynamic and pyrotechnic. It has a great emphasis on making the player feel powerful. It also likes to let you approach the game the way you want to approach it. If you like to mostly solo, then most characters, even more support based ones, can solo just fine- heck, you can set the difficulty for your own missions, so it can be as hard as you like. If you like to team, the game scales to your team size. When I play I almost entirely play with pick-up-groups, and it’s almost always a good time. Because of the even level spread of the players getting teams is usually pretty easy, and you can by raised or lowered to the level of the mission holder anyway.

      The other team related thing is that the classic trinity of tank/healer/damage is not the only, or even the best way to do things. Strong buffs, debuffs and controls from support classes can render heals unnecessary. This, combined with powerful, flexible characters means just about any team composition can succeed at all but the toughest challenges the game has. ‘Healer’ is actually a dirty word for many of the experienced players, because it denotes a restrictive attitude to team building.

      Lord, but this game makes me go on. I’m not even playing it right now (although I’m sorely tempted to pick up the expansion- lord but the animations team has outdone themselves for the Dual Pistols set). If you haven’t ever tried it, give the trial a go (note: trial accounts have severely restricted communications functions, but if you put something like “Trial account. Would love a good team!” in your search message in the teaming interface I bet you’ll get invites). If you played ages ago there’s no harm in checking out the many, many improvements.

    • Nick says:

      An MMO has to be doing really badly to be shut down, as long as there are enough subs to cover server costs and make a reasonable profit, there is little point in turning them off.

    • Arglebargle says:

      There’s still no better game for character customization than this. (Though if you know of any comparable ones, please mention ‘em) And it came out 6 months before WoWzer. CoH/V/R gets strong support from NCSoft, as it is the one game for the Western market that has done well and gotten critical acclaim. AS opposed to Auto Assault, Tabula Rasa, etc. They kept on the good devs, when the Cryptic team left, thank goodness.

      I’ve made some circuits of the MMOasphere, and this is the game I always come back to, for what its worth.

    • malkav11 says:

      It has to be doing really badly -or- have a publisher that can’t be bothered to sustain the minimal effort to keep it open. Not that the latter doesn’t indicate a certain level of failure, but I’ve seen games fold with a lot more people subscribed than some of the ones that are still open. Better games, too.

    • Arkander says:

      Champions Online has arguably better customization – you can choose any powers you want, and the costume creator has more features, although there are fewer pieces due to the game being less than a year old. Balance issues and lack of content are serious issues, though, so I can’t recommend it.

  3. Mac says:

    Sorry guys – it’s really not worth the effort … good luck though :)

  4. geldonyetich says:

    I wonder if I could get away with submitting a preexisting character for whom I had conceptualized as going rogue long ago.

    • Grot Punter says:

      I wonder the same thing, both my hero and villain characters are in fact the same mook/mercenary man with a robo arm.

      I demand confirmation as to whether i can use him!

  5. westyfield says:

    “A man in a skin tight costume appeared at our door. This happens most days, so we thought nothing of it.”

    It’s a bit different when it’s John though, isn’t it?

    (Love ya, John!)

  6. Ben says:

    The abortionist

    GOING ROGUE

    He takes dead babies and stuffs them back up people

  7. Arkander says:

    I played CoX a long time ago and let my subscription lapse around the time MA launched. If I enter and win, can I apply this AWESOME PRIZE to my old account?

  8. Starky says:

    Another game I’d love to play if they went F2P like DDO.

    The trail was fun, but given I played it after 2 years of WoW, it seemed a bit primative. Of course WoW looks and feels primitive now, but back then it was cutting edge, putting all other MMO’s to shame (in almost every aspect, except character customization ofc) – and continued doing so right up until Wrath.

    Maybe it is just the irony of growing up, when I was a student and had no money for food some weeks I could always afford my WoW sub, now that I’m in gainful employment and could easily afford subbing to any number of MMOs I like, I find that I don’t want to subscribe to any of them.

    Am I alone in this?

    • blil says:

      i think the irony of growing up is that time becomes more important than money.

      Well, actually i don’t think that’s irony, but i’ve been confused about the whole concept since Alanis.

      Maybe the irony of growing up is that you have more money, but you have no time to use it. Or that you have more money, but realise it’s value so spend it more carefully.

      That’s probably why as a kid i’d spend 50 quid on a boxed game from WHSmiths because it looked cool on the back of the box, and then I’d darn well force myself to enjoy it over the next 6 months until i finished it. Now I can pick up a nillion games for under $5 on steam, but have no inclination as i have no time to play them.

  9. The Dark One says:

    I wouldn’t make light of bagel makers. The ones around here use long wooden poles to move the bagels around their wood ovens. If they truly did go rogue, they’d terrorize every canal in the region.

  10. Shadowcat says:

    the super-chap MMO that half the internet has called Going Rouge?

    Thus predicting their own embarrassment when they subsequently realise their error!

  11. GrassyGnoll says:

    I remember long nights of happiness playing CoH/V. Not the worste game I’ve ever played.

  12. Chalkster says:

    I used to have hella fun playing this, but don’t even remember my old account. I’ll totally try to win, even if it’s only to play around with the character creator and see all the new options.

  13. Arkander says:

    50 kb is a TINY picture, are you sure you didn’t mean 500? D:

  14. guild wars 2 gold says:

    The basic game experience remains fun. The combat in City of Heroes is pacy, dynamic and pyrotechnic. It has a great emphasis on making the player feel powerful. It also likes to let you approach the game the way you want to approach it. If you like to mostly solo, then most characters, even more support based ones, can solo just fine- heck, you can set the difficulty for your own missions, so it can be as hard as you like. If you like to team, the game scales to your team size. When I play I almost entirely play with pick-up-groups, and it’s almost always a good time. Because of the even level spread of the players getting teams is usually pretty easy, and you can by raised or lowered to the level of the mission holder anyway.
    i like the city of hero. go go go …

  15. zomd says:

    did they pick a winner?

  16. Paco Madreja says:

    We don’t even know when the selection was.

    • Arkander says:

      Or if it happened yet. Or how it’s chosen (random drawing?) Or how many winners there are (enough for me to be one of them, please!). Or the amount of game time they mentioned.

      Guess we just get to keep an eye on this for now.

  17. Paco Madreja says:

    Any news?
    2 weeks since the announcement; still no word.
    >_>

  18. Seeker says:

    Alright can we seriously get a reply about this? anything plz im begging its killing me.

  19. Demi says:

    I just want to see the winners and what they made :(

  20. Demi says:

    I just want to see the winners and what they made :(

  21. Paco Madreja says:

    Man, I feel scammed

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