Y.A.Y.: S.T.A.L.K.E.R. 2 In 2012

By Jim Rossignol on August 13th, 2010 at 11:46 pm.


GSC have been vaguely rumbling about S.T.A.L.K.E.R. 2 for a while now, but it seems that they’ve decided to officially announce its development and arrival in 2012. A news article over on the company’s main site makes the matter known, saying that it the technology will be “completely new” – a statement which could be aimed at rumours GSC were going to use the Crysis engine. “”After the official sales of the series exceeded 4 million copies worldwide, we had no doubts left to start creating a new big game in the S.T.A.L.K.E.R. universe,” says GSC’s Sergiy Grygorovych. “This will be the next chapter of the mega-popular game players expect from us.”

Don’t just stand there, etc. I’ll get in the queue for an interview.

, , .

113 Comments »

  1. airtekh says:

    Uh oh.

    I see the words ‘multi-platform’ in that press release. Does that mean what I think it does?

    Hopefully it won’t impact the game much.

    • Freud says:

      The beauty of Eastern European developers is that they credit gamers with having a brain to handle more than friction free gaming. Looking at the sales of The Witcher and Stalker games, it is obvious there is a huge market for deep games if they are done right.

      They made some strides into making Call of Pripyat more user accessible without sacrificing any real depth and I trust them to continue doing do. Cumbersome isn’t great, even if there are great games that are slightly cumbersome.

    • Dante says:

      Yeah, the developers of The Witcher certainly treated us like adults. Collect your busty wench cards today!

    • squirrel says:

      There could many implications for multi-platform. It could be that the game is to be released on different personal computers, not only MS Windows but also on Linux and Mac……

    • Centy says:

      Yeah I saw the phrase multi format and suddenly became a lot less excited. The game will have to be simplified there’s no 2 ways about it I mean simply from a controls perspective there isnt enough buttons on a pad to replicate Stalkers PC controls. Plus call me crazy but I liked having to tweak the game to run properly it was like an old car you had to give it love to get it going now it’s on the consoles it can be so bug ridden and yeah maybe I am mad but I will miss that.
      Oh well I suppose it had to happen eventually.

    • Alexander Norris says:

      Here is a novel concept: have two builds with different control schemes; one for the PC and its keyboard, and one for the piddly controllers with their two and a half buttons.

      Except it’s not novel, because people were doing that sort of thing years ago. Just because Activion et al. are lazy cunts who can’t be bothered to do ports right doesn’t mean everyone has to be.

    • Mistabashi says:

      Agreed, take the PS2 port of Deus Ex for example. Aside from a different control scheme and a few more loading points it was identical to the PC version. The problem with “consolisation” mainly stems from lazy developers (or more often than not, publishers) who are only interested in catering to the mass market crowd and only offer PC ports as an afterthought. Based on the Stalker games there’s no evidence that GSC is going down that path.

    • Jim Rossignol says:

      If GSC sold 4 million copies just on PC, I suspect they will be primarily be trying to replicate *that* success, not replicate the success of Gears Of War.

    • Seamus says:

      Call of Pripyat was supposed to get a release on XBox 360.

      a) That never happened.

      b) It was awesome.

      I trust GSC will deliver the goods.

  2. Davie says:

    Hmm, isn’t it a little late for STALKER 2? What with three separate games already? Still, though, color me very excited.

    • Jim Rossignol says:

      GSC regard those games as more like expandalones / remakes. Which is fair enough, especially since SOC and Clear Sky are so similar.

  3. pupsikaso says:

    But.. but.. there’s no more world in 2012! =(

    • JeCa says:

      Don’t worry, that doesn’t happen until late december. As long as the game won’t be based on a version of DirectX not to be released until 2013, I think you’ll have time to play it.

    • BAReFOOt says:

      That’s why Stalker 2 will be a „reality game“!
      People will really run around in a radioactive grassland filled with mutants.
      Spoiler alert: This time, the end will not be a good one! ;)

    • Hidden_7 says:

      THIS time?

  4. Miles of the Machination says:

    I just want to know where STALKER could conceivable go from here. I mean, I’m a huge fan of the formula, but it’s just more STALKER, y’know. Now if they took a completely different route, as they did in the novel adaptations, I would be definitely interested to see where this leads.

    • BlooDeck says:

      Well it’s Stalker 2, so I imagine they’ll be going in a different direction. It’s like GTA4 compared to GTA3 – a reboot with a different feel and design philosophy. But hopefully it won’t involve your cousin ringing you every five minutes.

    • BAReFOOt says:

      Uuum, The only relevant difference I noticed in GTA4, was the constant stuttering at 16 fps, where other games with the same amount of detail ran fluidly at 60fps. It still just was more of the same

    • Dante says:

      GTA 4 as opposed to GTA 3?

      So exactly the same gameplay and faults in a more detailed city with better graphics and worse jokes?

    • The Dark One says:

      STALKER: Infinite. Where you still traipse around a ruined landscape, but instead of radiation, it’s tarsands tailing ponds that have caused the damage.

    • DigitalSignalX says:

      In my mind, it’s the formula is what makes these game, not so much the plot. Pripyat was a superb game, but the plot was rather thin. The winning formula though will still sell me on a shiny new game.

  5. trjp says:

    If it follows the same pattern as the first game, we’ll have PCs which can actually PLAY it in 2014/2015 then…

    • Guy says:

      But that’s ok because if it follows the pattern of the first game, it won’t actually be released until 2018…

  6. negativedge says:

    One day, I’m really going to sit down with the original. I promise.

    • Jim Rossignol says:

      You totally should! Play it fully patched with the Complete mod.

    • Premium User Badge

      ffordesoon says:

      @Rossignol:

      I’m doing that right now, and OH MY GOD. I keep wanting to say that it’s like hearing the Beatles for the first time, but that’s both a cliche and the wrong comparison. Tom Waits, maybe?

      I couldn’t get into vanilla STALKER for some reason, but the Complete mod makes it sing.

    • Premium User Badge

      Flimgoblin says:

      I’ve played about an hour of it – thought “wow this is awesome” and haven’t managed to get the time to play it again since…

      Must make time…

  7. noobnob says:

    Four million copies sold from the whole series? I wasn’t aware the series were that successful, considering how the first game was buggy and the second one was buggy and disappointing.

    • Centy says:

      Like many PC games it didn’t sell like crazy on release it just continued to sell steadily for years but because it didn’t sell 1 million copies in the first week somehow the industry with it’s ignorance to the PC and how games have always sold it was considered a failure.

    • squirrel says:

      @ Centy

      From business point of view this is not ignorance. With the already input investment, IT product’s economic value drop dramatically overtime. You cannot sell a PC game at USD50 one year after launch (and from SOC’s case, I recalled that it sold for USD30 per copy one year after launch). That’s the exact reason large publishers spend heavily on marketing to push for sale number at launch.

      Of course, if one successfully establish a franchise with solid fan base, like S.T.A.L.K.E.R., that that would be priceless. I am glad this franchise is not controlled by some greedy publisher which is interested in nothing but quick profit.

  8. Frye says:

    When it comes to fun / $ nobody beats GSC. I wish them nothing but the best and hope they will pull it off again.

    I hope they keep the present engine and add to it. Plays pretty good compared to most fps games.

  9. Justin says:

    This makes me so happy.

  10. lethu says:

    Is anybody following me when I say I wish the next STALKER be something like Tarkovsky’s adaptation of “Roadside Picnic”, I only want a simple linear FPS with a solid story to mess with my brain again, that would be an immediate granted orgasm for me. Or am I just a little too much crazy, huh? I don’t know, I think I just need to watch that movie again.

    • Commissar says:

      If you want linear go play Metro 2033. The closest they’ve gotten to linear is Clear Sky and a lack of testing was the problem there.

    • lethu says:

      Oh, I have played that, and it sure is intense and more like the above movie than this series of game, but it hasn’t the STALKER name on it, now if only you could understand this. I don’t want to ruin this for you but you should yourself go watch the STALKER movie before understanding how a game with such a name was supposed to be.

    • negativedge says:

      You want a movie, watch a movie. I applaud GSC for coming up with their own take on the source material.

    • solipsistnation says:

      Yeah, I’ve gotta say, I loved Tarkovsky’s “Stalker” movie, but it wouldn’t make much of a game. GSC’s vision of STALKER, the ideas of “Roadside Picnic” mixed up with the Chernobyl Exclusion Zone, was really fascinating, atmospheric, and fun. I think the basic idea of the place itself is such fertile ground that you could explore it in a dozen pieces of different types of media (games, movies, stories, and so on) and each one could peer at a different piece of the concept (a zone where people are not welcome; loneliness; hunting for artifacts in this zone; exploring why people would devote their lives to exploring or exploiting the Zone, and so on and so forth) without much overlap. There’s room for a shooty game AND a deeply atmospheric and meditative movie AND the book.

    • Seamus says:

      I agree with solipsistnation on this one. Sure, the setting differs somewhat from the movie, but I think STALKER carried a lot of the good parts of the film over in a really interesting way. IMHO it conveyed the oppressive atmosphere and sense of omnipresent, invisible threat over really well, like no other game has really tried to do. It felt bleak and merciless, and in some parts genuinely frightening.
      And Shadow of Chernobyl’s final sequence was in its own way incredibly faithful to some of the underlying themes of the film.

    • lethu says:

      @ Solipsistnation & Seamus

      mmhhm, you probably are right, I must be having some momentary desire for something not so reasonable, you made your point, and I have to agree with you, although the game is pretty different from the original movie and book, it did a good job coming up with its own atmosphere and world, I was simply just missing this… thanks for reminding me that something can be great in so different manners.

  11. Stabby says:

    I missed the “2″ and thought this was totally different news. The guys who did the STALKER Complete 2009 are actually working on a 2012 version of the mod. It looks fantastic.

    STALKER 2 would be pretty good also, I guess.

  12. Dante says:

    Dear gaming gods, please let the Angry Internet Men give us some peace before deciding that going multiformat has ruined Stalker forever.

  13. [21CW] 2000AD says:

    Sweet. Since CoP rounded off Streklok’s story but left plenty of threads dangling, just waiting to be pulled here’s hoping we’ll see some fresh new characters. Some developements in the Duty/Freedom war would be nice too.

    Actually what I’d most like to see is 2 seperate game modes, one is the story and the other is just freeplay. They let you pick your side in the games but at the end of the day you’re still Marked One / Scar / that military dude and you still have their final goals, would be nice to be able to start a game as a free stalker / Duty Soldier / Member of Freedom / Etc and just go out and do your own thing without that niggling feeling at the back of your mind.

    • Commissar says:

      Duty and Freedom just gave up fighting each other.

      I bet dollars to doughnuts it’s going to be about The Zone influencing the rest of the world.

    • squirrel says:

      And I am so curious who is the handsome guy whole happened to rescue Strelok in the very beginning of SOC, and what happened to him afterward.

  14. Fumarole says:

    Stalker 2: Three Mile Island.

    • Archonsod says:

      Stalker 2 : Sellafield zone.

      There’s been no radioactive accident, there’s no mutations or artefacts, but you still end up wandering through a bleak zone filled with aggressive wildlife and incomprehensible locals. And sheep, god the sheep …

  15. Zerotime says:

    Here’s hoping for an open world survival horror game, then.

  16. Premium User Badge

    jaheira says:

    Best gaming news since Civ V was announced

  17. The Innocent says:

    This is some good news. Along with the Metro 2034 announcement a few weeks back, I’m glad that there’s going to be a next generation of my favorite Russian/Ukranian games to infuse ambiance back into my gaming lineup.

    The thing I’m hoping for is probably forlorn, but I’d love for them to move on to a new variant of the universe. I think that after Shadow of Chernobyl, Clear Sky, and Call of Pripyat, we’ve seen about as much of the Red Forest/Chernobyl region as we can stand — I mean, the location the game is set in takes place within the same thirty-kilometer-diameter cordon, and one of my biggest disappointments with the last two games was that they felt like they were covering the same ground again. If they embraced their source material (Roadside Picnic more than Tatrovsky’s Stalker) and set the game in a world that had actually been briefly visited by aliens and left with multiple scattered Zones, it could be amazing. Picture the game set in the abandoned twisted snowy woods of Canada, where governments have a much more active hand in researching what’s going on. Different governments contesting over who gets to exploit the zones rather than just vague ideological gangs would also be cool. Oh well, I can dream.

    • Zerotime says:

      In Roadside Picnic, wasn’t the zone featured in the book only one of (seven?) many? You could set the game just about wherever on the planet you felt like.

  18. Petethegoat says:

    Best news I have heard all day.
    All week, even.
    Hell, probably the best news all month.
    Ad infinitum.

  19. Ubiquitous says:

    Y.A.Y.

  20. Cael says:

    I’m hoping they borrow some of the better things from metro 2033 like gas masks, metro tunnels, and snow..

    Come to think of it, I would love an open world metro 2033.

  21. Premium User Badge

    skalpadda says:

    I’m just hoping “completely new tech” doesn’t mean it’ll be delayed for years and then unplayable until two patches in for me like SoC was. Still, yay!

  22. Barman1942 says:

    Get out of here.

  23. blil says:

    After a few false starts I’m playing the first STALKER now. It’s a weird game isn’t it.

    The first part is designed to put you off the whole thing. Then it gets more immersive. But I’ve reached the point were i’m so fed up of backtracking that i’m skipping every side mission to avoid all the walking. And the weight limit is really starting to bug me. And this game seems to have so much useless stuff implemented. (which might be cool if any of it was useful. ).

    I’ve just looked at the map and realised I haven’t even visited half the levels yet – but i dunno if I’ll finish because it’s starting to get wearing. But it definitely has a certain immersive charm – and I want to see the new areas… i just don’t know if i can be bothered to walk all the way there.
    (it’s like land’s end).

    • solipsistnation says:

      Ah, but the journey, and looking around in the Zone, is so much of what makes the game great… Take your time, breathe, look around and listen and watch the animals doing their stuff and ignoring you and consider how weird it is to be in a computer game where things _ignore_ you… You aren’t the single most important person in the Zone– you’re just another stalker– that’s fantastic.

    • blil says:

      It blows my mind how much effort they must have put into all the little details and levels that I barely see as I pass.

      In the first 2 areas I kept going well out of my way to get every stash on the map. Just finished Dark Valley and I’m ignoring every stash as my inventory is permanently full and I won’t need what i find anyway.
      3 or 4 cool new weapons just got introduced, but none seem better than what i’ve had for ages. And they’re too heavy to carry so i can’t even play with them for variation.

      All this stuff they made with such care, but why???

    • Ghost of Grey Cap says:

      Feel free to ignore stashes, they don’t really have anything to offer that can’t be looted from enemies. Also, keep an eye out for artifacts that increase your stamina- being able to sprint longer is the single most useful artifact-given ability in the game!

    • Melupom says:

      Dudes, just modify the weight limits, sure it’ll make it slightly less realistic, but you won’t get so annoyed by not being able to pick up cool stuff :) http://www.fpsbanana.com/tuts/3327 though the two files mentioned are usually already in the installation. Enjoy!

    • bill says:

      I think I may just do that. It’ll probably allow me to enjoy the game more and experiment a little more freely. An extra 20kg would be fine.

      Just realised that energy drinks might restore stamina… must investigate!

    • Chris says:

      Artifacts are definitely key: get yourself a flash and/or moonlight (preferably 2) and you get motorbike legs. I seem to recall sprinting virtually non-stop after finding some of these. This eases the weight restriction as well, because if you’re over-burdened, your stamina still regenerates really fast. Of course, you need anti-rad artifacts (crystal/fireball) unless you’re fond of vodka.

      Get the SSP-99M Suit from the prof at Yantar (after finishing one of the most atmospheric and scary labs of the game!). It’s got great rad/anomaly protection, decent armour and it’s much lighter than the SEVA suit.

      Probably Captian Obvious: don’t walk round with any guns/ammo that you’re not using. Pistols are (in my professional opinion) a waste of time. The GP37 (aka HK G36) is a top gun with decent sniper capability. The Tunder packs a punch, but iron sights only – save it for the NPP run. If you can’t bear to ditch the fast firing AK from Strelok’s stash, put it in a locker – in fact, that goes for a lot of stuff.

      Check the walkthroughs if you haven’t already – lots of good info and artifact locations.

      Don’t go into the Red Forest near the helicopter – it WILL crash.

      I envy you playing through it for the first time!

      - Chris.

  24. Chris says:

    This is fantastic. Judging from this and the Deus Ex threads, the measure of a great game is not one which is problem free, or even bug free, but one which inspires people to love it even though it’s full of them. STALKER definitely comes into that category for me.

    For example: I’d just started out in CoP, and had barely left the ship one (beautifully rendered) morning, only to be savagely dismembered by a bloodsucker and a pack of pseudodogs. If that sort of thing had happened in most other games, I’d be complaining about balance. With STALKER, it’s “well, it’s the Zone, what do you expect?”

    The Zone felt like a real place – a dangerous place, even late in the game. If they can get that feel plus the great weapons/ballistics modelling, I’ll be happy.

    - Chris.

    • Heliocentric says:

      In call of duty games if you hit a difficulty brick wall the design failed because the game is linear.

      If you hit one in stalker you are free to go away and do something else, maybe come back with some friends or even never go there again. The answer is simply ‘you are playing it wrong’ a favourite in multiplayer circles. Indeed, a game of stalker is more a simulation than a ‘game’, not of realistic combat maybe but of a nature of survival and scavenging.

  25. Jim Rossignol says:

    Thinking about this overnight: Call Of Pripyat seems like a good suggestion for where GSC want to go. That was them operating freely, without THQ, with a cleanish slate. And it was a great game. I hope Stalker 2 takes the same template: large areas for roaming, with a central quest littered through it.

    • Muzman says:

      Absolutely. Call of Pripyat bodes so well for this. If they can match that quality and make it three times as big/long it’ll be utterly amazing.

      As an aside, I got the impression (or manged to give myself the impression, perhaps) that CoP was almost a reboot of the concept for them. This is only my vague impressions of course, but to me Stalker seemed like it was envisaged to be this ultimate open game where the world just lived independant of you and you moved about freely (I remember them saying once that NPCs could even finish the game under certain circumstances, not that that’s easy to picture). But then money and time became issues and they had to lock it down, trim back on those ambitions and make the best of what worked. A lot of staff apparently left after that. Some of the original drivers of the concept among them, if I recall correctly.
      Then comes Clear Sky which seems like still floundering around with a lot of the unused concepts and features (many of which mods had been exploring) trying to get something out of them. I liked it ok, but it was a bit lost.
      Call of Pripyat seems like them letting go of the old game, that never quite was, to some extent. They knew people liked the world and the stuff that worked. Stop fussing and make solid content for it. Actually make ‘Morrowind with Guns’.

      Maybe I’m nuts, but there is a different vibe to it to me. Like the old goals of the concept have taken a back seat this time around (I liken it to indie movies flush with ideas whose messiness is part of their charm), replaced by something a bit neater and more familiar. But the results were so solid and confident it’s amazing. While it’s kinda regretable the old concept never quite came to be more, of this is still great. (I do have one worry; that now the Zone is getting a bit too familiar. Its oddities and so one a bit too explicable to someone who has played all three. They need to get back the deep mystery somehow)

    • [21CW] 2000AD says:

      Same, I was realy hoping that what they’d so for the next ones was keep the areas in CoP in the next game (with a few tweaks) and then add a simular amount of new areas. Don’t even have to use the old areas for the story, keep it in the new areas mostly and then have the old areas for side missions and free roaming. In the game after that keep all the the areas and add some more, so The Zone keeps on growing with each iteration, rather than just geting redesigned all the time.

  26. Huggster says:

    Let hope the naming convention continues:

    Pilot
    Guide
    Soldier
    Doctor
    Beard
    Glasses
    Milkman
    Teacher
    Monobrow

    (Yes I know its based on the source material)

  27. Marco Antonio says:

    Fear!Interview, interview!

  28. Heliocentric says:

    Here’s my take on multiplatform.

    S.T.A.L.K.E.R. D.S.

    Experience the zone while walking about the woods. Have a panic attack when you see a fat man in a raincoat or an old woman walking terriers.

    Best of all is drop in “coop”. Others can have their games merge with yours while in wifi range.

    Alternatively i would settle for a minecraft stalker mod.

  29. Sarlix says:

    Y.A.Y a new S.T.A.L.K.E.R game. N.O.O.O 2012 :-(

  30. Melupom says:

    Can you imagine if the actually used Cryengine 3 with its native 3D support etc? And it would make modding sooo much easier (certainly for making new environs etc.)

    • nutterguy says:

      I’m really hoping it’s going to run on cryengine3 as well. That’s definitely ‘new’ tech…
      All very exciting but I won’t be holding my breath until 2013…

    • Commissar says:

      You know, I often see people making the mistake of thinking that X-Ray is the problem with STALKER. It isn’t. They fixed it up with 1.6 and added in some fantastic features that shits all over Cryengine 2. The problem is, is Alife. Their AI and spawning system.

  31. coldwave says:

    I’ll probably return from army when it’s released.

    I hope.

  32. Hmm says:

    Multiplatform? Great, another game ruined. Health regen, Modern Warfare 2 gameplay, handholding incoming. Brace yourselves.

    • Mistabashi says:

      Where in that announcement did GSC say they’re adding health regen and modelling the game after Modern Warfare 2?

      Consoles don’t have some kind of built-in firmware that dumbs-down games, the reason MW2 is like that is because that’s how the developers made it. Quit blaming consoles for the state of big budget, mass market AAA games – they will be shit whatever platform they’re on.

  33. Markachy says:

    Multiplatform will make it better. I think too may people are forgetting how big a mess the other games were in many many ways, how backward they were in many ways. Don’t let nostalgia win!.

    One of the things that stopped me really enjoying the Stalker games (aside from the ludicrous number of bugs and unpolishedness) was the engine. It was rubbish. Clunky, Deus-Ex-like combat. Crysis engine would excite me mucho

    • Ashen says:

      Deus-Ex like combat? Huh, what?

      Also, Stalkers gunplay was leaps and bounds above Crysis.

    • Frye says:

      Get a new PC. It shouldn’t be clunky. Don’t blame the engine if earlier weapons are ridiculously weak. Far weaker than the 80-year-old AK under my granny’s kitchen sink. But even given the stupid recoil and inaccuracy early on everything does handle well. Which i thought was remarkable given the open world.

    • Markachy says:

      The situations where you had multiple enemies attacking you reminded me of the Deus Ex multiple-enemy battles, they just run in a straight line for you or strafe comically, spraying bullets. The first mission in Call of Pripyat comes to mind.

      I made it sound like I didn’t like Stalker. I loved it, I just think it was also hugely flawed, and a lot of those flaws were engine related, whether it was the fact it was a resource hog, or the view distance wasn’t great, or many many people have to tweak it to get it to work acceptably, or the guns felt like you were spitting little pellets at the enemies, and they reacted like they were being hit by pellets until they actually died. Oh, and my PC handled it comfortably, it wasn’t that. Although having said that, requiring a top-notch PC to run a game which isn’t the prettiest perhaps suggests how badly optomised the engine actually is.

    • Muzman says:

      This is just wrong. Stalker AIs flank and use cover all the time. I remember vividly opening fire on some army guys in Clear Sky who were walking down a tree lined road. They split the group in half and took up positions behind the trees. They fired from cover a few times and then started to advance, fanning out to other trees.
      I’ve shot at guys and watched them restreat behind ridges. I’ve had guys circle around behind me attempting to cut off my retreat, hunting aorund where they expected me to emerge from a building.

      These kinds of behaviours do get a little awkward in close quarters and/or complex terrain. But I can’t think of an AI system where that’s not the case (don’t tell me it never happens in Crysis now). But it’s nothing at all like Deus Exs two modes (Doom Charge and Space Invader)

    • nutterguy says:

      Have to agree and disagree, Stalker (X-ray) engine was fantastic despite all the initial bugs and I far prefer the gunplay in it to say fallout 3 or any unreal powered games.

      But having said that cryengine 3 is perfectly suited to Stalker needs and will probably be very bug free that’s to crytech. Cryengine 2 (and hopefully 3) also has a fantastic feel during gunfights very similar in fluidity to source based games like CS:S
      It will also allow for amazing ai, huge environments, astounding graphics and decent multiplayer. So here’s me, hoping they pick cryengine 3.

  34. Seamus says:

    After finally getting round to watching Tarkovsky’s Stalker for the first time last night, this was some brilliant, fantastic news to hear about.

    Now, I know it’s possibly going against what people have been saying a bit, but I actually really hope they do set STALKER 2, if not within the real-life Zone of Exclusion, then at least somewhere very close-by. All the modernist/brutalist buildings and drab countryside present in the old Eastern Bloc just fits so well with the oppressive feel of the game.
    Especially with the new engine they seem to be hinting at – all the detailed dereliction of modernist architecture they could portray, like you see in Tarkovsky’s Stalker, makes my inner art-ponce weak at the knees :D

    Eitherway, I’m looking very much forward to his.

  35. Seamus says:

    Also, holy cow, just after googling STALKER 2 – Check this out! These guys are out in the real Zone of Exclusion, playing STALKER for real!! Insane!

    http://englishrussia.com/index.php/2009/09/24/the-real-stalker-2/

    • Sarlix says:

      That is insane. The 25th picture down (campfire) Looks just like the starting area in SOC.

      I guess it’s all fun and games until someone grows a third arm or an extra set of teeth….

      Also some of those comments make my brain hurt :(

    • dragon_hunter21 says:

      That makes me want to get a bunch of guys together in an old abandoned urban area and play a long-form Airsoft game.

      Maybe color-code the BBs based on which weapon- Green BBs in snipers, blue in pistols, red in assault rifles…

  36. Blurr11 says:

    @squirrel
    Wishful thinking you know exactly what it means we all do

  37. Bhazor says:

    S.T.A.L.K.E.R 4 surely?

  38. neems says:

    If you can play Fallout 3 on a controller (and it works beautifully I might add, much more user friendly than mouse / keys) then I see no reason why you can’t play a Stalker style game on one. If you have to make a concession for the consoles, simply make the game pause when you are in the inventory / menus, and whack some stuff in there.

    Supposedly, as it stands Stalker could never run on a console, the way the engine is designed effectively makes it impossible. With a new engine designed from scratch, I imagine GSC might cast some glances at all those millions of box jockeys.

    Also, 2012? B.O.O. :-(

    • Nick says:

      “If you can play Fallout 3 on a controller (and it works beautifully I might add, much more user friendly than mouse / keys”

      Buh? How is it more user friendly exactly? Making it much harder to aim without vats? The interface is more console oriented, but that just makes it cumbersome on both systems.

    • neems says:

      Hmm, well that was supposed to be a reply to a thread further up. But anyway…

      Tbh you may be right about the interface being more console oriented, but it just works so well with an Xbox 360 controller. Yes manual aiming is more difficult, but it’s not really a shooter, so I don’t worry about it much. I tend to use VATS, and then whip out a shotgun if they’re still standing. Since I tried the controller, I haven’t gone back.

      More importantly, you can have a relatively sophistocated game that utilises a controller. Personally, given the choice I would always get Stalker on pc and use a mouse, but I’m sure it could be done on consoles, at least in terms of controls.

    • neems says:

      However I clearly cannot spell sophisticated. I am ashamed.

    • Tuco says:

      “If you can play Fallout 3 on a controller (and it works beautifully I might add, much more user friendly than mouse / keys) ”

      Are you joking, right? Fallout 3 UI and controls suck badly.

    • Seamus says:

      Or they could just do a Call Of Duty and implement a limited aimbot that snaps to the nearest enemy when aiming near it using ironsights. It’s really not that difficult.

      Also, I really don’t see any reason why they couldn’t pull off a full STALKER experience on consoles. It’s not like games get ‘consolized’ because the console cannot handle a PC game’s ‘complex’ mechanics or whatever. Far from it, in fact. It’s just more often than not, designers patronize armchair gamers for not having the patience or capacity for said mechanics. Which is a load of baloney IMHO. That, and sloppily backporting games from console to PC.

      Judging by their past output, I think GSC are not really ones to patronize their audience, especially when the original STALKER games were such a sleeper-hit.

  39. Jones says:

    I’m trying to figure out what this game will be. I mean, if the other games were just standalone expansions (which would make sense, since they were all about Strelok, and he’s not in the zone anymore), does that mean that this new game will have a completely new story with new characters (given the number in its name)? Will it even be in the Chernobyl exclusion zone, or will it be about a different area caused by some other disaster (maybe Canada, like in Roadside Picnic)? What will this have in common with the previous games, just a name and gameplay? Will it be released on a different engine?

    I love the STALKER series to death. What drew me to them was the Chernobyl setting, but they kept me playing for more than just the desolate beauty. I’m kind of hoping that we get to delve into a different zone. Hopefully some other location (really hoping for someplace with snow and such, I feel like it could add a lot to the survival aspects of the game).

    Will definitely be keeping three eyes on this one. I will probably get it when it comes out just because of the STALKER label and the GSC name.

  40. Sam says:

    Is it just me or does the stone arches on the left look exactly like one of the loading screens in Guild Wars?

  41. Gregg B says:

    Hello. Hello. Hello. Hello. Hello. Hello. Hello. Hello. Hello. Hello. Hello. Hello. Hello…

  42. Gregg B says:

    Is it wrong that I pray momentarily for my replies to succeed? That was in response to Barman1942 – not that it matters now. Sad face.

  43. Eli Just says:

    One night I couldn’t sleep so instead I decided that it would be awesome to have a door mat that on one side said “Don’t just stand there, come it!” and on the other said “Get out of here stalker!” I felt pretty awesome for the idea, hen I realized that I lived a miserable existence when my best ideas were for STALKER door mats.

  44. zag says:

    Oh cool. Just what a STALKER fan want – AN EASIER GAME. I hope you know what you are doing, GSC.

  45. Web Cole says:

    Sergiy Grygorovych. Thats just so much fun to say.

  46. Anon a says:

    Hyello hyello

  47. Ted says:

    I wouldn’t mind being in the Chernobyl zone again, you could change it up a lot and blame it on some anomalies.
    call me crazy, but i like thinking about how while the zone is a harsh land, it’s not like it’s the planet, these are people whom came here for their reasons, and survive here not because they have to, but because they want to, not unlike you the player.
    If stalker 2 upped the AI ante and character visuals (cryengine3..? which would allow for multiplat. potential as well, but I’m not sure that its open environments look especially good on console)