By Jim Rossignol on August 17th, 2010 at 6:19 pm.
So if you missed the press conference streams earlier, here’s the Dead Space 2 stage demo featuring a crazy rocketman sequence. (Plus unhappy-looking guy playing it on a gamepad.)
Dead Space 2, Electronic Arts, Gamescom 2010, Visceral Studios.
39 Comments »
17/08/2010 at 18:21
I can’t help but to think the lack of an “up” direction would make level design much harder, though.
17/08/2010 at 18:30
Perhaps, but it’s not like they didn’t already see that challenge in the first game. Large parts of it were based in zero-G, with you walking on walls and ceilings and places.
It’s not like you need to limit how far away he can travel, that’s taken care off by the oxygen limit.
18/08/2010 at 03:40
All you need to know is that the enemy gate is down.
17/08/2010 at 18:34
That looked really good! Isaac speaks now? Hopefully his voice actor will be good. A nice, mad Isaac would be an interesting character to play as.
17/08/2010 at 18:41
That new suit looks like balls.
18/08/2010 at 01:02
Balls good or balls bad?
I think balls good
17/08/2010 at 18:50
So is he still meant to be an engineer having a shit day or is he a superhero now?
17/08/2010 at 19:07
Dominic White says:
He’s supposedly one of the few people to have fought the Necromorphs and survived, so yeah, he’s more of a hero now. He’s upgraded to a military-spec suit, rather than the clunky engineers one, too.
But as this video shows, he’s still having a really, REALLY bad day.
17/08/2010 at 20:24
So he’s basically Ripley?
Still got Dead Space untouched on my Steam list, I really should play it some day but I’m bad at scary games :(
17/08/2010 at 20:27
Wow that video was bad. It makes it look like they’re turning this into a God Of War In Space.
I’m not impressed at all.
17/08/2010 at 20:30
Dominic White says:
That video looks like the opposite of God of War to me. The entire sequence is Isaac running for his life, screaming in blind panic and generally getting the shit beaten out of him until he lucks out enough to get in a single shot.
17/08/2010 at 20:39
Yeah, the situation is different, but the overly spectacular camerawork, and the whole ‘look how awesome this scene is’ stuff is the same, or gave the same impression to me.
17/08/2010 at 20:41
Dominic White says:
The first game had a bunch of similar setpiece situations, though, and it wasn’t God of War either.
I’m reminded of the complaints about the Deus Ex 3 trailer. Do you seriously expect them to show off the game by giving us several minutes of wandering through hallways, maybe getting lost and generally avoiding the action? No, they’re going to show the most impressive parts they’ve got, because if they did anything else, they’d be bloody stupid.
17/08/2010 at 20:44
I know, this is a showoff. That’s why I wrote “[this video] makes it look like gow in space”. That doesn’t change that I didn’t like it. Maybe I should just stop watching these presentations… :)
17/08/2010 at 22:09
It did look a LOT like a scene in the new God of War. I’m not saying the game will be anything like God of War because it won’t. But that is very, very similar to a sequence in God of War 3.
17/08/2010 at 18:52
Pretty and boring. I’d be sad as well if I had to slog through that.
17/08/2010 at 18:56
Alex Bakke says:
The bit before the rocket chair: Pretty dull, unrealistic.
The bit after the rocket chair: Pretty awesome.
17/08/2010 at 19:21
Brendan Gilbert says:
There is going to be an achievement for that last section called “Use the boost to get through.” I’m calling it right now.
17/08/2010 at 19:22
Was I the only person who watched that whole thing, just waiting for Elton John to kick in?
17/08/2010 at 19:56
No. But then I noticed it was Jim posting the article, and not Kieron.
17/08/2010 at 19:31
Although that actually looked pretty fun, I would have rather they took the game in the other direction: instead of increasing the badassery they should have made him more vulnerable. They look like they are amping everything up when I think they should strip everything down.
Dead Space was really close to being a great horror game, but Isaac was too tough to really make you feel scared. I like that they have added voice acting – it actually sounded pretty good too – it could make you care about Isaac if done well.
I am sure it will be a good action game, and I loved the first one, but personally I would prefer it to be less action-y and more horror-y.
17/08/2010 at 20:01
Dominic White says:
See the other video I posted above. There’s still plenty of ‘Oh shit everything in the universe is trying to eat me’ moments.
17/08/2010 at 19:36
The other Isaak (the Newton guy) would be turning in his grave. What happened to inertia?
17/08/2010 at 20:56
I was about to post the same. Poor Sir Isaac.
17/08/2010 at 22:30
I would also like to register my disapproval of the physics of the distant future.
17/08/2010 at 20:26
Wishing that firing a gun would cause the recoil to nudge you in the opposite direction if only slightly if he were to fire it while out on his space walk.
17/08/2010 at 21:18
It’s like he’s floating around in EVE-fluid-space.
17/08/2010 at 21:49
I do wonder why the woman speaking has an obvious English accent, whereas Issac has an American one.
17/08/2010 at 23:37
Don’t be silly, all scientists or scholarly sorts have English accents.
17/08/2010 at 22:09
I have to question all the emphasis on Isaac in the original trailer. Why are they putting so much emphasis on the least interesting bit of the original?
18/08/2010 at 00:18
Isaac hurrying anywhere is kind of ridiculous.
“Isaac! you better get down here these eggs are getting cold and the kettle has already boile..”
“I’LL BE THERE! I’LL BE THERE!”
*stomp* *stomp* *stomp* *stomp*
18/08/2010 at 00:19
18/08/2010 at 03:04
This is one of those games that I’ll happily pull out the wireless Windows 360 controller for and chill with my projector for : )
18/08/2010 at 03:12
There didn’t seem to be any inertia…. maybe the nature of this space station is not as it seems….
18/08/2010 at 03:15
The zero g physics were horrible but I guess they are saying the suit stops all inertia and recoil from gun etc. That or they know that real zero g would be hard to control and therefore inaccessible to average gamers. I also have to agree that this basically carbon copied the ‘transition’ in the GoW III demo for better or worse. I wish they went with a more stripped down and vulnerable Issac instead of just cranking up the action for this one.
18/08/2010 at 05:57
From what I’ve seen, you get more badass armor as you progress through the Ishimura in Dead Space 1, until you can finally replay with military grade kick ass armor. Now, if I were Issac, I would be pretty damn pissed if they put in in worse armor than I started in before going stark raving mad on an alien infested ship when I went to an even worse place. Granted, this philosophy can generate DBZ Syndrome where every villain is even more incredibly powerful than the last and beats Goku until they figure out how to become more power than the villain leading to exponential escalation of conflict until the Earth gets exploded so often (and soon after, wished back) that it ceases to matter.
There are other ways to make the player vulnerable, such as introducing enemies that maintain their reputation as a threat for more time than it takes to figure out the ‘tactical dismemberment’ puzzle on how best to kill them, however giving them insane amounts of health is just a pain. Also, limiting player ammo and giving more incentives to run (say, past lockers that might contain useful items, because they’re just out of the way enough to cost you precious time), such as the hope of safe harbor, however temporary, (which when breached increases horror greatly, but you got your breather).
This said, the fact that enemies seem to be dropping ammo on almost every kill, is mildly unsettling
18/08/2010 at 10:46
why is there sound in space beyond dull vibrations from when isaac stomps or fires afterburners, bleh
why did they take a game that was pretty sucessful because it did a couple things different to other games and remove all of the originality in favor of this
18/08/2010 at 13:58
A little bit worried about this one. So few games have the tension that the original had, and it seems to be going in a more “epic action” direction with its quick time events involving space helicopters. I’m sure it will still be good, but sections of this video made me think I was watching some kind of Ironman prequel game. His new suit looks like he is some kind of space knight, I really like the design of his old suit. It always gave me the impression is was inspired by those old brass diving suits, but still looked practical and believable for an engineer in the future.
20/08/2010 at 01:42
Yes. Quite lame. The greatest fucking things in space are zero gravity and inertia, but it seems the real thing is too difficult to understand, and they felt going for the disney-physics would be a commercially better option instead. *yawn* Yay!
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